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6546 Commits

Author SHA1 Message Date
Thaddeus Crews d333159669
Merge pull request #102801 from bruvzg/tab_detect
[Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab.
2025-02-13 10:15:43 -06:00
Thaddeus Crews 1229b997f0
Merge pull request #102772 from m4gr3d/bump_xr_editor_dependencies
Bump the version of the openxr vendors plugin dependency
2025-02-13 10:15:39 -06:00
bruvzg 3f2a29cd9d [Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab. 2025-02-13 15:10:16 +02:00
Thaddeus Crews 78f1918bd4
Merge pull request #102668 from jkirsteins/janiskirsteins/ios-aspect-fill-splash
[iOS] Sync the boot splash and the launch screen image scale modes
2025-02-12 12:56:26 -06:00
Fredia Huya-Kouadio 8ed8b4a89d Bump the version of the openxr vendors plugin dependency 2025-02-12 09:51:07 -08:00
Jānis Kiršteins 0e266b0099
[iOS] Sync the boot splash and the launch screen image scale modes 2025-02-12 17:41:18 +01:00
Rémi Verschelde 2fd6c635d5 Merge pull request #102744 from Hilderin/fix-floating-window-freeze-when-moving
Fix Game and editor freeze when clicking on the game's title bar
2025-02-12 11:21:11 +01:00
Rémi Verschelde bd87c3a76b Merge pull request #102247 from Hilderin/fix-embedded-game-modal-dialog
Fix Modal Dialog with Embedded Game
2025-02-12 11:21:01 +01:00
Hilderin e9fef1c833 Fix Game and editor freeze when clicking on the game's title bar 2025-02-11 21:41:03 -05:00
Rémi Verschelde 66d66807ab Merge pull request #102715 from adamscott/remove-pool-return-false
[Web] Remove position pool system and return false when done instead
2025-02-11 23:59:29 +01:00
Rémi Verschelde 8d909f86d3 Merge pull request #102669 from m4gr3d/fix_method_signature_change
Revert finalizing `GodotHost#getCommandLine()` public API
2025-02-11 23:59:15 +01:00
Rémi Verschelde a8a1009468 Merge pull request #102641 from Riteo/modifying-spacetime-itself
Wayland: Unstuck keys with same keycode
2025-02-11 23:59:12 +01:00
Fredia Huya-Kouadio 2a66335ec2 Address API regression from https://github.com/godotengine/godot/pull/101050 2025-02-11 10:19:47 -08:00
Adam Scott cdb6fc7f74
[Web] Remove position pool system and return false when done instead 2025-02-11 10:43:34 -05:00
Thaddeus Crews 427d8086f2
Merge pull request #102492 from m4gr3d/android_editor_support_game_tab
Add support for embedding game process in the Android Editor
2025-02-11 09:13:05 -06:00
Riteo 54755a27e9 Wayland: Unstuck keys with same keycode
This fixes once and for all the core issue of different Godot `keycode`s
released from the same raw XKB keycode.

The `InputEventKey` `keycode` value _should_ map to the "unmodified"
key, but unfortunately there's an ambiguity with their encoding for
"special" keys ("delete", "insert", etc.), in witch they ignore their
unicode representation. This means that a key that is special when plain
but a character when modified would never be properly picked up, so we
do indeed change its keycode. As a consequence of this exception, some
Godot keys never receive release events and get "stuck".

This patch adds an extra check through an `HashMap` to "unstuck" keys
that changed while having the same keycode.

I also could not resist simplifying a bit the regular key event
generation method but this makes things more consistent and predictable
IMO.
2025-02-11 13:16:16 +01:00
Fredia Huya-Kouadio 7495a8a02e Add support for embedding game process in the Android Editor
- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
Rémi Verschelde e912241f4d Merge pull request #102674 from Riteo/waiting-for-frame
Wayland: Fix engine stalls while waiting frames
2025-02-11 10:54:28 +01:00
Riteo cbd68eb403 Wayland: Fix engine stalls wihle waiting frames
There were two edge cases in the frame waiting logic (aka manual frame
throttling or emulated vsync) which would cause the editor to stall in
one way or another:

 1. Waiting right after starting the editor would cause a deadlock
between both threads until something happened in the Wayland event
queue, in turn unblocking the Wayland thread and kickstartin the whole
thing;

 2. Starting the editor (and probably other long-loading stuff) without
low consumption mode would suspend the window and never commit its
surfaces, thus never signaling the compositor that we want frame events.
2025-02-11 01:33:36 +01:00
Rémi Verschelde 19a30bb723 Wayland: Fix build config with `so_wrap` disabled
We should only include the vendored headers for Wayland and libdecor-0 when
we use `so_wrap`, i.e. when we *don't* build against system libraries.

