Rémi Verschelde
4ce95d684c
Merge pull request #91653 from HolonProduction/autocompletion-analyze-recursively-but-leave-the-parser-alone
...
Autocompletion: Analyze CLASS types as they are encountered
2024-05-19 11:21:11 +02:00
Danil Alexeev
76b2d85c9f
GDScript: Fix some export annotation issues
2024-05-13 17:49:06 +03:00
Rémi Verschelde
d83586f1e4
Merge pull request #84492 from HolonProduction/reduce-const-arrays
...
Autocompletion: Mark datatype as constant for constant arrays
2024-05-07 21:52:40 +02:00
HolonProduction
d131064841
Autocompletion: Analyze CLASS types as they are encountered
2024-05-07 10:45:28 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to `List`
...
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
rune-scape
6b88c86cec
GDScript: invalidate GDScriptParserRef when reloading
2024-04-18 14:05:58 -07:00
Rémi Verschelde
9a9045cf7a
Merge pull request #89382 from dcaoc03/master
...
Fix enum autocompletion for core classes
2024-04-09 22:25:13 +02:00
VolTer
de8b6f7a3c
Add editor settings for autocompletion with NodePath and StringName
2024-03-19 17:23:54 +02:00
Diogo Costa
935ea10f3a
Fixed enum autocompletion for core classes (Issue #88858 )
...
Minor fix consisted in the use of [[fallthrough]] macro
2024-03-15 20:20:36 +00:00
ACB
7426b4d448
Fix user after free in `GDScriptLanguage::debug_get_globals`
2024-03-08 07:32:31 +01:00
Micky
7b3e1a5bde
Optimize SceneTree's `change_scene_to_file` autocompletion
2024-03-01 15:12:52 +01:00
Aiden Storey
7ffc246aad
Add fallback argument hints for default values
2024-02-11 10:01:03 -05:00
George Marques
b4d0a09f15
GDScript: Reintroduce binary tokenization on export
...
This adds back a function available in 3.x: exporting the GDScript
files in a binary form by converting the tokens recognized by the
tokenizer into a data format.
It is enabled by default on export but can be manually disabled. The
format helps with loading times since, the tokens are easily
reconstructed, and with hiding the source code, since recovering it
would require a specialized tool. Code comments are not stored in this
format.
The `--test` command can also include a `--use-binary-tokens` flag
which will run the GDScript tests with the binary format instead of the
regular source code by converting them in-memory before the test runs.
2024-02-08 11:20:05 -03:00
Rémi Verschelde
50491db048
Merge pull request #88071 from Calinou/gdscript-nodepath-autocomplete-fix-identifiers
...
Fix NodePath autocompletion to ensure paths are quoted when required
2024-02-08 10:54:12 +01:00
Hugo Locurcio
1238b60b22
Fix NodePath autocompletion to ensure paths are quoted when required
...
Every component of the path is now checked to be a valid identifier,
so that node names that start with a digit always require the full
path to be quoted.
2024-02-07 19:26:55 +01:00
Yuri Rubinsky
1d75480082
Fix autocompletion for enum members in the core classes
2024-02-07 20:42:06 +03:00
HolonProduction
6df1a1e9b0
Autocompletion: mark datatype as constant for constant arrays
2024-02-05 20:26:43 +01:00
Yuri Sizov
d644b9b640
Better hide internal properties from users
2024-01-29 12:35:10 +01:00
Yuri Sizov
9579dc6313
Merge pull request #85239 from HolonProduction/global-class-property-location
...
Handle global classes when resolving property location
2024-01-25 16:26:50 +01:00
HolonProduction
c99e4f862f
Handle global classes when resolving property location
2024-01-24 18:05:47 +01:00
Yuri Sizov
72756133e0
Merge pull request #85224 from HolonProduction/identifier-type-prefer-annotated
...
Prefer identifiers annotated type if assigned type is incompatible to it
2024-01-24 14:07:52 +01:00
Rémi Verschelde
b5dcb5f58a
Merge pull request #85215 from HolonProduction/type-from-property-class-name
...
Handle global classes when resolving type from `PropertyInfo`
2024-01-18 09:33:22 +01:00
HolonProduction
0203b3c310
Prefer identifiers annotated type if assigned type is incompatible to it
2024-01-17 22:32:00 +01:00
HolonProduction
4ab985d138
Handle global classes when resolving type from `PropertyInfo`
2024-01-17 21:39:51 +01:00
Yuri Sizov
dc729f1614
Merge pull request #87278 from HolonProduction/give-those-autoloads-an-upgrade
...
