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18037 Commits

Author SHA1 Message Date
Thaddeus Crews eb3d6d8cd3
Merge pull request #112446 from Ivorforce/revert-warn-rename
Revert "Add warning when node name is invalid"
2025-11-05 13:05:48 -06:00
Thaddeus Crews 6539819c2b
Merge pull request #112371 from DeeJayLSP/treeitem-stylebox
Add custom `StyleBox` to `TreeItem`
2025-11-05 13:05:46 -06:00
Thaddeus Crews 3b4239d649
Merge pull request #111288 from bruvzg/move_input
[Window] Add unfiltered input handler signal for custom decorations.
2025-11-05 11:48:06 -06:00
Thaddeus Crews 29a1964848
Merge pull request #112402 from cabranca/skeleton-3d-remove-unused-method
Remove undefined method Skeleton3D::remove_bone
2025-11-05 11:48:03 -06:00
Lukas Tenbrink 78096d4ce7 Revert "Add warning when node name is invalid"
This reverts commit 0d46d42f2a.
2025-11-05 18:11:43 +01:00
Pāvels Nadtočajevs dcb40b52ac
[RTL] Fix meta hover signals not emitted. 2025-11-05 12:33:45 +02:00
cabranca cb8196252b Remove undefined method 2025-11-05 00:09:07 -03:00
DeeJayLSP b30b11b012 Add custom `StyleBox` to `TreeItem` 2025-11-04 22:51:37 -03:00
Thaddeus Crews 410ed12959
Merge pull request #112352 from bruvzg/poly2d_os
Apply viewport oversampling to Polygon2D.
2025-11-04 16:32:52 -06:00
Thaddeus Crews 80b82af92b
Merge pull request #111163 from HolonProduction/node-greater-than
Speed up `Node::is_greater_than` by avoiding `alloca`
2025-11-04 16:32:42 -06:00
Thaddeus Crews 2ac27b2fa0
Merge pull request #112307 from AdvanceControl/add_warn_when_renamed_node
Add warning when node name is invalid
2025-11-04 16:32:41 -06:00
Thaddeus Crews 3fb8961b00
Merge pull request #110120 from TokageItLab/ik-modifier-3d
Add `SkeletonModifier3D` IKs as `IKModifier3D`
2025-11-04 16:32:36 -06:00
HolonProduction 8c5e67a514 Speedup `Node::is_greater_than` by avoiding `alloca` 2025-11-04 17:34:08 +01:00
Pāvels Nadtočajevs 4f4d4ca26c
Apply viewport oversampling to Polygon2D. 2025-11-03 22:34:40 +02:00
Michael Alexsander e32b9274a3
Fix UI focus being shown when it shouldn't 2025-11-03 17:00:05 -03:00
Thaddeus Crews 2132ba89ab
Merge pull request #112115 from timothyqiu/line-number-min-chars
CodeEdit: Add line number gutter minimum digits
2025-11-03 11:39:02 -06:00
Silc Lizard (Tokage) Renew bf22eb25e3 Add IKModifier3D 2025-11-04 02:38:48 +09:00
Haoyu Qiu 990889fe1a CodeEdit: Add line number gutter minimum digits 2025-11-03 18:15:49 +08:00
AdvanceControl 0d46d42f2a
Add warning when node name is invalid 2025-11-03 17:52:25 +08:00
Rémi Verschelde 402805d26f
Merge pull request #112267 from KoBeWi/sk8leton
Remove default skeleton path in MeshInstance3D
2025-11-01 19:06:42 +01:00
Rémi Verschelde ba125108eb
Merge pull request #112251 from bruvzg/grab_ac
Fix `grab_focus` incorrectly handling `FOCUS_ACCESSIBILITY`.
2025-11-01 19:06:12 +01:00
Rémi Verschelde 9785a66659
Merge pull request #112245 from detomon/fix-graph-node-slot-draw
Fix drawing of slot icons in `GraphNode` when slots are not continuous
2025-11-01 19:06:03 +01:00
Rémi Verschelde 1025d6f5c2
Merge pull request #112047 from TokageItLab/fix-pp
Separate branching ping-pong time and delta
2025-11-01 19:05:39 +01:00
Rémi Verschelde decb55916a
Merge pull request #111975 from sockeye-d/scrollcontainer-separation
Add `h`/`v_separation` theme properties to ScrollContainer
2025-11-01 19:05:33 +01:00
Rémi Verschelde 04a089d469
Merge pull request #111651 from zuedev/zuedev/issue-111587
Fix Camera2D limit checks for inverted boundaries
2025-11-01 19:05:24 +01:00
Rémi Verschelde accf00c000
Merge pull request #111384 from harperstoeckle/fix-camera-2d-size
Fix incorrect transform calculation in `Camera2D` when using a custom viewport
2025-11-01 19:05:18 +01:00
Rémi Verschelde 85e47d6fac
Merge pull request #109447 from jon1solution/ssao-in-gles3
Implement a very simple SSAO in GLES3.
2025-11-01 19:04:57 +01:00
kobewi d27fb9b15a Remove default skeleton path in MeshInstance3D 2025-11-01 01:59:58 +01:00
Pāvels Nadtočajevs 8e626d5103
Fix `grab_focus` incorrectly handling `FOCUS_ACCESSIBILITY`. 2025-10-31 18:52:18 +02:00
Thaddeus Crews 3c1e479290
Merge pull request #110077 from clayjohn/mobile-glow
Overhaul and optimize Glow in the mobile renderer
2025-10-31 09:23:32 -05:00
Thaddeus Crews c2c7bf6b01
Merge pull request #112220 from YeldhamDev/that_text_behavior_category_seemed_so_lonely
Make possible to change the ellipsis character in `LinkButton`
2025-10-31 09:23:31 -05:00
Thaddeus Crews ae9732139a
Merge pull request #109433 from KoBeWi/hastension
Add `has_extension()` method to String
2025-10-31 09:23:30 -05:00
Thaddeus Crews 35928c5b23
Merge pull request #112239 from scgm0/Fix-`PopupMenu`-is-clipped
Fix MenuButton's PopupMenu is clipped
2025-10-31 09:23:27 -05:00
detomon 5b1d82c9ac Fix drawing of slot icons in GraphNode when slots are not continuous 2025-10-31 14:20:37 +01:00
scgm0 a99fdbd210 Fix `PopupMenu` is clipped 2025-10-31 19:15:27 +08:00
clayjohn 2e59cb41f4 Optimize glow and tonemap gather step in the mobile renderer
Mobile devices are typically bandwidth bound which means we need to do as few texture samples as possible.

