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Author SHA1 Message Date
Hilderin 9638220473 Fix reloading scripts already in use 2024-09-20 12:12:24 -04:00
A Thousand Ships 203d3be200
[Core] Add way to check if a signal has any connections
Added to `Object` and `Signal`
2024-09-20 16:39:09 +02:00
Rémi Verschelde 5070db2575
Merge pull request #97208 from kleonc/transform3d_aabb_multiplication_fix_csharp
Fix C# `operator *(Transform3D, Aabb)`
2024-09-20 16:06:56 +02:00
Rémi Verschelde 7e62565f1e
Merge pull request #95787 from timothyqiu/domestic
Add translation domain
2024-09-20 16:06:23 +02:00
Rémi Verschelde 6bf8a3e3f8
Merge pull request #95449 from SlashScreen/array_functions
Add callable support for `find` and `rfind` `Array` methods
2024-09-20 16:06:13 +02:00
kleonc 3bfadeff25 Fix C# operator *(Transform3D, AABB) 2024-09-20 00:18:54 +02:00
aaronp64 714357e55c Assign return value on Variant operator failure
Variant operators for String formatting and "in" could result in errors, which would return from validated_evaluate without assigning r_ret.  This would cause scripts using the return value from these operators to get results from previously run code.  Updated to return the original String value in the String formatting case, and false for "in" when an error occurs.
2024-09-19 11:22:35 -04:00
Rémi Verschelde b638967d01
Revert "Return error when no ResourceFormatLoader found."
This reverts commit 6df3621b47.

Fixes #97153.
2024-09-19 12:41:51 +02:00
Rémi Verschelde d8a82a8945
Merge pull request #97068 from Mickeon/allow_joy_axis_invalid
Allow `JOY_AXIS_INVALID` in InputEventJoypadMotion's `axis`
2024-09-18 17:41:08 +02:00
Rémi Verschelde 57c868483a
Merge pull request #90703 from ZerxZ/core/classdb_get_api_type
Expose `ClassDB.class_get_api_type()` method
2024-09-18 17:40:39 +02:00
深淵の鴿子 949d24b388
Expose ClassDB::class_get_api_type method 2024-09-18 15:45:21 +01:00
David Snopek 971e154588 GDExtension: Allow directly getting `ObjectID` from `Variant` 2024-09-17 11:58:55 -05:00
kobewi 41d0971c7e Fix path error when saving ProjectSettings 2024-09-17 15:05:20 +02:00
Haoyu Qiu 818acb4290 Make editor use translation domains
How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.

Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +08:00
Haoyu Qiu c5d147b9b5 Allow configuring which translation domain Object.tr uses 2024-09-17 13:09:44 +08:00
Haoyu Qiu 68d494e24e Add translation domain 2024-09-17 13:09:44 +08:00
Clay John 48403b5358
Merge pull request #96959 from RandomShaper/revamp_languages_exit
WorkerThreadPool: Revamp interaction with ScriptServer
2024-09-16 16:05:57 -07:00
Pedro J. Estébanez 5d371e3378 WorkerThreadPool: Add safety point between languages finished and pool termination 2024-09-16 18:20:10 +02:00
Pedro J. Estébanez 2a483fa9ba WorkerThreadPool: Refactor running and exit-requested as runlevels 2024-09-16 18:06:22 +02:00
Pedro J. Estébanez 2640960706 WorkerThreadPool: Improve logic
- The main thread function and the collaborative wait functions have a much more similar structure than earlier, which yields (pun intended) better maintainability.
- Also, there are not assertions anymore about the reason for ending a wait being valid, because spurious awakes can happen and so the assert would fail without that indicating an issue.
2024-09-16 18:03:36 +02:00
Rémi Verschelde a6d84bc0ce
Merge pull request #97059 from Gaktan/fix_weird_msvc_compilation_error
Fix weird MSVC compilation error
2024-09-16 13:36:06 +02:00
Rémi Verschelde 46d9db565b
Merge pull request #96904 from RandomShaper/fix_previewer_deadlock
ResourceLoader: Fix deadlocks caused by the resource changed feature
2024-09-16 13:35:21 +02:00
Rémi Verschelde f7daa0fb2f
Merge pull request #96856 from RandomShaper/selfdestruct_correctness
Object: Let debug lock handle callee destruction within call chain gracefully
2024-09-16 13:35:06 +02:00
Rémi Verschelde 08c5ce1d9c
Merge pull request #96797 from Repiteo/core/typed-dictionary-bracket-fix
Core: Fix `operator[]` for typed dictionaries
2024-09-16 13:35:02 +02:00
Rémi Verschelde 8ebfd89359
Merge pull request #96024 from Ryan-000/expose_get_rpc_config
Expose `get_rpc_config` and `get_node_rpc_config`
2024-09-16 13:34:34 +02:00
Rémi Verschelde 67c9708eb8
Merge pull request #95915 from BlueCube3310/betsy-bc1
Betsy: Add caching and BC1 compression support
2024-09-16 13:34:26 +02:00
Rémi Verschelde 91553f5811
Merge pull request #94246 from theashtronaut/fix-astar-partial-path
Fix AStar2D, AStar3D, AStarGrid2D from not returning a path when the destination is disabled/solid even with `allow_partial_path` option
2024-09-16 13:34:22 +02:00
Micky 3ecf346f12 Allow JOY_AXIS_INVALID in InputEventJoypadMotion's `axis` 2024-09-16 12:12:27 +02:00
Gaktan 453f32ae0a Fix weird MSVC compilation error
For some reason, MSVC doesn't appreciate uint8 math with enum constants
2024-09-15 23:13:24 +02:00
Pedro J. Estébanez e2fd88ed91 Revert "WorkerThreadPool: Enhance lifetime for more flexibility"
This reverts commit 2d1dd41ef5.
2024-09-13 14:39:11 +02:00
Pedro J. Estébanez e3ddf3d44a ResourceLoader: Fixup resource changed feature (no. 2) 2024-09-13 11:32:55 +02:00
Rémi Verschelde b60e16ff62
Merge pull request #96592 from bruvzg/alt_u
Add Control+Shift+U (rebindable) action for Unicode input, show hex as it is entered.
2024-09-13 11:21:51 +02:00
Slashscreen 89491f4403 Add callable support for `find` and `rfind` `Array` methods 2024-09-13 00:01:53 -07:00
allison c46b5af06b fix astar partial path destination can be solid/disabled
* AStar2D, AStar3D and AStarGrid2D will now return a path when allow_partial_path is true even if the destination is a solid/disabled point.

# Conflicts:
#	core/math/a_star_grid_2d.cpp
#	core/math/a_star_grid_2d.h
2024-09-12 20:09:41 -07:00
Thaddeus Crews b3d7960df4
Core: Fix `operator[]` for typed dictionaries 2024-09-12 11:10:17 -05:00
A Thousand Ships df29cc696f
[Core] Optionally delete `Ref` `nullptr` comparisons
Adds an optional (default false) compile option to enable comparing
`Ref` to `nullptr` to ensure correct use, as well as future expandsion
for more general dev checks (enabled with `dev_mode`)
2024-09-12 11:26:49 +02:00
bruvzg b776f55bcb
Add Control+Shift+U (rebindabe) action for Unicode input, show hex as it is entered. 2024-09-12 11:47:24 +03:00
Rémi Verschelde 60ffa9645a
Merge pull request #96864 from KoBeWi/dictionerrory
Fix `Dictionary.merge()` type validation
2024-09-12 09:25:42 +02:00
Rémi Verschelde f8fbb860f5
Merge pull request #95840 from raulsntos/char_metadata
Add metadata for `char16_t` and `char32_t`
2024-09-12 09:25:19 +02:00
Rémi Verschelde 23e51c3cb5
Merge pull request #92888 from Hilderin/fix-unable-to-use-resourceLoader-in-c#-after-threaded-load
Fix inability to use ResourceLoader in C# after threaded load in GDScript
2024-09-12 09:25:05 +02:00
Rémi Verschelde cd9da3344f
Merge pull request #95292 from aaronp64/is_parent_class_perf
Improve `ClassDB::_is_parent_class` performance
2024-09-12 09:17:39 +02:00
Pedro J. Estébanez 10e2318bde Object: Let debug lock handle callee destruction within call chain gracefully
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-09-12 08:51:24 +02:00
Raul Santos aaffab8afb
Add metadata for `char16_t` and `char32_t`
We don't seem to expose any API that uses `char16_t` yet, but I added it anyway since we make the type info for it.

I didn't add anything for `wchar_t` because we are not making a type info so maybe we don't have a need for it yet, it could be added in the future.

To prevent breaking compatibility with the C# bindings, we ignore the `char32_t` metadata and still use `System.Int64`.
2024-09-12 02:15:55 +02:00
Hilderin 27d1fb63e1 Fix Unable to use ResourceLoader in C# after threaded load in GDScript #92798 2024-09-11 19:03:55 -04:00
BlueCube3310 606eedb0c9 Betsy: Add caching and BC1 compression support 2024-09-11 23:48:29 +02:00
David Snopek c2af6bcb59 GDExtension: Mark virtual function as `is_required` in `extension_api.json`
Co-authored-by: Jovan Gerodetti <jovan.gerodetti@titannano.de>
2024-09-11 16:48:14 -05:00
kobewi 48d5b8a8b8 Fix Dictionary.merge() type validation 2024-09-11 17:22:49 +02:00
Rémi Verschelde d8e5d61f22
Merge pull request #96787 from raulsntos/gdextension/remove-get-rid-func
Remove `get_rid_func` from `GDExtensionClassCreationInfo4`
2024-09-11 12:35:10 +02:00
Rémi Verschelde 658b8a8704
Merge pull request #96760 from RandomShaper/wtp_langs_exit_thread
Make use of languages' thread enter/exit more correct
2024-09-11 12:35:07 +02:00
Rémi Verschelde 3cad849b1f
Merge pull request #96586 from rune-scape/fix-empty-stringname-hash
StringName: Fix empty hash
2024-09-11 12:34:56 +02:00
Rémi Verschelde 0d3d4e67f3
Merge pull request #96501 from scgm0/Allow-class-names-to-be-unicode
GDExtension: Allow class names to be unicode
2024-09-11 12:34:49 +02:00
Rémi Verschelde d1caac5e75
Merge pull request #93856 from timothyqiu/expression-period
Fix parsing of `4.` in Expression
2024-09-11 12:34:39 +02:00
Pedro J. Estébanez c8acf561ef Make languages' thread enter/exit more resilient 2024-09-10 17:22:32 +02:00
Raul Santos 9e57674550
Remove `get_rid_func` from `GDExtensionClassCreationInfo4` 2024-09-10 12:35:24 +02:00
Pedro J. Estébanez 2d1dd41ef5 WorkerThreadPool: Enhance lifetime for more flexibility 2024-09-10 11:08:51 +02:00
bruvzg 3009073b39 [Resource Loader] Do not check property type for non registered properties. 2024-09-10 11:27:16 +03:00
rune-scape 0dde931bc9 StringName: Fix empty hash
+Fixed compat hashes
2024-09-09 13:30:02 -07:00
scgm0 3badff1f53 Allow class names to be unicode 2024-09-07 05:46:28 +08:00
Rémi Verschelde effbc07976
Merge pull request #96617 from RandomShaper/res_loader_pending
ResourceLoader: Add last resort life-time insurance for tokens
2024-09-06 22:38:41 +02:00
Rémi Verschelde 8aae31b879
Merge pull request #94434 from bruvzg/nonblock_pipes
Add support for non-blocking IO mode to `OS.execute_with_pipe`.
2024-09-06 22:38:21 +02:00
Rémi Verschelde 0b4ae20156
Merge pull request #78656 from Repiteo/typed-dictionary
Implement typed dictionaries
2024-09-06 22:38:13 +02:00
Pedro J. Estébanez 97197ff5e9 ResourceLoader: Fixup resource changed feature
This is a complement to: https://github.com/godotengine/godot/pull/96593
2024-09-06 18:31:51 +02:00
Pedro J. Estébanez ccd470d33c ResourceLoader: Add last resort life-time insurance for tokens 2024-09-06 14:00:10 +02:00
bruvzg 10f3c1f587
Add support for non-blocking IO mode to `OS.execute_with_pipe`. 2024-09-06 14:16:39 +03:00
Rémi Verschelde 05d985496c
Merge pull request #96593 from RandomShaper/res_changed_multiverse
ResourceLoader: Add thread-aware resource changed mechanism
2024-09-06 11:11:13 +02:00
Rémi Verschelde 58b3481eaf
Merge pull request #89649 from dalexeev/core-bind-and-doc-iter-virtual-methods
Core: Bind and document iterator API virtual methods
2024-09-06 11:10:58 +02:00
Pedro J. Estébanez 74b9c38d58 ResourceLoader: Add thread-aware resource changed mechanism 2024-09-06 08:57:09 +02:00
Rémi Verschelde a8e3feb788
Merge pull request #96244 from Repiteo/scons/msvc-__cplusplus
SCons: Pass `/Zc:__cplusplus` in MSVC builds
2024-09-05 19:42:51 +02:00
Rémi Verschelde 38447c545e
Merge pull request #93319 from 10Drenth/astar_jump_performance_improvement
Improve `AStarGrid2D` performance when jumping is enabled
2024-09-05 19:42:44 +02:00
Thaddeus Crews 4c84cb6ae8
SCons: Pass `/Zc:__cplusplus` in MSVC builds 2024-09-05 11:44:57 -05:00
Martijn 202e197717 Improve AStarGrid2D performance when jumping is enabled 2024-09-05 18:12:43 +02:00
Rémi Verschelde 4629f7d040
Merge pull request #96496 from aXu-AP/lerp-transform
Add support for Transform2D/3D in `lerp()`
2024-09-05 17:44:11 +02:00
Pedro J. Estébanez c450f4d667 ResourceLoader: Simplify handling of unregistered tasks 2024-09-05 09:54:03 +02:00
Ryan 8835f326b1 Expose get_rpc_config and get_node_rpc_config
add documentation