Handle GDScript in `_type_from_variant` for autocompletion
2024-01-17 18:53:25 +01:00
Yuri Sizov
5b22884b4a
Merge pull request #86554 from HolonProduction/lookup-subscript
...
Fix symbol lookup in index subscript
2024-01-17 18:52:49 +01:00
Yuri Sizov
28cf7fe2f6
Merge pull request #85384 from HolonProduction/unique-name-completion
...
Suggest scene unique nodes in `get_node` autocompletion
2024-01-17 18:52:31 +01:00
HolonProduction
6af45c6ef2
Handle GDScript in `_type_from_variant` for autocompletion
2024-01-16 23:04:10 +01:00
Muller-Castro
96a95cb974
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
Rémi Verschelde
525e0bb37c
Merge pull request #86667 from HolonProduction/completion-enum-sorting
...
Improve sorting of enum autocompletion
2024-01-04 14:26:25 +01:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
...
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
S.V.I. Vilcrow
c8fc824608
Fix the autocomplete function for the 'self' keyword.
2024-01-02 20:47:41 +03:00
HolonProduction
76fd7ec394
Improve sorting of enum autocompletion
2023-12-31 14:35:08 +01:00
HolonProduction
54742f7c60
Fix symbol lookup in index subscript
2023-12-27 17:46:17 +01:00
Wilson E. Alvarez
a3cb1b096f
Add const references detected by clang-tidy
2023-12-16 13:36:44 -05:00
Yuri Sizov
5c99558d16
Merge pull request #76591 from HolonProduction/complete-tween
...
Autocomplete properties in `tween_property`
2023-12-14 17:37:53 +01:00
HolonProduction
5f72254d4d
Fix regression when autocompleting subscript on get node
2023-12-13 10:54:40 +01:00
Rémi Verschelde
7c8dfea9e3
Merge pull request #85196 from HolonProduction/completion-filter-groups
...
Filter groups and categories from autocompletion
2023-12-05 13:05:18 +01:00
HolonProduction
c8889a7fe7
Improve autocompletion with get_node
2023-12-04 17:06:46 +01:00
HolonProduction
e253250814
Filter groups and categories from autocompletion
2023-12-04 15:48:29 +01:00
HolonProduction
8cc85515af
Suggest scene unique nodes in `get_node` autocompletion
2023-11-26 15:41:29 +01:00
Rémi Verschelde
fa259a77cd
Codestyle: Fix some comment issues
2023-11-21 15:26:53 +01:00
HolonProduction
4883a12a13
Autocomplete properties in tween_property
2023-11-19 22:18:06 +01:00
Danil Alexeev
496bee3bc7
GDScript: Add autocompletion for static variables accessed via class
2023-10-11 17:10:16 +03:00
Danil Alexeev
de7cbe8789
Highlight doc comments in a different color
2023-10-08 19:26:10 +03:00
Danil Alexeev
6767de9b69
GDScript: Fix `native_type` is empty for autoload without script
2023-10-04 16:09:18 +03:00
Danil Alexeev
e750c59cf8
GDScript: Improve highlighting of types
2023-10-03 17:32:27 +03:00
Rémi Verschelde
1a0e653d7f
Merge pull request #78573 from dalexeev/editor-create-script-class-name
...
Editor: Remove unused Class Name field from Create Script dialog
2023-09-25 17:17:46 +02:00
Rémi Verschelde
21b132616b
Merge pull request #74995 from dalexeev/gds-r-strings
...
GDScript: Add raw string literals (r-strings)
2023-09-20 13:09:13 +02:00
Rémi Verschelde
c63e0aefcf
Merge pull request #79366 from dalexeev/gds-signal-info-and-callback
...
Editor: Improve signal callback generation
2023-09-17 14:45:47 +02:00
Danil Alexeev
26ce861910
Editor: Remove unused Class Name field from Create Script dialog
2023-09-12 12:49:56 +03:00
Danil Alexeev
4b5daf06ef
Editor: Improve signal callback generation
2023-09-11 18:45:39 +03:00
Danil Alexeev
2964c7d51c
GDScript: Add raw string literals (r-strings)
2023-09-11 18:34:33 +03:00
BooksBaum
0202a36a7a
Language Server: Improve hovered symbol resolution, fix renaming bugs, implement reference lookup
...
