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11784 Commits

Author SHA1 Message Date
Thaddeus Crews 6539819c2b
Merge pull request #112371 from DeeJayLSP/treeitem-stylebox
Add custom `StyleBox` to `TreeItem`
2025-11-05 13:05:46 -06:00
Thaddeus Crews 3b4239d649
Merge pull request #111288 from bruvzg/move_input
[Window] Add unfiltered input handler signal for custom decorations.
2025-11-05 11:48:06 -06:00
DeeJayLSP b30b11b012 Add custom `StyleBox` to `TreeItem` 2025-11-04 22:51:37 -03:00
David Snopek bc9f3c7d92 Make Vector<T>::duplicate() const
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2025-11-04 17:13:11 -06:00
Thaddeus Crews 05d9587d26
Merge pull request #112318 from timothyqiu/string-name-enum
Fix `StringName` not documented for enum hint
2025-11-04 16:32:45 -06:00
Thaddeus Crews 158d178821
Merge pull request #112317 from timothyqiu/editor-auto-lang
Make editor language setting default to Auto
2025-11-04 16:32:43 -06:00
Thaddeus Crews 3fb8961b00
Merge pull request #110120 from TokageItLab/ik-modifier-3d
Add `SkeletonModifier3D` IKs as `IKModifier3D`
2025-11-04 16:32:36 -06:00
Thaddeus Crews dc32e2c4ff
Merge pull request #111267 from leandro-benedet-garcia/add-tutorial-link
Add "Ragdoll System" Tutorial to `PhysicalBone3D`
2025-11-04 16:32:33 -06:00
Thaddeus Crews 0d89d2fb82
Merge pull request #112149 from timothyqiu/csv-template
Add CSV translation template generation
2025-11-04 16:32:26 -06:00
Thaddeus Crews 2132ba89ab
Merge pull request #112115 from timothyqiu/line-number-min-chars
CodeEdit: Add line number gutter minimum digits
2025-11-03 11:39:02 -06:00
Silc Lizard (Tokage) Renew bf22eb25e3 Add IKModifier3D 2025-11-04 02:38:48 +09:00
Haoyu Qiu 86bf1d95fc Fix `StringName` not documented for enum hint 2025-11-03 20:25:56 +08:00
Haoyu Qiu ba6b7d2818 Make editor language setting default to Auto 2025-11-03 20:11:52 +08:00
Haoyu Qiu 990889fe1a CodeEdit: Add line number gutter minimum digits 2025-11-03 18:15:49 +08:00
Rémi Verschelde 402805d26f
Merge pull request #112267 from KoBeWi/sk8leton
Remove default skeleton path in MeshInstance3D
2025-11-01 19:06:42 +01:00
Rémi Verschelde f900c20fd5
Merge pull request #112261 from aaronp64/dictionary_set_doc
Explain `Dictionary.set()` return value in docs
2025-11-01 19:06:32 +01:00
Rémi Verschelde cda419aa8a
Merge pull request #112180 from Calinou/doc-characterbody-get-last-slide-collision
Document `CharacterBody.get_last_slide_collision()` returning `null` with no collision
2025-11-01 19:05:50 +01:00
Rémi Verschelde decb55916a
Merge pull request #111975 from sockeye-d/scrollcontainer-separation
Add `h`/`v_separation` theme properties to ScrollContainer
2025-11-01 19:05:33 +01:00
aaronp64 593c261c42 Explain Dictionary.set() return value in docs 2025-11-01 10:33:18 -04:00
kobewi d27fb9b15a Remove default skeleton path in MeshInstance3D 2025-11-01 01:59:58 +01:00
Hugo Locurcio b6e610136e
Document color format caveats in `Image.set_pixel()` 2025-10-31 18:48:47 +01:00
Thaddeus Crews 3c1e479290
Merge pull request #110077 from clayjohn/mobile-glow
Overhaul and optimize Glow in the mobile renderer
2025-10-31 09:23:32 -05:00
Thaddeus Crews c2c7bf6b01
Merge pull request #112220 from YeldhamDev/that_text_behavior_category_seemed_so_lonely
Make possible to change the ellipsis character in `LinkButton`
2025-10-31 09:23:31 -05:00
LuoZhihao 7b797988cc Document the rids that will be freed automatically when free their deps
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-10-31 18:25:23 +08:00
clayjohn 2e59cb41f4 Optimize glow and tonemap gather step in the mobile renderer
Mobile devices are typically bandwidth bound which means we need to do as few texture samples as possible.

They typically use TBDR GPUs which means that all rendering takes place on special optimized tiles. As a side effect, reading back memory from tile to VRAM is really slow, especially on Mali devices.

This commit uses a technique where you do a small blur while downsampling, and then another small blur while upsampling to get really high quality glow. While this doesn't reduce the renderpass count very much, it does reduce the texture read bandwidth by almost 10 times. Overall glow was more texture-read bound than memory write, bound, so this was a huge win.