Update doc/classes/Node.xml

change name of get_node_rpc_config to get_rpc_config

Co-Authored-By: moondog <159832633+dog-on-moon@users.noreply.github.com>
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-09-04 15:45:22 -04:00
Rémi Verschelde cb21a207b3
Merge pull request #96555 from dalexeev/doc-theme-items-deprecated-experimental
Docs: Add missing deprecated/experimental tag support for theme items
2024-09-04 18:55:49 +02:00
Thaddeus Crews 9853a69144
Implement typed dictionaries 2024-09-04 10:27:26 -05:00
Danil Alexeev 2dd043d1f6
Docs: Add missing deprecated/experimental tag support for theme items 2024-09-04 17:49:05 +03:00
Rémi Verschelde 906a4e9db9
Merge pull request #96525 from bruvzg/rem_gl_renderer_incl
Store GLES over GL status in the OS to avoid direct renderer includes in the editor.
2024-09-04 11:16:48 +02:00
Rémi Verschelde 69ca549ef9
Merge pull request #92570 from rune-scape/rune-stringname-bits
StringName: `operator==` compares in-place
2024-09-04 11:16:32 +02:00
rune-scape 6abd17265b StringName: operator== compares in-place 2024-09-03 17:31:08 -07:00
Rémi Verschelde 13a90e938f
Merge pull request #70096 from rune-scape/stringname-dict
StringName Dictionary keys
2024-09-03 17:38:06 +02:00
Rémi Verschelde d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
aXu-AP 7218dd6a3a Add support for Transform2D/3D in lerp()
Implements godotengine/godot-proposals#10579
2024-09-03 16:59:15 +03:00
bruvzg d4e78b8db5
Store GLES over GL status in the OS to avoid direct renderer includes in the editor. 2024-09-03 16:11:59 +03:00
Rémi Verschelde 262c8da104
Merge pull request #95887 from bruvzg/sysinfo_drv
Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info.
2024-09-03 11:43:12 +02:00
Rémi Verschelde 866099684c
Merge pull request #92667 from Hilderin/fix-addon-requires-editor-restart
Fix Addon requires editor restart to become functional
2024-09-03 11:42:52 +02:00
Hilderin 7dd235905e Fix Addon requires editor restart to become functional 2024-09-02 16:54:45 -04:00
Rémi Verschelde 88197d4a51
Merge pull request #96462 from RandomShaper/opt_comp_loc
TranslationServer: Add fast path for comparison of equal locales
2024-09-02 12:14:01 +02:00
Rémi Verschelde 04f1977199
Merge pull request #96406 from Bromeon/bugfix/bool-in-header
Fix `bool` type appearing in GDExtension header
2024-09-02 12:13:42 +02:00
Pedro J. Estébanez cfb7443e26 TranslationServer: Add fast path for comparison of equal locales 2024-09-02 10:50:14 +02:00
bruvzg c273786758
Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info. 2024-09-01 18:22:40 +03:00
BlueCube3310 205a10e0ae Reduce code duplication in FileAccess 2024-09-01 12:39:32 +02:00
Jan Haller 82b2a58f4c Fix `bool` type appearing in GDExtension header 2024-08-31 22:40:48 +02:00
A Thousand Ships 194bdde947
Cleanup of raw `nullptr` checks with `Ref`
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
Rémi Verschelde 52d1b0be4a
Merge pull request #96328 from object71/fix-animation-snap-96159
Add `modf` function and fix animation editor snap behavior
2024-08-30 23:38:02 +02:00
Rémi Verschelde 4c0ce657d5
Merge pull request #96322 from RandomShaper/wtp_info
WorkerThreadPool: Print info about thread count at startup
2024-08-30 23:37:58 +02:00
Danil Alexeev 49bcdf78a7
Core: Сheck `r_error` after calling `callp()` 2024-08-30 21:09:30 +03:00
Hristo Iliev fcc8518bce Add modf function and fix snap behavior
Fixes #96159
2024-08-30 17:49:57 +03:00
Pedro J. Estébanez db4672f83f WorkerThreadPool: Print info about thread count at startup 2024-08-30 13:04:46 +02:00
Rémi Verschelde a5830f6eb9
Merge pull request #96317 from Chaosus/objectdb_write_path_instead_of_name_at_cleanup
Write path instead of name at verbose output of leaked instances
2024-08-30 11:43:13 +02:00
Rémi Verschelde acc48797e1
Merge pull request #96303 from MBCX/huf-decompress-x64-only
zstd: Make sure `huf_decompress` is only applied to 64-bit x86.
2024-08-30 09:59:55 +02:00
Rémi Verschelde 909629d9f9
Merge pull request #96166 from AThousandShips/more_lock_raii
Use `MutexLock` in more places
2024-08-30 09:59:19 +02:00
Rémi Verschelde f0ee0bdd37
Merge pull request #93972 from Hilderin/fix-editor-needs-restart-after-adding-gdextensions
Fix editor needs restart after adding GDExtensions
2024-08-30 09:59:05 +02:00
Rémi Verschelde 4c6bac15a3
Merge pull request #92656 from fire/vsk-json-to-native-4.3
Ability to convert native engine types to JSON and back.
2024-08-30 09:58:57 +02:00
Chaosus 75055a8278 Write path instead of name at verbose output of leaked instances 2024-08-30 10:58:50 +03:00
Rémi Verschelde d5385491f6
Merge pull request #86183 from demolke/extras
Import/export GLTF extras to `node->meta` and back
2024-08-30 09:58:47 +02:00
MBCX 6b13236956 Make sure huf_decompress is only applied to 64-bit x86. 2024-08-29 17:12:09 -04:00
rune-scape 154049ce17 StringName Dictionary keys
also added 'is_string()' method to Variant
and refactored many String type comparisons to use it instead
2024-08-29 13:39:27 -07:00
K. S. Ernest (iFire) Lee 71bdbcdfb1 Ability to convert native engine types to JSON and back.
Implements support for all engine types in JSON encoding/decoding

Co-Authored-By: Juan <reduzio@gmail.com>
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2024-08-29 10:57:15 -07:00
demolke c409e6d722 Import/export GLTF extras to node->meta
This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.

- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
2024-08-29 19:17:04 +02:00
David Snopek 6d0a57c9fd Fix loading GDExtensions in exported games 2024-08-29 09:50:56 -05:00
A Thousand Ships e33fdb4296
Use `MutexLock` in more places 2024-08-29 14:12:59 +02:00
Hilderin ef6f873938 Fix editor needs restart after adding GDExtensions 2024-08-29 06:15:32 -04:00
Rémi Verschelde cb96fc95c3
Merge pull request #92316 from alula/msvc-clang
Add support for compiling with VS clang-cl toolset
2024-08-29 10:36:17 +02:00
Alula 346cbc7f1f
Add support for compiling with VS clang-cl toolset 2024-08-28 13:30:44 -05:00
Rémi Verschelde 622393c115
Merge pull request #95317 from esainane/when-i-am-64
binder_common: Fix uninitialized marshalling for `PtrToArg<char32_t>`
2024-08-28 17:15:05 +02:00
Rémi Verschelde e439154407
Merge pull request #96225 from RandomShaper/wtp_fix_yield
WorkerThreadPool: Fix end-of-yield logic potentially leading to deadlocks
2024-08-28 15:46:57 +02:00
Rémi Verschelde 9f05ca9fc5
Merge pull request #96218 from RandomShaper/res_loader_user_case
ResourceLoader: Handle another case of user tokens
2024-08-28 15:46:53 +02:00
Rémi Verschelde 8c5d1b42ab
Merge pull request #92530 from Naros/expose-resource-cache-get-ref
Expose `get_cached_ref` from `ResourceCache`
2024-08-28 15:46:35 +02:00
Pedro J. Estébanez 5dade0e08b WorkerThreadPool: Fix end-of-yield logic potentially leading to deadlocks 2024-08-28 15:26:08 +02:00
Pedro J. Estébanez 0441c67de6 ResourceLoader: Handle another case of user tokens 2024-08-28 13:53:39 +02:00
Rémi Verschelde de7d4b6f5b
Merge pull request #94920 from gongpha/bring-back-print-verbose-when-loading-resources
Fix ResourceLoader is not printing a resource path on loading when `verbose_stdout` is enabled
2024-08-28 00:12:38 +02:00
Rémi Verschelde 56ffcabae1
Merge pull request #94792 from akien-mga/core-remove-poolallocator
Core: Remove unused PoolAllocator
2024-08-28 00:12:20 +02:00
Rémi Verschelde 71accb9008
Merge pull request #94679 from rune-scape/remove-unused-initialize_ref
Remove unused `initialize_ref`
2024-08-28 00:12:16 +02:00
Rémi Verschelde 3e8d051a4a
Merge pull request #94068 from dalexeev/core-remove-is-gpl-reversed
Core: Remove unused method `_is_gpl_reversed()`
2024-08-28 00:11:58 +02:00
Rémi Verschelde 330fca1ffd
Merge pull request #93985 from alvinhochun/windows-gpu-pref
Respect integrated GPU preference in Windows Settings
2024-08-28 00:11:45 +02:00
Rémi Verschelde 2fadd095a7
Merge pull request #93893 from Togira123/fix-rand-weighted-return-value
Fix `rand_weighted` incorrectly returning -1
2024-08-28 00:11:35 +02:00
Rémi Verschelde 1e6b6eaf49
Merge pull request #92123 from timothyqiu/estimate-end
Change param name of AStar's `_estimate_cost` method
2024-08-28 00:10:47 +02:00
Rémi Verschelde 9c7cf5440c
Merge pull request #91868 from Chaosus/astargrid_get_point_positions_in_region
Add a method to retrieve all points within a region to `AStarGrid2D`
2024-08-28 00:10:42 +02:00
Kongfa Waroros bfb5570c03 Fix ResourceLoader is not verbosely printing a resource path on loading 2024-08-28 03:37:51 +07:00
Rémi Verschelde 012ccbc301
Merge pull request #95048 from KoBeWi/keep_the_party_going
Add `keep_screen_on` editor setting
2024-08-27 22:27:35 +02:00
Rémi Verschelde 8ae2c3a000
Merge pull request #93605 from RadiantUwU/thread-barriers
Add optional count argument to `Semaphore::post`
2024-08-27 22:27:21 +02:00
Rémi Verschelde 6e3320446a
Merge pull request #92799 from BlueCube3310/image-detech-signed
Image: Add a method for detecting signed values
2024-08-27 22:27:18 +02:00
Danil Alexeev be5068d44b
Core: Bind and document iterator API virtual methods 2024-08-27 21:57:22 +03:00
Rémi Verschelde 142d33211c
Merge pull request #96173 from Repiteo/core/fix-unreachable-code
Core: Fix unreachable code
2024-08-27 17:52:47 +02:00
Rémi Verschelde 431c5839fe
Merge pull request #96168 from CreatedBySeb/remove-user-prefix
Remove confusing USER prefix from script-logged errors
2024-08-27 17:52:40 +02:00
Thaddeus Crews 231f3323d3
Core: Fix unreachable code 2024-08-27 10:26:06 -05:00
Radiant 6311ee5bd5 Add optional count argument to Sempahore::post
Co-authored-by: RandomShaper <RandomShaper@users.noreply.github.com>
Co-authored-by: A Thousand Ships (she/her) <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Mickeon <Mickeon@users.noreply.github.com>
2024-08-27 18:18:01 +03:00
Rémi Verschelde 9dfc41568a
Merge pull request #95984 from timothyqiu/what-identifier
Add `String.is_valid_unicode_identifier()`
2024-08-27 16:55:06 +02:00
Sébastien Dunne Fulmer c3ed8a842c
Remove confusing USER prefix from script-logged errors 2024-08-27 15:00:48 +01:00
Danil Alexeev 2d8f6c1b1d
GDScript: Fix message when calling non-tool function in tool mode 2024-08-27 12:30:15 +03:00
BlueCube3310 76c8211653 Image: Add a method for detecting signed values 2024-08-27 09:23:17 +02:00
Haoyu Qiu 8bf4ecc026 Add `String.is_valid_unicode_identifier()`
- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
Rémi Verschelde 2e825c7d9c
Merge pull request #93141 from RadiantUwU/add_static_classdb_calls
Implement `ClassDB::class_call_static_method`
2024-08-26 23:28:36 +02:00
Rémi Verschelde c7702b350a
Merge pull request #92548 from AThousandShips/string_cleaning
[Core] Optimize some `String` methods
2024-08-26 23:28:24 +02:00
Rémi Verschelde ac5a528620
Merge pull request #84944 from KoBeWi/legacy_of_ancient_godots
Fix some legacy code
2024-08-26 23:28:14 +02:00
Rémi Verschelde 8019cdb444
Merge pull request #94137 from Craig-Stoneham/master
Improve template class conditionals with constexpr (code style)
2024-08-26 22:45:17 +02:00
Rémi Verschelde ce44c91223
Merge pull request #93739 from AThousandShips/lock_unlock
[Core] Allow locking/unlocking of `MutexLock`
2024-08-26 22:45:13 +02:00
Rémi Verschelde 0f16336be0
Merge pull request #93526 from m4gr3d/add_apksigner_util
[Android Editor] Add support for exporting platform binaries
2024-08-26 22:45:09 +02:00
Rémi Verschelde b78da13e2a
Merge pull request #93064 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
Fix FileSystem dock won't show any file folders (v2)
2024-08-26 22:45:04 +02:00
Rémi Verschelde 8dad1ba482
Merge pull request #92933 from TokageItLab/match-concatenating
Match the coding style for concatenating String
2024-08-26 22:44:59 +02:00
Fredia Huya-Kouadio 794ea99240 Update the storage access handler logic to support accessing / retrieving contents with the `assets:/` prefix 2024-08-26 11:16:37 -07:00
Pedro J. Estébanez 9cbc3f1419 Change warning muting so it affects all levels, but locally 2024-08-26 13:13:29 +02:00
A Thousand Ships 723f5500f4
[Core] Allow locking/unlocking of `MutexLock` 2024-08-26 12:38:03 +02:00
Rémi Verschelde 0ba0be27c7
Merge pull request #94169 from RandomShaper/wtp_rl_prize
Batch of fixes for `WorkerThreadPool` and `ResourceLoader`
2024-08-26 10:51:25 +02:00
Rémi Verschelde 04f6321ecc
Merge pull request #91166 from raulsntos/gdextension/loader
GDExtension: Implement `GDExtensionLoader` concept
2024-08-26 10:51:21 +02:00
Rémi Verschelde b4f268fae8
Merge pull request #91018 from Daylily-Zeleen/daylily-zeleen/optionally_postinitialization_for_extension_owner
Allow ClassDB to create a Object without postinitialization for GDExtension.
2024-08-26 10:51:17 +02:00
Craig-Stoneham 604df4fc83 Improve Template Class Conditionals (Code Style)
Refactored the following template classes by replacing runtime checks with compile-time checks using if constexpr for improved code clarity and maintainability:

