1
0
Fork 0
Commit Graph

16394 Commits

Author SHA1 Message Date
Thaddeus Crews b5737f897e
Merge pull request #101700 from scgm0/Fix-`ViewportTexture--get_size`
Fix `ViewportTexture::get_size`
2025-01-21 11:55:33 -06:00
Thaddeus Crews 9a2ab8514e
Merge pull request #101810 from BattyBovine/collision-polygon-3d-debug-colours
Add debug colours and fills to CollisionPolygon3D.
2025-01-21 11:55:29 -06:00
Thaddeus Crews 672fd7b0bb
Merge pull request #101842 from havi05/tree-fix-ui_select
Tree - fix `ui_select`
2025-01-21 11:55:28 -06:00
Thaddeus Crews 08eb2f1a15
Merge pull request #101861 from TokageItLab/deltip
Remove dead variable `end_bone_tip_radius` from SpringBoneSimulator
2025-01-21 11:55:26 -06:00
Thaddeus Crews c7c19eb162
Merge pull request #101876 from scgm0/Fix-OptionButton--show_popup
Fix OptionButton::show_popup
2025-01-21 11:55:25 -06:00
Thaddeus Crews ebea7b169a
Merge pull request #101872 from QbieShay/qbe/fix-particle-random
Fix cpuparticles randomness regression
2025-01-21 11:55:23 -06:00
scgm0 25fd115957 Fix OptionButton::show_popup 2025-01-21 21:37:19 +08:00
scgm0 949f707ad9 Fix `ViewportTexture::get_size` 2025-01-21 20:50:42 +08:00
Qbieshay c8b0509b7c Fixed cpuparticles randomness regression caused by #92089 2025-01-21 13:23:55 +01:00
Silc Lizard (Tokage) Renew 748aa1d388 Remove dead variable `end_bone_tip_radius` from SpringBoneSimulator 2025-01-21 15:20:48 +09:00
BattyBovine a3ef9de6a8 Add debug colours and fills to CollisionPolygon3D.
This brings CollisionPolygon3D up to feature parity with its counterpart
CollisionShape3D. Closes #101414.

