1
0
Fork 0
Commit Graph

957 Commits

Author SHA1 Message Date
Thaddeus Crews c87f23ce7d
Merge pull request #89324 from KoBeWi/pandora's_can_of_worms
Allow exporting variables of type Variant
2025-04-28 10:01:33 -05:00
Lukas Tenbrink 91fe434a86 Always use `String` as `StringName` backing internally. 2025-04-23 14:57:03 +02:00
LuoZhihao b0348d0e58 C#: Avoid StringName allocation in `GodotObject.Free` 2025-04-17 20:10:34 +08:00
Paul Joannon 88191b0b15
Fix extraction of C# default property values when negative 2025-04-13 17:57:20 +02:00
Thaddeus Crews 98c204a8f0
Merge pull request #104828 from van800/rider_fleet
C#: Separate Rider and Fleet options as external editors
2025-04-11 09:51:13 -05:00
Ivan Shakhov 45a07c1ab9 split Rider and Fleet as different external editors for Godot C#
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-04-11 13:21:50 +02:00
A Thousand Ships 889410dcda
Add `String::replace_char(s)` methods for performance and convenience 2025-04-10 13:08:45 +02:00
kobewi 13741ff913 Add FoldableContainer
Co-authored-by: WhalesState <whalesstate@gmail.com>
2025-04-08 22:27:32 +02:00
Yufeng Ying 7a1a970c25 size() <= 0 and size() < 1. 2025-04-02 19:18:44 +08:00
Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
Rémi Verschelde 0d3ce48562
Merge pull request #104279 from L2750558108/pr-fix-nested-in-generic-errors
Fix nested GodotObject class in generic class lead to source generator errors in C#
2025-03-28 14:32:44 +01:00
Thaddeus Crews 2161217ed6
Merge pull request #104219 from van800/source_gen_fix
C#: Fix source generator for primary constructor
2025-03-24 10:00:59 -05:00
Thaddeus Crews 1cb3cfaa8e
Style: Convert namespaces to PascalCase 2025-03-23 19:10:24 -05:00
2750558108 6a56ed8926 Fix nested GodotObject class in generic class lead to source generator errors in C# 2025-03-22 20:46:52 +08:00
Ivan Shakhov 724c0021c7 fix https://github.com/godotengine/godot/issues/104135 Generator for C# makes illegal code for a GodotObject with a primary ctor
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2025-03-21 08:34:25 -07:00
Thaddeus Crews a9065db5ad
Merge pull request #104130 from KoBeWi/are_tools_enabled_when_tools_are_enabled
Remove `TOOLS_ENABLED` checks from `editor/`
2025-03-17 10:52:25 -05:00
Raul Santos 2213545fc5
[.NET] Deprecate compat methods that reference deprecated types 2025-03-14 21:33:33 +01:00
kobewi 7cb2fb189a Remove TOOLS_ENABLED checks from editor/ 2025-03-14 18:13:16 +01:00
Thaddeus Crews b377562b52
Merge pull request #91660 from AThousandShips/methodinfo_vec
[Core] Use `Vector` for `MethodInfo::arguments`
2025-03-14 10:06:13 -05:00
Aaron Franke 6c9087fb5a
Fix missing Vector4(i) and Projection in C# bindings generator 2025-03-13 19:04:47 -07:00
Aaron Franke 97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
Thaddeus Crews e1b9048ae4
Merge pull request #103536 from raulsntos/dotnet/shipped-diagnostics
Move entries from `AnalyzerReleases.Unshipped.md` to `AnalyzerReleases.Shipped.md`
2025-03-11 09:34:51 -05:00
A Thousand Ships d9721954e6
[Core] Use `Vector` for `MethodInfo::arguments` 2025-03-10 13:57:53 +01:00
A Thousand Ships 331a43a9d8
Add `String::remove_char(s)` methods for performance and convenience 2025-03-10 13:19:28 +01:00
Thaddeus Crews 324512e11c
Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
Thaddeus Crews 850599c36d
Merge pull request #98153 from Delsin-Yu/dotnet-warn-missing-tool-preprocessor
[Editor] Prevent `TOOLS` .Net DefineConstants being overriden by the user
2025-03-07 15:12:49 -06:00
Thaddeus Crews 3c43508ed7
Merge pull request #102427 from AThousandShips/fix_substr
Clean up some uses of `String::substr`
2025-03-07 15:12:33 -06:00
Thaddeus Crews 0c8f4f3d91
Merge pull request #97908 from atlasapplications/just-linux-bionic
Add `linux-bionic` RID export option
2025-03-07 15:12:32 -06:00
A Thousand Ships 5113022dfe
Clean up some uses of `String::substr`
Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
Raul Santos 57d5b664d3
[.NET] Skip re-saving `.csproj` when TFM is unchanged
Avoids updating the platform-specific `TargetFramework` properties if they already match the minimum required version.
2025-03-06 18:49:08 +01:00
Raul Santos 7dcad4c9ad
