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13158 Commits

Author SHA1 Message Date
Rémi Verschelde 3ee5620c73
Merge pull request #113632 from Ivorforce/tracy-profile-opcodes
Add support for profiling system calls from GDScript with the tracy integration.
2025-12-09 20:21:37 +01:00
Rémi Verschelde d09a3d83ff
Merge pull request #113574 from YeldhamDev/take_the_hint
Enable scroll hints for several parts of the editor
2025-12-09 19:32:11 +01:00
Rémi Verschelde 5e3fb0d6c6
Merge pull request #113788 from BastiaanOlij/fix_openxr_android_surface_ext
OpenXR: Only obtain `xrCreateSwapchainAndroidSurfaceKHR` extension if available
2025-12-09 17:18:02 +01:00
Michael Alexsander f187b8b2bf
Enable scroll hints for several parts of the editor 2025-12-09 10:55:26 -03:00
Bastiaan Olij 9f4db24ef4 OpenXR: only obtain xrCreateSwapchainAndroidSurfaceKHR pointer if extension is available 2025-12-09 15:57:30 +11:00
Bastiaan Olij 58ae0b5129 OpenXR: Add Valve Frame controller support 2025-12-09 15:06:32 +11:00
aaronp64 520f159810 Prevent ObjectDB snapshots from being overwritten
Updated ObjectDBProfilerPanel::receive_snapshot to check if file exists, and make filename unique before writing, to avoid overwriting when multiple snapshots are made within same second.
2025-12-05 11:44:22 -05:00
Lukas Tenbrink 2098998347 Add tracy support for profiling opcodes. 2025-12-05 16:05:07 +01:00
Mikael Hermansson 7efdb83924 Remove call to `PhysicsServer3D` from Jolt Physics implementation 2025-12-05 13:52:42 +01:00
Rémi Verschelde c1bbaca12a
Merge pull request #113600 from HolonProduction/cache-fixup
GDScript: Ensure correct caching of cyclic references
2025-12-05 12:56:06 +01:00
HolonProduction ab0397878c GDScript: Ensure correct caching of cyclic references 2025-12-05 10:41:06 +01:00
Rémi Verschelde 94eeedd4d6
Merge pull request #113580 from HolonProduction/path-fixup
Correctly set GDScript internal path for shallow scripts
2025-12-05 09:38:29 +01:00
Rémi Verschelde b3cec96b24
Merge pull request #113366 from aaronp64/free_gamestate_snapshots
Fix `GameStateSnapshot`s not being freed
2025-12-05 09:38:13 +01:00
HolonProduction 2ce3be221a Correctly set GDScript internal path for shallow scripts 2025-12-04 20:44:00 +01:00
aaronp64 ed6181c943 Fix GameStateSnapshots not being freed
Updated GameStateSnapshot to inherit from RefCounted, to be automatically deleted when reference count reaches zero, and removed GameStateSnapshotRef wrapper class.
2025-12-04 14:42:40 -05:00
Rémi Verschelde fa2be87998
Merge pull request #109907 from abrusle/patch-1
Fix typos and link tutorial in WebRTCPeerConnection docs
2025-12-04 13:21:38 +01:00
Rémi Verschelde ff610712f5
Merge pull request #109878 from ryevdokimov/fix-grid-map-move
Fix `GridMap` Move Action Undo/Redo/Cancel
2025-12-04 13:21:31 +01:00
abrusle 2aad7bf994
Fix typos and link tutorial in WebRTCPeerConnection docs 2025-12-04 12:04:51 +01:00
Thaddeus Crews 0755f096e0
Merge pull request #113512 from adamscott/PROPERTY_HINT_MULTILINE_TEXT_monospace-hint
Add new monospace related hint strings
2025-12-03 21:01:58 -06:00
Thaddeus Crews f6b3803900
Merge pull request #109345 from HolonProduction/resource-cache-shall-shun-shallow
Prevent shallow scripts from leaking into the `ResourceCache`
2025-12-03 21:01:56 -06:00
Adam Scott 10c7cb878a
Add new monospace related hint strings
- Add hint string `monospace` for `PROPERTY_HINT_{NONE,PASSWORD,PLACEHOLDER_TEXT}` to set the `LineEdit` font monospaced.
- Add hint string `monospace` for `PROPERTY_HINT_MULTILINE_TEXT` to set the `TextEdit` font monospaced.
- Add hint string `no_wrap` for `PROPERTY_HINT_MULTILINE_TEXT` to make the `TextEdit` not wrap lines automatically.