Co-Authored-By: Ryan Brue <56272643+ryanabx@users.noreply.github.com>
Co-Authored-By: BooksBaum <15612932+booksbaum@users.noreply.github.com>
2023-09-11 09:46:34 -05:00
Yuri Rubinsky
35802374ac
Add coloring for completion of vector components
2023-08-30 21:13:25 +03:00
ajreckof
4b724c9252
Fix completion option location not found
2023-08-05 02:15:45 +02:00
Yuri Sizov
68a49c4959
Merge pull request #79935 from dalexeev/gds-validate-node-path-annotation
...
GDScript: Add validation for `@export_node_path` annotation arguments
2023-08-01 17:25:44 +02:00
Yuri Sizov
3de7dd902c
Merge pull request #79880 from dalexeev/gds-fix-id-shadowing-below
...
GDScript: Fix bug with identifier shadowed below in current scope
2023-07-31 21:01:36 +02:00
Danil Alexeev
5b4403c9a5
GDScript: Add validation for `@export_node_path` annotation arguments
...
Co-authored-by: George Marques <george@gmarqu.es>
2023-07-26 20:36:47 +03:00
Juan Linietsky
5e512b705e
Support threads in the script debugger
...
* This implementation adds threads on the side of the client (script debugger).
* Some functions of the debugger are optimized.
* The profile is also now thread safe using atomics.
* The editor can switch between multiple threads when debugging.
This PR adds threaded support for the script language debugger. Every thread has its own thread local data and it will connect to the debugger using multiple thread IDs.
This means that, now, the editor can receive multiple threads entering debug mode at the same time.
2023-07-26 12:06:45 +02:00
Danil Alexeev
d53fc92b4c
GDScript: Fix bug with identifier shadowed below in current scope
2023-07-26 11:26:57 +03:00
Yuri Sizov
74d20fe17e
Merge pull request #75216 from rune-scape/rune-dependancy-errors
...
Script editor (GDScript): Show depended script errors
2023-07-24 19:32:20 +02:00
Yuri Sizov
2bd904e3db
Merge pull request #73196 from Vilcrow/fix-lookup-symbol
...
Fix jumping to function definition using `Ctrl+LMB` or the "Lookup Symbol" button
2023-07-24 19:32:12 +02:00
rune-scape
83b01708b2
Script editor: Show depended script errors
2023-07-24 15:49:39 +02:00
S.V.I. Vilcrow
56e2fad319
Fixed the jumping to function definition using 'Ctrl+LMB' and the 'Lookup Symbol' button.
2023-07-12 21:30:35 +03:00
Ben
0803467334
Fix "Go to definition" for GDScript type hints
...
Fixes #68475 .
2023-06-19 15:29:25 +02:00
Rémi Verschelde
11ee6fcef0
Merge pull request #68311 from RobertMasek/fix-go-to-definition
...
Fix functionality of Go To Definition for properties set/get
2023-06-18 16:26:42 +02:00
Rémi Verschelde
25b2f1780a
Style: Harmonize header includes in modules
...
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.
Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:
- Local includes
* Conditional local includes
- Core includes
* Conditional core includes
- Thirdparty includes
* Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
ajreckof
006e899bb3
sort code completions with rules
...
Fixups
Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible
Trying again to improve code completion
Sort code autocompletion options by similarity based on input
To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.
It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.
Also moves CodeCompletionOptionCompare to code_edit.cpp
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
Clay John
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
...
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
VolTer
6b84e258d2
Use String.repeat() in more places
2023-05-01 02:27:46 +02:00
George Marques
0ba6048ad3
Add support for static variables in GDScript
...
Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.
If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
2023-04-27 09:51:44 -03:00
Yuri Sizov
f3033da97d
Merge pull request #76170 from HolonProduction/string-highlight
...
Fix multi-line string highlighting with single quotes.
2023-04-18 18:01:02 +02:00
RedMser
2330ffb5a1
Add GDScript template to RichTextEffect
2023-04-18 14:02:04 +02:00
HolonProduction
bdb7045e2c
Fix multi-line string highlighting with single quotes.
