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9951 Commits

Author SHA1 Message Date
Haoyu Qiu 78801f61da Add auto translate mode for tooltips 2024-09-26 22:31:22 +08:00
Rémi Verschelde 2912cb9975
Merge pull request #97118 from mihe/patch-exports
Add ability to export patch packs
2024-09-26 12:45:42 +02:00
Rémi Verschelde 052b122108
Merge pull request #96184 from biswas08433/patch-1
Clarify transform data ordering in `RenderingServer.multimesh_set_buffer`
2024-09-26 12:45:35 +02:00
Haoyu Qiu 6a7183119f Make _make_custom_tooltip receive raw tooltip for buttons with shortcut enabled 2024-09-26 08:05:10 +08:00
Hugo Locurcio b3d413d4b4
Clarify when LineEdit's `text_submitted` signal is emitted 2024-09-25 22:48:35 +02:00
Mikael Hermansson d3be030ea6 Add ability to export patch packs
Co-authored-by: Poq Xert <poqxert@poqxert.ru>
2024-09-25 17:07:28 +02:00
Rémi Verschelde 70fede82c5
Merge pull request #93324 from tracefree/reinhard-fix
Fix incorrect Reinhard tonemap operator
2024-09-25 12:39:06 +02:00
Rie 5efa6ba489
Fix incorrect Reinhard tonemap operator 2024-09-25 12:34:23 +02:00
Paweł b88585abfc Add linux camera support 2024-09-25 12:08:06 +02:00
Rémi Verschelde 9355845d29
Merge pull request #97367 from AdriaandeJongh/clarify-canvasitem-visibility-followup
Clarify CanvasItem's visibility signal descriptions (followup)
2024-09-24 12:57:16 +02:00
Rémi Verschelde 63d16a9bc3
Merge pull request #97357 from Manik2607/master
Refactor signal documentation to improve clarity.
2024-09-24 12:57:12 +02:00
Adriaan de Jongh 9b474e3a8e doc: clarify CanvasItem's visibility signal descriptions 2024-09-24 08:31:51 +02:00
manik2607 011954fea3 Refactor signal documentation to improve clarity 2024-09-23 22:58:06 +05:30
Ricardo Buring 7c4c4b9987 Move Godot Physics 2D into a module; add dummy 2D physics server
If the module is enabled (default), 2D physics works as it did before.

If the module is disabled and no other 2D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 2D physics functionality (and
a warning is printed).

The dummy 2D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-23 17:33:45 +02:00
Rémi Verschelde 2017006879
Merge pull request #97314 from tetrapod00/visual-shader-remap
Visual Shader: Add vector operations to Remap node
2024-09-23 16:14:04 +02:00
Rémi Verschelde 2c1b8dda74
Merge pull request #97284 from timothyqiu/optimized-translation-gen
Document that `OptimizedTranslation.generate()` only works in editor
2024-09-23 16:14:00 +02:00
Rémi Verschelde f97defb375
Merge pull request #97223 from AdriaandeJongh/clarify-canvasitem-visility-changed
Docs: Clarify `CanvasItem` visibility properties and signals
2024-09-23 16:13:53 +02:00
Rémi Verschelde 8c273eb14c
Merge pull request #90955 from AThousandShips/print_to_stdout
[Core] Add `Engine.print_to_stdout` setting to control printing
2024-09-23 16:13:41 +02:00
Rémi Verschelde 9c9e704a2b
Merge pull request #97286 from Rynzier/master
Clarify PCK path argument in `PCKPacker.pck_start`
2024-09-23 12:28:14 +02:00
Rémi Verschelde ec4bd1e062
Merge pull request #97274 from Giganzo/button-pressed-doc
Clarify docs for when toggling `button_pressed` emits `toggled`
2024-09-23 12:28:10 +02:00
Rémi Verschelde dd71bc2d3b
Merge pull request #95252 from rburing/3d_physics_module
Move Godot Physics 3D into a module; add dummy 3D physics server
2024-09-23 12:27:55 +02:00
Rémi Verschelde 510bc3dc6a
Merge pull request #90969 from Naros/expose-resource-and-saver-methods
Expose several resource/resource-saver functions
2024-09-23 12:27:40 +02:00
Rémi Verschelde 720c236fc0
Merge pull request #90743 from timothyqiu/empty-selection-clipboard
Add TextEdit option to prevent copying without a selection
2024-09-23 12:27:35 +02:00
Adriaan de Jongh 330f91d32b clarify CanvasItem's visible property, and its visibility_changed and hidden signals 2024-09-23 12:11:38 +02:00
Rynzier 7b7164c80c
Clarify PCK path argument in `PCKPacker.pck_start`
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-09-23 09:42:13 +02:00
Giganzo 388869574c
Clarify docs for when toggling `button_pressed` emits `toggled` 2024-09-23 09:32:02 +02:00
biswas08433 1536f5ec79
Clarify transform data ordering in RenderingServer.multimesh_set_buffer 2024-09-23 09:29:20 +02:00
Chris Cranford bc3dcf3d40 Expose several resource/resource-saver functions 2024-09-22 15:27:13 -04:00
tetrapod00 eb5a9c3b33 Visual Shader: Add vector operations to Remap node 2024-09-22 11:25:36 -07:00
A Thousand Ships d49ec39d63
[Core] Add `Engine.print_to_stout` setting to control printing
Also added notes to the related project settings pointing to the
`Engine` properties.
2024-09-22 12:09:01 +02:00
Ricardo Buring 0333648cea Move Godot Physics 3D into a module; add dummy 3D physics server
If the module is enabled (default), 3D physics works as it did before.