The libdecor-0 pkg-config file includes the `libdecor-0/` prefix already,
so its header should be included without it, and likewise in our so wrappers.
Fixes #102671.
2025-02-10 21:42:25 +01:00
Thaddeus Crews 4b644ed1f5
Merge pull request #102341 from SheepYhangCN/rendering-driver-fallback-moltenvk
Implement Fallback to Vulkan for MoltenVK
2025-02-10 12:21:33 -06:00
Thaddeus Crews c90fd7f3da
Merge pull request #98066 from TCROC/fix-android-mono-export
Fix Android mono export with 2 or more cpu architectures fails
2025-02-10 12:21:32 -06:00
Thaddeus Crews 0b9fd7e190
Merge pull request #102627 from raulsntos/dotnet/android-export-validate-tfm
C#: Validate project TFM for Android template exports
2025-02-10 12:21:30 -06:00
Raul Santos 70ff213de5
C#: Validate project TFM for Android template exports
The C# Android export template includes `.jar` dependencies from .NET 8.0, so other TFMs are not supported.
2025-02-10 17:19:05 +01:00
Travis Lange 5e2fd7b1d7 fix android mono export causing conflicts 2025-02-10 10:09:52 -05:00
SheepYhangCN c0eec97e98 macOS: Implement fallback from Metal to Vulkan for x86_64 2025-02-10 13:23:46 +01:00
Rémi Verschelde 82e66ac1f4 Merge pull request #102602 from adamscott/fix-fr+oss-layout-mk2
Fix `fr+oss` layout issues with KP period
2025-02-10 10:49:46 +01:00
Rémi Verschelde eb4538b8a2 Merge pull request #102590 from syntaxerror247/custom-snackbar
Android: Add Snackbar UI component
2025-02-10 10:49:38 +01:00
Rémi Verschelde e01ab79249 Merge pull request #102494 from dsnopek/java-class-wrapper-error-non-static-methods
JavaClassWrapper: Give additional error when trying to call non-static method directly on the class
2025-02-10 10:49:19 +01:00
Adam Scott 1376828ef6
Fix `fr+oss` layout issues with KP period
Co-authored-by: Riteo Siuga <riteo@posteo.net>
2025-02-08 17:17:11 -05:00
Anish Mishra b89957efce Android: Add Snackbar UI component 2025-02-08 22:09:46 +05:30
Rémi Verschelde 06acfccf89 Merge pull request #102506 from akien-mga/mingw-gcc-lto-one-the-rocks
Workaround mingw-gcc LTO ICE by re-adding some dead code...
2025-02-07 01:40:08 +01:00
Rémi Verschelde 00d806a9ae Merge pull request #102470 from Hilderin/fix-floating-window-close-opened-dialog
Fix Floating Window request close when a dialog is opened
2025-02-07 01:39:38 +01:00
Rémi Verschelde e12a424bc5 Workaround mingw-gcc LTO ICE by re-adding some dead code...
Not my finest work, but without that code removed in #102179, mingw-gcc 14.2.1 on Fedora 41
(but also confirmed with versions on macOS and WSL) crashes when linking with LTO.

