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8807 Commits

Author SHA1 Message Date
Rémi Verschelde c17f3d7c05
Merge pull request #88665 from KoBeWi/nice_help_bro
Fix implementation of `property_can_revert()` in PropertyListHelper
2024-02-22 16:39:44 +01:00
Rémi Verschelde 43771659cb
Merge pull request #86610 from Joseph-DiGiovanni/system-theme-options
Add option for editor to follow system theme and accent colors
2024-02-22 16:39:40 +01:00
kobewi 5473c7e222 Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
Rémi Verschelde 9c626b6236
Merge pull request #88661 from TokageItLab/fix-dominant-conv
Force non-numeric ValueTrack to use Discrete with Dominant
2024-02-22 14:39:21 +01:00
Silc Lizard (Tokage) Renew 8423574a24 Force non-numeric ValueTrack use Discrete with Dominant 2024-02-22 21:43:35 +09:00
Rémi Verschelde ac7c763381
Merge pull request #88635 from SaNeOr/master_update_mainloop_docs
C#: Document that MainLoop needs to be registered in the global class
2024-02-22 11:23:31 +01:00
Rémi Verschelde 9a58d1a977
Merge pull request #88593 from dustdfg/patch-1
Clarify that `is_pixel_opaque` function gets position in local coordinates
2024-02-22 11:23:24 +01:00
smix8 313c1d1100 Add function to get navigation map iteration id from NavigationServer
Adds function to get navigation map iteration id from NavigationServer.
2024-02-22 09:45:49 +01:00
SaNeOr 3122b368c0 Additional docs: c# mainloop needs to be registered in the global class 2024-02-22 00:40:26 +08:00
Yevhen Babiichuk (DustDFG) c4a59b26f2 Clarify that `is_pixel_opaque` function gets position in local coordinates
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-02-21 16:23:21 +02:00
Rémi Verschelde 14a05f0e84
Merge pull request #84584 from mutantbob/capture-doc
Add details about `AudioEffectCapture.clear_buffer()` and `get_buffer()`
2024-02-21 15:22:39 +01:00
Rémi Verschelde 292f4c7f97
Merge pull request #80214 from BastiaanOlij/rendering_effect
Implement hooks into renderer
2024-02-20 23:59:27 +01:00
Rémi Verschelde dc2d1e3f47
Merge pull request #79452 from /ysort-update-first-item-position 2024-02-20 23:59:17 +01:00
Rémi Verschelde 73d502fbc1
Merge pull request #88602 from puchik/remove-cpuparticle-custom-aabb-init
Remove unnecessary AABB initialization for CPUParticles
2024-02-20 19:34:57 +01:00
Rémi Verschelde 73758e093e
Merge pull request #88456 from sabslikesobs/master
Expose pixel snapping settings add pixel-art notes
2024-02-20 19:34:48 +01:00
Arman Elgudzhyan c41725c9c6 Removed unnecessary AABB initialization for CPUParticles
Setting an AABB manually for CPUParticles unnecessarily registers as a custom AABB and can cause issues on some platforms and hardware.
2024-02-20 09:48:18 -08:00
Robert Forsman 182b9ef38e
Add details about `AudioEffectCapture.clear_buffer()` and `get_buffer()` 2024-02-20 18:27:19 +01:00
TML 6a17f2a82d
Expose `CanvasLayer::get_canvas_layer_node()` 2024-02-20 18:14:47 +01:00
Jezer Mejía 07313a08f4 Migrate macos controller API to GameController.h
This should fix a lot of issues regarding to old controller API, such as vibration

Haptics (vibrations) are only available in macOS 11+, so haptics are now
processed in macOS 11+ only. Also, this doesn't interfere with
controller's input as controller support is available in macOS 10.9+.

Added a Note for macOS regarding vibration support
2024-02-20 08:13:05 -06:00
Rémi Verschelde 07254d9b1b
Merge pull request #88443 from Mickeon/documentation-hunting-for-deprecated
Update many Deprecated/Experimental descriptions for consistency
2024-02-20 11:12:07 +01:00
Cariad Eccleston 9472ccbcdd
Fix "dimensionnal" typo 2024-02-19 16:43:42 +00:00
Rémi Verschelde aa7ac130c0
Merge pull request #88312 from Malcolmnixon/face-tracker-provider
Add XR Face Tracking support
2024-02-19 10:43:45 +01:00
Rémi Verschelde da26ef2d3e
Merge pull request #88492 from TokageItLab/dominant-anim
Make `ANIMATION_CALLBACK_MODE_DISCRETE_DOMINANT` be default for AnimationPlayer
2024-02-19 01:25:10 +01:00
Rémi Verschelde f2dd03f112
Merge pull request #88503 from AThousandShips/albedo_fix
Fix some leftover references to `hint_albedo` in docs
2024-02-19 00:08:58 +01:00
Rémi Verschelde 0734ee6383
Merge pull request #83606 from k0T0z/enhance-process-material-doc
Clarify that some `ParticleProcessMaterial` properties have effect over the lifetime
2024-02-19 00:07:26 +01:00
Rémi Verschelde 739cb2d9e1
Merge pull request #79758 from KoBeWi/understandment
Clarify `Tween.set_parallel()`
2024-02-19 00:07:16 +01:00
A Thousand Ships e5266f71b9
Fix some leftover references to `hint_albedo` in docs 2024-02-18 16:57:38 +01:00
Silc Lizard (Tokage) Renew 3d6d5a6a36 Make CallbackModeDiscrete.Dominant be default for AnimationPlayer 2024-02-18 20:02:20 +09:00
Bastiaan Olij 5a98845655 Implement hooks into renderer 2024-02-18 21:54:21 +11:00
Rémi Verschelde e8755b380a
Merge pull request #84792 from scriptsengineer/distance-fog
Add optional depth fog to Environment
2024-02-18 11:23:29 +01:00
Eidolon 08f4560e69 Add optional depth fog 2024-02-17 22:39:34 -03:00
Malcolm Nixon 7d1a1abe76 Initial XRFaceTrackingProvider and XRFaceTracker work.
Updated to XRFaceModifier3D.
2024-02-17 20:12:47 -05:00
Sabs, like Sobs 3475156ae3 Expose pixel snapping settings add pixel-art notes
This small in-engine documentation change aims to make it easier to
discover ways to handle pixel art aesthetics.