- RID_Alloc
- SortArray
- PagedAllocator

Changes made:

- Updated conditional checks for THREAD_SAFE in the RID_Alloc class.
- Updated conditional checks for Validate in the SortArray class.
- Updated conditional checks for thread_safe in the PagedAllocator class.
2024-08-25 18:10:51 +01:00
Matias N. Goldberg 59d0422dcd Disable extra memory tracking by default
PR #90993 added several debugging utilities.

Among them, advanced memory tracking through the use of custom
allocators and VK_EXT_device_memory_report.

However as issue #95967 reveals, it is dangerous to leave it on by
default because drivers (or even the Vulkan loader) can too easily
accidentally break custom allocators by allocating memory through std
malloc but then request us to deallocate it (or viceversa).

This PR fixes the following problems:
 - Adds --extra-gpu-memory-tracking cmd line argument
 - Adds missing enum entries to
RenderingContextDriverVulkan::VkTrackedObjectType
 - Adds RenderingDevice::get_driver_and_device_memory_report
    - GDScript users can easily check via print(
RenderingServer.get_rendering_device().get_driver_and_device_memory_report()
)
- Uses get_driver_and_device_memory_report on device lost for appending
further info.

Fixes #95967
2024-08-24 20:52:39 -03:00
Radiant 02fc4bbc2a Implement `ClassDB::class_call_static_method` 2024-08-23 02:56:29 +03:00
Raul Santos 4dd6e8eca5
GDExtension: Implement `GDExtensionLoader` concept
- Implements the concept of GDExtension loaders that can be used to customize how GDExtensions are loaded and initialized.
- Moves the parsing of `.gdextension` config files to the new `GDExtensionLibraryLoader`.
- `GDExtensionManager` is now meant to be the main way to load/unload extensions and can optionally take a `GDExtensionLoader`.
- `EditorFileSystem` avoids unloading extensions if the file still exists, this should prevent unloading extensions that are outside the user project.
2024-08-22 05:29:11 +02:00
Rémi Verschelde 568589c9d8
Merge pull request #90993 from darksylinc/matias-TheForge
Add debug utilities for Vulkan
2024-08-22 00:38:22 +02:00
Rémi Verschelde 39b77ea04e
Merge pull request #95790 from aaronfranke/rect-aabb-support
Simplify Rect2/AABB `get_support` function
2024-08-22 00:10:39 +02:00
Rémi Verschelde 091212b4f1
Merge pull request #93602 from aaronp64/inspector_latency
Improve Editor Inspector/Theme item lookup performance
2024-08-22 00:10:26 +02:00
Matias N. Goldberg 364f916f3f
Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
 - Debug-only Breadcrumb info for debugging GPU crashes and device lost
 - Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks

Functionality marked as "debug-only" is only available in debug or dev
builds.

Misc fixes:
 - Early break optimization in RenderingDevice::uniform_set_create

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
Pedro J. Estébanez f4d76853b9 WorkerThreadPool (plus friends): Overhaul unlock allowance zones
This fixes a rare but possible deadlock, maybe due to undefined behavior. The new implementation is safer, at the cost of some added boilerplate.
2024-08-21 12:22:52 +02:00
Pedro J. Estébanez df23858488 ResourceLoader: Fix edge cases in the management of user tokens
1. Make handling of user tokens atomic:
   Loads started with the external-facing API used to perform a two-step setup of the user token. Between both, the mutex was unlocked without its reference count having been increased. A non-user-initiated load could therefore destroy the load task when it unreferenced the token.
   Those stages now happen atomically so in the one hand, the described race condition can't happen so the load task life insurance doesn't have a gap anymore and, on the other hand, the ugliness that the call to load could return `ERR_BUSY` if happening while other thread was between both steps is gone.
   The code has been refactored so the user token concerns are still outside the inner load start function, which is agnostic to that for a cleaner implementation.
2. Clear ambiguity between load operations running on `WorkerThreadPool`:
   The two cases are: single-loaded thread directly started by a user pool task and a load started by the system as part of a multi-threaded load.
   Since ensuring all the code dealing with this distinction would make it very complex, and error-prone, a different measure is applied instead: just take one of the cases out of the dicotomy. We now ensure every load happening on a pool thread has been initiated by the system.
   The way of achieving that is that a single-threaded user-started load initiated from a pool thread, is run as another task.
2024-08-21 12:22:52 +02:00
Pedro J. Estébanez 5c970db2e4 ResourceLoader: Optimize remap check by deferring until a non-mutex zone 2024-08-21 12:19:43 +02:00
Pedro J. Estébanez 28619e26cf ResourceLoader: Enhance deadlock prevention
Benefits:
- Simpler code. The main load function is renamed so it's apparent that it's not just a thread entry point anymore.
- Cache and thread modes of the original task are honored. A beautiful consequence of this is that, unlike formerly, re-issued loads can use the resource cache, which makes this mechanism much more performant.
- The newly added getter for caller task id in WorkerThreadPool allows to remove the custom tracking of that in ResourceLoader.
- The check to replace a cached resource and the replacement itself happen atomically. That fixes deadlock prevention leading to multiple resource instances of the same one on disk. As a side effect, it also makes the regular check for replace load mode more robust.
2024-08-21 12:19:43 +02:00
Pedro J. Estébanez bd0959ebdd ResourceLoader: Properly push & pop TLS state on recursive load tasks 2024-08-21 12:19:43 +02:00
Rémi Verschelde 5ca419e32c
Merge pull request #94801 from gamelessone/fix-cond-var
Fix use-after-free of `ConditionVariable` in `ResourceLoader`
2024-08-21 11:14:22 +02:00
Rémi Verschelde 4b8946102b
Merge pull request #91535 from BlueCube3310/betsy-bc6h
Add Betsy to speed up BC6 compression
2024-08-21 06:38:03 +02:00
Hilderin 1b0c5cbc01 Fix FileSystem dock won't show any file folders (v2) 2024-08-20 21:23:13 -04:00
aaronp64 7593e55527 Improve Editor Inspector/Theme item lookup performance
Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab

- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call

These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
2024-08-20 13:39:40 -04:00
Daylily-Zeleen 3d575801ce Allow ClassDB to create a Object without postinitialization for GDExtension. 2024-08-20 20:19:02 +08:00
Stuart Carnie 2d0165574d
Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
Rémi Verschelde 6a9ecdcf0c
Merge pull request #91818 from rburing/fti_multimesh
Physics interpolation: `MultiMesh`
2024-08-20 10:01:46 +02:00
Aaron Franke 7db24a9ad5
Simplify and fix Rect2/AABB get_support function 2024-08-19 23:55:31 -07:00
Rémi Verschelde af919a845f
Merge pull request #94683 from kisg/string_name_fix
StringName: Use inline static field definitions
2024-08-19 16:05:16 +02:00
Rémi Verschelde 6a829d5a86
Merge pull request #95508 from Summersay415/loaded-when-not
Return error when no ResourceFormatLoader found
2024-08-19 14:34:17 +02:00
Rémi Verschelde 86212c1fe4
Merge pull request #94666 from RandomShaper/fix_tangled_obj_clear_crash
Avoid potential crash on signal disconnection
2024-08-19 14:33:44 +02:00
Pedro J. Estébanez e9407d4877 ResourceLoader: Revert workaround resource loading crashes due to buggy TLS
This reverts commit 41c0785636.
2024-08-19 12:22:31 +02:00
Pedro J. Estébanez 32b7f835d8 Avoid potential crash on signal disconnection 2024-08-19 12:18:04 +02:00
Rémi Verschelde ab2b06b8b1
Merge pull request #95730 from voidedWarranties/fix_reload_scripts_bind
Fix virtual binding for `ScriptLanguageExtension::_reload_scripts`
2024-08-19 12:09:39 +02:00
Rémi Verschelde 4afcbb1c8b
Merge pull request #92546 from AThousandShips/faster_replace
[Core] Optimize `String::replace` methods
2024-08-19 12:08:45 +02:00
Rémi Verschelde f4037d6f6c
Merge pull request #92496 from clayjohn/HDR-2D-sRGB
Ensure MovieWriter output is in gamma space when using HDR 2D
2024-08-19 12:08:40 +02:00
Ricardo Buring 1728f80e7c Fixed Timestep Interpolation: MultiMesh
Adds fixed timestep interpolation to multimeshes.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-08-18 17:14:59 +02:00
mosquito chang b32395ade9 Fix `InputMap::event_get_index` to handle unmatched events correctly 2024-08-18 14:46:34 +02:00
BlueCube3310 394ea653aa Add Betsy to speed up BC6 compression 2024-08-18 11:14:05 +02:00
voidedWarranties d65ea6fb9c Fix virtual binding for `ScriptLanguageExtension::_reload_scripts` 2024-08-17 21:09:32 -07:00
Rémi Verschelde 49e5fbfbd2
Merge pull request #95184 from jsjtxietian/shader-include-relative
Fix `String::simplify_path` handling of relative paths to parent dir (`../`), fixes relative shader includes
2024-08-17 00:46:11 +02:00
Rémi Verschelde 82adfebcf8
Merge pull request #94799 from m4gr3d/memory_allocation_cleanup_and_optimizations
Android memory cleanup and optimizations
2024-08-16 23:45:39 +02:00
Fredia Huya-Kouadio a57a99f5bc Memory cleanup and optimizations
- Returns an empty list when there's not registered plugins, thus preventing the creation of spurious iterator objects

