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71697 Commits

Author SHA1 Message Date
Jānis Kiršteins 0e266b0099
[iOS] Sync the boot splash and the launch screen image scale modes 2025-02-12 17:41:18 +01:00
Haoyu Qiu 9fbceb79eb Document the valid range of tile coordinates in TileMapLayer 2025-02-13 00:10:10 +08:00
Hugo Locurcio 4905d033e5
Fix dead links across the class reference
This was found using lychee, which is being set up in godot-docs' CI.
2025-02-12 16:03:06 +01:00
Rémi Verschelde 7c4f2b6588 EditorHelpBit: Workaround crash renaming named class inheriting `@tool` class
This only addresses the symptom, not the root cause of the problem.

In the MRP of the linked issue, the parent class seems to not be found in DocData
after renaming its child class, which seems weird. Force opening the docs of the
parent class can work it around, so we seem to have inconsistent state.

Changed the same code in EditorHelp for good measure.

Fixes #102718.
2025-02-12 15:59:57 +01:00
smix8 98f5305d4b Fix NavBase properties not requesting sync
Fixes that setters of NavBase properties never made the link or region dirty and requested a sync.
2025-02-12 12:16:53 +01:00
Rémi Verschelde f418603522 Merge pull request #102749 from timothyqiu/tree-buttons-offset
Fix TreeItem button tooltip trigger area offset
2025-02-12 11:21:15 +01:00
Rémi Verschelde 2fd6c635d5 Merge pull request #102744 from Hilderin/fix-floating-window-freeze-when-moving
Fix Game and editor freeze when clicking on the game's title bar
2025-02-12 11:21:11 +01:00
Rémi Verschelde 800b63a99b Merge pull request #102738 from Giganzo/tree-filter-select
Fix tree selecting hidden items
2025-02-12 11:21:08 +01:00
Rémi Verschelde c6b6278cbe Merge pull request #102737 from KoBeWi/uids_are_creeping_everywhere
Store `_custom_type_script` meta as String
2025-02-12 11:21:04 +01:00
Rémi Verschelde bd87c3a76b Merge pull request #102247 from Hilderin/fix-embedded-game-modal-dialog
Fix Modal Dialog with Embedded Game
2025-02-12 11:21:01 +01:00
Rémi Verschelde 622344b47d Merge pull request #99810 from hakro/toggle_skeleton
Style skeleton button on import screen
2025-02-12 11:20:56 +01:00
Haoyu Qiu 387d0e7100 Fix TreeItem button tooltip trigger area offset 2025-02-12 14:26:13 +08:00
Hilderin e9fef1c833 Fix Game and editor freeze when clicking on the game's title bar 2025-02-11 21:41:03 -05:00
Hugo Locurcio e05f0a45f6 Improve documentation on forcing right-to-left layout in Control 2025-02-12 02:20:31 +01:00
kobewi 38d0e82a35 Store _custom_type_script meta as String 2025-02-12 01:22:09 +01:00
Matias N. Goldberg af900a5825 Change how device address is requested to avoid future API breakage
PR #100062 introduced BUFFER_USAGE_DEVICE_ADDRESS_BIT.

However it did so by adding a boolean to uniform_buffer_create(), called
"bool p_enable_device_address".

This makes maintaining backwards compatibility harder because I am
working on another feature that would require introducing yet another
bit flag.

This would save us the need to add fallback routines when the feature I
am working on makes it to Godot 4.5.

Even if my feature doesn't make it to 4.5 either, this PR makes the
routine more future-proof.

This PR also moves STORAGE_BUFFER_USAGE_DEVICE_ADDRESS into
BUFFER_CREATION_DEVICE_ADDRESS_BIT, since it's an option available to
both storage and uniforms.

