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10644 Commits

Author SHA1 Message Date
Thaddeus Crews 525aa0a7f4
Merge pull request #100939 from Faless/fix/js_singleton_cb_docs
[Web] Clarify JavaScriptBridge callback requirements
2025-02-05 18:50:43 -06:00
Hugo Locurcio 8af5072652
Mention visibility layers and inheritance in `Node3D.is_visible_in_tree()` docs 2025-02-05 10:57:06 +01:00
Thaddeus Crews ea2770eb4f
Merge pull request #101947 from Rudolph-B/Issue-101750
Add Heightfield mask to GPUParticlesCollisionHeightField3D
2025-02-04 09:04:11 -06:00
Thaddeus Crews c9887d25e3
Merge pull request #102342 from bruvzg/no_font_set
Make `CharFXTransform.font` property read only, add some extra documentation notes.
2025-02-04 09:03:58 -06:00
Rudolph Bester b162c59097 Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com>
2025-02-04 08:02:44 +02:00
Thaddeus Crews 654b5993e2
Merge pull request #99890 from Sauermann/fix-vp-mouse-notifications
Introduce `Viewport` functions for keeping the mouse over state consistent
2025-02-03 11:14:42 -06:00
Pāvels Nadtočajevs e6e108d091 Implement `get_length()` for pipes. 2025-02-03 16:50:00 +02:00
Thaddeus Crews 03385f9e34
Merge pull request #101836 from Calinou/doc-worldboundaryshape3d-fix-jolt-note
Fix Jolt note in WorldBoundaryShape3D documentation
2025-02-03 08:15:56 -06:00
Pāvels Nadtočajevs 50740c4e91 Make `CharFXTransform.font` property read only, add some extra documentation notes. 2025-02-02 23:08:35 +02:00
Thaddeus Crews 4f827e6190
Merge pull request #95169 from Calinou/editorspinslider-float-step-1-slider
Make EditorSpinSlider display a slider for floats with a step of 1.0
2025-01-31 09:15:55 -06:00
Hilderin f601117c74 Fix Embed Game not available when multi window is disabled 2025-01-31 07:56:54 -05:00
Thaddeus Crews 3c80c14092
Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
ChildLearningClub 2710c359d6 Changed if false to if true "Emoji and Symbols" menu is enabled. 2025-01-28 18:42:05 +01:00
Adam Scott 47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Thaddeus Crews 998a21782f
Merge pull request #101768 from KoBeWi/just_spread_the_code_with_another_layer_of_hacks_what_can_go_wrong_huh
Fix inspector jumping when gaining focus
2025-01-28 09:03:43 -06:00
kobewi 9226424401 Fix inspector jumping when gaining focus 2025-01-27 17:41:18 +01:00
Thaddeus Crews 583b6aef9c
Merge pull request #101818 from Yelloween10/update-subviewport-doc
Update SubViewport documentations to include a note about input behaviour
2025-01-27 09:46:08 -06:00
Thaddeus Crews 4129a09a5c
Merge pull request #102080 from bruvzg/fd_open_any
Fix FILE_MODE_OPEN_ANY file dialog not selecting folders.
2025-01-27 09:46:06 -06:00
Thaddeus Crews 7ce0828c5b
Merge pull request #101883 from ProgrammerOnCoffee/cpuparticles-doc
Fix incorrect `CPUParticles2D` and `CPUParticles3D` documentation
2025-01-27 09:45:56 -06:00
Pāvels Nadtočajevs adceb32177 Fix FILE_MODE_OPEN_ANY file dialog not selecting folders. 2025-01-27 10:43:11 +02:00
ProgrammerOnCoffee 0e7de3a1d9
Fix incorrect CPUParticles2D documentation
Fixes incorrect documentation for CPUParticles2D.color_initial_ramp
2025-01-25 12:18:42 +01:00
Thaddeus Crews a7363946b2
Merge pull request #101911 from rburing/fti_2d_particles_on_target
`CPUParticles2D` - Add ability to follow physics interpolated target
2025-01-24 09:05:40 -06:00
Ricardo Buring 56fc0fd175 CPUParticles2D - Add ability to follow physics interpolated target
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2025-01-24 14:13:20 +01:00
Thaddeus Crews d4dafee53c
Merge pull request #101856 from Calinou/doc-cubemap-templates-fix-urls
Fix URLs for Cubemap template images in documentation
2025-01-22 16:32:22 -06:00
Hugo Locurcio 57700b0563
Make EditorSpinSlider display a slider for floats with a step of 1.0
Integers still don't display a slider (and use up/down arrows instead),
so that they can be quickly distinguished from floats in the inspector.

