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1151 Commits

Author SHA1 Message Date
LuoZhihao 31c191ee72 Fix compiling with `disable_xr=yes` 2025-04-04 00:26:53 +08:00
Aaron Franke 2800948d61
Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00
Thaddeus Crews c9c8556a47
Merge pull request #104862 from smix8/navserver_process
Prepare NavigationServer for `process()` and `physics_process()` split
2025-04-02 07:37:32 -05:00
Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
smix8 16fd7b6ae1 Prepare NavigationServer for process() and physics_process() split
Prepares the NavigationServer API for a split of its functionality between frame process() and stepped physics_process().
2025-04-02 11:01:08 +02:00
Michael Alexsander 556933306a
Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
A Thousand Ships 5cc0539961
[Navigation] Create a dedicated 2D navigation server
* Add a dedicated 2D server
* Create dedicated tests
* Split performance metrics between 2D and 3D
* Rename the 3D only server module
2025-03-29 12:10:50 +01:00
Michael Alexsander 5ad414d046
Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
Pāvels Nadtočajevs 3358128dc2
Disable broken Vulkan layers before running RenderingDevice tests. 2025-03-25 22:39:22 +01:00
Rémi Verschelde c9f0ab6701
Vulkan: Re-enable Mesa device select layer
We got this from RenderDoc which had an issue with it 5 years ago, but it's
not a given that Godot is also affected.

This layer is actually quite convenient to be able to change what default Vulkan
capable GPU should be used for applications via environment variables:
https://docs.mesa3d.org/envvars.html#vulkan-mesa-device-select-layer-environment-variables
2025-03-25 10:16:50 +01:00
Thaddeus Crews 97241ffea6
Merge pull request #99555 from Meorge/mute-game
Add "Mute Game" toggle in Game view
2025-03-19 17:46:11 -05:00
Malcolm Anderson 6858607e74 Add "Mute Audio" button to Game view in editor
Update servers/audio_server.cpp

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Apply suggestions from code review

Co-authored-by: Adam Scott <ascott.ca@gmail.com>

Fix a few lines for new member names

Add command-line argument `--debug-mute-audio`, and pass it to game if started with mute enabled

Apply suggestions from code review

Co-authored-by: arkology <43543909+arkology@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>

Fix icon for svgo
2025-03-19 08:20:17 -07:00
Pāvels Nadtočajevs f6891b0305
[DisplayServer] Decouple `show_window(MAIN_WINDOW_ID)` from `DisplayServer` constructor, update project manager size/position after DS init. 2025-03-19 11:23:04 +02:00
Thaddeus Crews c8a94993bf
Merge pull request #103961 from bruvzg/win_pos_sync
Sync `display/window/size/initial_position_type` and `Window::WINDOW_INITIAL_POSITION_` enum.
2025-03-18 14:42:33 -05:00
unvermuthet e41200b407 Vulkan: Disable layers in editor deemed buggy by RenderDoc 2025-03-17 22:46:25 +01:00
Thaddeus Crews c1b7865ae9
Merge pull request #103557 from aaronfranke/godot-version-defines
Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp
2025-03-13 08:57:42 -05:00
Aaron Franke 97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
kobewi 7d82704f12 Allow to ignore debugger error breaks 2025-03-12 19:05:57 +01:00
Thaddeus Crews c8ddbfbd38
Merge pull request #102940 from bruvzg/tab_ed
Add editor setting to override tablet driver.
2025-03-11 14:00:51 -05:00
Pāvels Nadtočajevs d990f594a0
Sync `display/window/size/initial_position_type` and `Window::WINDOW_INITIAL_POSITION_` enum. 2025-03-11 08:33:02 +02:00
A Thousand Ships 466590d0ec
Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
Thaddeus Crews 67d4a245d8
Merge pull request #103267 from YeldhamDev/reality_got_too_extended
Allow to compile the engine without XR support
2025-03-07 15:12:54 -06:00
A Thousand Ships 5113022dfe
Clean up some uses of `String::substr`
Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
Pāvels Nadtočajevs 6ed12bfc5d [Linux/BSD] Offload RenderingDevice creation test to subprocess. 2025-03-04 13:18:26 +02:00
Haoyu Qiu 7c8f81f1d0 Set editor's translation domain at root node 2025-03-02 08:52:27 +08:00
Michael Alexsander aea559b39a
Allow to compile the engine without XR support 2025-02-25 17:07:21 -03:00
Pāvels Nadtočajevs ab717497ef [Windows] Offload `RenderingDevice` creation test to subprocess. 2025-02-24 19:40:10 +02:00
Rémi Verschelde b77423370a
Fix cross-platform configuration of rendering driver settings
Simpler alternative to #103026 which avoids breaking compatibility.

