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174 Commits

Author SHA1 Message Date
Bernhard Liebl ced694e9cd In CanvasItemEditor, prioritize selected items 2018-03-05 19:09:59 +01:00
luz.paz 612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde b93d6a001b
Merge pull request #16566 from groud/gui_input_rework
2D Editor GUI input rework
2018-02-19 20:05:35 +01:00
Gilles Roudiere 8dad41e395 2D editor GUI input rework. Changes are:
- The input handling is done into several distinct functions, and the
  code is more consistent.
- The actions' history is more precise ("Edited CanvasItem"
  is now "Rotated CanvasItem","Moved CanvasItem",etc...)
- Fixed a little bug about input key events not forwarded correctly to plugins
- IK is followed by default when you move a bone node, the alt-key allow
  you to move it normally
2018-02-16 10:14:52 +01:00
George Marques da69a06253
Add a function to remove controls from containers
Closes #5968
2018-02-13 19:35:10 -02:00
Michael Alexsander Silva Dias b507eeddcc Capitalized "View" menu options. 2018-02-02 17:27:57 -02:00
volzhs 48611afb80 Rotate Control node with respecting pivot offset 2018-01-24 15:44:28 +09:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Gilles Roudiere b06c6602c8 Changes the keep_margin parameter to true by default, so that people are not suprised that set_anchor changes the margins values 2018-01-15 10:37:13 +01:00
Blazej Floch 9d4afdc372 - Fixes #15470 "Crash on drag and drop scene file on empty scene"
- New: Allows for multiple files to be dragged over
- Added error when multiple nodes are dropped in scene **without** scene root
  - Removed TTR: "This operation requires a single selected node.", "I see.."
  - Introduces TTR: "Can not instaniate multiple nodes without root."
- Fixes "Can't add_child, already got a parent" error
- Reduced multiple resource loading by casting
- Make sure to not _show_resource_type_selector if only PackedScenes are being dropped
2018-01-09 23:16:47 -05:00
Bernhard Liebl 6c6a0fe840 Fix crash due to stale refs to node selection lists 2018-01-07 09:57:28 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
volzhs 1876999b3a Fix get_edited_scene_root error at starting editor
Fix #15300
2018-01-05 03:55:43 +09:00
Rémi Verschelde f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
Jerome67000 42ae3525a3 #15078 renamed "z" -> "z_index" property in Node2D 2018-01-03 13:02:26 +01:00
Rémi Verschelde 8cf9269cdb
Merge pull request #15225 from volzhs/lock-group-invisible-node
Fix lock or group with invisible node
2018-01-03 12:35:12 +01:00
Rémi Verschelde 459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
More exact picking for canvas editor
2018-01-03 11:15:28 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
volzhs 108b4a37b0 Fix lock or group with invisible node
Fix #15205
2018-01-01 02:18:39 +09:00
Bernhard Liebl 8505871a87 More exact picking for canvas editor 2017-12-27 20:24:58 +01:00
Gilles Roudiere b8c849205c Fix 2D editor checkboxes with a new project 2017-12-26 16:39:58 +01:00
Rémi Verschelde 3068ccc8e6
Merge pull request #14913 from poke1024/tooltip-shortcut-names
Consistent display of shortcut names in tooltips
2017-12-21 22:47:50 +01:00
poke1024 22d87f20fa Consistent display of shortcut names in tooltips 2017-12-21 20:17:30 +01:00
volzhs ec139d8522 Fix blurry after zooming 2017-12-21 00:39:02 +09:00
Dmitry Koteroff cd43188734 Fixed #14503 2017-12-11 02:43:27 +03:00
volzhs 81a79e0c0e Fix get_edited_scene_root error at starting editor 2017-12-10 08:01:00 +09:00
Rémi Verschelde 59657d6823
Merge pull request #14448 from groud/fix_checkboxes_update
Fixes the checkboxes update in canvas item editor
2017-12-09 19:04:27 +01:00
Rémi Verschelde 20a566d63a
Merge pull request #13166 from Krakean/change_addrootifnone_v2
When drag'n'drop, automatically create dragged resource as a root node if you haven't any yet (v2)
2017-12-09 16:42:25 +01:00
Gilles Roudiere e1de1b62ee Fixes the checkboxes update 2017-12-09 15:25:20 +01:00
Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Gilles Roudiere 7b02f5591d Moves the guides colors to editor settings 2017-12-05 21:44:52 +01:00
Gilles Roudiere 03c1b6be23 Fix a little mistake in a setting name (rulers->guides) 2017-12-05 10:45:27 +01:00
Rémi Verschelde 1702a19bf0
Merge pull request #13959 from groud/editable_rulers_colors
Makes editable the guides color
2017-12-05 09:23:52 +01:00
Gilles Roudiere c2a7d186bd Make rulers on by default 2017-12-04 15:39:12 +01:00
Gilles Roudiere 6c32629758 Makes editable the rulers color 2017-12-03 18:57:49 +09:00
Pedro J. Estébanez 3f31925b18 Universalize draw-over API for EditorPlugins
- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
 - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
 - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
 - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
 - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24 21:24:15 +01:00
Dmitry Koteroff 3cca09d96a When drag'n'drop (lets say, picture in 2D mode), automatically create dragged resource as a root node if you haven't any yet. 2017-11-22 05:28:02 +03:00
Bernhard Liebl 80ad8afc85 Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
Ricardo Maes 77f21b63e9 Add simple spacebar panning setting for 2D editor 2017-11-20 22:53:14 +01:00
Gilles Roudiere 8d1f2b1857 Rework the canvas_item API for further improves to the canvas item editor 2017-11-19 13:36:31 +01:00
Rémi Verschelde b0f10c6643
Merge pull request #12855 from Hinsbart/remove_preview
Remove preview when closing "change default type" dialog.
2017-11-12 21:03:42 +01:00
Andreas Haas 58fafea485
Remove preview when closing "change default type" dialog. 2017-11-12 10:50:32 +01:00
Daniel J. Ramirez 592ee82010 Fixed theme update and some widgets. 2017-11-11 11:58:30 -06:00
letheed 482e07af7e Unify degree members and properties 2017-11-10 12:52:07 +01:00
scorched 1d99f93a7a Fix compilation on Visual Studio 2013 again. 2017-11-01 23:47:05 +03:00
Rémi Verschelde a6ddc5a9a4
Merge pull request #12363 from groud/implement_guides
Implement 2D editor guides
2017-10-30 22:58:46 +01:00
Gilles Roudiere 32502a4b68 Fixes keybord directionnal keys not moving nodes in the 2D editor 2017-10-29 22:00:03 +01:00
Gilles Roudiere 06a4e2e3ad Implement guides 2017-10-24 22:32:00 +02:00
Indah Sylvia 79dda1350d Finished transition of Patch9Rect to NinePatchRect 2017-10-24 13:01:45 +07:00
Rémi Verschelde 99c8a8c7b1 Merge pull request #11401 from SaracenOne/snapped_drag
Added snapping to spatial drag and drop.
2017-10-22 12:06:00 +02:00