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Author SHA1 Message Date
ygz-bd a2bfb7cff2 Enable XR Preview Mode for PICO OS
Supported features in the immersive preview mode
- Passthrough
- Hand tracking
Notes:
- Multi-window is only available for internal apps on PICO OS, therefore launching adjacent windows is not possible currently.
- Passthrough splash screen is not supported on PICO OS
2025-01-13 16:34:22 +00:00
Thaddeus Crews 7dbea98c49
Merge pull request #97005 from Repiteo/core/window-corner-style
Core: Add `DisplayServer` flag for sharp corners
2024-10-21 16:39:25 -05:00
Thaddeus Crews f8c4a683d7
Core: Add `DisplayServer` flag for sharp corners 2024-10-18 11:20:21 -05:00
Yevhen Babiichuk (DustDFG) af6d260c17 Don't include `core/io/image.h` in `core/os/os.h`
`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot

Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`

^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
Clay John 14fc9a545c
Merge pull request #98230 from and-rad/android_permissions
Fix Android app permissions for SDK levels earlier than 28
2024-10-17 21:26:27 -07:00
Thaddeus Crews 30a2a800dd
Merge pull request #98127 from darksylinc/matias-wayland-build-error
Fix wrong Wayland path if building with opengl3=no
2024-10-16 14:16:02 -05:00
Thaddeus Crews 6ccff9b009
Merge pull request #98126 from TCROC/macos-codesign-additional-entitlements
Additional macOS codesign entitlements and print verbose
2024-10-16 14:16:01 -05:00
Andreas Raddau 90c35f3978 Fix Android app permissions for SDK levels earlier than 28 2024-10-16 12:47:18 +02:00
Travis Lange 5777a3fed5 added ability to add extra codesign entitlements for macos from godot editor 2024-10-13 09:33:42 -04:00
Matias N. Goldberg 0818408db5 Fix wrong Wayland path if building with opengl3=no
Godot checks if there's Vulkan or GLES3 support.
If no support is found, it shows an error message.

However the code for this error message is left out when building with
opengl3=no
2024-10-12 20:20:12 -03:00
Thaddeus Crews a44f691fc7
CI: Add MinGW/GCC build to Windows GHA 2024-10-10 10:10:55 -05:00
Rémi Verschelde b0d512636c
Merge pull request #97570 from dustdfg/ios_macos/print_warning_instead_of_comments
Replace comments with printed warning for Metal on x86_64
2024-10-04 22:43:46 +02:00
Rémi Verschelde 3576e840c7
Merge pull request #97789 from bruvzg/ios_icons
[iOS] Add support for dark and tinted icon versions.
2024-10-04 17:18:22 +02:00
bruvzg 4c520e9400
[iOS] Add support for dark and tinted icon versions. 2024-10-04 14:00:27 +03:00
Rémi Verschelde 36837bfb5d
Merge pull request #91487 from shatyuka/window-style
Apply `WS_MINIMIZE` style on window creation
2024-10-04 12:58:34 +02:00
Rémi Verschelde c28dd316a9
Merge pull request #97757 from bruvzg/max_move_screen
Fix `window_set_current_screen` for maximized windows.
2024-10-04 11:22:10 +02:00
Rémi Verschelde 5ac62a6863
Merge pull request #97743 from bruvzg/has_kbd
[DisplayServer] Implement `has_hardware_keyboard` method for Android and iOS.
2024-10-04 11:22:02 +02:00
Rémi Verschelde dedb2ff217
Merge pull request #97678 from bruvzg/fix_nd_menu
[macOS] Fix menu crash when used from opened native dialog.
2024-10-04 11:21:54 +02:00
Rémi Verschelde 98deb2a000
Merge pull request #90400 from DarioSamo/transfer_and_pipelines
Ubershaders and pipeline pre-compilation (and dedicated transfer queues).
2024-10-03 15:27:11 +02:00
bruvzg d2f3725120
Fix window_set_current_screen for maximized windows. 2024-10-03 10:38:32 +03:00
Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
- Implements asynchronous transfer queues from PR #87590.
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00
bruvzg 25f439c573
[DisplayServer] Implement has_hardware_keyboard method for Android and iOS. 2024-10-02 20:09:48 +03:00
Adam Scott 7a634ad2d4
[Web] Make audio bus fetching more resilient to errors 2024-10-02 11:24:57 -04:00
Rémi Verschelde 6388314dcc
Merge pull request #97645 from adamscott/fix-pwa-reloading-page
Fix web export infinite reload issue
2024-10-02 15:01:16 +02:00
Rémi Verschelde d66d056727
Merge pull request #97510 from kisg/vulkan_build_fix
Move Vulkan includes to a central `godot_vulkan.h` header
2024-10-01 17:31:03 +02:00
bruvzg 4c8f8e6980
[macOS] Fix menu crash when used from opened native dialog. 2024-10-01 08:30:30 +03:00
Adam Scott 4431af9153
Fix web export infinite reload issue 2024-09-30 11:27:43 -04:00
Fredia Huya-Kouadio 4587d14796 Add logic to automatically pick up jar/aar library dependencies in the `res://addons` directory 2024-09-29 14:32:10 -07:00
Fredia Huya-Kouadio 5e0805a813 Provide access to the Android runtime to GDScript
Thanks for the fix of `JavaClassWrapper` in https://github.com/godotengine/godot/pull/96182 and the changes in the previous commit, this introduces an `AndroidRuntime` plugin which provides GDScript access to the Android runtime capabilities.