However, this now makes floats with a step of 1.0 look different
from integers in the inspector.
2025-01-22 23:03:01 +01:00
bruvzg 8ddd4985ea [Editor] Add editor setting to globally override project game mode settings. 2025-01-22 17:39:56 +02:00
Thaddeus Crews 9a2ab8514e
Merge pull request #101810 from BattyBovine/collision-polygon-3d-debug-colours
Add debug colours and fills to CollisionPolygon3D.
2025-01-21 11:55:29 -06:00
BattyBovine a3ef9de6a8 Add debug colours and fills to CollisionPolygon3D.
This brings CollisionPolygon3D up to feature parity with its counterpart
CollisionShape3D. Closes #101414.

In addition, adding this feature fixes the issue that CollisionPolygon3D
would never be rendered in exported builds, even if Visible Collision Shapes
is enabled at runtime. Closes #101413.
2025-01-20 18:27:05 -05:00
Hugo Locurcio be7a6d2a9f
Fix URLs for Cubemap template images in documentation 2025-01-20 23:15:45 +01:00
Hugo Locurcio 9030f76984
Fix Jolt note in WorldBoundaryShape3D documentation
The dimensions are around the shape's origin, not the world origin (i.e.
`(0, 0, 0)` in global coordinates).
2025-01-20 14:52:56 +01:00
Yelloween 409c9ad235 Update SubViewport documentations to include a note about input behaviour 2025-01-20 11:35:32 +03:00
DinkeyKing 386b1e04c8 Fix collision normal being referred to as surface 2025-01-18 13:53:41 +01:00
Thaddeus Crews 02ea1f84ae
Merge pull request #101623 from tom-schultz/patch-1
Clarify the impact of "Normal Map (RG Channels)" on texture imports.
2025-01-17 10:16:51 -06:00
Thaddeus Crews 9875cb6c95
Merge pull request #101652 from TokageItLab/gravity-doc-springbone
Clarify `SpringBoneSimulator3D`'s gravity units and improve documentation
2025-01-17 10:16:49 -06:00
Thaddeus Crews 923eb44c6f
Merge pull request #101617 from paddy-exe/processmaterial-vs-shadermaterial
Fix `emission_shape_changed` signal error when using ShaderMaterial with GPUParticles3D
2025-01-17 10:16:48 -06:00
Thaddeus Crews 49481c12bc
Merge pull request #98792 from MJacred/fix_remove_joy_mapping
Fix `Input::remove_joy_mapping`
2025-01-17 10:16:44 -06:00
Patrick Exner 484d6d4aa1 Fix emission_shape_changed signal error when using ShaderMaterial with 3DGPUParticles 2025-01-17 15:07:28 +01:00
Thaddeus Crews ec85334a84
Merge pull request #90425 from tracefree/load-pack-fix
Fix "res://" being replaced by resource packs in the editor and on Android
2025-01-16 17:18:02 -06:00
Thaddeus Crews 679075b414
Merge pull request #101108 from Calinou/doc-worldboundaryshape3d-finite-size
Document WorldBoundaryShape3D having a finite size when using Jolt Physics
2025-01-16 17:17:58 -06:00
Thaddeus Crews ad4eeaca5e
Merge pull request #101556 from maidopi-usagi/notifier_doc
Fix `visibility_notifier_create` documentation
2025-01-16 17:17:56 -06:00
Thaddeus Crews b6203da3ae
Merge pull request #101620 from Yelloween10/fix-modifier-doc
Update `InputEventWithModifiers` documentation for modifier key behaviour
2025-01-16 17:17:54 -06:00
Thaddeus Crews 464253e235
Merge pull request #101571 from TokageItLab/validate-rotation-axis-spring-bone
Add validation for rotation axis to SpringBoneSimulator3D
2025-01-16 17:17:50 -06:00
Silc Lizard (Tokage) Renew 8eb5443d0a Clarify SpringBone's gravity unit and improve documentation 2025-01-17 07:02:54 +09:00
Tom Schultz 220cf87730
Clarifying the impact of "Normal Map (RG Channels)" on texture imports. 2025-01-15 20:57:04 -05:00
Yelloween 6f920772ba Update documentation for modifier key behaviour 2025-01-16 04:11:30 +03:00
Rie d17ce4c37e Fix "res://" being replaced by resource packs in the editor and on Android 2025-01-15 11:20:46 +01:00
Silc Lizard (Tokage) Renew 48e74af421 Add validation for rotation axis to SpringBoneSimulator3D 2025-01-15 18:29:30 +09:00
Mateus Elias 11e111bca4 Add a note to `DisplayServer.get_display_safe_area()` method documentation
Add a note to clarify that the DisplayServer.get_display_safe_area() method is currently only implemented on Android and iOS, and that it returns screen_get_usable_rect(SCREEN_OF_MAIN_WINDOW) as a fallback on other platforms.
2025-01-14 22:29:54 -03:00
Hugo Locurcio e668188c64 Document WorldBoundaryShape3D having a finite size when using Jolt Physics
This also mentions Jolt Physics in the ProjectSettings 3D physics engine
documentation.
2025-01-14 22:21:11 +01:00
MaidOpi 4a8f63cf84 Correct `visibility_notifier_create`'s documentation. 2025-01-15 03:44:09 +08:00