- Inline `Godot#getRotatedValues(...)` given it only had a single caller. This allows to remove the allocation of a float array on each call and replace it with float variables

- Disable sensor events by default. Sensor events can fired at 10-100s Hz taking cpu and memory resources. Now the use of sensor data is behind a project setting allowing projects that have use of it to enable it, while other projects don't pay the cost for a feature they don't use

- Create a pool of specialized input `Runnable` objects to prevent spurious, unbounded `Runnable` allocations

- Disable showing the boot logo for Android XR projects

- Delete locale references of jni strings
2024-08-16 09:27:41 -07:00
Rémi Verschelde 803dfcc3cb
Merge pull request #95613 from timothyqiu/split-empty
Fix `split_floats` behavior when spaces are used as separators
2024-08-16 14:36:40 +02:00
Rémi Verschelde f01e052162
Merge pull request #95549 from timothyqiu/split-translation-server
Split `TranslationServer` into its own file
2024-08-16 14:36:16 +02:00
Rémi Verschelde 1d4303c1fe
Merge pull request #95502 from bruvzg/net_ext_detect
[.NET] Move search in files extension list definition to be after Scene level module init.
2024-08-16 14:35:12 +02:00
Rémi Verschelde 69db19f058
Merge pull request #94826 from Naros/classdb-expose-property-getter-setter
Expose ClassDB methods `get_property_setter` / `get_property_getter`
2024-08-16 14:32:32 +02:00
Rémi Verschelde 6042c66663
Merge pull request #94720 from noidexe/fix-gamepad-triggers
Fix gamepad triggers not working on web exports
2024-08-16 14:32:27 +02:00
Haoyu Qiu f483c3aafa Fix split_floats behavior when spaces are used as separators 2024-08-16 17:30:44 +08:00
Rémi Verschelde ae2044dccb
Merge pull request #95477 from RandomShaper/res_load_dev_bugs
ResourceLoader: Use better error handling for possible engine bugs
2024-08-16 10:36:33 +02:00
Rémi Verschelde f1d6677713
Merge pull request #95469 from bruvzg/cowdata_unref
`CowData` remove hardcoded offset and unused argument from `_unref`.
2024-08-16 10:36:28 +02:00
Rémi Verschelde 886d5865a4
Merge pull request #95291 from BlueCube3310/hdr-optimizations
Optimize .hdr loading and RGB9E5 conversion
2024-08-16 10:35:32 +02:00
Rémi Verschelde a8bbb09bd5
Merge pull request #95143 from TV4Fun/fix_non_windows_library_load
Fix reload of GDExtension libraries in framework package on macOS
2024-08-16 10:35:19 +02:00
Rémi Verschelde 70096c0e6a
Merge pull request #94558 from stuartcarnie/sgc/sprintf_allocations
Reduce allocations in `String::sprintf`
2024-08-16 10:34:28 +02:00
Rémi Verschelde 91bf992168
Merge pull request #94353 from aaronp64/cowdata_insert
Improve `CowData::insert` performance
2024-08-16 10:34:22 +02:00
Rémi Verschelde 27f3dd8d01
Merge pull request #93149 from Malcolmnixon/smoothstep-degenerate-case
Handle the smoothstep degenerate case of empty range
2024-08-16 10:33:58 +02:00
Rémi Verschelde 71ca5aa5ec
Merge pull request #92555 from AThousandShips/insert_improve
[Core] Optimize `String::insert`
2024-08-16 10:33:47 +02:00
Rémi Verschelde e057c49bf7
Merge pull request #92550 from AThousandShips/join_improve
[Core] Optimize `String::join`
2024-08-16 10:33:42 +02:00
Rémi Verschelde 46c6865979
Merge pull request #92391 from rburing/fti_3d
Physics interpolation (3D)
2024-08-16 10:33:37 +02:00
Rémi Verschelde eb684cccdc
Merge pull request #92291 from BlueCube3310/image-convert-optimized
Optimize image conversion for half and float formats.
2024-08-16 10:33:32 +02:00
Malcolm Nixon 23fc704cbc This PR handles the smoothstep degenerate case where the range is empty.
It also updates the documentation to describe positive and negative ranges.

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-Authored-By: kleonc <9283098+kleonc@users.noreply.github.com>
2024-08-15 19:08:05 -04:00
A Thousand Ships ee19a092d9
[Core] Optimize some `String` methods
Avoids unnecessary COW checks by using pointers directly.
2024-08-15 17:17:11 +02:00
A Thousand Ships e211d08c92
[Core] Optimize `String::join`
Avoid reallocation by pre-computing size
2024-08-15 16:19:07 +02:00
A Thousand Ships 746c6b87eb
[Core] Optimize `String::insert` 2024-08-15 16:18:47 +02:00
A Thousand Ships cbaec62b03
[Core] Optimize `String::replace` methods
Performs a single allocation, only when any instances are found, and
avoids concatenations and other unnecessary conversions.
2024-08-15 16:15:58 +02:00
Haoyu Qiu 7343dc3a5d Split TranslationServer into its own file 2024-08-15 15:00:47 +08:00
Lisandro Lorea 9dd372f316 Fix gamepad triggers not working on web exports
Fixes #81758

DisplayServerWeb::process_joypads handles buttons 6 and 7 of the
HTML5 Standard Gamepad as a special case by doing:
`input->joy_axis(idx, (JoyAxis)b, s_btns[b]);`

This doesn't work because there is no JoyAxis 6 or 7 in the enum

To fix this we use JoyAxis::TRIGGER_LEFT and TRIGGER_RIGHT for button 6
and 7

However since we are now lying to input->joy_axis we also need to lie in
the mappings for the standard gamepad in godotcontrollersdb.txt,
otherwise input->joy_axis will try to find a mapping to axis 4(LT) and
axis 5(RT) that's not defined.

Therefore we set lefttrigger to +a4 and righttrigger to +a5 in the
mapping, to match what we are actually sending.

A cleaner, and more involved fix to this would be modifying
input->joy_button so that it can handle analog buttons and map them to
axes preserving their value instead of converting to boolean
2024-08-14 16:13:16 -03:00
Summersay415 6df3621b47 Return error when no ResourceFormatLoader found. 2024-08-14 11:45:23 +07:00
bruvzg 69d52ed081
[.NET] Move search in files extension list definition to be after Scene level module init. 2024-08-14 00:16:09 +03:00
Pedro J. Estébanez 31a9e10ddb ResourceLoader: Use better error handling for possible engine bugs 2024-08-13 12:52:08 +02:00
Pedro J. Estébanez 17ea4b405a ResourceLoader: Fix error on querying progress for uncached loads 2024-08-13 12:41:11 +02:00
bruvzg 273ba27c2f
`CowData` remove hardcoded offset and unused argument from `_unref`. 2024-08-13 08:53:45 +03:00
BlueCube3310 80cf6cbfe9 Optimize .hdr loading and RGB9E5 conversion 2024-08-09 22:39:30 +02:00
Sai Nane e6a7c63125 binder_common: Fix uninitialized marshalling
C# uses `long`s to access many native values. With `PtrToArg<m_enum>` and
`PtrToArg<bitfield<m_enum>>` this isn't a problem, as C++ code converts
through a `*(int64_t*)` cast in assignment, so all 64-bits are initialized.

However, with `PtrToArg<char32_t>`, value assignment happens through an
`*(int *)` cast, leaving 32 bits uninitialized where `int` is 32 bits. On
platforms where `int` is 16 bits, there are presumably 48 bits uninitialized,
though there are very few platforms where this is still the case.

The easiest way to see the practical effects of this is by looking at
`EventInputKey.Unicode`:

```csharp
    public override void _Input(InputEvent @event) {
        if (@event is InputEventKey keyEvent) {
            if (keyEvent.IsPressed() && !keyEvent.Echo) {
                var raw = keyEvent.Unicode;
                var value = raw & 0xffffffff;
                GD.Print($"Key pressed: raw: {raw}; masked: {(char) value} ({value})");
            }
        }
    }
```

Pressing 'a' emits the following line:
```
Key pressed: raw: -3617008645356650399; masked: a (97)
```

Examining execution flow in gdb shows this conversion going through the
following line:
```
PtrToArg<char32_t>::encode (p_ptr=0x7ffcd5bb4b18, p_val=97 U'a') at ./core/variant/binder_common.h:221
221			*(int *)p_ptr = p_val;
```

Here, `p_val` is still 97, which is the value `InputEventKey.Unicode`
is expected to have. After assignment, `p *(int64_t *)0x7ffcd5bb4b18` displays
`-3617008645356650399`, with only the lower 32 bits being properly assigned,
and is the value we see from C#.

With this patch applied, the above testing `_Input` now prints:
```
Key pressed: raw: 97; masked: a (97)
```

Thank you to blujay1269 for asking about an unexpected value they saw in
`EventInputKey.Unicode`, which prompted this investigation.
2024-08-09 05:15:54 +00:00
Mikael Hermansson 613600fa89 Fix use-after-free in `FileAccess::exists` 2024-08-09 03:33:51 +02:00
aaronp64 6e5175592d Improve ClassDB::_is_parent_class performance
Change ClassDB::_is_parent_class to use ClassInfo::inherits_ptr, instead of looking up each inherited class name.
2024-08-08 13:16:42 -04:00
Joel Croteau f44d6a235f Fix reload of GDExtension libraries in framework package on macos
`GDExtension::open_library` has a check in it to see if the library was loaded
from a temp file, and if it was to restore the original name as that is the one
we actually care about. This check is breaking extension reloading on Mac when
the library path is to a framework folder, as the file inside the framework
will not generally be the same name as the folder.

This check also shouldn't be necessary even on Windows, which is the only
platform that uses `generate_temp_files`, since disposal of the created temp
file is handled within `OS_Windows::open_dynamic_library`, and
`GDExtension::open_library` (which is the only function to call
`open_dynamic_library` with a `p_data` argument) only cares about the original
library file path and has to do extra work to remove the name of the temp file.
Instead, I have removed that check and set `OS_Windows::open_dynamic_library`
to return the name of the original file and not the name of the copy.

This fixes GDExtension reloading on macOS. I do not have a Windows machine
available to test that it still works properly on Windows, so someone should
check that before merging this.
2024-08-08 08:31:49 -06:00
jsjtxietian 6cf9af2817 Fix error when use relative #include in .gdshader / .gdshaderinc file 2024-08-08 11:59:14 +08:00
bruvzg f5bb14dceb
[ResourceLoader] Add check to prevent double free crashes. 2024-08-06 08:31:03 +03:00
kobewi ab4c23583a Add keep_screen_on editor setting 2024-08-02 03:44:29 +02:00
kobewi 0d1c388991 Fix some legacy code 2024-08-01 12:08:14 +02:00
Hilderin 1ed723bd19 Fix global class cache file not present when no class name 2024-07-31 16:57:25 -04:00
Rémi Verschelde 372b3f8437
Merge pull request #94910 from RandomShaper/res_load_unlocked
ResourceLoader: Let resource setup late steps invoke loading in turn
2024-07-31 11:37:41 +02:00
Aleksey Vasenev 2ff6594928 Fix use condition_variable after free 2024-07-30 13:59:20 +03:00
Pedro J. Estébanez 5640e8adc9 ResourceLoader: Let resource setup late steps invoke loading in turn 2024-07-29 18:13:37 +02:00
Alvin Wong c9f4436073
Fix use-after-free in WorkerThreadPool 2024-07-29 14:26:48 +02:00
Chris Cranford 7963e63165 Expose ClassDB methods `get_property_setter` / `get_property_getter` 2024-07-27 00:13:34 -04:00
Rémi Verschelde 13edeb3ee4
Core: Remove unused PoolAllocator 2024-07-26 13:05:51 +02:00
A Thousand Ships 8f3e2c96eb
[Core] Fix `Variant::construct` of `Object`
Variant type was not updated correctly causing leaks in ref-counted
2024-07-25 12:25:29 +02:00
Stuart Carnie 67eb6bed2b
use operator += (char32_t)
This prevents an allocation of a new string for every character.