If the module is disabled and no other 3D physics server is registered
(via a module or GDExtension), then we fall back to a dummy
implementation which effectively disables 3D physics functionality (and
a warning is printed).

The dummy 3D physics server can also be selected explicitly, in which
case no warning is printed.
2024-09-21 21:19:45 +02:00
Haoyu Qiu b7416bf693 Document `OptimizedTranslation.generate()` only works in editor 2024-09-21 23:20:05 +08:00
Haoyu Qiu cca54ba4db Move pseudolocalization into TranslationDomain
Also adds command-line option `--editor-pseudolocalization`
2024-09-21 18:28:12 +08:00
Rémi Verschelde d39f53439f
Merge pull request #96982 from dsnopek/external-texture
Add external texture support (GLES3)
2024-09-21 11:50:35 +02:00
Rémi Verschelde b271a88a9e
Merge pull request #96871 from KoBeWi/borrow_container
Add `SCROLL_MODE_RESERVE` to ScrollContainer
2024-09-21 11:50:31 +02:00
David Snopek 1a6f8512bc Add external texture support (GLES3)
Co-authored-by: Fredia Huya-Kouadio <fhuyakou@gmail.com>
Co-authored-by: Mauricio Narvaez <nvz@meta.com>
2024-09-20 10:48:32 -05:00
A Thousand Ships 203d3be200
[Core] Add way to check if a signal has any connections
Added to `Object` and `Signal`
2024-09-20 16:39:09 +02:00
Rémi Verschelde 2be730a05b
Merge pull request #97231 from timothyqiu/missing-period
Add missing period for sentences in classref
2024-09-20 16:26:35 +02:00
Rémi Verschelde 77f779d326
Merge pull request #97167 from MewPurPur/reveal-undoredo
Expose `has_undo()` and `has_redo()` of LineEdit
2024-09-20 16:26:32 +02:00
Rémi Verschelde 2834342a78
Merge pull request #97203 from ev13bird/docs_inspector_plugin_typo
Fix minor typo in EditorPlugin `remove_inspector_plugin`
2024-09-20 16:06:52 +02:00
Rémi Verschelde 93150ffab8
Merge pull request #97202 from jirisvd/fix-typo
Fix typo in CompositorEffect documentation
2024-09-20 16:06:49 +02:00
Rémi Verschelde 7ce8e4fd6b
Merge pull request #97159 from noidexe/Expose-viewport-get-audio-listener
Expose Viewport methods to get current 2D/3D audio listener
2024-09-20 16:06:39 +02:00
Rémi Verschelde c2564f42aa
Merge pull request #97142 from SheepYhangCN/master
Fallback to OpenGL 3 if other rendering drivers are not supported
2024-09-20 16:06:35 +02:00
Rémi Verschelde 330cb45c5a
Merge pull request #96981 from ItzCog/patch-1
Change "deconstructor" to "destructor"
2024-09-20 16:06:31 +02:00
Rémi Verschelde 7e62565f1e
Merge pull request #95787 from timothyqiu/domestic
Add translation domain
2024-09-20 16:06:23 +02:00
Rémi Verschelde 6bf8a3e3f8
Merge pull request #95449 from SlashScreen/array_functions
Add callable support for `find` and `rfind` `Array` methods
2024-09-20 16:06:13 +02:00
Dungeon Master d33f4820cd
Change "deconstructor" to "destructor" in `NOTIFICATION_PREDELETE` docs 2024-09-20 15:49:03 +02:00
Haoyu Qiu 9e1121a18c Add missing period for sentences in classref 2024-09-20 19:33:32 +08:00
SheepYhangCN 3b839347df Added fallback_to_opengl3 2024-09-20 06:10:05 +08:00
Lisandro Lorea bdcee836ad Expose Viewport::get_audio_listener_2d and Viewport::get_audio_listener_3d to scripting
Document exposed methods