2023-04-17 15:58:39 +02:00
Danil Alexeev
9df96e97ea
GDScript: Misc fixes and improvements for signature generation
...
* Use type hints for `@GlobalScope` enums.
* Use plain `int` for `BitMask<T>`.
* Fix type hints for typed arrays.
* Use `Variant` and `void` type hints.
* Discard unnecessary class prefix.
2023-04-07 10:43:21 +03:00
Dmitrii Maganov
4e34cf238a
GDScript: Change parser representation of class extends
2023-03-13 01:40:13 +02:00
Dmitrii Maganov
e289a4ab2c
GDScript: Fix autocomplete inside a block with a type test condition
2023-03-09 23:53:27 +02:00
George Marques
c9e49c487d
GDScript: Limit recursion depth for completion functions
...
Avoid crashing if the completion gets stuck in infinite recursion while
trying to guess the expression type.
2023-02-20 14:55:13 -03:00
Dmitrii Maganov
8fe023ad93
GDScript: Rework type check
2023-02-17 19:57:18 +02:00
Rémi Verschelde
d405392847
Revert "Fixed the jumping to function definition using 'Ctrl+LMB'."
...
This reverts commit 7eb6367d5c .
Fixes #73058 .
Fixes #73167 .
This caused regressions, we'll retry with fixes for 4.1.
2023-02-13 17:58:59 +01:00
Rémi Verschelde
3f95b39cb3
Merge pull request #72789 from Vilcrow/fix-jump-to-definition
...
Fixed the jumping to function definition using 'Ctrl+LMB'.
2023-02-07 19:37:50 +01:00
S.V.I. Vilcrow
7eb6367d5c
Fixed the jumping to function definition using 'Ctrl+LMB'.
2023-02-07 05:29:48 +03:00
Yuri Sizov
9d16250353
Merge pull request #70002 from poohcom1/fix/static-subscript-autocomplete
...
Fix code-completion suggesting non-static members for custom classes
2023-02-06 23:02:12 +03:00
Danil Alexeev
31749de128
GDScript: Better handling of `@rpc` annotation and autocompletion
2023-02-05 21:21:37 +03:00
Eric M
9b93bdb4e7
Fix crash in gdscript when autocompleting virtual function and signature does not match base.
2023-02-02 22:52:08 +10:00
Danil Alexeev
b004f8180e
GDScript: Allow constant expressions in annotations
2023-01-25 18:43:56 +03:00
George Marques
629796c333
Merge pull request #69970 from poohcom1/fix/autocomplete-custom-class
...
Fixes https://github.com/godotengine/godot/issues/69941
2023-01-16 09:44:23 -03:00
poohcom1
2e53bf3d36
Fix code-completion suggesting non-static members
...
In GDScript code-completion:
- Fixes class symbols not being marked as meta
- Remove signal in static contexts
Fixes #69928
2023-01-16 00:41:20 +07:00
poohcom1
aa4bceff3e
Add identifier completion for custom classes.
...
Previously, custom class would only auto-complete for types in GDScript.
This applies it to identifiers as well.
2023-01-16 00:25:24 +07:00
Yuri Rubinsky
9bd5ef1836
Fix GDScript script templates to use a PascalCase style for `_CLASS_`
2023-01-14 16:21:05 +03:00
ocean (they/them)
366ec895b1
Assorted enum and native type fixes
2023-01-09 11:08:07 -05:00
jordi
d5e1b4a857
Force double quotes for NodePaths with apostrophes
2023-01-07 20:23:26 -06:00
Dmitrii Maganov
a1d06749f1
Unify typing of variables, constants and parameters in GDScript
2023-01-06 01:10:04 +02:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
...
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Yuri Rubinsky
abaedb54f1
Remove unused code paragraph from gdscript_editor.cpp/complete_code
2022-12-22 11:10:11 +03:00
poohcom1
1845d927dc
Fix autocomplete on functions returning variants
...
- When guessing return type, check type hints before last return value
2022-12-11 14:17:27 +07:00
Adam Scott
da65b61edb
Fix autocomplete crash as it would infinite loop
2022-12-08 23:40:17 -05:00
Yuri Rubinsky
b229a19688
Fix lookup to docs for variables initialized with `get_node`
2022-12-07 15:16:04 +03:00
Yuri Rubinsky
20660bb23a
Fix completion for the raw `get_node` call
2022-12-06 10:42:44 +03:00