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2727 Commits

Author SHA1 Message Date
Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
Rémi Verschelde ca1440fafb
Merge pull request #99759 from Mickeon/audio-stream-player-3d-seek-fix-for-real
Fix AudioStreamPlayer2D/3D's `get_playback_position` returning `0` right after calling `seek`
2024-12-02 15:51:38 +01:00
Rémi Verschelde e6125ef51b
Merge pull request #98763 from AThousandShips/more_sname_uses
Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00
A Thousand Ships af56d6e8e8
Use `SceneStringName` in more places 2024-12-02 14:39:16 +01:00
rune-scape d58b2e879f Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
Rémi Verschelde 82311791db
Merge pull request #99802 from lander-vr/reflection-probe-wireframe
Fix ReflectionProbe AABB
2024-11-29 22:51:24 +01:00
Rémi Verschelde ab08876e5c
Merge pull request #89566 from AThousandShips/range_val_fix
Fix some invalid `int` property ranges
2024-11-29 22:45:35 +01:00
Rémi Verschelde 56a7dba10b
Merge pull request #99799 from akien-mga/fix-typos
Fix various typos and code style issues
2024-11-29 22:02:53 +01:00
Rémi Verschelde 08b931b656
Merge pull request #99734 from Mickeon/audio-stream-player-3d-seek-fix
Fix code consistency between AudioStreamPlayer2D and AudioStreamPlayer3D
2024-11-29 22:02:29 +01:00
Rémi Verschelde 88e81ee730
Fix various typos and code style issues 2024-11-28 17:40:42 +01:00
landervr 11225de197 Fix ReflectionProbe AABB 2024-11-28 17:31:29 +01:00
Thaddeus Crews 3edf8b91e9
Merge pull request #98489 from Flarkk/fix_project_position
Fix Camera3D::project_position() when depth=zfar
2024-11-27 10:47:07 -06:00
Micky 99cbcd250a Fix AudioStreamPlayer2D/3D's `get_playback_position` returning `0` right after calling `seek` 2024-11-27 16:02:46 +01:00
Micky 06bb9944d7 Fix code consistency between AudioStreamPlayer2D and AudioStreamPlayer3D 2024-11-27 15:29:59 +01:00
Thaddeus Crews 33093c2029
Merge pull request #99619 from TokageItLab/flippable
Make flipping flag consider influence in LookAtModifier3D
2024-11-26 13:04:48 -06:00
Thaddeus Crews 04786f0ee8
Merge pull request #97824 from TokageItLab/retarget-modifier
Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-26 13:04:47 -06:00
Thaddeus Crews d18f8046dd
Merge pull request #99613 from TokageItLab/scl-fw
Fix `forward_vector` scale to handle `safe_margin` correctly in LookAtModifier
2024-11-26 13:04:45 -06:00
Thaddeus Crews dc0fcf9753
Merge pull request #99612 from TokageItLab/lkat-bn
Make LookAtModifier3D adopt the bone name method
2024-11-26 13:04:44 -06:00
Jamie Greunbaum 0fc082e1ee
Add CollisionShape3D custom debug colours
This allows changing the display colour of a CollisionShape3D node on a per-shape basis.
It also adds the ability to display a solid coloured preview of a CollisionShape3D.

Closes https://github.com/godotengine/godot-proposals/issues/906
2024-11-26 16:28:13 +01:00
Silc Lizard (Tokage) Renew 38d274b021 Make flipping flag consider influence in LookAtModifier3D 2024-11-25 15:59:39 +09:00
Silc Lizard (Tokage) Renew b76cdf525b Make LookAtModifier3D adopt to bone name method 2024-11-25 15:47:10 +09:00
Silc Lizard (Tokage) Renew 27bd7b23f6 Fix forward_vector scale to handle safe_margin in LookAtModifier 2024-11-24 13:43:07 +09:00
Bad Sector da191168fe Add VoxelGI bake cancelling and progress UI improvement 2024-11-23 21:12:57 +02:00
A Thousand Ships f6ea6cdb67
Fix some invalid `int` property ranges
* `HeightMapShape3D` had ranges configured for `float` instead of `int`
* Particles had `amount` that used `exp` which is not supported, added
  note
2024-11-23 19:17:29 +01:00
Thaddeus Crews 37305e40bc Merge pull request #95711 from TokageItLab/warn-oneshot-prop
Add hint for oneshot property & warning when it will be updated continuously by Force Continuous in `AnimationMixer`
2024-11-22 14:54:30 -06:00
Bad Sector 5bca028e2b Add lightmap bake cancelling 2024-11-21 21:31:02 +02:00
Thaddeus Crews 1680edb2cd
Merge pull request #99231 from fire/sort-blendshapes-by-id
Sort blend shapes in the inspector by ID instead of alphabetically
2024-11-19 15:20:11 -06:00
Silc Lizard (Tokage) Renew f5b49af99f Add RetargetModifier3D for realtime retarget to keep original rest 2024-11-18 22:44:55 +09:00
Rie 31a3b418f7 Fix obstacle avoidance and 3D editor ignoring transform 2024-11-16 11:30:48 +01:00
Hugo Locurcio 1e5f0a86ca Allow more flexible adjustments of VisualInstance3D Lightmap Scale
Any floating-point value greater than 0.01 can now be used.
