Thaddeus Crews
eb3d6d8cd3
Merge pull request #112446 from Ivorforce/revert-warn-rename
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Revert "Add warning when node name is invalid"
2025-11-05 13:05:48 -06:00
Thaddeus Crews
6539819c2b
Merge pull request #112371 from DeeJayLSP/treeitem-stylebox
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Add custom `StyleBox` to `TreeItem`
2025-11-05 13:05:46 -06:00
Thaddeus Crews
3b4239d649
Merge pull request #111288 from bruvzg/move_input
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[Window] Add unfiltered input handler signal for custom decorations.
2025-11-05 11:48:06 -06:00
Thaddeus Crews
29a1964848
Merge pull request #112402 from cabranca/skeleton-3d-remove-unused-method
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Remove undefined method Skeleton3D::remove_bone
2025-11-05 11:48:03 -06:00
Lukas Tenbrink
78096d4ce7
Revert "Add warning when node name is invalid"
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This reverts commit 0d46d42f2a .
2025-11-05 18:11:43 +01:00
Pāvels Nadtočajevs
dcb40b52ac
[RTL] Fix meta hover signals not emitted.
2025-11-05 12:33:45 +02:00
cabranca
cb8196252b
Remove undefined method
2025-11-05 00:09:07 -03:00
DeeJayLSP
b30b11b012
Add custom `StyleBox` to `TreeItem`
2025-11-04 22:51:37 -03:00
Thaddeus Crews
410ed12959
Merge pull request #112352 from bruvzg/poly2d_os
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Apply viewport oversampling to Polygon2D.
2025-11-04 16:32:52 -06:00
Thaddeus Crews
80b82af92b
Merge pull request #111163 from HolonProduction/node-greater-than
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Speed up `Node::is_greater_than` by avoiding `alloca`
2025-11-04 16:32:42 -06:00
Thaddeus Crews
2ac27b2fa0
Merge pull request #112307 from AdvanceControl/add_warn_when_renamed_node
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Add warning when node name is invalid
2025-11-04 16:32:41 -06:00
Thaddeus Crews
3fb8961b00
Merge pull request #110120 from TokageItLab/ik-modifier-3d
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Add `SkeletonModifier3D` IKs as `IKModifier3D`
2025-11-04 16:32:36 -06:00
HolonProduction
8c5e67a514
Speedup `Node::is_greater_than` by avoiding `alloca`
2025-11-04 17:34:08 +01:00
Pāvels Nadtočajevs
4f4d4ca26c
Apply viewport oversampling to Polygon2D.
2025-11-03 22:34:40 +02:00
Michael Alexsander
e32b9274a3
Fix UI focus being shown when it shouldn't
2025-11-03 17:00:05 -03:00
Thaddeus Crews
2132ba89ab
Merge pull request #112115 from timothyqiu/line-number-min-chars
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CodeEdit: Add line number gutter minimum digits
2025-11-03 11:39:02 -06:00
Silc Lizard (Tokage) Renew
bf22eb25e3
Add IKModifier3D
2025-11-04 02:38:48 +09:00
Haoyu Qiu
990889fe1a
CodeEdit: Add line number gutter minimum digits
2025-11-03 18:15:49 +08:00
AdvanceControl
0d46d42f2a
Add warning when node name is invalid
2025-11-03 17:52:25 +08:00
Rémi Verschelde
402805d26f
Merge pull request #112267 from KoBeWi/sk8leton
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Remove default skeleton path in MeshInstance3D
2025-11-01 19:06:42 +01:00
Rémi Verschelde
ba125108eb
Merge pull request #112251 from bruvzg/grab_ac
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Fix `grab_focus` incorrectly handling `FOCUS_ACCESSIBILITY`.
2025-11-01 19:06:12 +01:00
Rémi Verschelde
9785a66659
Merge pull request #112245 from detomon/fix-graph-node-slot-draw
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Fix drawing of slot icons in `GraphNode` when slots are not continuous
2025-11-01 19:06:03 +01:00
Rémi Verschelde
1025d6f5c2
Merge pull request #112047 from TokageItLab/fix-pp
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Separate branching ping-pong time and delta
2025-11-01 19:05:39 +01:00
Rémi Verschelde
decb55916a
Merge pull request #111975 from sockeye-d/scrollcontainer-separation
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Add `h`/`v_separation` theme properties to ScrollContainer
2025-11-01 19:05:33 +01:00
Rémi Verschelde
04a089d469
Merge pull request #111651 from zuedev/zuedev/issue-111587
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Fix Camera2D limit checks for inverted boundaries
2025-11-01 19:05:24 +01:00
Rémi Verschelde
accf00c000
Merge pull request #111384 from harperstoeckle/fix-camera-2d-size
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Fix incorrect transform calculation in `Camera2D` when using a custom viewport
2025-11-01 19:05:18 +01:00
Rémi Verschelde
85e47d6fac
Merge pull request #109447 from jon1solution/ssao-in-gles3
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Implement a very simple SSAO in GLES3.