We need to dig deeper to understand the bug, report it upstream and work it around in a
cleaner way. But for now this unblocks building Windows binaries with LTO, and should be
harmless.
2025-02-07 01:16:38 +01:00
David Snopek 96bde8f221 JavaClassWrapper: Give additional error when trying to call non-static method directly on the class 2025-02-06 12:45:29 -06:00
Hilderin a9e06b8f64 Fix Modal Dialog with Embedded Game 2025-02-05 21:14:34 -05:00
Hilderin a3d03717c0 Fix Floating Window request close when a dialog is opened 2025-02-05 20:34:32 -05:00
Rémi Verschelde 91907a89f7 Thirdparty: Harmonize patches to document downstream changes 2025-02-06 01:40:03 +01:00
Thaddeus Crews a63a8b430b
Merge pull request #102104 from Hilderin/fix-embedded-game-disappear-when-not-focused
Fix Embedded Game disappear when not focused on KDE 5
2025-02-05 10:27:38 -06:00
Thaddeus Crews 202fa8e503
Merge pull request #102446 from m4gr3d/export_renderer_project_setting_to_manifest
Export the `rendering/renderer/rendering_method.mobile` project setting to the AndroidManifest
2025-02-05 10:27:31 -06:00
Thaddeus Crews a2d6e2e138
Merge pull request #102448 from adamscott/a-miserable-little-pile-of-secrets
Add `XK_KP_{Decimal,Enter}` to `KeyMappingX11::is_sym_numpad()`
2025-02-05 10:27:30 -06:00
Thaddeus Crews 2687833dec
Merge pull request #102454 from DarioSamo/rd-async-fixes
Fix erroneous logic when flushes are involved on RD async methods.
2025-02-05 10:27:27 -06:00
Thaddeus Crews ca3e268dfe
Merge pull request #101754 from bruvzg/vk_oem_only
[Windows] Override key codes with Unicode values for OEM keys only.
2025-02-05 10:27:16 -06:00
Adam Scott e34e127062
Add `XK_KP_{Decimal,Enter}` to `KeyMappingX11::is_sym_numpad()` 2025-02-05 10:54:46 -05:00
Hilderin f7d1558bc0 Fix Embedded Game disappear when not focused on KDE 5
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-02-05 12:01:40 +01:00
Rémi Verschelde b4e16b4520 Merge pull request #102314 from Hilderin/fix-floating-window-overlapping
Fix Floating Window overlapping when on screen edge on KDE
2025-02-05 11:34:05 +01:00
Rémi Verschelde ab0c712bf5 Merge pull request #102311 from Hilderin/fix-floating-window-not-visible-after-restore
Fix Floating Window not visible after restore on KDE
2025-02-05 11:34:01 +01:00
Fredia Huya-Kouadio 9e4365f1a7 Export the `rendering/renderer/rendering_method.mobile` project setting to the AndroidManifest
The AndroidManifest already stores the Godot editor and library versions. The addition of this meta-data allows to identify Godot Android apps that may be subject to renderer specific issues addressed in future versions of the engine.
2025-02-04 21:11:56 -08:00
Thaddeus Crews 92ebcd2343
Merge pull request #102079 from bruvzg/emb_nmenu
Fix native popup menus position in embedded windows.
2025-02-04 09:04:09 -06:00
Thaddeus Crews dfedfe7ac7
Merge pull request #102179 from bruvzg/remove_sim
Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter.
2025-02-03 08:16:14 -06:00
Thaddeus Crews 480843cf2b
Merge pull request #101812 from bruvzg/portal_chk
[FreeDesktop portal] Check for `FileChooser` and `Settings` interface availability instead of assuming it's always available.
2025-02-03 08:16:10 -06:00
Thaddeus Crews d2995dcfe8
Merge pull request #102169 from Riteo/what-is-even-a-keypad
Linux/BSD: Modify only keypad keys
2025-02-03 08:16:08 -06:00
Riteo 140a63be25 Linux/BSD: Modify only keypad keys
The `keycode` field of `InputEventKey` is supposed to be "unshifted";
That is, what the key would output if no modifier keys were pressed.
This should match what's written on the key label, but `Key` enumerates
also all keypad keys, which require a modifier. We thus require some
extra checks for them.