- I have moved 2D pixel snapping settings out of "Advanced." This now matches other pixel-art-friendly settings for
GUI Snapping and Default Texture filtering.
- I've added notes to the project settings and Sprite/AnimatedSprite sources to hint users towards better understanding of why pixelated sprites may not work correctly and what to do about it. This should help users make informed decisions for their needs.

Context: Proper handling of pixel art in Godot is routinely frustrating for new users: I, like others, assumed that Godot would act on pixels, not subpixels, when I was working a pixel art game. I was confused when my interpolations would appear blurry, and when pixel textures would be distorted for no apparent reason (this was because of centering).
I had naively thought that setting Linear interpolation would be the single "it's a pixel art game" toggle, but that only hid the underlying issues until later. I had no idea there was a snap-to-pixel option because it was hidden in the Advanced options, since my default assumption was that a pixel art game would want no subpixels at all.

Some references for the frustration:

- https://github.com/godotengine/godot/issues/82696
- https://www.reddit.com/r/godot/comments/fah25e/best_way_to_achieve_pixel_perfect_rendering/
- https://shaggydev.com/2021/09/21/project-setup-for-pixel-art/
2024-02-17 23:40:53 +00:00
Micky f9a758772a Update many Deprecated/Experimental descriptions for consistency 2024-02-17 21:33:12 +01:00
Rémi Verschelde 92fcbe2f5c
Revert "Allow configuration warnings to refer to a property"
This reverts commit bf37a9bac6.
2024-02-17 19:04:18 +01:00
Silc Lizard (Tokage) Renew 4659090543 Make consistent the retrieval of audio tracks 2024-02-18 00:15:33 +09:00
Rémi Verschelde 4731958174
Merge pull request #88380 from Calinou/editor-move-settings-to-central-location
Move EditorNode setting registration so they are in class reference
2024-02-17 15:54:59 +01:00
Rémi Verschelde 2c5fa95aea
Merge pull request #87530 from YeldhamDev/atr_inheritance
Rework the auto translation system
2024-02-17 15:54:31 +01:00
Hugo Locurcio 6ae54fd787
Move EditorNode setting registration so they are in class reference
Co-authored-by: Micky <micheledevita2@gmail.com>
2024-02-17 11:33:22 +01:00
Silc Lizard (Tokage) Renew bc20fdf16f Add CallbackModeDiscrete to AnimationMixer 2024-02-17 18:25:56 +09:00
Rémi Verschelde 8ff8216705
Merge pull request #88418 from dsnopek/gdextension-unbind-methods
Unbind GDExtension methods that can't reasonably be used
2024-02-17 00:27:37 +01:00
Rémi Verschelde cde454434f
Merge pull request #88403 from Mickeon/VisibleOnScreenNotifier-is-differently-abled
Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path`
2024-02-17 00:27:17 +01:00
Rémi Verschelde b6ef996eb7
Merge pull request #86608 from TokageItLab/add-warn-setting-anim
Add some options to Project Settings to silence warnings in AnimationMixer caching
2024-02-17 00:22:52 +01:00
Rémi Verschelde e45cc1781b
Merge pull request #82306 from KoBeWi/tween_literally_anything
Add `set_custom_interpolator()` to PropertyTweener
2024-02-17 00:22:45 +01:00
David Snopek 99fd6ca98c Unbind GDExtension methods that can't reasonably be used 2024-02-16 16:31:09 -06:00
Micky 445b1e9c5f Allow VisibleOnScreenNotifier2D/3D to have empty `enable_node_path` 2024-02-16 17:34:02 +01:00
Arman Elgudzhyan ec6518d9cd Custom ("visiblity") AABB support for CPUParticles
- Improves performance by reducing time spent on AABB generation.
- Also adds an option to generate the AABB manually in the CPUParticles3D dropdown.
2024-02-15 22:37:07 -08:00
Arman Elgudzhyan 7ac8365e11 Support custom AABB within MultiMesh resources
- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
Michael Alexsander 7b42c24550
Make auto translation inheritable 2024-02-15 16:51:19 -03:00
Rémi Verschelde 828cf954f6
Merge pull request #88291 from dsnopek/export-plugin-option-overrides
Allow export plugins to override export option values
2024-02-15 15:45:07 +01:00