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Commit Graph

12 Commits

Author SHA1 Message Date
Thaddeus Crews ae9732139a
Merge pull request #109433 from KoBeWi/hastension
Add `has_extension()` method to String
2025-10-31 09:23:30 -05:00
chocola-mint ead282ff13 Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`. 2025-10-05 17:49:23 +09:00
Aaron Franke 9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
kobewi a33ae0be0e Add has_extension() method to String 2025-08-12 13:15:16 +02:00
K. S. Ernest (iFire) Lee 06a7b11a47 Fix Texture3D import not working
Fix Texture3D import not working when texture has fully opaque and (partly or fully) transparent slices.

For better style make cases of detect_alpha check against the exact enums rather than the enum 0.
2025-07-26 10:22:36 -07:00
LuoZhihao 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
Rémi Verschelde d49012f01d
Merge pull request #105561 from bruvzg/a_pix
Fix `is_pixel_opaque` bound checks.
2025-06-10 12:29:46 +02:00
kobewi 34b485d62b Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
Pāvels Nadtočajevs f3d3bf9d03
Fix `is_pixel_opaque` bound checks. 2025-04-19 12:51:59 +03:00
A Thousand Ships a1846b27ea
Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
jsjtxietian 1b2a838e21 Add check in `CompressedTextureLayered::get_layer_data` to prevent crash 2024-02-16 22:41:05 +08:00
Hendrik Brucker 7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00