Instead of introducing a new `auto` default value, we ensure that all
supported drivers are registered regardless of the editor's host platform,
and that the defaults are the intended ones.

This solves the following issues:
- macOS exports are meant to default to Metal in 4.4, but they would
  default to Vulkan if exported from Linux, Windows, or Android editors.
- Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or
  Android editors, as the option couldn't be selected outside Windows.

Unlike #103026, it doesn't solve the issue of not always saving the
rendering drivers to `project.godot`, but now the defaults are at least
consistent between editor platforms.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Rémi Verschelde 11f56d8265
Revert "Always allow selecting any rendering driver in the settings, add "auto" option."
This reverts commit dea20c4a9b.

This had unforeseen consequences for editor code that relies on querying these settings,
and possibly thirdparty code that would do the same. In hindsight, it's a bit too late
in the release cycle to make such a compatibility breaking change.
2025-02-23 12:19:20 +01:00
Pāvels Nadtočajevs dea20c4a9b Always allow selecting any rendering driver in the settings, add "auto" option. 2025-02-19 12:05:04 +02:00
Pāvels Nadtočajevs b3c0eaeeb8 Add editor setting to override tablet driver. 2025-02-15 23:16:58 +02:00
bruvzg 3f2a29cd9d [Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab. 2025-02-13 15:10:16 +02:00
Thaddeus Crews f45d2f8f6c
Merge pull request #96926 from Dowsley/user-provided-arguments-fix
Ignore `--test` flag when it is an user-provided argument
2025-02-12 12:56:41 -06:00
Hilderin 9457666bba Fix accessing UID before first scan 2025-02-08 20:04:32 -05:00
J. F. Dowsley d481669c50 Ignore --test flag when it is an user-provided argument 2025-02-06 12:25:50 -03:00
Thaddeus Crews 86002e1a3c
Merge pull request #100882 from smix8/node_navmesh_geo_parsers
Make nodes handle their respective navigation source geometry
2025-01-16 17:18:01 -06:00
Thaddeus Crews 97fa4bdfdc
Merge pull request #101540 from akien-mga/vulkan-disable-layer-bandicam
Vulkan: Force disable broken `VK_LAYER_bandicam_helper` layer in editor
2025-01-16 17:17:57 -06:00
Pāvels Nadtočajevs 934668a69a Fix project manager window size when EDSCALE is not 1.0. 2025-01-15 12:39:02 +02:00
Rémi Verschelde 210e9d733f Vulkan: Force disable broken `VK_LAYER_bandicam_helper` layer in editor
Fixes #101480.
2025-01-14 21:28:21 +01:00
smix8 0ed2cb0439 Make nodes handle their respective navigation source geometry
Makes nodes handle their respective navigation source geometry.
2025-01-12 13:14:46 +01:00
Rémi Verschelde 33fb876ebb Merge pull request #101321 from YeldhamDev/project_manager_warn_silence
Change print warnings to config ones for popups that need transparency
2025-01-11 22:29:48 +01:00
Hugo Locurcio cc86322d8d
Increase the project manager's default window size
This makes the project manager feel less cramped when many
projects are imported, or when browsing templates in the asset library.

On displays smaller than 1152x800 (e.g. 1366x768), window height is
automatically limited by DisplayServer when setting the window size.

This also tweaks splash screen size when starting the project manager
to match the project manager's default window size, and allows the
`--resolution` and `--position` CLI arguments to affect the project
manager.

Lastly, this increases the minimum width slightly to prevent the UI
from being cut off with the default theme.
2025-01-11 18:25:24 +01:00
Pāvels Nadtočajevs 65f94b163a Fallback to primary screen if no window layout is saved in project metadata. 2025-01-10 09:06:28 +02:00
Michael Alexsander 5c63646e87
Change print warnings to config ones for popups that need transparency 2025-01-09 15:59:56 -03:00
Pāvels Nadtočajevs 3d60ce9389 [Export] Allow using ICU data from export templates instead of editor embedded data. 2025-01-07 08:15:09 +02:00
Ricardo Subtil b77aa473a1 Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
Rémi Verschelde b34adf29dc
Remove unused OS `_display_driver_id` member 2025-01-03 01:52:25 +01:00
Rémi Verschelde 0d710da96c
Merge pull request #98554 from Calinou/add-property-hint-ranges
Add more property hint ranges for project settings
2025-01-03 00:47:59 +01:00
A Thousand Ships a1846b27ea
Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Hugo Locurcio 62c17911ea Add more property hint ranges for project settings
- Tweak property hint ranges for some networking settings to ensure
  the minimum values don't break the debugger entirely.
- Ensure shader time rollover is set to at least 1, as 0 causes a division by
  zero to occur.

All relevant project settings are now covered by a range hint.
2024-12-23 18:22:32 +01:00