2025-11-01 19:04:57 +01:00
kobewi
d27fb9b15a
Remove default skeleton path in MeshInstance3D
2025-11-01 01:59:58 +01:00
Pāvels Nadtočajevs
8e626d5103
Fix `grab_focus` incorrectly handling `FOCUS_ACCESSIBILITY`.
2025-10-31 18:52:18 +02:00
Thaddeus Crews
3c1e479290
Merge pull request #110077 from clayjohn/mobile-glow
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Overhaul and optimize Glow in the mobile renderer
2025-10-31 09:23:32 -05:00
Thaddeus Crews
c2c7bf6b01
Merge pull request #112220 from YeldhamDev/that_text_behavior_category_seemed_so_lonely
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Make possible to change the ellipsis character in `LinkButton`
2025-10-31 09:23:31 -05:00
Thaddeus Crews
ae9732139a
Merge pull request #109433 from KoBeWi/hastension
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Add `has_extension()` method to String
2025-10-31 09:23:30 -05:00
Thaddeus Crews
35928c5b23
Merge pull request #112239 from scgm0/Fix-`PopupMenu`-is-clipped
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Fix MenuButton's PopupMenu is clipped
2025-10-31 09:23:27 -05:00
detomon
5b1d82c9ac
Fix drawing of slot icons in GraphNode when slots are not continuous
2025-10-31 14:20:37 +01:00
scgm0
a99fdbd210
Fix `PopupMenu` is clipped
2025-10-31 19:15:27 +08:00
clayjohn
2e59cb41f4
Optimize glow and tonemap gather step in the mobile renderer
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Mobile devices are typically bandwidth bound which means we need to do as few texture samples as possible.
They typically use TBDR GPUs which means that all rendering takes place on special optimized tiles. As a side effect, reading back memory from tile to VRAM is really slow, especially on Mali devices.
This commit uses a technique where you do a small blur while downsampling, and then another small blur while upsampling to get really high quality glow. While this doesn't reduce the renderpass count very much, it does reduce the texture read bandwidth by almost 10 times. Overall glow was more texture-read bound than memory write, bound, so this was a huge win.
A side effect of this new technique is that we can gather the glow as we upsample instead of gathering the glow in the final tonemap pass. Doing so allows us to significantly reduce the cost of the tonemap pass as well.
2025-10-30 21:56:26 -07:00
Michael Alexsander
1a1967f989
Make possible to change the ellipsis character in `LinkButton`
2025-10-30 17:32:15 -03:00
Thaddeus Crews
250ef8dc32
Merge pull request #112095 from YeldhamDev/subpop_hl_fix
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Fix `PopupMenu` losing item highlight when hovering submenus
2025-10-30 13:51:39 -05:00
Thaddeus Crews
433c8849c2
Merge pull request #112208 from YeldhamDev/this_took_way_more_effort_than_it_deserves
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Fix author names not showing up in the AssetLib
2025-10-30 13:51:37 -05:00
Michael Alexsander
0129ffd466
Fix author names not showing up in the AssetLib
2025-10-30 15:47:48 -03:00
Thaddeus Crews
416ba9a1c6
Merge pull request #109517 from precup/speedy-signal-disconnect
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Speed up signal disconnects in the editor
2025-10-30 10:45:56 -05:00
Thaddeus Crews
92f57ed14d
Merge pull request #112145 from IphStich/fix-erasecorner-tileterrain
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Fix "Match Corners" not correctly updating cells when erasing
2025-10-29 13:13:54 -05:00
Thaddeus Crews
95977711ed
Merge pull request #107887 from DexterFstone/add-copy-paste-animation-sprite-frames
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Add ability to copy and paste animations in SpriteFrames
2025-10-29 13:13:52 -05:00
Elise
b2a4bda3b0
Fix a bug where erasing cells with "Match Corners" mode would not result in all neighbors updating correctly
2025-10-29 18:48:22 +11:00
Michael Alexsander
c5fe5d4faf
Fix `PopupMenu` losing item highlight when hovering submenus
2025-10-28 18:09:07 -03:00
DexterFstone
7d8370a5fb
Add ability to copy and paste animations in SpriteFrames
2025-10-28 23:00:55 +03:30
Thaddeus Crews
d8558da4d6
Merge pull request #110581 from KoBeWi/round_like_earth
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Fix color picker shape minimum size
2025-10-28 12:19:32 -05:00
Thaddeus Crews
f1f3f06843
Merge pull request #97871 from AtlaStar/fix-issue-97680
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Fix NaN populating ParticleProcessMaterial Transform
2025-10-28 12:19:26 -05:00
Thaddeus Crews
60f6733d38
Merge pull request #110218 from WhalesState/picker-shape-expand
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Allow all ColorPicker Shapes to expand horizontally
2025-10-28 12:19:21 -05:00
Thaddeus Crews
597b0a2f03
Merge pull request #109986 from SomeRanDev/animation_node_state_machine_playback_expansion
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Expose `get_fading_...` methods for `AnimationNodeStateMachinePlayback`
2025-10-28 12:19:20 -05:00