Additionally, use some static constants for padding and sign characters
2024-07-25 09:17:58 +10:00
Gergely Kis 723878bbab StringName: Use inline static field definitions
Before this change StringName used regular static field
definitions for its mutex, _table, configured and debug_stringname
fields.

Since in the general case the ordering of the static variable and field
initialization and destruction is undefined, it was possible that
the destruction of StringName's static fields happened prior to
the destruction of statically allocated StringName instances.

By changing the static field definitions to inline in string_name.h,
the C++17 standard guarantees the correct initialization and destruction
ordering.
2024-07-24 02:40:36 +02:00
bruvzg 25f78a5eb6
Replace .NET detection code with `ClassDB::class_exists("CSharpScript")`. 2024-07-23 23:46:14 +03:00
BlueCube3310 0ed45629fd Support 64-bit image sizes for VRAM compression 2024-07-21 21:06:14 +02:00
Hugo Locurcio 0445ccf428
Fix Image CowData crash when baking large lightmaps
This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.

VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
Rémi Verschelde 293c0f7646
Merge pull request #94526 from RandomShaper/wtp_rl_prize_prequel
Batch of fixes for WorkerThreadPool and ResourceLoader (safe set)
2024-07-19 11:11:03 +02:00
Pedro J. Estébanez 28a7a95531 ResourceLoader: Fix sync issues with error reporting
This is about not letting the resource format loader set the error code directly on the task anymore. Instead, it's stored locally and assigned only when it is right to do so.

Otherwise, other tasks may see an error code in the current one before it's state having transitioned to errored. While this, besides the technically true data race, may not be a problem in practice, it causes surprising situations during debugging as it breaks assumptions.
2024-07-19 10:00:41 +02:00
Fabio Alessandrelli 31454423ba [Core] Fix TypedArray encoding when full objects is disabled 2024-07-18 09:58:17 +02:00
Rémi Verschelde 0918fd2a21
Merge pull request #94452 from jamie-pate/fix_73374
Fix game window stops responding when debugger pauses
2024-07-17 15:45:14 +02:00
Rémi Verschelde 31f696cf03
Merge pull request #94373 from maiself/fix-library-path-as-abs
Fix to restore `library_path` as absolute path
2024-07-17 12:24:07 +02:00
Rémi Verschelde 59737bf3f0
Merge pull request #94413 from rburing/fix_action_press_tick
Fix physics tick count in `Input.action_press` and `Input.action_release`
2024-07-17 11:44:31 +02:00
Rémi Verschelde 1d13e95e06
Merge pull request #94307 from Bromeon/feature/bitfield-unsigned-docs
GDExtension docs: Advise bindings to use `uint64_t` for bitfields
2024-07-17 11:43:54 +02:00
Rémi Verschelde ab67408390
Merge pull request #94238 from RandomShaper/ref_is_now_rc
Make errors on `RefCounted.free()` more accurate
2024-07-17 11:43:32 +02:00
Rémi Verschelde 496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
Alvin Wong 4091abd727 Respect integrated GPU preference in Windows Settings 2024-07-16 23:46:37 +08:00
Pedro J. Estébanez 5b5cdf2414 Fixup recent changes to threading concerns
ResourceLoader:
- Fix invalid tokens being returned.
- Remove no longer written `ThreadLoadTask::dependent_path` and the code reading from it.
- Clear deadlock hazard by keeping the mutex unlocked during userland polling.

WorkerThreadPool:
- Include thread call queue override in the thread state reset set, which allows to simplify the code that handled that (imperfectly) in the ResourceLoader.
- Handle the mutex type correctly on entering an allowance zone.

CommandQueueMT:
- Handle the additional possibility of command buffer reallocation that mutex unlock allowance introduces.
2024-07-16 11:03:02 +02:00
Ricardo Buring b41ec93d63 Fix physics tick count in Input.action_press and Input.action_release
The physics tick count was not yet updated there.
2024-07-16 00:31:44 +02:00
Jan Haller b2a9ea6d22 GDExtension docs: advise bindings to use uint64_t for bitfields 2024-07-15 22:37:33 +02:00
aaronp64 c1afe7dcdf Improve CowData::insert performance
Update CowData::insert to call ptrw() before loop, to avoid calling _copy_on_write for each item in the array, as well as repeated index checks in set and get.  For larger Vectors/Arrays, this makes inserts around 10x faster for ints, 3x faster for Strings, and 2x faster for Variants.  Less of an impact on smaller Vectors/Arrays, as a larger percentage of the time is spent allocating.
2024-07-15 14:01:19 -04:00
Pedro J. Estébanez 10b543f8a7 WorkerThreadPool: Fix wrong sync logic breaking task map integrity 2024-07-15 12:15:25 +02:00
Pedro J. Estébanez 62d9ce6445 Re-add resource thread-safety measures
These deferring measures were added to aid threaded resource loading in being safe.

They were removed as seemingly unneeded, but it seems they are needed so resources involved in threaded loading interact with others only after "sync points".
2024-07-15 12:15:22 +02:00
Pedro J. Estébanez 76bfe8e0fd Make errors on RefCounted.free() more accurate 2024-07-15 08:51:42 +02:00
Mai Lavelle 16eea2c837
Fix to restore `library_path` as absolute path 2024-07-14 20:37:38 -04:00
Rémi Verschelde fe5d567917
Merge pull request #93942 from MikeSchulze/73525
Fix GDScript analyzer error when instantiating EditorPlugins.
2024-07-11 09:41:09 +02:00
Rémi Verschelde 34d4c9197d
Merge pull request #94133 from akien-mga/fix-gcc14-Wmaybe-uninitialized
Fix a couple GCC 14 `-Wmaybe-uninitialized` warnings
2024-07-11 00:27:32 +02:00
Jamie Pate b18e1e0dcd Fix Game window stops responding when debugger pauses
Fixes #73374

As of godot 4 On windows/osx the game window will be frozen and will not
be updated.

In the debugger loop it calls

OS::get_singleton()->process_and_drop_events();
which allows windows/osx to handle system events. If the window doesn't
handle these events then both systems will judge the window to be 'not
responding' (osx beachball cursor)

When the event processing code was migrated from OS to DisplayServer the
process_and_drop_events() logic was moved to DisplayServer, but the call
inside the remote debugger pause loop was not updated to call the
DisplayServer version, there are currently no implementations of
OS::process_and_drop_events() so i removed it and switched to the new
DisplayServer::force_process_and_drop_events() method.
2024-07-10 13:38:57 -07:00
baptr 810fcc7431 Fix gdscript analyzer error when instantiating EditorPlugins.
Editor code is not instantiable outside of the editor
(1d14c054a1/core/object/class_db.cpp (L369)).
This is fine for editor plugins and the like, but the GDScript analyzer
balks at it, causing F5 runs to fail: #73525.

Instead, we really just want to know if the type is abstract - so add
a new ClassDB method to check that and nothing else.

Update core/object/class_db.cpp

Apply code review comments

Co-Authored-By: Bryce <1522777+baptr@users.noreply.github.com>
2024-07-10 10:24:57 +02:00
Fredia Huya-Kouadio 5e59819727 Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.

Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Rémi Verschelde 247a481001
Fix a couple GCC 14 `-Wmaybe-uninitialized` warnings 2024-07-09 16:12:22 +02:00
Danil Alexeev 110c4d4067
GDScript: Fix "Mismatched external parser" for autoloads 2024-07-09 16:16:45 +03:00
Rémi Verschelde daba91d8c6
Merge pull request #93897 from akien-mga/vformat-better-error-message
Core: Improve `vformat` error reporting on `sprintf` failure
2024-07-09 00:03:17 +02:00
Rémi Verschelde 8ed9bfdc25
Merge pull request #94089 from dsnopek/gdext-valid-runtime-properties
GDExtension: Fix setting base class properties on a runtime class
2024-07-08 23:53:12 +02:00
David Snopek 91fcdff01e GDExtension: Fix setting base class properties on a runtime class 2024-07-08 12:33:55 -05:00
Rémi Verschelde 3ced38cf28
Merge pull request #94073 from mihe/macos-home-end
Add Home/End to text caret movements on macOS
2024-07-08 19:13:39 +02:00
Mikael Hermansson 085f0cc50a Add Home/End to text caret movements on macOS 2024-07-08 16:08:27 +02:00
Pedro J. Estébanez a426479b3f ResourceLoader: Fix error message due to already-awaited tasks being re-awaited 2024-07-08 12:19:44 +02:00
Danil Alexeev 151f34bb80
Core: Remove unused method `_is_gpl_reversed()` 2024-07-08 12:31:09 +03:00
Pedro J. Estébanez f952d3956c ResourceLoader: Fixup management of thread-specific status
- Allows the message queue override to flush after loading each resource, which was the original intent.
- Removes a redundant call to mark the thread as safe-for-nodes.
2024-07-08 10:30:25 +02:00
Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D)
Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 22:15:23 +02:00
Ricardo Buring 23521635d2 Fix physics tick counter
The counter is now incremented at the start of a physics tick rather than at the end.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 19:04:05 +02:00
Rémi Verschelde 438382cdc2
Merge pull request #94006 from alvinhochun/log-file-utf8-fix
Fix UTF-8 misintepreted as Latin-1 when logging to file
2024-07-07 12:38:54 +02:00
Rémi Verschelde 5bc5ea898c
Merge pull request #93993 from Chaosus/astargrid2d_update_fix
Add a check to prevent user to call `AStarGrid2D::update` when its not needed
2024-07-07 12:38:44 +02:00
Rémi Verschelde 7197678df2
Merge pull request #91551 from m4rr5/configure_timestamp_query_elements
Add a project setting to configure the maximum number of timestamps.
2024-07-07 12:38:19 +02:00
Alvin Wong 5b3857e5f1 Fix UTF-8 misintepreted as Latin-1 when logging to file 2024-07-07 02:46:41 +08:00
Yuri Rubinsky 453c8753a9 Add a check to prevent user to call `AStarGrid2D::update` when its not needed 2024-07-06 14:59:38 +03:00
Rémi Verschelde 496b7b8482
Core: Improve vformat error reporting on sprintf failure
And fix a few occurrences of formatting errors that led me to this.
2024-07-04 10:54:55 +02:00
Togira ab13513403 Fix RandomPCG::rand_weighted incorrectly returning -1 2024-07-04 02:00:59 +02:00
rune-scape c8b697c64c Remove unused `initialize_ref` 2024-07-03 13:32:50 -07:00
Danil Alexeev 68481b6cdb
Core: Fix `Freed Object` booleanization 2024-07-03 09:49:47 +03:00
Haoyu Qiu ee9cea521d Fix parsing of `4.` in Expression 2024-07-02 20:53:52 +08:00
lawnjelly 0ed71f3e0c Physics Interpolation - Fix `interpolated_transform_2d`
Uses the skew correct `Transform2D::interpolate_with()` function rather than the bugged 3.x version.
2024-07-02 08:10:55 +01:00
Rémi Verschelde 152d7c1bba
Revert "Make freed object different than null in comparison operators"
This reverts commit 150b50cfcd.

As discussed with the GDScript team, this has some implications which aren't
fully consensual yet, and which we want to revisit.

