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840 Commits

Author SHA1 Message Date
Thaddeus Crews 98014e504e
Merge pull request #108885 from aaronfranke/csharp-public-explicit
Use explicit public access modifier in C# code
2025-11-04 19:48:17 -06:00
Kevin Lam e6f441ea64 Fix dotnet class lookup returning modified names instead of engine names 2025-10-25 10:04:23 -05:00
Thaddeus Crews 3f4c15283e
Merge pull request #108487 from raulsntos/dotnet/remove-efs-update
[.NET] Remove EFS update on reloading assemblies
2025-10-20 18:09:44 -05:00
Lukas Tenbrink 1bf821c1e1 Store current capacity in `CowData` buffers, and rewrite most of it.
Add `reserve` to `CowData`, `Vector` and `Array`.

# Conflicts:
#	core/os/memory.h
#	core/templates/cowdata.h
2025-09-25 22:00:17 +02:00
Aaron Franke 9993438a9e
Use explicit public access modifier in C# code 2025-09-24 14:32:38 -07:00
Thaddeus Crews d8b057d06d
Merge pull request #108974 from Joy-less/Improve-`IsNormalized()`
Improve `IsNormalized()` in C#
2025-09-22 08:50:06 -05:00
Thaddeus Crews 7738626d25
Merge pull request #107800 from Joy-less/add-ROS-overload-for-Callable.Call
Add `ReadOnlySpan<Variant>` overload for `Callable.Call`
2025-09-20 13:41:36 -05:00
Thaddeus Crews 9a76f55518
[C#] Add documentation for Interfaces/Attributes 2025-09-19 11:57:42 -05:00
Thaddeus Crews 8b4b93a82e
Merge pull request #105950 from Joy-less/Fix-array-span-constructors
Fix array span constructors in C#
2025-09-17 11:34:19 -05:00
Thaddeus Crews f73d3db412
Merge pull request #108527 from raulsntos/dotnet/enum-variant-conversion
[.NET] Fix enum from/to Variant conversion
2025-09-16 11:44:50 -05:00
Thaddeus Crews c2141e0aa5
Bump version to 4.6-dev 2025-09-15 15:50:22 -05:00
Thaddeus Crews 37a48c89f9
Merge pull request #106744 from L2750558108/fix-@-error-in-c#
Fix source generator exceptions appearing when use "@+internal keyword" as type or namespace name in C# script
2025-08-24 11:04:31 -05:00
2750558108 f192430921 Fix source generator exceptions appearing when use "@+internal keyword" as type or namespace name in C# script 2025-08-09 13:25:54 +08:00
Raul Santos dd662f9c6a
[.NET] Fix `Quaternion(Vector3, Vector3)` constructor when vectors are the same. 2025-08-03 20:26:20 +02:00
Joyless cbc7dac0d5 Improve `IsNormalized()` 2025-07-25 17:53:38 +01:00
Raul Santos 8950744921
[.NET] Fix enum from/to Variant conversion
- `typeof(T).IsEnum` and `typeof(T).GetEnumUnderlyingType()` are intrinsified in .NET 8+ so we can simplify the code in VariantUtils a bit.
- Consider whether enum `T` is signed in VariantUtils to preserve it.
2025-07-11 20:14:23 +02:00
Thaddeus Crews afd16dd4f3
Merge pull request #99798 from preslavnpetrov/master
[C#] Fix thread deadlock when using a worker thread to load a script with a generic base class
2025-07-09 11:33:20 -05:00
A Thousand Ships f11aff3841
Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Raul Santos 7860bc82b2
[.NET] Remove EFS update on reloading assemblies
Updating the files at this point is too early, the scripts haven't been updated yet so their type info is empty.

