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31 Commits

Author SHA1 Message Date
Mikael Hermansson e160040f0c Remove Jolt Physics project setting "Areas Detect Static Bodies" 2025-06-03 09:52:57 +02:00
Mikael Hermansson b3ddb88035 Fix Area3D signal emissions when using Jolt Physics 2025-05-30 11:53:17 +02:00
Thaddeus Crews dcde70f409
Merge pull request #106693 from mihe/jolt/area-cleanup
Remove force enter/exit logic from `JoltArea3D`
2025-05-28 09:47:40 -05:00
Thaddeus Crews 05ceab6b7b
Merge pull request #106321 from elzewyr/shrink-factor
SoftBody3D: Add a property for scaling rest lengths of edge constraints
2025-05-27 09:39:29 -05:00
Thaddeus Crews de2cd663fd
Merge pull request #100463 from PiCode9560/softbody-apply-force-and-impulse
Add ability to apply forces and impulses to `SoftBody3D`
2025-05-26 11:24:45 -05:00
PiCode fe3aaa2ae3 Add functions to apply impulse and force to SoftBody on GodotPhysics and JoltPhysics 2025-05-23 22:04:52 +03:00
Mikael Hermansson d153a267b0 Remove error for degenerate soft body faces when using Jolt Physics 2025-05-22 20:17:47 +02:00
Mikael Hermansson 3d98aaf728 Remove force enter/exit logic from `JoltArea3D` 2025-05-21 21:40:40 +02:00
Thaddeus Crews c225686e82
Merge pull request #106490 from mihe/jolt/non-monitoring-area-performance
Improve performance with non-monitoring areas when using Jolt Physics
2025-05-21 09:06:26 -05:00
Mikael Hermansson 617a39d5ea Improve performance with non-monitoring areas when using Jolt Physics 2025-05-20 13:20:12 +02:00
Elzewyr 9f67bf96fa SoftBody3D: Add a property for scaling rest lengths of edge constraints 2025-05-16 18:38:00 +03:00
Thaddeus Crews 5e27318b6c
Merge pull request #106366 from jrouwe/fix_106301
Jolt physics: Setting position instead of velocity in `JoltSoftBody3D::set_vertex_position`
2025-05-15 10:22:29 -05:00
Jorrit Rouwe c529f36532 Jolt physics: Setting position instead of velocity in JoltSoftBody3D::set_vertex_position
This fixes a discrepancy between godot physics and Jolt physics where in Jolt a vertex pinned to a body only gets its velocity updated while in godot it gets its position updated. This causes it to lag one frame behind.

Fixes #106301
2025-05-13 22:45:58 +02:00
Mikael Hermansson 9cea7ebc91 Fix SCU build issues related to Jolt Physics 2025-05-13 12:34:55 +02:00
Mikael Hermansson f539d0a447 Remove emitting of error in `JoltBody3D::_exit_all_areas` 2025-05-06 11:36:22 +02:00
Mikael Hermansson 2b88477efc Remove no-op locking in Jolt Physics module 2025-04-29 12:23:24 +02:00
Aaron Franke a5de242a2f
Place a hard limit on the max_contacts_reported property 2025-03-29 01:17:55 -07:00
Thaddeus Crews 768d75a248
Merge pull request #101254 from mihe/jolt/better-settings
Refactor Jolt-related project settings to only be loaded as needed
2025-03-13 08:57:43 -05:00
Thaddeus Crews 324512e11c
Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
Mikael Hermansson 62e8b1e5fd Fix broken negative scaling when using Jolt Physics 2025-03-02 01:14:19 +01:00
Mikael Hermansson 1006fa9c42 Skip `Object::to_string` when Jolt Physics is on separate thread 2025-02-11 22:55:32 +01:00
Thaddeus Crews b7deb853c9
Merge pull request #102029 from mihe/jolt/area-mass-properties
Override mass properties for `Area3D` when using Jolt Physics
2025-01-28 09:03:40 -06:00
Thaddeus Crews e5498020b6
Merge pull request #101815 from mihe/jolt/no-post-step
Refactor post-step operations in Jolt module to be done as needed
2025-01-26 11:49:21 -06:00
Mikael Hermansson f380b00351 Override mass properties for `Area3D` when using Jolt Physics 2025-01-25 18:15:50 +01:00
Mikael Hermansson a30410bbf5 Refactor post-step operations in Jolt module to be done as needed 2025-01-25 12:22:30 +01:00
Mikael Hermansson 3b78ff564a Refactor Jolt-related project settings to only be loaded as needed 2025-01-25 12:18:52 +01:00
Mikael Hermansson f4288fb349 Fix kinematic bodies not synchronizing state when using Jolt Physics 2025-01-19 16:18:14 +01:00
Mikael Hermansson 053d92401e Improve performance of changing compound shapes when using Jolt Physics 2025-01-06 21:43:49 +01:00
Mikael Hermansson 7beaddc9c0 Improve performance with many static/sleeping bodies when using Jolt Physics 2025-01-01 21:30:02 +01:00
opsocket 0dd072b460 🐛 enforce bodies damping recomputation on mode switch at runtime 2024-12-18 16:07:04 -05:00
Mikael Hermansson d470c2ac6a Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2024-12-11 13:57:25 +01:00