Note that this can still allow "stuck keys", but that's an even deeper
problem.
2025-02-02 19:19:15 +01:00
Hilderin bc0efb86a9 Fix Floating Window overlapping when on screen edge 2025-02-01 22:27:57 -05:00
Hilderin 150191353f Fix Floating Window not visible after restore on KDE 2025-02-01 21:08:39 -05:00
Pāvels Nadtočajevs 4b8cfc3040 Fix native popup menus position in embedded windows. 2025-02-01 21:31:03 +02:00
Thaddeus Crews 4f3dddbbff
Merge pull request #101987 from Riteo/imagine-using-rids
Wayland: Check custom cursor resource reference for cache invalidation
2025-01-31 09:15:52 -06:00
Thaddeus Crews 295a1dd5f7
Merge pull request #102067 from Eddy-Rogers/102008-TempDirSlashes
Windows: Normalize slashes in return of `OS.get_temp_dir()`
2025-01-31 09:15:51 -06:00
Thaddeus Crews a7e5469155
Merge pull request #102163 from adamscott/fix-glitched-audio-web
[Web] Fix audio issues with samples and GodotPositionReportingProcessor
2025-01-31 09:15:49 -06:00
Thaddeus Crews 81e17d879d
Merge pull request #102109 from bruvzg/export_res
[Export] Respect icon/splash screen import settings.
2025-01-31 09:15:45 -06:00
Janis Kirsteins e77a011188
Fix a crash in Joypad initialization on iOS
Creating a JoypadApple can trigger a notification to add a joypad (if
a device is already connected before the game is started). Observed
on iOS 18.2.1 with a Nimbus SteelSeries.

However at this point the Input singleton is not available yet, so
it will crash.

This commit moves JoypadApple initialization to `initialize_joypad()`
which is called explicitly after the Input singleton is available.

This is consistent with other platform joypad initialization.
2025-01-31 12:57:52 +01:00
Pāvels Nadtočajevs 86f56efbaa [FreeDesktop portal] Check for `FileChooser` and `Settings` interface availability instead of assuming it's always available. 2025-01-31 07:52:40 +02:00
Pāvels Nadtočajevs b3f7c8f5d3 [Export] Respect icon/splash screen import settings. 2025-01-31 07:45:16 +02:00
NOLogicalSense b38103e95d Windows: Normalize slashes in return of `OS.get_temp_dir()` 2025-01-30 22:02:20 +01:00
Thaddeus Crews 59406ce250
Merge pull request #101706 from bruvzg/ios_exp_prov_validation
[iOS] Fix provisioning profile specifier / UUID validation.
2025-01-30 11:38:48 -06:00
Pāvels Nadtočajevs 9310d2512f Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter. 2025-01-30 11:32:01 +02:00
Thaddeus Crews f4c2ffffb7
Merge pull request #102134 from bruvzg/win_main_cleanup
[Windows] Remove unused code from `godot_windows.cpp`.
2025-01-29 17:45:15 -06:00
Adam Scott c558c8a5f1
[Web] Fix audio issues with samples and GodotPositionReportingProcessor 2025-01-29 17:02:14 -05:00
Thaddeus Crews 3c80c14092
Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
Pāvels Nadtočajevs d9bba03392 [Windows] Remove unused code from `godot_windows.cpp`. 2025-01-28 20:12:47 +02:00
Adam Scott 47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Thaddeus Crews 55c9dbc043
Merge pull request #102003 from Meorge/app-bundle-date
Update the app bundle's access and modified times to match the build time on macOS
2025-01-28 09:03:32 -06:00
Thaddeus Crews b238fe25e1
Merge pull request #101996 from syntaxerror247/fix-swipe-to-dismiss
Android: Keep swipe-to-dismiss disabled by default
2025-01-28 09:03:30 -06:00
Anish Mishra 6df21a8fdc Android: Keep swipe-to-dismiss disabled by default 2025-01-27 23:45:58 +05:30
Thaddeus Crews 4793965c1f
Merge pull request #102045 from Hilderin/fix-bad-window-error-when-stopping-embedded-game
Fix BadWindow error when stopping embedded game on Linux
2025-01-27 09:46:16 -06:00
Thaddeus Crews c019f3d4a5
Merge pull request #102049 from timothyqiu/editor-i18n
Fix several i18n issues in editor
2025-01-27 09:46:15 -06:00
Haoyu Qiu 4c4f29a490 Fix several i18n issues in editor 2025-01-26 16:41:10 +08:00
Malcolm Anderson 998e3dfcf7 Update the app bundle's creation time to match the build time on macOS
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2025-01-25 20:21:17 -08:00
Hilderin 725dd4930e Fix BadWindow error when stopping embedded game on Linux 2025-01-25 20:30:40 -05:00
Rémi Verschelde 90208f7dd4 SCons: Fix handling of platform-specific tools, notably `mingw`
Add optional `detect.py` `get_tools` method to let platforms register SCons
tools they need.

This helps move this logic out of SConstruct, keeping platforms more self
contained, and helping thirdparty platforms define their own custom tools.