For now we revert to the 4.2 behavior for the 4.3 release, to avoid breaking
user expectations.
2024-07-01 14:11:43 +02:00
Pedro J. Estébanez f2f9a6b8a1 WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex 2024-06-28 19:46:55 +02:00
Rémi Verschelde e052a53bb6
Merge pull request #93695 from RandomShaper/res_load_main_th
`ResourceLoader`: Support polling and get-before-complete on the main thread
2024-06-28 14:43:01 +02:00
Rémi Verschelde 6f8b90e412
Merge pull request #93032 from RandomShaper/wtp_antilock
GDScript: Avoid deadlock possibility in multi-threaded load
2024-06-28 14:42:48 +02:00
Pedro J. Estébanez ec61c5064c ResourceLoader: Support polling and get-before-complete on the main thread 2024-06-28 11:25:10 +02:00
Rémi Verschelde 6cdd303c68
Merge pull request #93564 from Calinou/project-user-dir-prevent-trailing-periods
Prevent folder names with trailing periods from being used automatically
2024-06-26 18:15:19 +02:00
Rémi Verschelde 0364443d12
Merge pull request #93346 from RandomShaper/gds_cyc_alt
GDScript: Enhance handling of cyclic dependencies
2024-06-26 18:15:16 +02:00
Rémi Verschelde 3d8562d775
Merge pull request #89197 from AThousandShips/arr_typed_fix
[Core] Fix sharing of typed arrays from constructor
2024-06-26 18:15:09 +02:00
Pedro J. Estébanez c1391489e3 GDScript: Enhance handling of cyclic dependencies 2024-06-26 17:44:32 +02:00
Hugo Locurcio 492787b134
Prevent folder names with trailing periods from being used automatically
Folder names ending with one or more `.` characters are not allowed
on Windows, so this would break writing logs, shader cache and other
project-specific files. Trailing periods are now stripped in this case.

On non-Windows platforms, this change still applies in the interest
of portability.
2024-06-26 17:42:47 +02:00
Ibrahn Sahir 607c5ec49f Move MIDI parsing up from ALSA driver to platform independent driver.
Aims for more consistent MIDI support across Windows, MacOS, Linux and
to provide a base for adding MIDI drivers for other platforms.
Reworks the MIDIDriverALSAMidi MIDI parsing implementation as a platform
independent version in MIDIDriver::Parser.
Uses MIDIDriver::Parser to provide running status support in MacOS
MIDIDriverCoreMidi.
Collects connected input names at open, ensuring devices indices reported
in events match names in array returned from get_connected_inputs.

Fixes #77035.
Fixes #79811.

With code review changes by: A Thousand Ships (she/her)
<96648715+AThousandShips@users.noreply.github.com>
2024-06-25 16:46:30 +01:00
Rémi Verschelde 6b281c0c07
Merge pull request #93563 from mihe/nothreads-feature
Add `nothreads` feature tag to signify lack of `THREADS_ENABLED`
2024-06-25 10:08:33 +02:00
Rémi Verschelde b9038501db
Merge pull request #90582 from Repiteo/core/remove-macro-_NO_DISCARD_
Core: Replace `_NO_DISCARD_` macro with `[[nodiscard]]`
2024-06-25 10:01:39 +02:00
Mikael Hermansson 53d3d66f9f Add `nothreads` feature tag to signify lack of `THREADS_ENABLED` 2024-06-24 19:52:21 +02:00
Rémi Verschelde f11e8d033d
Remove editor pseudolocalization debug feature
We've seen multiple users enable it by mistake and get utterly confused,
reporting as a bug that the interface text is garbled.

On the other hand we haven't really seen much use of the feature by editor
UI developers, so we can likely simply remove it.

If there's a need eventually, we can re-add it as a command line option
(which is also better than an editor setting as one would typically want
to toggle it during development).
2024-06-24 17:08:26 +02:00
Rémi Verschelde e78dc83ee8
Merge pull request #93540 from RandomShaper/res_load_uncached
`ResourceLoader`: Fix handling of uncached loads
2024-06-24 13:20:24 +02:00
Pedro J. Estébanez 884d1da938 ResourceLoader: Fix handling of uncached loads
- `CACHE_MODE_IGNORE_DEEP` is checked in addition to `CACHE_MODE_IGNORE` to determine if a load is uncached. This avoids crashes in uncached loads due to prematurely freed load tasks.
- Cached load tasks are isolated (not registered in the task map ever). This avoids regular loads from reusing in-flight cached loads, which is not correct.
2024-06-24 11:25:57 +02:00
Raul Santos 175e5bcf4e
Lookup method also in base scripts of a PlaceHolderScriptInstance 2024-06-22 08:11:48 +02:00
Rémi Verschelde c53a4a7f64
Merge pull request #90069 from KoBeWi/file_suicide_prevention_measures
Don't allow copying file into its own path
2024-06-21 16:49:26 +02:00
Rémi Verschelde 74f9f12c71
Merge pull request #92320 from Hilderin/fix-importing-assets-with-csv
Fix reimporting assets with csv in the project
2024-06-21 13:54:35 +02:00
Pedro J. Estébanez 03d14e436b WorkerThreadPool: Refactor deadlock prevention collaboration into a generic mechanism
This is strictly beyond a refactor because it also changes when the mutexes are relocked,
but that's only for extra safety.
2024-06-19 14:01:54 +02:00
Rémi Verschelde 19bf77f666
Merge pull request #91382 from adamscott/sample-player
Add sample playback support
2024-06-19 07:59:07 +02:00
bruvzg dd883bebd4
Improve PR plural translation rules handling. 2024-06-18 19:04:00 +03:00
Rémi Verschelde 0a83e7c5da
Merge pull request #93288 from rune-scape/gdextension-const-stringname-weird
Object: Use const correct `GDExtensionConstStringNamePtr`
2024-06-18 17:59:25 +02:00
Rémi Verschelde a492b32ed0
Merge pull request #93281 from TitanNano/jovan/fix_get_frame_data
Make `profiling_get_frame_data` call the correct GDVIRTUAL method
2024-06-18 17:59:22 +02:00
Adam Scott 52fa4f05f3
Add samples playback support 2024-06-18 11:06:31 -04:00
Rémi Verschelde 470cc59706
Merge pull request #93293 from rune-scape/cleanup-order
Fix cleanup order in `unregister_core_types()`
2024-06-18 14:09:04 +02:00
rune-scape 818fb63f03 fixed cleanup order in `unregister_core_types()` 2024-06-18 00:44:01 -07:00
rune-scape ca916a536a Object: use correct GDExtensionConstStringNamePtr 2024-06-17 19:06:40 -07:00
Jovan Gerodetti 21586da50e Make profiling_get_frame_data call the correct GDVIRTUAL method. 2024-06-18 00:53:25 +02:00
Fabio Alessandrelli ae7045f67e [Crypto] Expose OS.get_entropy 2024-06-17 12:02:37 +02:00
Rémi Verschelde c3336aa110
Merge pull request #93178 from Faless/crypto/expose_tls_options_getters
[Crypto] Expose TLSOptions getters
2024-06-17 10:58:51 +02:00
Fabio Alessandrelli 3639c1f0ca [Crypto] Expose TLSOptions getters 2024-06-14 22:33:10 +02:00
Fabio Alessandrelli 33d0e1c50c [Crypto] Expose get_system_ca_certificates. 2024-06-14 22:27:03 +02:00
Rémi Verschelde 087ef4b942
Merge pull request #93124 from RandomShaper/skull_trio
`ResourceLoader`: Let the caller thread use its own message queue override
2024-06-14 17:13:38 +02:00
Rémi Verschelde 75eb8ad510
Merge pull request #93091 from RandomShaper/remove_false_safety
Remove no longer needed thread safety measures
2024-06-14 17:13:31 +02:00
Rémi Verschelde 08a21fda8d
Merge pull request #93082 from RandomShaper/fix_err_deadlock
ResourceLoader: Avoid deadlock when awaiting a loader thread that failed early
2024-06-14 17:13:28 +02:00
Pedro J. Estébanez cc6f5d1a7a ResourceLoader: Let the caller thread use its own message queue override 2024-06-13 10:31:11 +02:00
Pedro J. Estébanez 21c03d1956 WorkerThreadPool: Fix thread message queue not restored after overridden in a task
Also, simplifies the thread override teardown in MessageQueue.
2024-06-13 10:31:08 +02:00
bruvzg e651421905
[TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API. 2024-06-12 19:30:19 +03:00
Pedro J. Estébanez b6994a414d Remove no longer needed thread safety measures
This is basically a revertion of commit 84b85d894c.
2024-06-12 18:10:11 +02:00
Pedro J. Estébanez bdcceef0e2 ResourceLoader: Avoid deadlock when awaiting a loader thread that failed early 2024-06-12 13:49:37 +02:00
Rémi Verschelde 5bab95a556
Merge pull request #92827 from raulsntos/core/node-to_string
Use GDExtension `to_string` in Node
2024-06-12 10:00:29 +02:00
Hilderin f1099ab943 Fix reimporting assets with csv in the project 2024-06-11 17:04:15 -04:00
Raul Santos 29bf60cc02
Use GDExtension `to_string` in Node
Matches the `Object::to_string` implementation.
2024-06-11 17:40:51 +02:00
Rémi Verschelde 4629845ead
Merge pull request #92718 from jsjtxietian/importer-duplicate
Fix same importer will be added multiple times in `get_importers_for_extension`
2024-06-11 11:51:06 +02:00
Rémi Verschelde e4fa8543ea
Revert "Fix FileSystem dock won't show any file folders"
This reverts commit 72856d633a.

Fixes #93022.
2024-06-11 11:46:35 +02:00
Rémi Verschelde 94929439b6
Revert "Fix method name for custom callable"
This reverts commit e88095ed8f.

