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542 Commits

Author SHA1 Message Date
Hugo Locurcio c4bbf27cb5 Use Jolt Physics by default in newly created projects
This also adds infrastructure to make specific settings the default, but only
in projects created after this point (so that existing projects
are not affected). This can be used for progressive upgrades in the future.

This applies to both the project creation dialog and creating projects
through the command line using `touch project.godot`.
2025-09-26 17:16:28 +02:00
Thaddeus Crews cf82b71c7a
Merge pull request #109915 from arkology/audio-editor
Fix Audio bottom panel going under the taskbar on small displays
2025-09-24 09:59:10 -05:00
Edward Moulsdale 12e97610a8 Add GDSOFTCLASS to six inheritors of Object 2025-09-21 16:22:29 +01:00
Thaddeus Crews 4588542dfc
Merge pull request #107065 from timothyqiu/scene-close-all
Allow closing all scene tabs via shortcut
2025-09-20 13:41:37 -05:00
Thaddeus Crews 8159c45834
Merge pull request #109027 from timothyqiu/editor-node-variables
Remove unused member variables in EditorNode
2025-09-20 13:41:30 -05:00
arkology ea17bf712a Fix Audio bottom panel going under the taskbar on small displays 2025-08-30 15:59:56 +03:00
kobewi a374c209be Don't start editor as unsaved 2025-08-21 14:38:27 +02:00
Haoyu Qiu b56b776ab2 Remove unused member variables in EditorNode 2025-07-27 23:38:05 +08:00
Thaddeus Crews 052baba905
Merge pull request #107685 from KoBeWi/useless_documentation
Don't update script documentation when exporting
2025-07-24 14:23:43 -05:00
kobewi 0a94243d60 Don't update script documentation when exporting 2025-07-16 18:16:39 +02:00
Alexander Hartmann 7697b70df2 Prompt to save modified scene missing when quitting editor with running project. 2025-07-16 15:44:08 +02:00
Haoyu Qiu 819c80428d Allow closing all scene tabs via shortcut 2025-07-16 20:33:41 +08:00
A Thousand Ships f11aff3841
Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Rémi Verschelde 45533589e4
Revert "Rework scene preview thumbnails"
This reverts commit 08343189dc.

While the feature is great, a number of issues have been found with the
implementation, and we need more time to resolve them.

So we roll this back for 4.5, to rework the feature for a later Godot
release.
2025-06-21 00:05:57 +02:00
Rémi Verschelde 6af4ef019c
Revert follow-ups to #102313 before reverting that PR
This reverts the following commits:

- cd6e5ba9f4
- d36a3e5c06
- f2c6d16290
- aae51963ef
2025-06-21 00:04:39 +02:00
Haoyu Qiu 296aba7dc5 Fix CSV translation not updating after reimport 2025-06-17 17:22:49 +08:00
Rémi Verschelde 51b0379e55
Merge pull request #107397 from daniel080400/fix_lost_focus_crash
Fix crash when `save_on_focus_loss` is enabled
2025-06-11 12:10:16 +02:00
daniel080400 aae51963ef Fix crash when save_on_focus_loss is enabled 2025-06-11 16:54:12 +08:00
Pāvels Nadtočajevs 43b41092a0
Add support for taking embedded window screenshots. 2025-06-09 11:40:36 +03:00
Rémi Verschelde ea76c48bd0
Merge pull request #102313 from daniel080400/generate_scene_thumbnails
Rework scene preview thumbnails
2025-06-05 13:10:28 +02:00
Thaddeus Crews f6c6977a96
Merge pull request #106963 from KoBeWi/a_wild_crash_has_occured
Fix `get_class_icon()` ignoring fallback
2025-06-02 18:51:49 -05:00
Thaddeus Crews a654f7b2b5
Merge pull request #105502 from tehKaiN/editor_interface_close_scene
Add `EditorInterface::close_scene()`
2025-06-02 18:51:29 -05:00
kobewi b41d6ecf8c Allow to override editor settings per project 2025-06-02 17:51:26 +02:00
daniel080400 08343189dc Rework scene preview thumbnails 2025-05-31 16:57:51 +08:00
kobewi 0138e33792 Fix get_class_icon() ignoring fallback 2025-05-30 14:59:28 +02:00
KaiN 8cdb1768a4 Add EditorInterface::close_scene()
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-05-28 21:53:32 +02:00
Thaddeus Crews f5bf37a2d4
Merge pull request #106866 from KoBeWi/more_cache
Add class icon cache to EditorNode
2025-05-28 09:47:44 -05:00
kobewi 18df2ae9ca Add class icon cache to EditorNode 2025-05-27 13:59:13 +02:00
Haoyu Qiu 8d93b6a54c Add translation preview in editor 2025-05-27 07:59:28 +08:00
Thaddeus Crews 34fc2c1bb6
Merge pull request #106339 from Ryan-000/Run-EditorScript-from-FileSystemDock
Allow running EditorScripts from the FileSystemDock
2025-05-26 11:24:41 -05:00
Thaddeus Crews 420d7613fd
Merge pull request #106714 from jorgekorgut/fix-ignore-external-changes
Fix Ignore External Changes Bug
2025-05-26 11:24:39 -05:00
Jorge Korgut Junior f165ee211b Fix Ignore External Changes Bug
Fix Issue #106410 : Add a new list `disk_changed_scenes()` and a boolean `disk_changed_project` to keep track of modfied scenes and the project. Save them only if they are in the list or the boolean value is true, when ignoring external changes.
2025-05-24 14:44:53 +02:00
Ryan e3db0d62a8 Allow running EditorScripts from the FileSystemDock
Apply suggestions from code review