This PR also moves the boolean use_as_storage into
BUFFER_CREATION_AS_STORAGE.
2025-02-11 20:00:18 -03:00
Rémi Verschelde ad9abe841d Merge pull request #102730 from matheusmdx/fix-scu-build-with-dev-build
Remove problematic file from SCU
2025-02-11 23:59:43 +01:00
Rémi Verschelde 9ac02ccbcb Merge pull request #102726 from mihe/jolt/thread-safe-errors
Skip `Object::to_string` when Jolt Physics is on separate thread
2025-02-11 23:59:40 +01:00
Rémi Verschelde 0636a14034 Merge pull request #102720 from akien-mga/ci-remove-ubuntu-20.04
CI: Remove outdated reference to ubuntu-20.04
2025-02-11 23:59:36 +01:00
Rémi Verschelde 4f137bb1ad Merge pull request #102716 from Calinou/doc-control-layout-direction
Clarify the behavior of `Control.layout_direction` in the documentation
2025-02-11 23:59:33 +01:00
Rémi Verschelde 66d66807ab Merge pull request #102715 from adamscott/remove-pool-return-false
[Web] Remove position pool system and return false when done instead
2025-02-11 23:59:29 +01:00
Rémi Verschelde 08f22c890d Merge pull request #102714 from KoBeWi/ninja_tree_items_on_their_way_to_break_your_selection
Don't select invisible items in FileSystem dock
2025-02-11 23:59:26 +01:00
Rémi Verschelde caaa3e5f4b Merge pull request #102692 from a-johnston/avoid_preview_error_for_animation_node
Prevent off-thread errors when generating resource previews for animation nodes
2025-02-11 23:59:22 +01:00
Rémi Verschelde cfe0fd62d0 Merge pull request #102677 from stuartcarnie/free_invalid_id
2D: Fix free of invalid ID
2025-02-11 23:59:19 +01:00
Rémi Verschelde 8d909f86d3 Merge pull request #102669 from m4gr3d/fix_method_signature_change
Revert finalizing `GodotHost#getCommandLine()` public API
2025-02-11 23:59:15 +01:00
Rémi Verschelde a8a1009468 Merge pull request #102641 from Riteo/modifying-spacetime-itself
Wayland: Unstuck keys with same keycode
2025-02-11 23:59:12 +01:00
Rémi Verschelde ed79fe18e6 Merge pull request #102625 from YeldhamDev/oh_those_wacky_shadows
Fix mouse input on popup shadows misbehaving with `content_scale_factor`
2025-02-11 23:59:08 +01:00
Rémi Verschelde afa068abac Merge pull request #102592 from KoBeWi/folderfolder
Navigate to folder when double-clicking favorite
2025-02-11 23:59:04 +01:00
Rémi Verschelde 83b3c1e11e Merge pull request #102389 from Meorge/bugfix/unique-name-error
Display correct symbol in warning when unique name is used without @onready annotation
2025-02-11 23:59:01 +01:00
Rémi Verschelde d967d8d9bd Merge pull request #102280 from Chaosus/fix_particles_process_shader_crash
Fix crash when assigning wrong shader to particle process material
2025-02-11 23:58:56 +01:00
Mikael Hermansson 1006fa9c42 Skip `Object::to_string` when Jolt Physics is on separate thread 2025-02-11 22:55:32 +01:00
matheusmdx 269c377075 Remove problematic file from SCU 2025-02-11 18:47:52 -03:00
Adam Johnston c82c5b0701 Prevent off-thread errors when generating resource previews for animation nodes 2025-02-11 11:19:32 -08:00
Fredia Huya-Kouadio 2a66335ec2 Address API regression from https://github.com/godotengine/godot/pull/101050 2025-02-11 10:19:47 -08:00
Rémi Verschelde bb7834390c CI: Remove outdated reference to ubuntu-20.04 2025-02-11 18:05:22 +01:00
Hugo Locurcio 65c795eb35
Clarify the behavior of `Control.layout_direction` in the documentation 2025-02-11 16:56:22 +01:00
Adam Scott cdb6fc7f74
[Web] Remove position pool system and return false when done instead 2025-02-11 10:43:34 -05:00
kobewi ac1d4f2bec Don't select invisible items in FileSystem dock 2025-02-11 16:20:31 +01:00
Thaddeus Crews 5da6deaaca
Merge pull request #102210 from Geometror/audioeffect-fix-cutout
[AudioFilterSW] Fix audio cutting out due to numerical errors
2025-02-11 09:13:24 -06:00
Thaddeus Crews 845ddb4bf3
Merge pull request #102597 from kitbdev/fix-te-line-guideline-pos
Fix CodeEdit line length guideline zoomed position
2025-02-11 09:13:23 -06:00
Thaddeus Crews cc678ec312
Merge pull request #102675 from Calinou/doc-canvasitem-draw-dashed-line
Document `CanvasItem.draw_dashed_line()`'s `dash` and `align` parameters
2025-02-11 09:13:22 -06:00
Thaddeus Crews b6894b9a45
Merge pull request #102691 from bruvzg/mix_rates
[AudioStreamGenerator] Add mixing rate presets, update docs.
2025-02-11 09:13:20 -06:00
Thaddeus Crews a0f10a28a6
Merge pull request #100933 from Synzorasize/fix_100889
Fix parsing Resource type as value type of a Dictionary
2025-02-11 09:13:18 -06:00
Thaddeus Crews c58e718cde
Merge pull request #101071 from mihe/jolt/less-query-allocations
Improve performance of certain physics queries when using Jolt Physics
2025-02-11 09:13:16 -06:00
Thaddeus Crews 427d8086f2
Merge pull request #102492 from m4gr3d/android_editor_support_game_tab
Add support for embedding game process in the Android Editor
2025-02-11 09:13:05 -06:00
Hugo Locurcio d1af005fed
Document `CanvasItem.draw_dashed_line()`'s `dash` and `align` parameters 2025-02-11 15:15:46 +01:00
Riteo 54755a27e9 Wayland: Unstuck keys with same keycode
This fixes once and for all the core issue of different Godot `keycode`s
released from the same raw XKB keycode.

The `InputEventKey` `keycode` value _should_ map to the "unmodified"
key, but unfortunately there's an ambiguity with their encoding for
"special" keys ("delete", "insert", etc.), in witch they ignore their
unicode representation. This means that a key that is special when plain
but a character when modified would never be properly picked up, so we
do indeed change its keycode. As a consequence of this exception, some
Godot keys never receive release events and get "stuck".

This patch adds an extra check through an `HashMap` to "unstuck" keys
that changed while having the same keycode.

I also could not resist simplifying a bit the regular key event
generation method but this makes things more consistent and predictable
IMO.
2025-02-11 13:16:16 +01:00
Mikael Hermansson 5d2a54e6b1 Improve performance of certain physics queries when using Jolt Physics 2025-02-11 11:52:05 +01:00
Fredia Huya-Kouadio 7495a8a02e Add support for embedding game process in the Android Editor
- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
Rémi Verschelde 172fc62c80 Merge pull request #102698 from HolonProduction/no-null-safety
Autocompletion: Account for invalid annotations when making arghint
2025-02-11 10:54:42 +01:00