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11 Commits

Author SHA1 Message Date
Mikael Hermansson d6b822c891 Cache value of Jolt Physics project setting `bounce_velocity_threshold` 2025-01-07 18:35:04 +01:00
Rémi Verschelde 5a8b7188af
Merge pull request #101044 from mihe/jolt/revert-100533
Revert "Stop reporting contacts for sleeping bodies when using Jolt Physics"
2025-01-03 00:50:13 +01:00
Mikael Hermansson 7bed84c165 Revert "Stop reporting contacts for sleeping bodies when using Jolt Physics"
This reverts commit 5bbdb4a770.
2025-01-02 20:17:05 +01:00
Mikael Hermansson 7beaddc9c0 Improve performance with many static/sleeping bodies when using Jolt Physics 2025-01-01 21:30:02 +01:00
Rémi Verschelde 4727f0707b
Jolt: Update to commit f094082aa, adding RISC-V, PPC64 and LoongArch support
Fixes #100557.
2024-12-21 15:15:50 +01:00
Thaddeus Crews 3a12fc89b6
Merge pull request #100473 from opsocket/fix-rigid-bodies-damping
Update damping values for jolt rigid bodies on mode switch at runtime
2024-12-19 19:59:39 -06:00
opsocket 0dd072b460 🐛 enforce bodies damping recomputation on mode switch at runtime 2024-12-18 16:07:04 -05:00
Mikael Hermansson 5bbdb4a770 Stop reporting contacts for sleeping bodies when using Jolt Physics 2024-12-17 23:20:00 +01:00
Mikael Hermansson f6126badba Make RID allocation thread-safe when using Jolt Physics 2024-12-13 00:39:42 +01:00
Rémi Verschelde 0ba875ec29
Jolt: Fix multiple definition LTO linking issue with mingw-gcc 2024-12-12 21:31:34 +01:00
Mikael Hermansson d470c2ac6a Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2024-12-11 13:57:25 +01:00