Co-Authored-By: Tomasz Chabora <kobewi4e@gmail.com>
2025-05-24 00:04:07 -04:00
Joel Kuntz 2cf64cc971 Make FindInFiles globally accessible
- Make ScriptEditor expose open_find_in_files_dialog to allow opening from anywhere
- Add FindInFiles to EditorNode as a keyboard shortcut, command, and menu option
- Change all find_in_files commands to be editor/find_in_files
2025-05-23 19:19:16 -03:00
kobewi e0e8bd5394 Optimize unsaved history checking 2025-05-13 00:13:12 +02:00
Anish Mishra e03942a6ef Add editor setting to collapse main menu 2025-05-07 08:39:21 +05:30
Anish Mishra 64b4598baa Improve Android editor layout 2025-05-07 08:39:21 +05:30
Rémi Verschelde 694d034d5b
Rename editor "File" MenuOption enums for clarity 2025-04-30 16:32:11 +02:00
Anish Mishra 34b3582cf9 Embed TouchActionsPanel directly into the Android editor UI 2025-04-19 20:32:47 +05:30
Priahoud bf963e767e Add Options, Functions and Settings to convert Node-Names and Strings to kebab-case
- refactored and renamed String::_camelcase_to_underscore to String:_separate_compound_words
- refactored String::to_snake_case to work with the refactored String::_separate_compound_words
- created char_utils::is_hyphen to catch all hyphen variants in kebab-case conversion
- created String::to_kebab_case using the new String::_separate_compound_words
- created corresponding Documentation in String and StringName
- simplified both switch statements in EditorNode and ProjectDialog
- added new kebab-casing Option for Node Names in ProjectSettings
- added missing camelCase Options to Scene- and Node-Names in ProjectSettings
- simplified Mono RuntimeInterop Functions
- hooked up the ConnectionsDialog
- created additional Unit Tests
2025-04-10 21:22:21 +02:00
A Thousand Ships 787cad1799
[Editor] Use separate `EditorFileDialog` for "Pack Project as ZIP"
This prevents state corruption for saving resources.
2025-04-08 18:39:02 +02:00
runzh-crypto 9977abd697 Validate custom directory when project is started 2025-04-04 21:21:42 +08:00
Rémi Verschelde 27181e89cc
Merge pull request #104252 from beicause/prompt-restart-when-data-missing
Prompt to restart when project data (.godot) is missing
2025-03-28 14:32:39 +01:00
Pāvels Nadtočajevs 8d6c6e25a0
Fix embedded help menu icons. 2025-03-21 15:46:37 +02:00
LuoZhihao 6f1b75fd79 Prompt to restart when project data (.godot) is missing 2025-03-20 19:35:05 +08:00
kobewi 6f25babd6b Remove empty constructors and destructors from editor/ 2025-03-17 21:20:02 +01:00
Thaddeus Crews 9cf741a315
Merge pull request #104102 from ryevdokimov/reload-saved-scene-fixes
Focus `Don't Save` in `Reload Saved Scene` and don't save unmodified scenes
2025-03-17 10:52:28 -05:00
Robert Yevdokimov 17f78cdcaa Focus `Don't Save` in `Reload Saved Scene` and don't save unmodified scenes 2025-03-14 18:04:04 +04:00
kobewi 0434deced7 Prompt to Save As when saving all scenes 2025-03-14 00:38:29 +01:00
Lars Pettersson d2d02d0ea8
EditorNode: Add function to load file as scene or resource 2025-03-12 23:59:48 +01:00