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491 Commits

Author SHA1 Message Date
Thaddeus Crews 94282d88f9
Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
Thaddeus Crews d23329a0e4
Merge pull request #104213 from ryevdokimov/shortcuts-gridmap-mouse-captrued
Fix `GridMap` shortcuts being triggered during freelook (mouse captured)
2025-04-09 18:11:54 -05:00
Pāvels Nadtočajevs 302fa831cc
Initial editor accessibility. 2025-04-08 20:25:48 +03:00
Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
Michael Alexsander 556933306a
Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
Robert Yevdokimov 943eed575b Fix `GridMap` shortcuts being triggered during freelook (mouse captured) 2025-03-30 00:30:38 +04:00
Michael Alexsander 5ad414d046
Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
kobewi 10f6c01b9c Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
kobewi 6f25babd6b Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
kobewi 7cb2fb189a Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
Thaddeus Crews 324512e11c
Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
Thaddeus Crews 7e5baa0426
Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
Thaddeus Crews 86002e1a3c
Merge pull request #100882 from smix8/node_navmesh_geo_parsers
Make nodes handle their respective navigation source geometry
2025-01-16 17:18:01 -06:00
smix8 0ed2cb0439 Make nodes handle their respective navigation source geometry
Makes nodes handle their respective navigation source geometry.
2025-01-12 13:14:46 +01:00
Hugo Locurcio 80b8d6dbe6
Make GridMap editor Preview Size setting take effect immediately after change
Previously, you had to interact with the zoom widget after changing
the editor setting for the preview size to update.

This also adds property hints for the GridMap editor settings.
2025-01-12 02:01:30 +01:00
Rémi Verschelde 38ffeb56f4
Merge pull request #101103 from Calinou/editor-gridmap-translucent-cursor
Make the GridMap editor cursor translucent
2025-01-06 22:48:54 +01:00
Hugo Locurcio 4e888f9987 Make the GridMap editor cursor translucent
This makes it possible to distinguish GridMap tiles that haven't been
placed yet from those that are already in place.
2025-01-03 23:21:33 +01:00
Hugo Locurcio 19b8b10218 Add an editor setting for the GridMap grid color
The opacity can be adjusted by changing the alpha channel of the color
setting. The setting applies without having to restart the editor.
2025-01-03 23:06:29 +01:00
A Thousand Ships a1846b27ea
Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying 33817b186f Remove unused header in drivers and modules.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2024-12-24 00:40:47 +08:00
Haoyu Qiu bf4e5cca3f Make editor's shortcut names translated on-site 2024-12-18 13:00:30 +08:00
Rémi Verschelde 3dd60ba82f
Merge pull request #100406 from smix8/gridmap_edge_debug
Fix GridMap freeing edge connection debug mesh too early
2024-12-17 23:00:07 +01:00
Bad Sector baf03e4fb6 Expose GridMapEditorPlugin to scripts and add methods to manipulate the selection and selected palette item 2024-12-16 21:31:05 +02:00
Aaron Franke 0ab3dc273e
Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
smix8 c09855627f Fix GridMap freeing edge connection debug mesh too early
Fixes GridMap freeing edge connection debug mesh too early.
2024-12-14 18:15:28 +01:00
Chaosus ba39b078f5 [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
Rémi Verschelde 689c789ab3
Merge pull request #99393 from badsectoracula/update-gridmap-editor-cursel-transform
Update gridmap editor nodes when the gridmap node transform changes
2024-11-29 22:50:51 +01:00
smix8 612981c1ea Add ShadowCastingSetting to MeshLibrary / GridMap items
Adds ShadowCastingSetting to MeshLibrary / GridMap items.
2024-11-27 01:06:21 +01:00
Bad Sector f37c72fcdc Update gridmap editor cursor and selection node transformations whenever the gridmap node's transformation changes 2024-11-18 14:55:19 +02:00
Nodragem f5871c18bf fix hidden gizmo at start-up 2024-11-17 13:03:19 +00:00
Chaosus f3344b71b1 Fix incorrect order: `TTR(vformat` instead of `vformat(TTR` 2024-11-14 11:37:17 +03:00
Nodragem b811e0a73e fix shortcut conflicts with 3d editor
Now the action shorcuts (A,S,D,Z,X,C) are going through the right processing and their events are captured so they are not passed to the 3D editor. This avoids conflicts/weird behaviours if the users has set up shortcuts on these keys.
2024-11-13 11:53:48 +00:00
Thaddeus Crews 9be806aef1
Merge pull request #92986 from Repiteo/core/ref-instantiate-integration
Core: Integrate Ref `instantiate` where possible
2024-11-11 14:18:15 -06:00
Thaddeus Crews 925b690c98
Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
Nodragem 7378bb6db7 Move GridMapEditor to bottom panel 2024-11-09 16:02:26 +00:00
Aaron Franke 562c666e3d
Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
Thaddeus Crews 9f9ee0c813
SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
Rémi Verschelde 4d35402c1c
Merge pull request #96400 from Maran23/inputmap-usage-for-filter-and-corresponding-refactor
Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
2024-09-16 13:34:38 +02:00
A Thousand Ships dd6443193c
[Editor] Expose more editor settings to documentation
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
kit 5e1c9d68aa Extract editor main screen 2024-09-09 11:06:18 -04:00
Marius Hanl 74f64aaf98 Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
- Instead of checking for Key::UP, Key::DOWN, Key::PAGEUP, Key::PAGEDOWN etc., we rather check for the action like 'ui_up' or 'ui_down'.
- Also use AcceptDialog's 'register_text_enter' functionality to consistently close a dialog when ENTER is pressed while the LineEdit has focus (instead of redirecting ENTER keys to e.g. the underlying Tree).
- Unify the LineEdit filter behavior for the SceneTreeDialog and corresponding usages
- Improve OK Button disablement (something should be selected)
2024-08-31 21:10:27 +02:00
Nodragem e7e633760a prevent the click to get processed further after a paste action 2024-08-09 10:39:25 +01:00
Rémi Verschelde 36a5960ab2
Merge pull request #87131 from KoBeWi/skyscrapper_selector_simulator
Properly change GridMap floors while selecting
2024-06-26 14:51:19 +02:00
Thaddeus Crews cc6dd8d02c
Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
A Thousand Ships fbb879debd
[Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
A Thousand Ships d9e2fc74c7
[Scene] Add `SceneStringNames::item_selected` 2024-06-19 09:39:05 +02:00
A Thousand Ships 755a0efbb6
[Scene] Add `SceneStringNames::id_pressed` 2024-05-30 22:54:04 +02:00
A Thousand Ships ee79386f7b
[Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
Rémi Verschelde d6eab9f5df
Merge pull request #91917 from Pepito468/fix-docs-typo
Fix a typo in the GridMap docs
2024-05-14 12:07:06 +02:00
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00