In addition, adding this feature fixes the issue that CollisionPolygon3D
would never be rendered in exported builds, even if Visible Collision Shapes
is enabled at runtime. Closes #101413.
2025-01-20 18:27:05 -05:00
Eric Cosky 226f7aee20 Added check to prevent exception during remote debugging 2025-01-20 15:11:55 -08:00
Thaddeus Crews bacf8d198d
Merge pull request #101014 from BattyBovine/cs3d-separation-ray-fix-2
Prevent errors when drawing debug meshes with no mesh data.
2025-01-20 16:25:48 -06:00
Thaddeus Crews cabd792995
Merge pull request #101796 from Chaosus/vs_fix_fresnel_preview_bug
Fix visual shader error when opening a Fresnel node preview
2025-01-20 16:25:47 -06:00
Thaddeus Crews 7ad545e091
Merge pull request #101160 from havi05/tree-fix-cursor-selection
Tree - fix cusor selection in `multi` selection-mode
2025-01-20 16:25:46 -06:00
Thaddeus Crews 0cbcfb3cd6
Merge pull request #101648 from aaronp64/varyingsetter_global_per_node
Generate global code for `VisualShader` nodes that connect to `VaryingSetters`
2025-01-20 16:25:43 -06:00
Thaddeus Crews 47077529a8
Merge pull request #63059 from Rindbee/fix-getting-wrong-focus-neighbor-in-ScrollContainer
Fix getting wrong focus neighbor when the control is in ScrollContainer
2025-01-20 16:25:42 -06:00
havi05 522d6fed70 Tree - fix `ui_select` 2025-01-20 17:23:37 +01:00
Thaddeus Crews 791c87eb7a
Merge pull request #100698 from aryan-11825114/fix-interactive-camera-not-taking-input-when-no-camera
Fix 3D camera override when there is no camera in scene tree
2025-01-20 10:05:47 -06:00
Thaddeus Crews 9303ccd337
Merge pull request #101596 from TCROC/fix-gpu-particles-3d-emitting-finished-signal-on-ready
Fix GPUParticles3D emitting `finished` signal on ready
2025-01-20 10:05:45 -06:00
Thaddeus Crews ecc8d2812e
Merge pull request #101100 from WhalesState/color-picker-1
`ColorPicker` remove unused children and fix sample bugs.
2025-01-20 10:05:44 -06:00
Thaddeus Crews 4fb4f05b48
Merge pull request #101728 from smix8/obstacle_exit
Fix NavigationObstacle3D debug clear regression
2025-01-20 10:05:41 -06:00
Thaddeus Crews 76ecc10969
Merge pull request #101729 from TokageItLab/indivisual-spring
Fix failure to load joints with individual config in SpringBone
2025-01-20 10:05:40 -06:00
Thaddeus Crews 6eea431009
Merge pull request #101747 from miv391/add-property-guards-to-shape2d
Add property guards to shape 2D's
2025-01-20 10:05:35 -06:00
Thaddeus Crews b7f91e7b8c
Merge pull request #101794 from rburing/fti_no_warning_spam
Physics interpolation (3D): Fix warning spam
2025-01-20 10:05:33 -06:00
Thaddeus Crews 7d8e0790d6
Merge pull request #101809 from Hilderin/fix-embedded-game-window-title
Fix Floating Game Window Title
2025-01-20 10:05:30 -06:00
Thaddeus Crews a0633ff581
Merge pull request #101631 from Syntaxxor/voxel-gi-shadow-fix
Ensure Voxelizer SDF generation uses the correct cell level
2025-01-20 10:05:28 -06:00
Hilderin 05fcfede1e Fix Floating Game Window Title 2025-01-19 15:45:59 -05:00
Chaosus 8a7c9aa452 Fix visual shader error when opening a Fresnel node preview 2025-01-19 14:47:22 +03:00
Ricardo Buring 4aba15eec3 Fixed Timestep Interpolation (3D): Fix warning spam 2025-01-19 11:42:47 +01:00
Janis Kirsteins 815e905972 Typo fix: rename SortableVisbilityMode 2025-01-19 00:33:39 +01:00
Mika Viskari dedae63617 Add property guards to shape 2D's 2025-01-18 13:37:46 +02:00
aryan-11825114 2e4eb59e56 Fix camera override when there is no camera in scene tree 2025-01-18 14:38:05 +05:30
Silc Lizard (Tokage) Renew ad636b7133 Fix failure to load joints with indivisual config in SpringBone 2025-01-18 09:36:21 +09:00
smix8 c734f90282 Fix NavigationObstacle3D debug clear regression
Clears NavigationObstacle3D on tree exit.
2025-01-18 01:35:58 +01:00
Thaddeus Crews 4425ce03d0
Merge pull request #101651 from TokageItLab/fix-flip-springbone
Fix glitch in `SpringBoneSimulator3D` by storing the previous frame's rotation instead of using no rotation when the axis is flipped
2025-01-17 10:16:50 -06:00
Thaddeus Crews 9875cb6c95
Merge pull request #101652 from TokageItLab/gravity-doc-springbone
Clarify `SpringBoneSimulator3D`'s gravity units and improve documentation
2025-01-17 10:16:49 -06:00
Thaddeus Crews 923eb44c6f
Merge pull request #101617 from paddy-exe/processmaterial-vs-shadermaterial
Fix `emission_shape_changed` signal error when using ShaderMaterial with GPUParticles3D
2025-01-17 10:16:48 -06:00
WhalesState 6caadd57a9 `ColorPicker` remove unused children and fix sample bugs.
Remove an unused `VBoxContainer`.
Remove 3 unused children from grid (Label, Slider, SpinBox).
Ignore sample input when old color is not displayed.
Fix current color overbright position.
2025-01-17 18:12:36 +02:00
Patrick Exner 484d6d4aa1 Fix emission_shape_changed signal error when using ShaderMaterial with 3DGPUParticles 2025-01-17 15:07:28 +01:00
Thaddeus Crews 86002e1a3c
Merge pull request #100882 from smix8/node_navmesh_geo_parsers
Make nodes handle their respective navigation source geometry
2025-01-16 17:18:01 -06:00
Thaddeus Crews fd88acc671
Merge pull request #101008 from Repiteo/scons/nocache-all-text
SCons: Properly `NoCache` all text files
2025-01-16 17:17:59 -06:00
Thaddeus Crews 9bcf5ac9f7
Merge pull request #101560 from darksylinc/matias-union-order
Fix union order to simplify empty initializers
2025-01-16 17:17:53 -06:00
Thaddeus Crews 464253e235
Merge pull request #101571 from TokageItLab/validate-rotation-axis-spring-bone
Add validation for rotation axis to SpringBoneSimulator3D
2025-01-16 17:17:50 -06:00
Thaddeus Crews 73278bf35d
SCons: Properly `NoCache` all text files 2025-01-16 16:59:12 -06:00
Silc Lizard (Tokage) Renew 912c86a2e8 Changed SpringBone to return the prev rotation instead of init 2025-01-17 07:10:02 +09:00
Silc Lizard (Tokage) Renew 8eb5443d0a Clarify SpringBone's gravity unit and improve documentation 2025-01-17 07:02:54 +09:00
Rhapsody Aria 393a13a74b Ensure voxelizer sdf generation considers the correct level 2025-01-16 13:24:46 -08:00
aaronp64 c4db6687f9 Generate global code for VisualShader nodes that connect to VaryingSetters
Updated visual shader code to call generate_global_per_node() for nodes connected to VaryingSetter nodes, even if they don't connect directly to Output.
2025-01-16 15:14:12 -05:00
Pāvels Nadtočajevs 7c54ad34ba [TextEdit] Fix `viewport_to_caret` using start of IME text instead of IME caret/selection. 2025-01-16 10:26:04 +02:00