Apply suggestions from code review

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>

Document default behavior when no audio listeners are active
2024-09-19 18:43:33 -03:00
Jiří Švejda c4bea28e17 Fix typo in CompositorEffect documentation 2024-09-19 22:26:23 +02:00
ev13bird e2b25cfc0d Fix minor typo in EditorPlugin remove_inspector_plugin 2024-09-20 06:17:15 +10:00
Rémi Verschelde 575c3212c5
Merge pull request #96954 from HolonProduction/highlighter-duplicate-docs
Docs: Add warning about sharing a syntax highlighter to `TextEdit`
2024-09-19 17:13:30 +02:00
Rémi Verschelde b1b4c5da4b
Merge pull request #96928 from dsnopek/rename-and-expose-texture-create-external
Expose a function to create textures from a native handle in the compatibility renderer
2024-09-19 17:13:27 +02:00
HolonProduction 30ad025f8d
Docs: Add warning about sharing a syntax highlighter to `TextEdit` 2024-09-19 17:07:04 +02:00
David Snopek 7d56b09f23 Expose a function to create textures from a native handle in the compatibility renderer 2024-09-19 09:05:32 -05:00
MewPurPur f7a7ecc10a Expose has_undo() and has_redo() of LineEdit 2024-09-19 13:18:04 +03:00
Rémi Verschelde 694d3c2930
Merge pull request #97141 from timothyqiu/character-breaks
Fix typo in `string_get_character_breaks()` sample code
2024-09-18 17:41:12 +02:00
Rémi Verschelde a80e57c663
Merge pull request #97004 from Giganzo/file_dialog_size
Fix FileDialog default size
2024-09-18 17:41:03 +02:00
Rémi Verschelde 57c868483a
Merge pull request #90703 from ZerxZ/core/classdb_get_api_type
Expose `ClassDB.class_get_api_type()` method
2024-09-18 17:40:39 +02:00
深淵の鴿子 949d24b388
Expose ClassDB::class_get_api_type method 2024-09-18 15:45:21 +01:00
Haoyu Qiu 354b58fae4 Fix typo in `string_get_character_breaks()` sample code 2024-09-18 19:14:32 +08:00
Rémi Verschelde ac789750eb
Merge pull request #97106 from SkylerGoh-dev/Add-further-clarification-to-Shortcut-and-InputEvent.is_match()-method-documentation
Clarify behavior of `InputEvent.is_match` and `Shortcut.matches_event`
2024-09-17 21:02:20 +02:00
Rémi Verschelde f3b2c4877b
Merge pull request #97092 from Calinou/doc-auto-switch-remote-scene-tree-warn
Warn for potential performance issues with Auto Switch to Remote Scene Tree editor setting
2024-09-17 21:02:08 +02:00
Rémi Verschelde 750ffa527c
Merge pull request #94862 from aaronfranke/unit-suspension-stiffness
Add units to VehicleWheel3D suspension stiffness and damping
2024-09-17 21:01:50 +02:00
Rémi Verschelde cb86afdef9
Merge pull request #72680 from Koyper/split_container_improvements
Improvements to SplitContainer including a drag bar background StyleBox
2024-09-17 21:01:45 +02:00
Giganzo a863c385f7 Fix FileDialog default size 2024-09-17 14:35:18 +02:00
skyler 4f4fd1a05c Clarify behavior of InputEvent.is_match and Shortcut.matches_event
- Shortcut: Clarifies how matches_event() method compares events
- InputEvent: Clarifies is_match() method does not consider event states
2024-09-17 04:12:34 -07:00
Aaron Franke e3895e0ca2
Add units to VehicleWheel3D suspension stiffness and damping 2024-09-17 03:22:50 -07:00
Rémi Verschelde 36496c5c6d
Merge pull request #96919 from lpenguin/get-character-bounds-docs
Clarify the coordinate space for the bounding rectangle returned by `Label.get_character_bounds`
2024-09-17 09:17:50 +02:00
Rémi Verschelde 5fc786911f
Merge pull request #96286 from adamscott/add-js_buffer_to_packed_byte_array
Add `JavaScriptBridge` buffer methods
2024-09-17 09:17:42 +02:00
Rémi Verschelde e72a70de8e
Merge pull request #87150 from demolke/bones
Add per-bone meta to Skeleton3D
2024-09-17 09:17:35 +02:00
Haoyu Qiu 818acb4290 Make editor use translation domains
How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.

Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +08:00
Haoyu Qiu c5d147b9b5 Allow configuring which translation domain Object.tr uses 2024-09-17 13:09:44 +08:00
Haoyu Qiu 68d494e24e Add translation domain 2024-09-17 13:09:44 +08:00
Hugo Locurcio 540ac86b60
Warn for potential performance issues with Auto Switch to Remote Scene Tree editor setting 2024-09-16 23:42:25 +02:00
Nikita Prianichnikov c54e49cd9a Clarify the coordinate space for the bounding rectangle returned by Label.get_character_bounds 2024-09-16 20:45:42 +02:00
Adam Scott a9b934b657
Add `JavaScriptBridge` buffer methods 2024-09-16 12:13:34 -04:00
demolke 0468bea899 Add per-bone meta to Skeleton3D
Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
Rémi Verschelde a75bacebef
Merge pull request #97072 from iscke/string-doc-not
Remove outdated note about `not` operator with String and StringName
2024-09-16 15:25:51 +02:00
Rémi Verschelde 6311dd2e4c
Merge pull request #94684 from Musicgun47/soft-body-overhaul-ui
Fix `SoftBody3D` pinned points interaction
2024-09-16 15:25:37 +02:00
elle 90aad071f5 Remove outdated note about `not` operator with String and StringName 2024-09-16 21:51:18 +09:30
Joel Fortier a58ae8e1c6 Fixed SoftBody3D handles not being clickable in 3D Editor Viewport
Fix erratic behaviour when modifying pinned_points via inspector
2024-09-16 21:30:31 +09:30
Rémi Verschelde c86fcccf68
Merge pull request #97033 from Daylily-Zeleen/daylily-zeleen/fix_sort_custom_description
Fix description of `Array.sort_custom()`.
2024-09-16 13:35:54 +02:00
Rémi Verschelde 903f15d0fb
Merge pull request #96975 from Kiisu-Master/fix-docs-typo-render-time-function
Fix typo in RenderingServer docs
2024-09-16 13:35:39 +02:00
Rémi Verschelde 89cf031c94
Merge pull request #96866 from Mickeon/documentation-XRPose-name
Improve wording on XRPose's `name` description
2024-09-16 13:35:09 +02:00
Rémi Verschelde 8ebfd89359
Merge pull request #96024 from Ryan-000/expose_get_rpc_config
Expose `get_rpc_config` and `get_node_rpc_config`
2024-09-16 13:34:34 +02:00
Rémi Verschelde 67c9708eb8
Merge pull request #95915 from BlueCube3310/betsy-bc1
Betsy: Add caching and BC1 compression support
2024-09-16 13:34:26 +02:00
Rémi Verschelde 91553f5811
Merge pull request #94246 from theashtronaut/fix-astar-partial-path
Fix AStar2D, AStar3D, AStarGrid2D from not returning a path when the destination is disabled/solid even with `allow_partial_path` option
2024-09-16 13:34:22 +02:00
Daylily-Zeleen c6f7c89149 Fix description of `Array.sort_custom()` 2024-09-15 15:52:50 +08:00
Koyper f7005deb1e Improvements to SplitContainer including a drag bar background StyleBox. 2024-09-14 19:35:51 -05:00
Markus Sauermann 60aaa017ff Enable Drag and Drop for SubViewports and Windows
Make Drag and Drop an application-wide operation.
This allows do drop on Controls in other Viewports/Windows.

In order to achieve this, `Viewport::_update_mouse_over` is adjusted to
remember the Control, that the mouse is over (possibly within nested
viewports). This Control is used as a basis for the Drop-operation, which
replaces the previous algorithm, which was only aware of the topmost
Viewport.

Also now all nodes in the SceneTree are notified about the Drag and Drop
operation, with the exception of SubViewports that are not children of
SubViewportContainers.
2024-09-15 01:06:02 +02:00
Haoyu Qiu 504e0656bb Add TextEdit option to prevent copying without a selection 2024-09-14 09:39:36 +08:00
Kiisu_Master 3a1160bff1
Fix typo in RenderingServer docs 2024-09-13 21:57:51 +03:00
Rémi Verschelde b60e16ff62
Merge pull request #96592 from bruvzg/alt_u
Add Control+Shift+U (rebindable) action for Unicode input, show hex as it is entered.
2024-09-13 11:21:51 +02:00
Slashscreen 89491f4403 Add callable support for `find` and `rfind` `Array` methods 2024-09-13 00:01:53 -07:00
allison c46b5af06b fix astar partial path destination can be solid/disabled
* AStar2D, AStar3D and AStarGrid2D will now return a path when allow_partial_path is true even if the destination is a solid/disabled point.

# Conflicts:
#	core/math/a_star_grid_2d.cpp
#	core/math/a_star_grid_2d.h
2024-09-12 20:09:41 -07:00
A Thousand Ships dd6443193c
[Editor] Expose more editor settings to documentation
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
kobewi b36bebc6da Add SCROLL_MODE_RESERVE to ScrollContainer 2024-09-12 14:02:01 +02:00
bruvzg b776f55bcb
Add Control+Shift+U (rebindabe) action for Unicode input, show hex as it is entered. 2024-09-12 11:47:24 +03:00