Prior to this change, only factors of 1×, 2× and 4× and 8× could be used.
2024-11-14 17:28:05 +01:00
K. S. Ernest (iFire) Lee b0e04c1e7a Sort blend shapes in the inspector by ID instead of alphabetically
Blend shapes (morph targets, shape keys) should be sorted by the physical order of the blend shapes, and that index should be converted to a name string.
2024-11-14 05:54:32 -08:00
Thaddeus Crews cf160747a0
Merge pull request #98536 from TokageItLab/fix-deactivation-modifier
Fix Skeleton doesn't update skin after deactivating modifiers when it has only one modifier
2024-11-12 09:28:07 -06:00
Thaddeus Crews 9995c3eedd
Merge pull request #98446 from TokageItLab/look-at-modifier
Implement LookAtModifier3D
2024-11-12 09:27:35 -06:00
Thaddeus Crews 0ad3181d14
Merge pull request #98951 from AThousandShips/fix_more_super_call
Fix a few more super calls in `get_configuration_warnings` methods
2024-11-12 09:27:33 -06:00
smix8 086bd1d82c Improve NavigationObstacle3D editor tooling
Improves NavigationObstacle3D editing options inside the editor.
2024-11-12 12:44:12 +01:00
Thaddeus Crews 848d90837e
Merge pull request #96730 from tracefree/properly_transforming_obstacles
Make use of NavigationObstacle3D's transform
2024-11-11 14:18:33 -06:00
Silc Lizard (Tokage) Renew 6fc061b4fe Implement LookAtModifier3D 2024-11-12 05:03:35 +09:00
Silc Lizard (Tokage) Renew 5d1a2a4216 Fix Skeleton doesn't update skin after deactivating modifiers 2024-11-12 04:41:08 +09:00
Thaddeus Crews 925b690c98
Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
Silc Lizard (Tokage) Renew 761a20f7a7 Add hint for oneshot & warning when it will be updated continuously 2024-11-11 01:12:45 +09:00
Rie 44ef3d35eb Make use of NavigationObstacle3D's transform
Co-authored-by: a0kami <dev.aokami@netc.fr>
2024-11-10 17:08:12 +01:00
A Thousand Ships 26938086eb
Fix a few more super calls in `get_configuration_warnings` methods
A few missed last pass and one incorrect from that pass
2024-11-08 14:58:37 +01:00
Thaddeus Crews 6cef0a17fb
Merge pull request #98571 from timothyqiu/pname-no-editor
Don't mark `PROPERTY_USAGE_NO_EDITOR` properties for translation
2024-11-05 18:36:10 -06:00
Thaddeus Crews 89a311205f
Style: Apply `clang-tidy` fixes
• `modernize-use-default-member-init` and `readability-redundant-member-init`
• Minor adjustments to `.clang-tidy` to improve syntax & remove redundancies
2024-11-04 12:11:06 -06:00
Michael Alexsander 16524a8a01
Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
Thaddeus Crews b748c91e5b
Merge pull request #98289 from BlueCube3310/lightmap-clenaup
LightmapGI: Clean up and improve lightmap atlas storage
2024-10-29 19:25:58 -05:00
Thaddeus Crews b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Haoyu Qiu d47425b35f Don't mark `PROPERTY_USAGE_NO_EDITOR` properties for translation
Using `PNAME()` on these properties are redundant as they won't be displayed
in the editor and some of them will be automatically ignored by the
extraction script.
2024-10-26 22:09:21 +08:00
Adam Scott 0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Florent Guiocheau 771e561cdd Fix Camera3D::project_position() when depth=zfar 2024-10-24 22:36:35 +02:00