This logic was also unreliable (the `use_mingw` one would only work if
passed manually on the command line, not in e.g. `get_flags`).

Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2025-01-25 13:59:30 +01:00
Riteo c8087567c9 Wayland: Check custom cursor resource reference for cache invalidation
Images don't have RIDs and this way of checking stuff broke the cursor
cache. Let's do like all other platforms and check the resource
reference instead.
2025-01-24 15:10:46 +01:00
Thaddeus Crews b0655dc86f
Merge pull request #101050 from jamie-pate/fix_android_godot_app_create_instance
Fix create_instance in android GodotApp so non-editor apps can restart
2025-01-22 16:32:29 -06:00
Thaddeus Crews f1c0b5b854
Merge pull request #101779 from Riteo/primary-mess
Wayland: Check selection devices before using them
2025-01-22 09:19:30 -06:00
Hilderin 9eed43d429 Fix NOTIFICATION_WM_CLOSE_REQUEST in Embedded Floating Window 2025-01-21 21:03:15 -05:00
Thaddeus Crews 28b917dcdf
Merge pull request #101848 from Riteo/wl-embarassingly-hard
Wayland: Pass unmodified symbols to key events
2025-01-21 11:55:27 -06:00
Thaddeus Crews 8cf94c8de5
Merge pull request #101763 from SupSuper/patch-1
[Windows] Fix left/right Shift key regression
2025-01-21 11:55:21 -06:00
Daniel 17423e9899 [Windows] Fix left/right Shift key regression
Fixes #101384 by checking the latest state of the Shift keys before sending the KEYUP event.
2025-01-20 23:02:58 +00:00
Riteo d12137bdda Wayland: Pass unmodified symbols to key events
Before this change we would internationalize the keycode itself in all
`InputEventKey`s, confusing the whole input subsystem.
2025-01-20 18:27:04 +01:00
Thaddeus Crews 24fb28af55
Merge pull request #101689 from syntaxerror247/native-dialogs
Make dialogs non-cancelable on Android
2025-01-20 10:05:43 -06:00
Thaddeus Crews edaf14aada
Merge pull request #101697 from bruvzg/win_dlg_ncc
[Windows] Make native dialogs non-cancelable and stay on top of parent.
2025-01-20 10:05:42 -06:00
Riteo Siuga bed2a1927f Wayland: Check selection devices before using them
Looks like we never actually stopped the code from using bad pointers.
I even forgot the check in the primary selection code 🤦
2025-01-20 02:13:45 +01:00
Riteo Siuga 368a59e6f9 Wayland: Release pressed events on application focus out
Looks like I always assumed wrongly that the compositor would send us
key release events when unfocusing... It did not.
2025-01-20 01:38:25 +01:00
Jamie Pate 605b97075f Fix create_instance in android GodotApp so non-editor apps can restart
Enables OS.create_instance(args) and OS.set_restart_on_exit(true, args)
on android.

Borrowed the logic from the editor, so it completely restarts the
process so you can pass --rendering-method, --rendering-driver to switch
between forward_plus, mobile, gl_compatibility etc on an exported app.

Related:
https://github.com/godotengine/godot-proposals/issues/6423
2025-01-19 03:23:45 -08:00
bruvzg d65c07da4c [Windows] Override key codes with Unicode values for OEM keys only. 2025-01-18 14:56:18 +02:00
Pāvels Nadtočajevs f355c9ad37 [iOS] Fix provisioning profile specifier / UUID validation. 2025-01-17 19:20:17 +02:00
Thaddeus Crews 041cb204c3
Merge pull request #101645 from m4gr3d/disable_xr_mode_for_regular_launch
Clean up the XR editor logic
2025-01-17 10:16:53 -06:00
bruvzg 7c50a7822e [Windows] Make native dialogs non-cancelable and stay on top of parent. 2025-01-17 17:44:34 +02:00
Anish Mishra 401310d74d
Make dialogs non-cancelable on Android. 2025-01-17 19:45:34 +05:30
Pāvels Nadtočajevs 133ea4f17a [Wayland] Fix excessive IME updates. 2025-01-17 15:29:06 +02:00
Thaddeus Crews fd88acc671
Merge pull request #101008 from Repiteo/scons/nocache-all-text
SCons: Properly `NoCache` all text files
2025-01-16 17:17:59 -06:00