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6091 Commits

Author SHA1 Message Date
Rémi Verschelde 37982d4a01
Merge pull request #107116 from beicause/expose-mesh-surface-update-index-buffer
Expose `RS.mesh_surface_update_index_region`
2025-06-05 17:24:54 +02:00
LuoZhihao 63c124fa45 Expose `RS.mesh_surface_update_index_region`
And `mesh_surface_get_format_index_stride`
2025-06-05 19:35:59 +08:00
Rémi Verschelde 1e9200d065
Merge pull request #107099 from Kaleb-Reid/fix-sun-scatter
Increase directional light energy in sky for fog sun scatter
2025-06-05 13:13:40 +02:00
Rémi Verschelde 7aee071097
Merge pull request #106013 from akien-mga/move-MovieWriterMJPEG-to-jpg-module
Move MovieWriterMJPEG class to `jpg` module it depends on
2025-06-05 13:11:18 +02:00
Rémi Verschelde c27c87b852
Merge pull request #105245 from timothyqiu/canvas-layer-range
Relax the range hint for canvas layer properties
2025-06-05 13:10:50 +02:00
Rémi Verschelde 088ef7b6f6
Merge pull request #100283 from devloglogan/vk-motion-vectors
Implement motion vectors in mobile renderer
2025-06-05 13:10:20 +02:00
Rémi Verschelde 8131883b16
Merge pull request #99504 from LunaCapra/audio-metadata
Add metadata tags to WAV and OGG audio streams
2025-06-05 13:10:12 +02:00
Rémi Verschelde 78eb0b68d3
Move MovieWriterMJPEG class to `jpg` module it depends on
Fixes #90932.
2025-06-05 10:29:22 +02:00
Kaleb Reid bac9427325 Fix sky energy in fog sun scatter + colour space discrepancy in compatibility 2025-06-04 13:59:53 -07:00
Thaddeus Crews 344b8ce1f1
Merge pull request #106190 from aaronfranke/compression64
Support 64-bit sizes in Compression
2025-06-03 15:30:24 -05:00
Pāvels Nadtočajevs 6565c8e83f
[AccessKit] Update API to 0.16.0. 2025-06-03 10:49:04 +03:00
Aaron Franke 5777a88b76
Support 64-bit sizes in Compression 2025-06-03 00:03:01 -07:00
Thaddeus Crews 7a3d2f6779
Merge pull request #106606 from aaronfranke/pow2_64
Add 64-bit versions of core power of 2 functions
2025-06-02 18:51:56 -05:00
Thaddeus Crews 12b97c250d
Merge pull request #104907 from bruvzg/scr_ids
Cleanup and unify `DisplayServer` screen methods and documentation.
2025-06-02 18:51:45 -05:00
Thaddeus Crews 167a9e33d3
Merge pull request #106880 from dsnopek/meta-depth-api-nonhacks
Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension
2025-06-02 18:51:19 -05:00
Aaron Franke f6f1df7d73
Add 64-bit versions of core power of 2 functions 2025-06-01 23:11:12 -07:00
Pāvels Nadtočajevs 2d93e004b9
Cleanup and unify `DisplayServer` screen methods and documentation. 2025-06-02 08:03:48 +03:00
K. S. Ernest (iFire) Lee bc2bf7de74 Avoid -Wmissing-declarations warning in RenderingShaderContainer 2025-05-31 14:01:30 -07:00
Capry 20c0a0b489 Add metadata tags to WAV and OGG audio streams 2025-05-31 11:43:01 +02:00
devloglogan 3b70fbdc3c Implement motion vectors in mobile renderer 2025-05-30 13:09:54 -05:00
Stuart Carnie 06ebcc911d Metal: Fix multi-view support
Introduced in #102552
2025-05-29 11:30:26 +10:00
Thaddeus Crews de37627404
Merge pull request #102552 from DarioSamo/shader-baker
Add shader baker to project exporter.
2025-05-28 17:09:38 -05:00
Thaddeus Crews 90c75d02dd
Merge pull request #106732 from stuartcarnie/rd_reduce_allocations
Renderer: Eliminate `String` allocations for all labels in the renderer
2025-05-28 09:47:43 -05:00
Thaddeus Crews 7830c5fadc
Merge pull request #106844 from LiveTrower/dfg-reconstruction
Fix missing ibl reconstruction from DFG multiscattering
2025-05-28 09:47:41 -05:00
Thaddeus Crews 601a3c5e8a
Merge pull request #106411 from SpockBauru/fix-reflectionprobe-reflectionmask-mobile
Fix Reflection Mask not working on Mobile
2025-05-28 09:47:37 -05:00
Thaddeus Crews 8c6a88cda6
Merge pull request #106781 from max99x/fix-shader-crash
Fix shader compiler crash when parsing case labels with non-existent vars.
2025-05-28 09:47:36 -05:00
Stuart Carnie 7d93119353 Renderer: Eliminates `String` allocations for all labels in the renderer
Uses `Span<char>` to avoid additional allocations in the graph.
2025-05-28 06:01:35 +10:00
David Snopek 0fd0feb772 Minor rendering and XR changes to allow Meta enivornment depth API to work entirely from GDExtension 2025-05-27 13:06:31 -05:00
Dario 5a30a7e7cd Add shader baker to project exporter.
Metal Support contributed by Migeran (https://migeran.com) and Stuart Carnie.

Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
Co-authored-by: Gergely Kis <gergely.kis@migeran.com>
2025-05-27 12:45:27 -03:00
Thaddeus Crews 05ceab6b7b
Merge pull request #106321 from elzewyr/shrink-factor
SoftBody3D: Add a property for scaling rest lengths of edge constraints
2025-05-27 09:39:29 -05:00
Thaddeus Crews 0f67c3e992
Merge pull request #104522 from Ivorforce/localvector-force-trivial-resize
Core: Add `resize_initialized` and `resize_uninitialized` to `Vector` and `LocalVector`
2025-05-27 09:39:27 -05:00
Bernat Arlandis 1165021b0c VideoStreamPlayer: Fix sync with the scene tree 2025-05-26 20:04:14 +02:00
SpockBauru 23e6d7bfc7 Fix Reflection Mask not working on Mobile 2025-05-26 13:37:18 -03:00
Lukas Tenbrink 4cb8a0c77e Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
Thaddeus Crews de2cd663fd
Merge pull request #100463 from PiCode9560/softbody-apply-force-and-impulse
Add ability to apply forces and impulses to `SoftBody3D`
2025-05-26 11:24:45 -05:00
Thaddeus Crews 50aa801351
Merge pull request #106731 from stuartcarnie/metal_fx_temporal_no_mobile
Metal: Disable MetalFX Temporal for `mobile` rendering method
2025-05-26 11:24:43 -05:00
Thaddeus Crews e89c4b0f9f
Merge pull request #102330 from RGDTAB/add_partial_smaa
Add SMAA 1x to screenspace AA options
2025-05-26 11:24:35 -05:00
Alfonso Grimaldo e1e1933244
fix missing ibl reconstruction from dfg multiscattering 2025-05-24 20:10:02 -06:00
Max Shawabkeh d042763750 Fix shader compiler crash when parsing case labels with non-existent vars. 2025-05-24 13:19:35 -07:00
Stuart Carnie fbe560a97c Metal: Disable MetalFX Temporal for `mobile` rendering method
It isn't supported, as `mobile` can't provide motion vectors. We can
revisit once it is supported via #100283.
2025-05-24 06:48:05 +10:00
PiCode fe3aaa2ae3 Add functions to apply impulse and force to SoftBody on GodotPhysics and JoltPhysics 2025-05-23 22:04:52 +03:00
BlueCube3310 546b40eee2 Mobile: Move _setup_lightmaps before _fill_render_list 2025-05-23 14:28:45 +02:00
Thaddeus Crews 452dc667fb
Merge pull request #106592 from beicause/shader-fix-editor-mat-default
Shader: Fix the default behavior when mat uniforms are null
2025-05-22 12:15:08 -05:00
Thaddeus Crews 5b2525673a
Merge pull request #102360 from berarma/theora_seek
Implement seek operation for Theora video files, improve multi-channel audio resampling.
2025-05-22 12:15:07 -05:00
Thaddeus Crews 8085fd3102
Merge pull request #93142 from clayjohn/z_clip_scale
Add new shader built ins: `Z_CLIP_SCALE` and `PERSPECTIVE_SCALE`
2025-05-22 12:15:06 -05:00
Bernat Arlandis b9bebf7081 Full Theora video support in VideoStreamPlayer
- Implement `set_stream_position` and `get_stream_length`.
- Don't show blank frame when stopping the video (smooth loops).
- Fix audio for videos with up to 8 channels.
- Improve internal audio handling.
2025-05-22 14:00:57 +02:00
Raymond DiDonato 6b99608950 Add SMAA 1x 2025-05-21 15:02:09 -04:00
clayjohn 9a1def8da1 Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.

Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects

Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
bruvzg ad044cea43 Fix MovieWriter window title in embedded mode. 2025-05-21 10:26:50 +03:00
LuoZhihao 4621d3e1f4 Shader: Fix the default behavior when mat uniforms are null 2025-05-21 13:28:39 +08:00