Also:
- Fix issue with `EditorPropertyMultilineText` not updating font properly.
- Add `EditorPropertyMultilineText` tweak flags.
- Add support with GDScript `@export_multiline`.
2025-12-03 12:57:40 -05:00
Thaddeus Crews 202e442671
Merge pull request #113261 from Mickeon/documentation-miscellaneous-oddities-part-7
Fix miscellaneous oddities around the class reference (part 7)
2025-12-03 11:42:23 -06:00
David Snopek 308f23f21d Synchronize the names for `RequiredParam<T>` arguments in header files 2025-12-03 04:14:52 -06:00
Rémi Verschelde b603be2211
Merge pull request #107167 from Mickeon/actually-use-script-export-mode-what-the-hell
Use ScriptExportMode enum in EditorExportPreset
2025-12-03 09:49:27 +01:00
Micky 14ede94a76
Use ScriptExportMode enum in EditorExportPreset 2025-12-03 09:21:50 +01:00
Thaddeus Crews 9c78fafce2
Merge pull request #113457 from KoBeWi/XRock
Make OpenXRActionMapEditor into EditorDock
2025-12-02 20:42:59 -06:00
Thaddeus Crews 9f76aa3df5
Merge pull request #113282 from dsnopek/required-ptr-get-out-there
Use `RequiredParam`/`RequiredResult` in some high value places
2025-12-02 20:42:53 -06:00
Thaddeus Crews 666bcb2056
Merge pull request #111452 from DarioSamo/re-spirv
Use re-spirv in the Vulkan driver to optimize shaders.
2025-12-02 11:52:10 -06:00
Thaddeus Crews 5b527b23d8
Merge pull request #111800 from Repiteo/scons/d3d12-cleanup
SCons: Clean up hardcoded D3D12 driver workarounds
2025-12-02 11:52:07 -06:00
Thaddeus Crews 224f5e8914
Merge pull request #113460 from dsnopek/openxr-foveation-no-vulkan
OpenXR: Fix building with `vulkan=no`
2025-12-02 11:52:04 -06:00
Thaddeus Crews 1577061e3d
Merge pull request #113202 from aaronfranke/importer-mesh-convert
Allow converting from Mesh to ImporterMesh
2025-12-02 11:52:03 -06:00
Thaddeus Crews cd8a292324
Merge pull request #113297 from shiena/feature/lifecycle-callbacks
Add platform lifecycle callbacks to CameraServer base class
2025-12-02 11:51:52 -06:00
Thaddeus Crews b93d82a2b3
SCons: Cleanup hardcoded D3D12 driver workarounds 2025-12-02 10:56:50 -06:00
David Snopek fc92ce3e7f Use `RequiredParam`/`RequiredResult` in some high value places 2025-12-02 10:44:12 -06:00
David Snopek 59e83a5c14 OpenXR: Fix building with `vulkan=no` 2025-12-02 10:04:15 -06:00
kobewi 0932e8d4b7 Make OpenXRActionMapEditor into EditorDock 2025-12-02 16:47:57 +01:00
Dario cf00643565 Use re-spirv in the Vulkan driver to optimize shaders.
Includes contributions by Rémi to unify usage of SPIR-V Headers across the dependencies.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-12-02 11:39:11 -03:00
Rémi Verschelde 34cdf39db0
Merge pull request #113420 from Calinou/editor-use-unicode-arrows
Use Unicode arrow symbols throughout the editor
2025-12-02 14:17:28 +01:00
Rémi Verschelde 71d4ded745
Merge pull request #113279 from Ivorforce/tracy-gdscript-codeloc
Add support for profiling GDScript with tracy.
2025-12-02 14:16:56 +01:00
kobewi c1cc178a82 Make EditorFileDialog inherit FileDialog 2025-12-02 12:30:51 +01:00
Hugo Locurcio db920eb7f0
Use Unicode arrow symbols throughout the editor
This does not apply to text printed to the Output panel, as the fixed-width
font may not have the glyph in its character set (or if it does, the arrow
character may be hard to read).
2025-12-02 01:36:35 +01:00
KOGA Mitsuhiro 85ec5b9f42 Add platform lifecycle callbacks to CameraServer base class 2025-12-02 00:31:51 +09:00
Rémi Verschelde fc033ce088
Merge pull request #113245 from aaronfranke/gltf-order-of-operations
GLTF: Fix order of operations for buffers and accessors
2025-12-01 11:49:20 +01:00
Rémi Verschelde f0f30fed91
Merge pull request #113172 from aaronfranke/gltf-state-vector
GLTF: Use `const Vector` internally instead of `TypedArray` copies
2025-12-01 11:49:06 +01:00
Rémi Verschelde c3954a01aa
Merge pull request #112874 from AbsoluteMoose/def_val_generator_initializer_fix
Prevent C# source generators from fully qualifying members assigned to within an object initializer
2025-12-01 11:48:40 +01:00
AbsoluteMoose 3b4b0c530e Handle initializer case in FullyQualifiedSyntax
- Prevents source generators from fully qualifying names being assigned to within an object initializer
- Adds ResourceTextureWithInitializer test cases to ExportedFields and ExportedProperties

Co-Authored-By: Paul Joannon <437025+paulloz@users.noreply.github.com>
Co-Authored-By: Paviel Kraskoŭski <kraskovskiy94@gmail.com>
2025-11-29 08:54:49 -06:00
Micky 4dec66859e Fix miscellaneous oddities around the class reference (part 7) 2025-11-28 18:19:45 +01:00
Lukas Tenbrink acefbbbbcd Add support for profiling GDScript with tracy.
This adds macro `GodotProfileZoneGroupedFirstScript`, and uses interning for speedy lookups.

Co-authored-by: Samuel Nicholas <nicholas.samuel@gmail.com>
2025-11-28 16:36:36 +01:00
Aaron Franke 342088ca31
GLTF: Use const Vector internally instead of TypedArray copies 2025-11-27 23:08:42 -08:00
Aaron Franke 1eb4972a5d
GLTF: Fix order of operations for buffers and accessors 2025-11-27 09:06:14 -08:00