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225 Commits

Author SHA1 Message Date
Thaddeus Crews af08ab49f7
Merge pull request #107468 from Calinou/editor-animationtree-warn-disabled
Display AnimationTree editor warnings when the node is disabled
2025-09-30 18:35:14 -05:00
Lukas Tenbrink abe3b481ae Make conversions from `LocalVector` to `Vector` explicit. 2025-09-16 21:41:28 +02:00
Luo Zhihao adbd78af91
AnimationTree: Fix `libraries` is stored 2025-09-11 09:41:22 +08:00
Hugo Locurcio 269ee1204d
Display AnimationTree editor warnings when the node is disabled
AnimationTree's Active property isn't the only way to control whether
an AnimationTree can play animations. Node's Process Mode property
also affects it.
2025-07-24 00:08:31 +02:00
LuoZhihao 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
Silc Lizard (Tokage) Renew 64e015cb65 Add default paramater for AnimationNode as super class 2025-06-06 02:23:59 +09:00
Rémi Verschelde e5c8fb8f1d
Merge pull request #107005 from TokageItLab/fix-anim-node-param-type
Fix ambiguous AnimationNode's parameter type in default value and make `validate_type_match()` static function
2025-06-05 13:12:43 +02:00
Silc Lizard (Tokage) Renew 678fb63451 Fix ambiguous AnimationNode's parameter type in default value
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-06-05 10:02:22 +09:00
LuoZhihao 713ed59a77 Remove unnecessary `_validate_property()` calling 2025-06-03 21:57:36 +08:00
Nazarii afc923f415 Use AHashMap for RBMap nodes and HashMap input_activity 2025-04-26 13:21:12 +03:00
Yufeng Ying bebe037abf Add ConstIterator to Dictionary. 2025-03-13 01:28:46 +08:00
A Thousand Ships a1846b27ea
Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Thaddeus Crews 0c80b47ef0
Merge pull request #97687 from YYF233333/animation
Convert Vector to LocalVector in animation system
2024-12-23 11:14:56 -06:00
Yyf2333 2f9a6636bd Convert Vector to LocalVector in animation system.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:50:48 +08:00
Yufeng Ying 73d85f46c9 Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
Thaddeus Crews 3c6896fd2a
Merge pull request #99181 from GuilhermeGSousa/animation-node-extension
Add animation node extension
2024-12-13 16:19:30 -06:00
Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
Guilherme Sousa d7462d223c Add animation node extension 2024-12-05 04:27:16 -08:00
rune-scape d58b2e879f Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
Silc Lizard (Tokage) Renew 0c1f970adb Add advance_on_start option to NodeAnimation 2024-11-12 04:40:15 +09:00
nazarii 76208f7155 Implement array based hash map 2024-10-24 21:34:12 +03:00
A Thousand Ships 9dc231366d
Fix super call in various `get_configuration_warnings` methods 2024-09-05 16:08:35 +02:00
nazarii 3580ced21e Optimize animations 2024-08-30 19:18:56 +03:00
Silc Lizard (Tokage) Renew e16808cd69 Make NodeTimeInfo be not stored in tscn 2024-07-28 15:00:50 +09:00
kobewi a345160ab3 Fix wrong usage of parameters_base_path StringName 2024-05-30 12:03:43 +02:00
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
kobewi a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to `List`
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Silc Lizard (Tokage) Renew 04dd299cba Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB 2024-04-05 01:28:26 +09:00
Hendrik Brucker a81561cbd9 Add GraphFrame and integrate it in VisualShader 2024-04-04 15:11:00 +02:00
Rémi Verschelde f8bae10be6
Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
Rework AnimationNode process for retrieving the semantic time info
2024-03-24 01:12:42 +01:00
Silc Lizard (Tokage) Renew 6dd410854c Rework AnimationNode process for retrieving the semantic time info 2024-03-20 22:52:26 +09:00
Micky 3c371b989f Add autocompletion to AnimationNode 2024-03-01 17:07:02 +01:00
Rémi Verschelde efa4d0aabf
Merge pull request #86321 from jsjtxietian/fix-blendnode-crash
Fix `blend_node` crash with invalid AnimationNode reference
2024-02-22 11:22:56 +01:00
jsjtxietian 65c8af53a1 Fix blend_node crash with invalid p_node 2024-02-22 12:56:21 +08:00
Silc Lizard (Tokage) Renew 772a753960 Fix some animation state corruptions on activate and reset on save 2024-02-19 13:04:22 +09:00
Rémi Verschelde 21f0529aa9
Revert "Update Node::get_configuration_warnings signature"
This reverts commit d3852deaa4.
2024-02-17 19:03:21 +01:00
Silc Lizard (Tokage) Renew bc20fdf16f Add CallbackModeDiscrete to AnimationMixer 2024-02-17 18:25:56 +09:00
RedMser d3852deaa4 Update Node::get_configuration_warnings signature 2024-02-08 23:05:20 +01:00
kobewi 0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Yuri Sizov 3fef8910c7 Merge pull request #85575 from TokageItLab/Make-unstore-library
Make unstore AnimationLibrary if AnimationTree is assigned AnimationPlayer
2023-12-16 17:49:43 +01:00
Haoyu Qiu 7946e84187 Make AnimationTree reference AnimationPlayer instead of AnimationMixer 2023-12-16 00:40:44 +08:00
Silc Lizard (Tokage) Renew 5acf6b4ca6 Remove differences of the code between old AnimationTree and Mixer 2023-12-06 02:29:29 +09:00
Silc Lizard (Tokage) Renew c380b1296a Make unstore AnimationLibrary if AnimationTree is assigned Player 2023-12-01 04:50:58 +09:00
Silc Lizard (Tokage) Renew 1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
Hendrik Brucker 5afe78bd9c Clean up/refactor GraphNode and make it more flexible
Split GraphNode into GraphElement and GraphNode, add custom
titlebar, and adjust theming.
2023-09-07 17:29:06 +02:00
Ninni Pipping dcd2b883eb Use NULL instead of COND checks when appropriate
Restricted to scene
2023-06-10 08:56:30 +02:00
lawnjelly b69c8b4791 Single Compilation Unit build.
Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
Silc Lizard (Tokage) Renew c9c8205644 Implement NodeSub2 to AnimationTree & improve mathematical Nodes 2023-05-27 13:19:54 +09:00
SaracenOne 18c792fe42 Allocate unique track_blends vector for animation states.
Quick fix for a bug which occurs when blending the result of multiple instanced state machines outputting the same animation, but using filter tracks.
2023-05-18 20:02:43 +01:00