They typically use TBDR GPUs which means that all rendering takes place on special optimized tiles. As a side effect, reading back memory from tile to VRAM is really slow, especially on Mali devices.

This commit uses a technique where you do a small blur while downsampling, and then another small blur while upsampling to get really high quality glow. While this doesn't reduce the renderpass count very much, it does reduce the texture read bandwidth by almost 10 times. Overall glow was more texture-read bound than memory write, bound, so this was a huge win.

A side effect of this new technique is that we can gather the glow as we upsample instead of gathering the glow in the final tonemap pass. Doing so allows us to significantly reduce the cost of the tonemap pass as well.
2025-10-30 21:56:26 -07:00
Michael Alexsander 1a1967f989
Make possible to change the ellipsis character in `LinkButton` 2025-10-30 17:32:15 -03:00
Thaddeus Crews 250ef8dc32
Merge pull request #112095 from YeldhamDev/subpop_hl_fix
Fix `PopupMenu` losing item highlight when hovering submenus
2025-10-30 13:51:39 -05:00
Thaddeus Crews 433c8849c2
Merge pull request #112208 from YeldhamDev/this_took_way_more_effort_than_it_deserves
Fix author names not showing up in the AssetLib
2025-10-30 13:51:37 -05:00
Michael Alexsander 0129ffd466
Fix author names not showing up in the AssetLib 2025-10-30 15:47:48 -03:00
Thaddeus Crews 416ba9a1c6
Merge pull request #109517 from precup/speedy-signal-disconnect
Speed up signal disconnects in the editor
2025-10-30 10:45:56 -05:00
Thaddeus Crews 92f57ed14d
Merge pull request #112145 from IphStich/fix-erasecorner-tileterrain
Fix "Match Corners" not correctly updating cells when erasing
2025-10-29 13:13:54 -05:00
Thaddeus Crews 95977711ed
Merge pull request #107887 from DexterFstone/add-copy-paste-animation-sprite-frames
Add ability to copy and paste animations in SpriteFrames
2025-10-29 13:13:52 -05:00
Elise b2a4bda3b0 Fix a bug where erasing cells with "Match Corners" mode would not result in all neighbors updating correctly 2025-10-29 18:48:22 +11:00
Michael Alexsander c5fe5d4faf
Fix `PopupMenu` losing item highlight when hovering submenus 2025-10-28 18:09:07 -03:00
DexterFstone 7d8370a5fb Add ability to copy and paste animations in SpriteFrames 2025-10-28 23:00:55 +03:30
Thaddeus Crews d8558da4d6
Merge pull request #110581 from KoBeWi/round_like_earth
Fix color picker shape minimum size
2025-10-28 12:19:32 -05:00
Thaddeus Crews f1f3f06843
Merge pull request #97871 from AtlaStar/fix-issue-97680
Fix NaN populating ParticleProcessMaterial Transform
2025-10-28 12:19:26 -05:00
Thaddeus Crews 60f6733d38
Merge pull request #110218 from WhalesState/picker-shape-expand
Allow all ColorPicker Shapes to expand horizontally
2025-10-28 12:19:21 -05:00
Thaddeus Crews 597b0a2f03
Merge pull request #109986 from SomeRanDev/animation_node_state_machine_playback_expansion
Expose `get_fading_...` methods for `AnimationNodeStateMachinePlayback`
2025-10-28 12:19:20 -05:00