Thaddeus Crews
90c75d02dd
Merge pull request #106732 from stuartcarnie/rd_reduce_allocations
...
Renderer: Eliminate `String` allocations for all labels in the renderer
2025-05-28 09:47:43 -05:00
Thaddeus Crews
7830c5fadc
Merge pull request #106844 from LiveTrower/dfg-reconstruction
...
Fix missing ibl reconstruction from DFG multiscattering
2025-05-28 09:47:41 -05:00
Thaddeus Crews
601a3c5e8a
Merge pull request #106411 from SpockBauru/fix-reflectionprobe-reflectionmask-mobile
...
Fix Reflection Mask not working on Mobile
2025-05-28 09:47:37 -05:00
Thaddeus Crews
8c6a88cda6
Merge pull request #106781 from max99x/fix-shader-crash
...
Fix shader compiler crash when parsing case labels with non-existent vars.
2025-05-28 09:47:36 -05:00
Stuart Carnie
7d93119353
Renderer: Eliminates `String` allocations for all labels in the renderer
...
Uses `Span<char>` to avoid additional allocations in the graph.
2025-05-28 06:01:35 +10:00
Thaddeus Crews
05ceab6b7b
Merge pull request #106321 from elzewyr/shrink-factor
...
SoftBody3D: Add a property for scaling rest lengths of edge constraints
2025-05-27 09:39:29 -05:00
Thaddeus Crews
0f67c3e992
Merge pull request #104522 from Ivorforce/localvector-force-trivial-resize
...
Core: Add `resize_initialized` and `resize_uninitialized` to `Vector` and `LocalVector`
2025-05-27 09:39:27 -05:00
Bernat Arlandis
1165021b0c
VideoStreamPlayer: Fix sync with the scene tree
2025-05-26 20:04:14 +02:00
SpockBauru
23e6d7bfc7
Fix Reflection Mask not working on Mobile
2025-05-26 13:37:18 -03:00
Lukas Tenbrink
4cb8a0c77e
Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call.
2025-05-26 18:35:41 +02:00
Thaddeus Crews
de2cd663fd
Merge pull request #100463 from PiCode9560/softbody-apply-force-and-impulse
...
Add ability to apply forces and impulses to `SoftBody3D`
2025-05-26 11:24:45 -05:00
Thaddeus Crews
50aa801351
Merge pull request #106731 from stuartcarnie/metal_fx_temporal_no_mobile
...
Metal: Disable MetalFX Temporal for `mobile` rendering method
2025-05-26 11:24:43 -05:00
Thaddeus Crews
e89c4b0f9f
Merge pull request #102330 from RGDTAB/add_partial_smaa
...
Add SMAA 1x to screenspace AA options
2025-05-26 11:24:35 -05:00
Alfonso Grimaldo
e1e1933244
fix missing ibl reconstruction from dfg multiscattering
2025-05-24 20:10:02 -06:00
Max Shawabkeh
d042763750
Fix shader compiler crash when parsing case labels with non-existent vars.
2025-05-24 13:19:35 -07:00
Stuart Carnie
fbe560a97c
Metal: Disable MetalFX Temporal for `mobile` rendering method
...
It isn't supported, as `mobile` can't provide motion vectors. We can
revisit once it is supported via #100283 .
2025-05-24 06:48:05 +10:00
PiCode
fe3aaa2ae3
Add functions to apply impulse and force to SoftBody on GodotPhysics and JoltPhysics
2025-05-23 22:04:52 +03:00
BlueCube3310
546b40eee2
Mobile: Move _setup_lightmaps before _fill_render_list
2025-05-23 14:28:45 +02:00
Thaddeus Crews
452dc667fb
Merge pull request #106592 from beicause/shader-fix-editor-mat-default
...
Shader: Fix the default behavior when mat uniforms are null
2025-05-22 12:15:08 -05:00
Thaddeus Crews
5b2525673a
Merge pull request #102360 from berarma/theora_seek
...
Implement seek operation for Theora video files, improve multi-channel audio resampling.
2025-05-22 12:15:07 -05:00
Thaddeus Crews
8085fd3102
Merge pull request #93142 from clayjohn/z_clip_scale
...
Add new shader built ins: `Z_CLIP_SCALE` and `PERSPECTIVE_SCALE`
2025-05-22 12:15:06 -05:00
Bernat Arlandis
b9bebf7081
Full Theora video support in VideoStreamPlayer
...
- Implement `set_stream_position` and `get_stream_length`.
- Don't show blank frame when stopping the video (smooth loops).
- Fix audio for videos with up to 8 channels.
- Improve internal audio handling.
2025-05-22 14:00:57 +02:00
Raymond DiDonato
6b99608950
Add SMAA 1x
2025-05-21 15:02:09 -04:00
clayjohn
9a1def8da1
Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
...
Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.
Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects
Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
bruvzg
ad044cea43
Fix MovieWriter window title in embedded mode.
2025-05-21 10:26:50 +03:00
LuoZhihao
4621d3e1f4
Shader: Fix the default behavior when mat uniforms are null
2025-05-21 13:28:39 +08:00
Rémi Verschelde
25a3c27c41
Merge pull request #105628 from rsanchezsaez/apple/ios-visionos-4.5
...
Native visionOS platform support
2025-05-20 23:09:07 +02:00
Thaddeus Crews
a12e9d5c31
Merge pull request #106493 from DarioSamo/mobile-scs-permutations
...
Reduce amount of permutations in mobile shader.
2025-05-20 11:37:26 -05:00
BlueCube3310
67a2c69c78
Mobile: Disable subpass post-processing when using FXAA
2025-05-20 13:21:59 +02:00
Ricardo Sanchez-Saez
47971c0a27
Introduce 'visionos' platform derived from 'apple_embedded'
2025-05-19 15:47:01 -07:00
Ricardo Sanchez-Saez
457299449d
Introduce 'drivers/apple_embedded' abstract platform for code reuse
2025-05-19 15:37:13 -07:00
Dario
ff3ababb09
Reduce amount of permutations in mobile shader.
2025-05-16 12:40:21 -03:00
Elzewyr
9f67bf96fa
SoftBody3D: Add a property for scaling rest lengths of edge constraints
2025-05-16 18:38:00 +03:00
Thaddeus Crews
b7b3a1a78a
Merge pull request #106399 from DarioSamo/fix-canvas-validation-error
...
Rewrite textureProjLod usage to avoid a Vulkan validation error.
2025-05-15 14:53:26 -05:00
Thaddeus Crews
4daa677fcb
Merge pull request #106316 from Rudolph-B/depth-buffer-debug
...
Change Occlusion Culling Buffer debug view to use log scaling
2025-05-15 10:22:24 -05:00
Thaddeus Crews
e625565853
Merge pull request #106396 from chocola-mint/canvas-item-add-triangle-array-count
...
Implement the `count` parameter in `RenderingServer.canvas_item_add_triangle_array`
2025-05-15 10:22:16 -05:00
Dario
499fff51fb
Rewrite textureProjLod usage to avoid a Vulkan validation error.
2025-05-15 11:35:34 -03:00
Thaddeus Crews
8b4dd7a34e
Merge pull request #105724 from dugramen/recovery/split-commit
...
Add inline color pickers to script editor
2025-05-14 09:44:16 -05:00
Thaddeus Crews
d0693d6867
Merge pull request #89988 from LunaCapra/specular-occlusion
...
Add support for bent normal maps for specular occlusion and indirect lighting
2025-05-14 09:44:06 -05:00
Thaddeus Crews
b28d5a31dc
Merge pull request #106241 from lander-vr/fix-reflection-probe-box-projection-stretching
...
Fix reflection probe box projection stretching
2025-05-14 09:44:05 -05:00
chocola-mint
101dc9868f
Implement the count parameter in RenderingServer.canvas_item_add_triangle_array()
2025-05-14 22:52:30 +09:00
dugramen
b9f59ae6ca
Add color pickers to script editor
2025-05-13 18:03:21 -04:00
landervr
be01c7f5a4
fix reflection probe box projection stretching
2025-05-14 00:02:06 +02:00
Rudolph Bester
d41fe74342
Change Occlusion Culling Buffer debug view to use log scaling
2025-05-12 20:46:18 +02:00
Capry
9828c365c3
Add support for bent normals for indirect lighting and specular occlusion
2025-05-12 12:52:04 +02:00
Chaosus
16f51d4671
Remove duplicated entries from shader built-ins
2025-05-10 19:24:20 +03:00
Thaddeus Crews
19bb18716e
Merge pull request #102399 from clayjohn/cull-mask-overhaul
...
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-09 11:29:28 -05:00
Thaddeus Crews
dda0562f2f
Merge pull request #103934 from LiveTrower/dfg-lut
...
Forward+: Replace the current BRDF approximation with a DFG LUT and add multiscattering energy compensation
2025-05-09 11:29:16 -05:00
Thaddeus Crews
821170f054
Merge pull request #106145 from lander-vr/ambient-light-specular-occlusion
...
Add specular occlusion from ambient light
2025-05-09 11:29:14 -05:00
clayjohn
305216f558
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
...
Properly pair and unpair instances based on cull mask to avoid any unnecessary processing and to ensure that changing the cull_mask and layer_mask actually updates culling behavior
2025-05-08 21:39:12 -07:00