Fixes #92695.
2024-06-11 11:02:03 +02:00
Rémi Verschelde 0a9f2d2262
Merge pull request #92650 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
Fix FileSystem dock won't show any file folders
2024-06-11 10:48:46 +02:00
Hilderin 72856d633a Fix FileSystem dock won't show any file folders 2024-06-10 19:54:37 -04:00
Chris Cranford 8577340501 Expose several EngineDebugger methods and signals as plugin callbacks 2024-06-10 19:46:23 -04:00
Silc Lizard (Tokage) Renew 12571a1e95 Match the coding style for concatenating String 2024-06-09 18:35:23 +09:00
bruvzg d8e1ab085a
[Windows] Fix 32-bit MinGW LTO build. 2024-06-04 13:46:03 +03:00
Rémi Verschelde 7b63ac488e
Merge pull request #92722 from rune-scape/fix-callable-crash
Fix callable not clearing freed pointer
2024-06-04 10:16:14 +02:00
jsjtxietian 7552d242a3 Fix same importer will be added multiple times in `get_importers_for_extension` 2024-06-03 17:28:46 +08:00
Rémi Verschelde ef886b0a41
Merge pull request #92426 from RandomShaper/fix_ed_toast_mt
Avoid editor error reporting using resource loader thread's call queues
2024-06-03 11:20:50 +02:00
Rémi Verschelde 41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
rune-scape 4463e7dee9 fix callable not clearing freed pointer 2024-06-02 21:22:16 -07:00
Thaddeus Crews 05203b6a43
SCons: Fix `mono` dependency 2024-06-01 16:37:54 -05:00
Rémi Verschelde 62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
- Fixes #88630.
- Fixes #92578.
2024-05-31 09:55:02 +02:00
Pedro J. Estébanez f61c63e3a1 Avoid editor error reporting using resource loader thread's call queues 2024-05-31 09:42:37 +02:00
Rémi Verschelde be2c5e66f4
Merge pull request #92201 from bruvzg/input_flush
Clean `Input::frame_parsed_events` before de-initialising scripting languages to ensure no script created events exist at the exit.
2024-05-30 15:41:56 +02:00
kobewi 17d3f26e5d Add event_index to InputEventAction 2024-05-30 12:51:15 +02:00
bruvzg 2c9df769ad
Clean Input::frame_parsed_events before de-initialising scripting languages to ensure no script created events exist at the exit. 2024-05-30 13:23:00 +03:00
Rémi Verschelde 9d4a736d0c
Merge pull request #91502 from lyuma/gdextension_open_library_compat
Bind compatibility GDExtension methods removed in #88418
2024-05-30 11:47:43 +02:00
Chris Cranford f76b7ed5fc Expose `get_cached_ref` from `ResourceCache` 2024-05-29 18:43:56 -04:00
clayjohn 3b9d074fd7 Ensure MovieWriter output is in gamma space when using HDR 2D 2024-05-28 15:30:13 -07:00
Rémi Verschelde b8f3c5e2ab
Merge pull request #92427 from AThousandShips/bind_go_away
Replace `.bind(...).call_deferred()` with `.call_deferred(...)`
2024-05-28 15:50:01 +02:00
Rémi Verschelde 4808f24312
Merge pull request #92350 from 4d49/undo-redo-fix-callable-name
Fix `UndoRedo` method name for custom `Callable`
2024-05-28 15:49:26 +02:00
A Thousand Ships 4ed62665a2
Replace `.bind(...).call_deferred()` with `.call_deferred(...)` 2024-05-27 13:29:57 +02:00
Mansur Isaev e88095ed8f Fix method name for custom callable 2024-05-25 10:23:10 +04:00
Mikael Hermansson e312f147aa Fix `ClassDB` not checking for `API_EDITOR_EXTENSION` 2024-05-25 00:23:12 +02:00
BlueCube3310 d260a2ba74 Optimize half and float image conversion 2024-05-24 11:01:20 +02:00
Danil Alexeev 49594d8c41
Optimize `Color::find_named_color()` 2024-05-23 15:19:19 +03:00
Rémi Verschelde c40c89f94c
Merge pull request #90457 from Chubercik/ruff-formatter
Replace `black` formatter with `ruff`
2024-05-22 09:26:42 +02:00
Jakub Marcowski d9f8ef68df
Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
David Snopek 62f9365b21 Don't use `ERR_PRINT_ONCE()` for runtime class error because it will hide errors 2024-05-21 13:55:56 -05:00
lawnjelly 331ecf3ca8 Clarify is_polygon_clockwise() coordinate system
The function assumes a normal Cartesian coordinate system.
2024-05-20 18:34:45 +01:00
Haoyu Qiu ed61d41697 Change param name of AStar's _estimate_cost method 2024-05-19 22:08:36 +08:00
Rémi Verschelde 944b95e1a5
Merge pull request #91897 from RandomShaper/res_unreg_if_true
Add an identity check to resource unregistration from cache
2024-05-16 09:32:03 +02:00
Rémi Verschelde e63b5ba9e4
Merge pull request #91416 from Calinou/d3d12-sdk-update-install-script
Update dependencies in D3D12 SDK installer script
2024-05-15 13:51:31 +02:00
Rémi Verschelde 527bf78486
Merge pull request #91955 from Repiteo/core/variant-class-initializer
Core: Readd Variant class initializer, fix comment
2024-05-15 12:10:03 +02:00
Thaddeus Crews 7599a7b719
Core: Readd Variant class initializer, fix comment 2024-05-14 12:20:40 -05:00
kobewi 59f05ed31a Cleanup unused/underused singleton StringNames 2024-05-14 18:18:29 +02:00
Rémi Verschelde bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
Rémi Verschelde 5cb9a748d6
Merge pull request #91630 from RandomShaper/enh_mat_sh_update
Let materials' shaders update happen on loader threads
2024-05-13 17:32:11 +02:00
Rémi Verschelde 3585c2e8f9
Merge pull request #91870 from scgm0/fix_disabled_classes
SCons: Fix generation of `disabled_classes.gen.h` after #91624
2024-05-13 12:05:59 +02:00
Pedro J. Estébanez b70afac286 Add an identity check to resource unregistration from cache
This is needed because resources loaded with CACHE_MODE_IGNORE still have path_cache set.
2024-05-13 11:55:50 +02:00
scgm0 973d3a472d
SCons: Fix generation of `disabled_classes.gen.h` after #91624 2024-05-13 11:25:29 +02:00
Yuri Rubinsky db2e09e9cd Add a method to retrieve all points within a region to `AStarGrid2D` 2024-05-12 18:14:13 +03:00
kobewi a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
Rémi Verschelde 5e28260a10
Merge pull request #91806 from dsnopek/gdextension-shutdown-crash
GDExtension: Prevent crash during shutdown as singletons are deleted
2024-05-11 12:38:30 +02:00
Rémi Verschelde 816f6170fa
Merge pull request #86755 from lawnjelly/aabb_intersect_fix
Fix AABB Ray intersection - return inside
2024-05-11 12:38:08 +02:00
David Snopek 14506a4282 GDExtension: Prevent crash during shutdown as singletons are deleted 2024-05-10 13:17:36 -05:00
Rémi Verschelde e6780b54bb
Merge pull request #91727 from RandomShaper/cmd_queue_prealloc
`CommandQueueMT`: Pre-allocate memory to avoid a bunch of allocations at startup
2024-05-10 09:55:57 +02:00
Rémi Verschelde 6fcdd24468
Merge pull request #91624 from Repiteo/scons/native-generation
SCons: Generate all scripts natively, implement wrapper function
2024-05-10 09:55:51 +02:00
lawnjelly b35264ad95 Fix AABB Ray intersection - return inside
* Separates find_intersects from test_intersects for rays, and wraps the former.
* Changes parameter name to "r_intersection_point".
* Fixes broken old version which returned per axis t.
* Returns whether the ray origin is within the AABB.
* Returns intersection point when origin outside.
* Returns "backtracking" intersection point when inside.
* Returns sensible normal when inside.
* Returns valid results on borders.
* Returns robust results dealing with floating point error.

Co-authored-by: Claire Blackshaw <evilkimau@gmail.com>
2024-05-09 20:41:19 +01:00
Pedro J. Estébanez c0529dc4f2 CommandQueueMT: Pre-allocate memory to avoid a bunch of allocations at startup 2024-05-09 11:51:07 +02:00
Rémi Verschelde c4279fe3e0
Merge pull request #91725 from RandomShaper/cmd_queue_avoid_skip
`CommandQueueMT`: Fix sync command awaiters missing the chance
2024-05-09 02:06:34 +02:00
Pedro J. Estébanez a4014a2f78 CommandQueueMT: Fix sync command awaiters missing the chance 2024-05-08 18:56:58 +02:00
Pedro J. Estébanez 1589433e8f Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
Pedro J. Estébanez 6f0760beb3 CommandQueueMT: Fix command cleanup (revive destructor call + plus handle buffer realloc) 2024-05-08 17:41:40 +02:00
Pedro J. Estébanez b834037841 Object: Add missing lock 2024-05-08 17:41:40 +02:00
Rémi Verschelde a9a1d0a162
Merge pull request #91619 from AThousandShips/find_improve
Replace `find` with `contains/has` where applicable
2024-05-08 14:35:44 +02:00
A Thousand Ships b4c6cc7d82
[Core] Add case-insensitive `String::containsn` 2024-05-08 12:48:01 +02:00
A Thousand Ships a0dbdcc3ab
Replace `find` with `contains/has` where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Rémi Verschelde 17a81260cb
Merge pull request #91684 from Chubercik/embree4_aftermath
Fix `builtin_embree=no` build linking the wrong version of Embree
2024-05-08 09:54:24 +02:00
Rémi Verschelde 63ed5749ac
Merge pull request #91104 from RandomShaper/simple_type_cpp
Redefine `GetSimpleTypeT<>` in terms of `<type_traits>`
2024-05-08 09:54:16 +02:00
Jakub Marcowski 7699d678c4
Fix `builtin_embree=no` build linking the wrong version of Embree 2024-05-08 00:40:45 +02:00
Thaddeus Crews 34fb3f7730
SCons: Generate all scripts natively 2024-05-07 15:30:45 -05:00
Hugo Locurcio 47ac22486d
Update dependencies in D3D12 SDK installer script
- Add colored console output.
2024-05-07 19:10:58 +02:00
Wilson E. Alvarez d4154dbc55
Add const char * overloads to String class
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-05-07 10:53:00 -04:00
Lyuma 0e5e743258 Bind compatibility GDExtension methods removed in 88418
These functions were likely not used, but we must ensure they are still bound to ensure API stability.
2024-05-07 01:36:36 -07:00
Rémi Verschelde 4b070e8031
Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
A Thousand Ships 09460d33e6
[Core] Fix sharing of typed arrays from constructor 2024-05-07 09:52:17 +02:00
Rémi Verschelde a1905b8e7d
Merge pull request #91570 from Naros/preferred_file_name_casing_default
Add default implementation of `ScriptLanguageExtension::preferred_file_name_casing`
2024-05-07 09:04:48 +02:00
Rémi Verschelde e63252b421
Merge pull request #90705 from AThousandShips/foreach_list
Reduce and prevent unnecessary random-access to `List`
2024-05-07 09:04:44 +02:00
Pedro J. Estébanez 187e5ef258 Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
A Thousand Ships 86de59d60a
[Core] Add `LocalVector::has` for convenience 2024-05-06 18:03:37 +02:00
Rémi Verschelde 1069d7b7c6
Merge pull request #88343 from Riteo/warped-mouse-float
Handle warped mouse motion as floating point
2024-05-06 15:14:46 +02:00
Marcel Offermans 2bb34a4489 Added a project setting to configure the maximum amount of timestamps, with a description and a reference to the setting when the limit is hit and an ERR_FAIL_COND is hit. 2024-05-05 09:09:04 +02:00
Chris Cranford fdc5b42646 Add default implementation of `ScriptLanguageExtension::preferred_file_name_casing`. 2024-05-04 18:50:04 -04:00
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to `List`
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Rémi Verschelde 03e6fbb010
Merge pull request #85474 from fire/packedvector4array
Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
Rémi Verschelde 25fe3d4b46
Merge pull request #81639 from MJacred/is_letter
Add `is_valid_letter()` to `TextServer`
2024-05-03 01:21:34 +02:00
K. S. Ernest (iFire) Lee f9b488508c
Add PackedVector4Array Variant type
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
MJacred 717513a62d Add is_valid_letter() to TextServer 2024-05-02 21:32:20 +02:00
Radiant 789c6ebdfd Implement `amplitude` to Input.vibrate_handheld
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: m4gr3d <m4gr3d@users.noreply.github.com>
2024-05-02 19:09:42 +03:00
Rémi Verschelde 28a18cf1b8
Merge pull request #88763 from BlueCube3310/image-is-compressed-static
Image: Add static `is_format_compressed` function.
2024-05-02 14:01:18 +02:00
A Thousand Ships 0f5e0d1637
Expose `Vector*` component-wise and scalar `min/max` to scripting 2024-05-02 13:02:40 +02:00
A Thousand Ships 308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
A Thousand Ships c4e24d2b3b
[GDScript] Correctly report invalid read-only access 2024-05-01 12:28:47 +02:00
Rémi Verschelde 4e30bc71f5
Merge pull request #91376 from clayjohn/DOCS-reflect-vec3
Update the description and parameter name for Vector3 reflect to correct how the plane is constructed
2024-05-01 09:55:27 +02:00
Rémi Verschelde 645be5cdbb
Merge pull request #90760 from RandomShaper/cmd_queue_good_sync
CommandQueueMT: Optimize & fix handling of sync/ret commands
2024-05-01 09:54:54 +02:00
Rémi Verschelde 273a643145
Merge pull request #89647 from AThousandShips/read_only_dict
[Core] Fix property access on read-only `Dictionary`
2024-05-01 09:54:48 +02:00
clayjohn 4d580b15be Update the description and parameter name for Vector3 reflect to correct how the plane is constructed 2024-04-30 13:50:39 -07:00
Rémi Verschelde ef481148b2
Merge pull request #90394 from dsnopek/object-ptrcall-null-unlikely
Use `likely()` in `PtrToArg<T *>` when checking for null `Object *`s
2024-04-30 17:03:16 +02:00
Rémi Verschelde 32070144af
Merge pull request #91100 from bruvzg/x_finks
Add symlink API support for Windows, expose symlink methods.
2024-04-29 13:00:37 +02:00
Rémi Verschelde 947f5a8741
Merge pull request #91247 from AThousandShips/callable_fix
Fix unsafe uses of `Callable.is_null()`
2024-04-29 10:10:32 +02:00
Rémi Verschelde dee1231ce6
Merge pull request #91220 from Repiteo/scons/colorize-warn-error
SCons: Colorize warnings/errors during generation
2024-04-29 10:10:16 +02:00
Rémi Verschelde 2bf4509353
Merge pull request #91208 from akien-mga/gcc-14-Wtemplate-id-cdtor-warning
Fix GCC 14 `-Wtemplate-id-cdtor` warnings
2024-04-29 10:10:06 +02:00
Rémi Verschelde 7dd31b4082
Merge pull request #91179 from Bromeon/feature/free-property-list-count
GDExtension: provide `free_property_list_func` with length of array
2024-04-29 10:09:53 +02:00
Thaddeus Crews e0e8ce1fc0
SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
bruvzg fc948e87f6 Add symlink API support for Windows, expose symlink methods. 2024-04-28 19:59:34 +03:00
A Thousand Ships 31e7ee63f2
Fix unsafe uses of `Callable.is_null()`
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
Jan Haller 27a637d287 GDExtension: provide `free_property_list_func` with length of array 2024-04-27 14:13:17 +02:00
Rémi Verschelde 6118592c6d
Merge pull request #91210 from Faless/fix/core_unztell64
[Core] Use unztell64 in FileAccessZIP to ensure 64 bit return
2024-04-26 15:13:44 +02:00
Rémi Verschelde bd598d5657
Merge pull request #85678 from KoBeWi/editor_walktime
Add separate feature tags for editor runtime
2024-04-26 15:13:16 +02:00
Rémi Verschelde 53ef784519
Merge pull request #84581 from KoBeWi/varray(1,2,3,4,5,6,7,8,9,100);
Make `varray()` variadic
2024-04-26 15:13:09 +02:00
kobewi 3ebb5b84a0 Add separate feature tags for editor runtime 2024-04-26 14:44:38 +02:00
kobewi f647888006 Make varray() variadic 2024-04-26 14:33:11 +02:00
Fabio Alessandrelli efccebd3db [Core] Use unztell64 in FileAccessZIP to ensure 64 bit return 2024-04-26 11:49:54 +02:00
Rémi Verschelde a8ff47b6d6
Fix GCC 14 -Wtemplate-id-cdtor warnings
Fixes #91206.
2024-04-26 11:41:09 +02:00
kobewi 4324d01c8e Allow loading custom ProjectSettings instance 2024-04-26 11:34:37 +02:00
David Snopek 45463f75d6 Fix ptrcalls to static GDExtension methods 2024-04-25 08:20:22 -05:00
Rémi Verschelde de9933444e
Merge pull request #91108 from akien-mga/sync-gamecontrollerdb
Sync controller mappings DB with SDL 2 community repo
2024-04-24 18:55:22 +02:00
Rémi Verschelde dcdaa7d5a9
Merge pull request #90900 from Calinou/file-logging-strip-ansi-escape-codes
Strip ANSI escape codes from file logging
2024-04-24 18:55:10 +02:00
Rémi Verschelde 2e92fb00d4
Merge pull request #90540 from Repiteo/core/type-info-use-type-traits
Core: Use `<type_traits>` where applicable
2024-04-24 18:55:07 +02:00
Rémi Verschelde 00cc0a3e8f
Merge pull request #90091 from ajreckof/Fix-load-subtask-not-being-registered-leading-to-false-progress-values-
Fix load subtask not being registered leading to false progress values.
2024-04-24 18:55:04 +02:00
Rémi Verschelde 1da02fa7be
Sync controller mappings DB with SDL 2 community repo
Synced with mdqinc/SDL_GameControllerDB@5b4efa3a20
2024-04-24 11:55:55 +02:00
Pedro J. Estébanez dee65d1435 Redefine GetSimpleTypeT<> in terms of <type_traits> 2024-04-24 11:43:13 +02:00
Hugo Locurcio 459f14c098
Strip ANSI escape codes from file logging
Text editors cannot display ANSI escape codes, so these should be
stripped from log files to ensure readability.

