1
0
Fork 0
Commit Graph

33 Commits

Author SHA1 Message Date
Pāvels Nadtočajevs 22b5a2fc5c
Change editor button focus mode to `FOCUS_ACCESSIBILITY`. 2025-06-08 15:53:27 +03:00
Malcolm Anderson e6038335b2 Add dropdown to Movie Maker button in editor run bar to access settings
Display Movie Maker button as "pressed" when Movie Maker mode is enabled

Fix Movie Maker button colors

Use enum for Movie Maker menu options

Fix Movie Maker button background when switching themes

Apply suggestions from code review

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>

Use a theme variation for button colors

Update editor/gui/editor_run_bar.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-05-27 10:36:11 -07:00
Fredia Huya-Kouadio d320b92352 Enable XR play mode options in the regular editor
The feature is necessary for XR projects with regular scenes, or hybrid app projects.
2025-05-04 12:54:06 -07:00
Anish Mishra eb5f1c3484 Hide `one-click deploy` button on Android and XR editor. 2025-04-22 20:21:18 +05:30
Nathan Hoad c45ca4ae04 Fix issue with playing a custom scene from a UID
Co-Authored-By: Tomasz Chabora <kobewi4e@gmail.com>
2025-04-11 23:40:49 +10:00
Thaddeus Crews e6a61b1ecc
Merge pull request #76829 from bruvzg/ac_kit_direct
Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
Pāvels Nadtočajevs 302fa831cc
Initial editor accessibility. 2025-04-08 20:25:48 +03:00
runzh-crypto e57eeb14bc validate any form of running project 2025-04-07 00:29:19 +08:00
Michael Alexsander c33c3fe2ed
Remove pointless `_3D_DISABLED` checks in editor code 2025-03-19 23:47:36 -03:00
Michael Alexsander aea559b39a
Allow to compile the engine without XR support 2025-02-25 17:07:21 -03:00
Fredia Huya-Kouadio 4bc8918c19 Add support for specifying whether to play the current scene or a specific scene in XR or regular mode
The functionality is only activated for the XR Editor, when a project has OpenXR enabled.
2025-01-12 22:02:24 -08:00
kobewi 24eadaa6a4 Reorganize EditorNode menu options 2025-01-09 12:21:56 +01:00
Ricardo Subtil b77aa473a1 Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
Rémi Verschelde 86094a88ef
Merge pull request #100648 from aryan-11825114/fix-profiler-autostart-indicator-going-to-wrong-debugger
Fix autostart indicator going to wrong debugger
2024-12-20 23:57:24 +01:00
aryan-11825114 b3e15af8ad Fix autostart indicator going to wrong debugger 2024-12-20 14:25:57 +05:30
Hilderin 9d2a4c03be Embedding game process in editor 2024-12-18 17:52:42 -05:00
Haoyu Qiu bf4e5cca3f Make editor's shortcut names translated on-site 2024-12-18 13:00:30 +08:00
Hendrik Brucker 9f8bbe43ee Add profiler autostart indicator to EditorRunBar 2024-12-16 10:15:24 +01:00
Aaron Franke 562c666e3d
Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
Stijn Hinlopen 06791e1acd New Quick Open Dialog
- Updated list view with thumbnails, and separate file name.
  - Added a grid view which has larger icons.
  - Added toggle to filter out files from addons.
  - Store history for each opened resource type.

New Editor settings for Quick Open:
  - Startup display mode (grid or list):
      - Determined by the requested resource type.
      - Whatever was last used.
  - Toggle to filter out files from addons (for persistence).

Notes
  - The dialog is now created once in EditorNode, and globally available for other components.
  - A fixed number of result scenes are instantiated, and reused based on query.
  - Drop support for multiselect.
2024-10-01 21:39:16 +02:00
Yuri Rubinsky 52889ab7ee [Scene] Add SceneStringName::toggled 2024-08-28 15:14:26 +03:00
passivestar 70cdfc4c5e Allow theming movie writer button icon color 2024-06-16 14:00:55 +04:00
A Thousand Ships 926afccbd8
[Scene] Add `SceneStringNames::panel` 2024-05-30 22:54:50 +02:00
A Thousand Ships ee79386f7b
[Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
Matt Enad 5b5de0e167 Add hover highlight to main editor buttons
Updates styling of the editor run bar, plugin, bottom panel, icon buttons, and main menu buttons for accessibility.
2024-02-16 14:49:44 -05:00
A Thousand Ships 595c6248a3
Fix reloading current scene forgetting path
Scene was stopped before running which cleared the last run scene,
forcing it to run the currently edited scene instead
2024-01-14 12:17:32 +01:00
Yuri Sizov 215e036600 Add bulk change guards to successive theme overrides in Editor and GUI 2023-10-19 18:14:14 +02:00
kobewi cd0aaab48c Cleanup some GLOBAL_DEFs 2023-09-15 21:32:23 +02:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Raul Santos 03598062fd
C#: Move build button to EditorRunBar
- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
Yuri Sizov de1a1dd43e Avoid accessing the theme too early in EditorRunBar 2023-04-27 18:49:16 +02:00
Rémi Verschelde e1075e9c7c
Fix various typos with codespell
Also includes the grammar fix from #76206.

Co-authored-by: Peter Anderson <BWPanda@users.noreply.github.com>
2023-04-26 13:57:09 +02:00
Yuri Sizov 8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00