A side effect of this new technique is that we can gather the glow as we upsample instead of gathering the glow in the final tonemap pass. Doing so allows us to significantly reduce the cost of the tonemap pass as well.
2025-10-30 21:56:26 -07:00
Michael Alexsander 1a1967f989
Make possible to change the ellipsis character in `LinkButton` 2025-10-30 17:32:15 -03:00
Thaddeus Crews 8afb2e5976
Merge pull request #111118 from YeldhamDev/godots_new_groove
Add a new editor theme
2025-10-30 13:51:36 -05:00
Thaddeus Crews e4c9950f62
Merge pull request #103742 from RoyBerardo/random-pitch-semitones
Change the random pitch on the audio stream randomizer to be in semitones, not a frequency multiplier.
2025-10-30 10:46:06 -05:00
Thaddeus Crews 879bd6eb94
Merge pull request #106290 from smix8/navmanager
Make NavigationServer backend engine selectable
2025-10-30 10:46:00 -05:00
Thaddeus Crews 19aeefd2ea
Merge pull request #112140 from BlueberryGecko/vector2-documentation
Improve documentation for Vector2's angle-related methods
2025-10-30 10:45:57 -05:00
Roy Berardo 2ac01c189d
Change AudioStreamRandomizer random_pitch slider to random_pitch_semitones 2025-10-30 11:38:24 +01:00
smix8 419fc6e22d Make NavigationServer backend engine selectable
Adds engine backend selection for NavigationServers, aka allows to swap navigation module for other backend implementations.
2025-10-30 08:59:06 +01:00
Michael Alexsander e06f015f95
Add a new editor theme
Co-authored-by: passivestar <60579014+passivestar@users.noreply.github.com>
2025-10-30 00:31:54 -03:00
Hugo Locurcio eccd82afb4 Document `CharacterBody.get_last_slide_collision()` returning `null` with no collision 2025-10-30 02:52:08 +01:00
Haoyu Qiu ea9a2c3b2c Add CSV translation template generation 2025-10-30 08:44:41 +08:00
Blueberry Gecko f88e108779 Improve documentation for Vector2's angle-related methods 2025-10-29 22:35:50 +01:00
Aaron Franke cc13a376c5
Handle NaN and Infinity in JSON stringify function
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-10-29 12:06:40 -07:00
Thaddeus Crews 2cb2c1fb5b
Merge pull request #112063 from kleonc/image_font_importer_docs_typo_fix
Fix typo in ResourceImporterImageFont docs
2025-10-28 12:19:38 -05:00
Thaddeus Crews 597b0a2f03
Merge pull request #109986 from SomeRanDev/animation_node_state_machine_playback_expansion
Expose `get_fading_...` methods for `AnimationNodeStateMachinePlayback`
2025-10-28 12:19:20 -05:00
Thaddeus Crews 6e8703b0ce
Merge pull request #111963 from Calinou/doc-popup-visible
Document popups being invisible by default
2025-10-28 10:15:36 -05:00
Thaddeus Crews 38369f4618
Merge pull request #111962 from Calinou/doc-textmesh-performance
Document TextMesh performance caveats
2025-10-28 10:15:31 -05:00
kleonc 91c815a545 Fix typo in ResourceImporterImageFont docs 2025-10-27 18:04:56 +01:00
Thaddeus Crews 5a257a904a
Merge pull request #112073 from timothyqiu/make-csv-great-again
Improve CSV translations
2025-10-27 10:01:50 -05:00
Thaddeus Crews 08db7ddf2f
Merge pull request #110245 from Armynator/add-min-gui-drag-distance
Make minimum drag distance configurable for gui elements
2025-10-27 10:01:41 -05:00
Michael Alexsander 687aa56ec8
Add text trimming in `LinkButton` 2025-10-27 10:53:31 -03:00
Haoyu Qiu c1ee8e52e4 Improve CSV translations
- Adds context and plural support
- Adds unescape import options
- Better document OptimizedTranslation

Co-Authored-By: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-10-27 17:47:45 +08:00
hannes 89aa5137b8 add gui_drag_threshold for viewports 2025-10-24 19:01:25 +02:00
Thaddeus Crews 1c9eec6f90
Merge pull request #104951 from jitspoe/master.avi_16bit_audio
Default mjpeg avi movie writer to 16 bit audio and add an editor option so it can still write 32 bit.
2025-10-24 11:23:17 -05:00
Thaddeus Crews 822fd083c4
Merge pull request #108114 from lawnjelly/fti_multimesh_reset_all
`FTI` - Add `multimesh_instances_reset_physics_interpolation()`
2025-10-24 11:23:15 -05:00
Thaddeus Crews edbfb7a6ec
Merge pull request #111183 from stuartcarnie/matias-uma-pc-pr
Add Persistent Buffers utilizing UMA
2025-10-24 11:23:11 -05:00