Thaddeus Crews
0b9871590c
CI: Ensure default branch cache persists
2025-03-05 10:32:19 -06:00
Rémi Verschelde
a3dcd98032
Merge pull request #103514 from dsnopek/github-actions-godot-cpp
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CI: Use correct godot-cpp branch
2025-03-04 01:02:40 +01:00
Rémi Verschelde
e8c555b002
Merge pull request #103409 from darksylinc/matias-swappy-2025-01
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Update to latest version of Swappy
2025-03-04 01:02:14 +01:00
Matias N. Goldberg
89ea5b3d00
Update to latest version of Swappy
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Fixes #103294
2025-03-03 20:43:14 -03:00
David Snopek
70bace7482
CI: Use correct godot-cpp branch
2025-03-03 12:08:55 -06:00
Rémi Verschelde
826a0354fb
CI: Run `apt install` before installing libxml2-utils, GHA cache got flaky
2025-03-02 22:34:34 +01:00
Rémi Verschelde
bb7834390c
CI: Remove outdated reference to ubuntu-20.04
2025-02-11 18:05:22 +01:00
Thaddeus Crews
46bc07540d
CI: Separate Android editor artifacts
2025-02-07 10:16:10 -06:00
Rémi Verschelde
327e5d3a4c
CI: Add a Linux job for `template_debug`
2025-02-04 18:54:53 +01:00
Thaddeus Crews
b8480ffa21
CI: Change godot-cpp from workflow to action
2025-01-20 13:36:14 -06:00
Thaddeus Crews
32563011e1
CI: Tighten timeout period for all jobs
2025-01-17 14:36:10 -06:00
Rémi Verschelde
b7c0a0fbd1
Merge pull request #101387 from picoxr/add-picoos-immersivemode
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Add PICO OS Immersive Mode
2025-01-13 20:22:11 +01:00
ygz-bd
a2bfb7cff2
Enable XR Preview Mode for PICO OS
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Supported features in the immersive preview mode
- Passthrough
- Hand tracking
Notes:
- Multi-window is only available for internal apps on PICO OS, therefore launching adjacent windows is not possible currently.
- Passthrough splash screen is not supported on PICO OS
2025-01-13 16:34:22 +00:00
Rémi Verschelde
829ad307f8
CI: Install apt dependencies directly, works around issue with awalsh128/cache-apt-pkgs-action
2025-01-09 19:56:30 +01:00
Rémi Verschelde
16a4919a51
Merge pull request #100912 from Repiteo/ci/single-concurrency
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CI: Fix GHA bug by defining a single concurrency
2025-01-03 00:49:25 +01:00
Thaddeus Crews
4f7e04a959
CI: Only define single concurrency
2024-12-29 21:27:31 -06:00
Thaddeus Crews
048f8442e3
Style: Minor pre-commit & `yaml` adjustments
2024-12-29 10:51:11 -06:00
Thaddeus Crews
8642e970c5
C#: Add option to treat warnings as errors
2024-12-18 10:23:41 -06:00
Rémi Verschelde
4047e4b894
.NET: Downgrade Microsoft.CodeAnalysis.CSharp to 4.8.0 for compat with SDK 8.0.1xy
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And for CI, set up .NET SDK 8.0.100 explicitly to test our min supported version.
2024-12-17 15:56:56 +01:00
HP van Braam
70dbc311d1
Exclude known thirdparty/ ubsan errors
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In my quest to make ubsan failures a build failure I've added all
current ubsan errors by type to a new suppression file which we will
then also use with CI.
The idea is to only add known ubsan errors to this file, so this is not
a blanket exclusion of thirdparty/ this means that if we get new or
unexpected ubsan in thirdparty/ builds would fail.
2024-12-13 23:11:35 +01:00
Rémi Verschelde
82d51a3902
Merge pull request #99709 from AThousandShips/cache_size_improve
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[Buildsystem] Tweak cache sizes for CI
2024-12-12 14:10:04 +01:00
Thaddeus Crews
be65514c11
Merge pull request #100042 from Calinou/ci-xmllint-quiet
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GitHub Actions: Use quiet xmllint output to only print error lines
2024-12-11 17:35:49 -06:00
Thaddeus Crews
57d08dbec3
C#: Fix warnings caught by new problem-matchers
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• Restore MSVC problem matcher for Linux builds
2024-12-10 14:04:35 -06:00
Hugo Locurcio
cec037b1a8
GitHub Actions: Use quiet xmllint output to only print error lines
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Success lines are no longer printed, making the CI log shorter
and faster to read.