Since this uses a regex, this works both for `print_rich()`
and manually inserted ANSI escape codes.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-04-24 01:02:47 +02:00
Pedro J. Estébanez 15de869a9c CommandQueueMT: Optimize & fix handling of sync/ret commands 2024-04-23 19:57:12 +02:00
Rémi Verschelde ff9d78c141
Merge pull request #90889 from timothyqiu/compat
Use compatible text resource format when possible
2024-04-23 19:11:46 +02:00
Rémi Verschelde cb1d6140be
Merge pull request #90866 from Repiteo/core/variant-initalizer-lists
Core: Utilize initalizer lists in Variant constructors
2024-04-23 19:11:29 +02:00
Haoyu Qiu 941e5c4820 Use compatible text resource format when possible 2024-04-23 12:04:44 +08:00
Rémi Verschelde e22743298a
Merge pull request #90961 from Lateasusual/gdextension-hot-reloading-borked
GDExtension: Fix missing library path breaking hot reloading
2024-04-22 22:18:34 +02:00
Rémi Verschelde 2980a6b295
Merge pull request #90916 from Naros/expose-classdb-class-get-property-default-value
Expose `ClassDB::class_get_property_default_value` method
2024-04-22 22:18:26 +02:00
A Thousand Ships ec29c3e784
[Core] Fix property access on read-only `Dictionary` 2024-04-22 13:57:34 +02:00
Rémi Verschelde 659cf339bc
Merge pull request #90931 from aaronfranke/is-ascii-alphabet-char
Rename internal `is_ascii_char` to `is_ascii_alphabet_char`
2024-04-22 12:53:28 +02:00
Rémi Verschelde 61d146c89e
Merge pull request #90748 from aaronfranke/fix-basis-scale-global
Fix incorrect name of internal Basis global scale getter
2024-04-22 12:52:52 +02:00
Rémi Verschelde 4b6629978e
Merge pull request #90701 from permelin/improve-delaunay3d-triangulation
Delaunay3D/LightmapGI: Improve triangulation
2024-04-22 12:52:12 +02:00
Rémi Verschelde 504d01b61e
Merge pull request #90403 from bruvzg/file_resize
[FileAccess] Implement `resize` method.
2024-04-22 12:51:55 +02:00
Rémi Verschelde 0b89b8b64c
Merge pull request #90368 from Naros/expose-classdb-is-enum-bitfield
Expose `ClassDB::is_enum_bitfield` as `ClassDB::is_class_enum_bitfield`
2024-04-22 12:51:51 +02:00
Rémi Verschelde fb3c3ace62
Merge pull request #90153 from rburing/clipper2_electric_boogaloo
Replace Clipper1 library by Clipper2 library
2024-04-22 12:51:46 +02:00
Rémi Verschelde 0cf1557045
Merge pull request #89780 from AThousandShips/import_fix
Fix import and saving related crashes
2024-04-22 12:51:37 +02:00
A Thousand Ships 49ae632b7d
Fix import and saving related crashes
* Don't add empty mesh to result when importing obj files
* Check for null resources in `ResourceSaver`
2024-04-22 12:13:19 +02:00
Chris Clyne 8564e94547 GDExtension: Fix missing library path breaking hot reloading 2024-04-20 21:08:11 +01:00
Ricardo Buring 8a28f816d0 Replace Clipper1 library by Clipper2 library 2024-04-20 13:37:59 +02:00
Aaron Franke b1f5e9fe3a
Rename internal is_ascii_char to is_ascii_alphabet_char 2024-04-20 02:36:41 -07:00
Chris Cranford fdf31011a5 Expose ClassDB::class_get_property_default_value method 2024-04-19 13:51:28 -04:00
Chris Cranford c936ee54ee Expose `ClassDB::is_enum_bitfield` as `ClassDB::is_class_enum_bitfield` 2024-04-19 12:46:36 -04:00
Fredia Huya-Kouadio 764de7fe31 Collapse the gdextension arguments into the `GDExtensionData` struct
This is used to reduce the number of arguments to `OS::open_dynamic_library(...)`.
2024-04-19 07:56:02 -07:00
Fredia Huya-Kouadio ede88cf59d Fix loading GDExtension dependencies on Android 2024-04-19 07:55:08 -07:00
Rémi Verschelde e50867ae34
Merge pull request #90776 from Naros/avoid-script-language-not-overridden
Defer call to `set_break_language`
2024-04-19 16:27:33 +02:00
Rémi Verschelde 0b8042180e
Merge pull request #90447 from dsnopek/gdextension-hot-reload-not-classdb-instantiate
Fix GDExtension hot reload for classes not created via `ClassDB::instantiate()`
2024-04-19 16:27:26 +02:00
Thaddeus Crews b95e7fcecd
Core: Integrate initalizer lists for Variant 2024-04-19 08:52:17 -05:00
Pedro J. Estébanez 8192d1cbc7 WorkerThreadPool: Fix yield-over for not-yet-started tasks 2024-04-18 19:25:19 +02:00
Rémi Verschelde 866f2c56f7
Merge pull request #90674 from RadiantUwU/change_stuff
Implement `Object.remove_user_signal(signal: StringName)`
2024-04-18 12:24:34 +02:00
Radiant e263b11cdd Implement remove_user_signal()
Co-authored-by: Timothe Bonhoure <tbonhoure@ymail.Com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-18 11:22:59 +03:00
Pedro J. Estébanez 9653bcaa43 WorkerThreadPool: Polish yielding (fix corner case, remove misleading warning) 2024-04-17 18:32:14 +02:00
Rémi Verschelde 56dfed4efd
Merge pull request #90751 from dalexeev/core-marshalls-fix-objects-as-id-in-typed-arrays
Core: Fix binary serialization of objects in typed arrays
2024-04-17 10:59:01 +02:00
Chris Cranford d0fa2c3cfa Defer call to set_break_language 2024-04-16 20:01:53 -04:00
Danil Alexeev 27b94eb44c
Core: Fix binary serialization of objects in typed arrays
* Allow typed arrays to be encoded even if `p_full_objects` is `false`.
* Use `Array[EncodedObjectAsID]` instead of the encoded element type
  when decoding an array if `p_allow_objects` is `false`.
2024-04-16 16:19:10 +03:00
Rémi Verschelde 0ae1dcc3d2
Merge pull request #90741 from yorickdewid/patch-1
Fix missing return in `StreamPeerTCP::poll` when connection is `STATUS_CONNECTED`
2024-04-16 13:31:03 +02:00
Rémi Verschelde dc8e82b00a
Merge pull request #90730 from timothyqiu/root-auto-translate
Add project setting for root node auto translate mode
2024-04-16 13:31:00 +02:00
Rémi Verschelde 7210d6cb43
Merge pull request #90358 from KoBeWi/finding_errors_in_other_apps
Add `OS.get_process_exit_code()` method
2024-04-16 13:30:41 +02:00
Aaron Franke e83807ef85
Fix incorrect name of Basis global scale getter 2024-04-16 04:26:52 -07:00
kobewi dce4a3e4c2 Add get_process_exit_code() method 2024-04-16 12:46:15 +02:00
Yorick de Wid 61a2f5c534
FIX: Return if TCP is in STATUS_CONNECTED
If the `StreamPeerTCP` is polled and the TCP connection is `STATUS_CONNECTED` it should return after polling netsocket. Without `return` poll keeps calling `_sock->connect_to_host` and `connect()`.
2024-04-16 10:32:11 +02:00
Haoyu Qiu 8d1cb7e74c Add project setting for root node auto translate mode 2024-04-16 11:02:04 +08:00
Hugo Locurcio 9558d4f28f
Make TextEdit autocompletion replace word unless Shift is held
This makes Tab and Enter act identical by default for autocompletion.

If Shift is held, the suggestion is added in-place without the word
being replaced. This matches the behavior found in Visual Studio Code
where the following occurs:

- Pressing Tab accepts the suggestion and replaces the word.
- Pressing Enter accepts the suggestion and replaces the word.
- Pressing Shift + Tab accepts the suggestion and doesn't replace the word.
- Pressing Shift + Enter accepts the suggestion and doesn't replace the word.
2024-04-16 00:21:14 +02:00
Per Melin 89d0934f71 Delaunay3D: Improve triangulation 2024-04-15 18:48:21 +02:00
Danil Alexeev 3c62f5fe5c
Core: Fix `RefCounted` handling in `marshalls.cpp` 2024-04-15 13:53:40 +03:00
Rémi Verschelde c951421c99
Merge pull request #90268 from RandomShaper/wtp_servers
Use WorkerThreadPool for Server threads (enhanced)
2024-04-15 10:12:00 +02:00
Rémi Verschelde 50fd380359
Merge pull request #90562 from bruvzg/fix_links
[Unix / DirAccess] Fix removing directory symlinks with `remove`, ensure `erase_contents_recursive` is not following directory symlinks.
2024-04-15 10:00:22 +02:00
A Thousand Ships 80cb914e06
[Core] Fix incorrect comparison for `Array` const iterator 2024-04-13 17:32:33 +02:00
ajreckof ca020ad8cd Fix load subtask not being registered leading to false progress values. 2024-04-13 01:42:29 +02:00
Thaddeus Crews 55a4836e5b
Core: Replace `_NO_DISCARD_` macro with attribute 2024-04-12 16:40:01 -05:00