It looks like EFS is updated anyway without doing it explicitly in `LookupScriptsInAssembly`, and it happens after the scripts have updated their info. So this code seems unnecessary.
2025-07-03 21:57:37 +02:00
Preslav.Laptop 85d2a23a62
Move the script reload function to outside the
lock to prevent worker threads from the
ResourceLoader::load method from causing a
deadlock
2025-07-02 19:11:20 +02:00
Thaddeus Crews f8b2f1bc82
Merge pull request #101006 from zaevi/fix_csharp_refcounted_dispose
C#: Fix `RefCounted` not disposed correctly in certain case
2025-07-01 17:58:00 -05:00
Rémi Verschelde 5aefc2eca8
Merge pull request #108041 from bs-mwoerner/cs_get_extension
C#: Fix return value of `StringExtensions.GetExtension()`
2025-06-28 13:03:24 +02:00
Michael Wörner 77208a62a4 Fix String.GetExtension() return value.
It previously returned the string itself when it should return an empty string according to the docs/examples and the C++ counterpart String::get_extension().
2025-06-27 12:01:11 +02:00
danielgsilva ed1e8a1460 Fix mismatch of constructors 2025-06-26 10:35:47 +01:00
Joyless d956bcf749 Add ROS overload for Callable.Call 2025-06-21 13:43:52 +01:00
Rémi Verschelde 7e9b709917
Merge pull request #102837 from raulsntos/dotnet/fix-reload-callables
[.NET] Skip serializing delegates with a disposed target
2025-06-13 15:53:33 +02:00
Rémi Verschelde d1083c9722
Improve error messages for method calls expecting only 1 argument 2025-06-12 17:02:59 +02:00
LuoZhihao 44f5974bb7 C#: Add `Basis.ScaledLocal` 2025-06-09 12:32:48 +08:00
Rémi Verschelde 9d0b4ee74f
Merge pull request #105927 from Joy-less/Don't-create-unnecessary-arrays-in-C#
Don't create unnecessary arrays in C#
2025-06-05 13:11:06 +02:00
LuoZhihao fc8328d5f1 C#: Expose byte array compress and decompress 2025-05-25 23:42:23 +08:00
Joyless 14783cd8b8 Fix array span constructors 2025-05-13 13:28:00 +01:00
Rémi Verschelde 599a956f6f
Merge pull request #106177 from eyalzus12/feature/stackalloc-Projection
C#: Use `stackalloc` to create the pivot arrays in `Projection.Inverse`
2025-05-13 01:05:00 +02:00
Rémi Verschelde b44aa1ad9d
Merge pull request #105104 from Joy-less/use-frozen-dictionary
Use `FrozenDictionary` for `NamedColors`
2025-05-13 01:04:39 +02:00
EyalZusiman 2ebfeef4a8 C#: use stackalloc to create the pivot arrays in Projection.Inverse 2025-05-08 18:27:32 +03:00
Fredrik Lindahl 01056f369a [.NET] Avoid heap allocation when using StringNames as key in a Collection.Dictionary.
Changed StringName GetHashCode to call godot_string_name.GetHashCode instead of godot_string_name's (which was not overridden) as this otherwise leads to heap allocations when e.g. calling the indexer in a Dictionary with `StringName` type as Key.
2025-05-08 08:41:22 +02:00
Joyless e9da0dfd30 Don't create unnecessary arrays in C# 2025-04-29 23:57:26 +01:00
Thaddeus Crews 561dc6ced6
Merge pull request #104689 from Delsin-Yu/csharp-getset-alloc-perf
[.Net] Avoid unnecessary StringName allocations on not implemented virtual _Get and _Set method call
2025-04-14 19:39:53 -05:00
DE-YU_H14 f0ec392bb1 [.Net] Avoid StringName allocations if type does not defines `_Get` or `_Set` 2025-04-12 03:39:24 +08:00
Zae e8311840e4 [.NET] Fix `string.PathJoin` to be consistent with core 2025-04-11 23:21:29 +08:00
Priahoud bf963e767e Add Options, Functions and Settings to convert Node-Names and Strings to kebab-case
- refactored and renamed String::_camelcase_to_underscore to String:_separate_compound_words
- refactored String::to_snake_case to work with the refactored String::_separate_compound_words
- created char_utils::is_hyphen to catch all hyphen variants in kebab-case conversion
- created String::to_kebab_case using the new String::_separate_compound_words
- created corresponding Documentation in String and StringName
- simplified both switch statements in EditorNode and ProjectDialog
- added new kebab-casing Option for Node Names in ProjectSettings
- added missing camelCase Options to Scene- and Node-Names in ProjectSettings
- simplified Mono RuntimeInterop Functions
- hooked up the ConnectionsDialog
- created additional Unit Tests
2025-04-10 21:22:21 +02:00
Joyless f7f6e5ee21 Use `FrozenDictionary` 2025-04-06 20:13:02 +01:00
DE YU af67fb1f62 Avoid array allocation when signal have 0 arg 2025-04-06 16:02:35 +08:00
Thaddeus Crews 780cf03051
Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
Lukas Tenbrink ffa6ef220b Use `append_` instead of `parse_` for `String` methods. 2025-03-27 17:51:02 +01:00
2750558108 6a56ed8926 Fix nested GodotObject class in generic class lead to source generator errors in C# 2025-03-22 20:46:52 +08:00
Aaron Franke ced61da848
Add missing Projection constructor with 16 real_t values 2025-03-14 02:57:19 -07:00
Thaddeus Crews 4af4b66d1b
Merge pull request #102765 from Delsin-Yu/csharp-typed-collections-documentation-improvments
[C#] Improve Documentation for Typed `Godot.Collections` Wrappers
2025-03-10 21:05:52 -05:00
Thaddeus Crews 30bb49ec1f
Merge pull request #102356 from a-johnston/add_missing_cs_vector_methods
Add `Min(float)` and octahedron encode/decode to `Vector3.cs`
2025-03-10 10:01:20 -05:00
Thaddeus Crews 324512e11c
Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
Rémi Verschelde a414fed4c5
Merge pull request #98034 from raulsntos/dotnet/variant-object-id
[.NET] Use `ObjectID` when converting `Variant` to `GodotObject`
2025-03-04 01:00:16 +01:00