2024-12-05 14:03:19 +01:00
Thaddeus Crews
357679ceb8
CI: Add explicit problem matchers
2024-11-27 16:47:34 -06:00
A Thousand Ships
344d678bbe
[Buildsystem] Tweak cache sizes for CI
2024-11-26 14:50:55 +01:00
Thaddeus Crews
0e4a4e3c4d
SCons: Improve cache purging logic
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• Implement caching via SCons arguments, rather than environment variables
2024-11-15 08:29:58 -06:00
Thaddeus Crews
66fe2c8b44
SCons: Bump minimum SCons & Python versions
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SCons: 3.1.2 → 4.0
Python: 3.6 → 3.8
2024-11-12 11:30:24 -06:00
Thaddeus Crews
8d1462c748
CI: Update Linux runners to Ubuntu 24.04
2024-11-10 14:05:27 -06:00
A Thousand Ships
9923268d74
[Web] Don't cache emsdk
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Due to how caches are accessed this cache is almost useless, it only
matters if it is from the same branch or a base branch, and is identical
between branches, so caching it just clutters the build cache
2024-11-09 16:16:15 +01:00
David Snopek
09e09d9335
Patch the OpenXR headers to get EGL from GLAD if we're using it
2024-11-04 10:43:07 -06:00
Clay John
748f4079e3
Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
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Add Swappy & Pre-Transformed Swapchain
2024-10-29 12:34:40 -07:00
Matias N. Goldberg
aaa0e2fddf
Add Swappy & Pre-Transformed Swapchain
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- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
Changes from original PR:
- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
2024-10-28 18:55:37 -03:00
Thaddeus Crews
07e759b74a
Merge pull request #97771 from dsnopek/openxr-linux-egl
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OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
Thaddeus Crews
a44f691fc7
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
David Snopek
256699ee31
OpenXR: Add support for Wayland on Linux
2024-10-04 11:44:05 -05:00
Thaddeus Crews
cb9a457153
CI: Support merge queues with default runner
2024-09-26 11:49:34 -05:00
Thaddeus Crews
593744b733
CI: Improve `godot-cpp` actions
2024-09-19 08:37:42 -05:00
Rémi Verschelde
7174e2192b
Merge pull request #96967 from m4gr3d/update_android_editor_flavors
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[Android editor] Update the Android editor flavors
2024-09-16 13:35:28 +02:00
Fredia Huya-Kouadio
741efa632a
Update the Android editor flavors to avoid vendor-specific references
2024-09-13 08:53:29 -07:00
Thaddeus Crews
41a81f5360
Style: Format yaml files
2024-09-13 08:06:53 -05:00
A Thousand Ships
df29cc696f
[Core] Optionally delete `Ref` `nullptr` comparisons
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Adds an optional (default false) compile option to enable comparing
`Ref` to `nullptr` to ensure correct use, as well as future expandsion
for more general dev checks (enabled with `dev_mode`)
2024-09-12 11:26:49 +02:00
Fredia Huya-Kouadio
9dc0543da7
Improve support for XR projects
2024-09-06 00:35:50 -07:00
Jan Haller
c89a57d4c2
CI: add C compile step for gdextension_interface.h
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It has happened repeatedly that C++ code accidentally crept into the
GDExtension C header, a notable example being use of the `bool` type.
This change adds a CI step to check the header with a C-only compiler.
2024-09-02 19:03:35 +02:00
Alula
346cbc7f1f
Add support for compiling with VS clang-cl toolset
2024-08-28 13:30:44 -05:00
David Snopek
dd78ce4217
Update GDExtension related CI after Godot 4.3-stable's release
2024-08-15 07:38:49 -05:00
Rémi Verschelde
d32a10897d
CI: Update Emscripten to 3.1.64
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This is the version we're using for 4.3-stable.
2024-08-08 11:17:35 +02:00
Fabio Alessandrelli
96feb924e8
[Web] Enable the closure compiler in CI
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Also fixes some JSDoc annotations in GodotAudio
2024-07-26 13:27:52 +02:00
A Thousand Ships
a2d16c0313
[CI] Run unit tests on desktop release templates
2024-07-18 15:17:33 +02:00
A Thousand Ships
32f8292679
[CI] Upload build cache before running tests
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This improves turnaround time on large PRs where compilation is
successful but unit testing or similar fails, forcing recompilation of
unchanged code
2024-07-13 17:45:37 +02:00