Move entries from `AnalyzerReleases.Unshipped.md` to `AnalyzerReleases.Shipped.md` 2025-03-04 00:35:42 +01:00
Rémi Verschelde 1c35a31b9e
Bump version to 4.5-dev
Mr. Godot told me to tell you he won't come this evening but surely tomorrow.
2025-03-03 17:27:40 +01:00
Pāvels Nadtočajevs ddd807ff7d Add `(void *)` cast directly to `GetProcAddress` calls. 2025-02-27 12:30:04 +02:00
DE-YU_H14 b2b7c1fd77 Force include `TOOLS` in Editor to prevent data loss
Update modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2025-02-23 05:54:27 +08:00
kobewi 012d47b089 Allow exporting variables of type Variant 2025-02-15 18:00:55 +01:00
Rémi Verschelde 7a0e659a80
Merge pull request #102836 from raulsntos/dotnet/export-tool-button-no-storage
[.NET] Disallow `[ExportToolButton]` on members thay may store the Callable
2025-02-14 22:58:25 +01:00
Raul Santos f4094b554d
[.NET] Disallow `[ExportToolButton]` on members thay may store the Callable
Ensures the user doesn't store the Callable so the .NET assembly can be reloaded.
2025-02-14 01:09:59 +01:00
Thaddeus Crews c90fd7f3da
Merge pull request #98066 from TCROC/fix-android-mono-export
Fix Android mono export with 2 or more cpu architectures fails
2025-02-10 12:21:32 -06:00
Travis Lange 5e2fd7b1d7 fix android mono export causing conflicts 2025-02-10 10:09:52 -05:00
Justin Sasso 8a4bc9881f Add linux-bionic RID Export Option
Adds an export option to enable the linux-bionic RID so Android can export with NativeAOT enabled.
2025-01-28 12:54:10 -05:00
Raul Santos 5a53ec55ec
[.NET] Add Obsolete attribute to signal trampolines and emitter functions
If a signal is deprecated, make sure we also add the `[Obsolete]` attribute to that signal's trampoline and emitter functions.
2025-01-24 02:18:28 +01:00
Thaddeus Crews 73278bf35d
SCons: Properly `NoCache` all text files 2025-01-16 16:59:12 -06:00
Yufeng Ying 34d8255947 Force build editor with regex module, remove checking code.
Fix include.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +08:00
Raul Santos 975369fceb
[.NET] Fix EmitSignal with typed array parameters
Signals with typed arrays were generating EmitSignal methods with untyped array parameters.
2024-12-20 06:51:09 +01:00
Raul Santos 8d41b5a582
[.NET] Upgrade user project's TargetFramework to `net8.0`
- Upgrades the TFM for new created  projects to `net8.0`.
- Implements system to upgrade TFM for existing projects to `net8.0`.
2024-12-18 02:44:32 +01:00
Rémi Verschelde cb0d731daf
Merge pull request #100351 from raulsntos/dotnet/android-gradle-fix
[.NET] Fix gradle builds for multiple ABIs
2024-12-17 22:59:58 +01:00
Paul Joannon fb8553e4d7
Move to .NET8
- Change TFM and LangVersion
- Better exception throwing (CA1510, CA1512, CA1513)
- Better exception utility method definition (CA1859)
- Prefer comparing `.Count` over calling `.Any()` (CA1860)
- Prefer `.AsSpan()` over `.Substring()` (CA1846)
- Add a few more `scoped`
- Use `RuntimeHelpers.GetUninitializedObject()` instead of `FormatterServices.GetUninitializedObject()`
- Use delegate instead of delegate pointer in variant generic conversions
- Enable EnforceExtendedAnalyzerRules in source generator projects
- Disable CS8981 on structs named movable in Godot.NativeInterop
2024-12-13 14:00:13 +01:00
Raul Santos d526d523b4
[.NET] Fix gradle builds for multiple ABIs
Include the needed .NET jar in the Godot templates so it's always available, then we don't need to include the jar from a .NET publish which could fail when exporting to multiple architectures because it would attempt to add the same jar for each architecture.
2024-12-13 08:01:13 +01:00
RedworkDE f0b6b24d9e
C#: Update to net7.0
Because of ref safety changes in the languages, all methods that return an interop struct have to have all other reference parameters marked as scoped to signal the the method does not capture that reference.

The variant change is necessary, because for some reason a type of the exact shape godot_variant is in, crashes the .NET 7 JIT, but when changing it to be sequential with the same effective layout it works.
2024-12-12 17:42:39 +01:00
Thaddeus Crews 57d08dbec3
C#: Fix warnings caught by new problem-matchers
• Restore MSVC problem matcher for Linux builds
2024-12-10 14:04:35 -06:00