This allows developers to get access to various Android capabilities without the need of a plugin.
For example, the following logic can be used to check whether the device supports vibration:

```
var android_runtime = Engine.get_singleton("AndroidRuntime")
 if android_runtime:
 	print("Checking if the device supports vibration")
 	var vibrator_service = android_runtime.getApplicationContext().getSystemService("vibrator")
 	if vibrator_service:
 		if vibrator_service.hasVibrator():
 			print("Vibration is supported on device!")
 		else:
 			printerr("Vibration is not supported on device")
 	else:
 		printerr("Unable to retrieve the vibrator service")
 else:
 	printerr("Couldn't find AndroidRuntime singleton")
```
2024-09-29 14:32:10 -07:00
Fredia Huya-Kouadio 07cae26abe Remove the restriction on supported types for Godot Android plugins
The Android plugin implementation is updated to use `JavaClassWrapper` which was fixed in https://github.com/godotengine/godot/pull/96182, thus removing the limitation on supported types.

Note that `JavaClassWrapper` has also been updated in order to only provide access to public methods and constructor to GDScript.
2024-09-29 14:32:10 -07:00
Gergely Kis 146ba4106f Move Vulkan includes to a central godot_vulkan.h header
Also fixes Vulkan build problem with recent Clang.
2024-09-29 17:53:18 +02:00
Rémi Verschelde 422306ef87
Merge pull request #97325 from BlueCube3310/bcdec
Replace squish with bcdec for BC decompression
2024-09-29 00:47:02 +02:00
Yevhen Babiichuk (DustDFG) 1abcfdda85 Replace comments with printed warning for Metal on x86_64
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-09-28 08:28:33 +03:00
Anish Mishra dbcc7f3051
Add support for Android Themed Icons (monochrome) 2024-09-27 13:56:34 +02:00
Rémi Verschelde 58ec7a95a4
Merge pull request #97477 from m4gr3d/update_xr_editor_excluded_permissions
[XR Editor] Update the set of excluded permissions
2024-09-27 13:53:33 +02:00
Rémi Verschelde eeaca3a439
Merge pull request #96610 from adamscott/emscripten-minimum-requirements
[Web] Update minimum requirements for emscripten to 3.1.62
2024-09-26 18:45:10 +02:00
Adam Scott a1e409c58b
Update minimum requirements for emscripten to 3.1.62 2024-09-26 10:19:48 -04:00
BlueCube3310 2167157aaf Replace squish with bcdec for BC decompression 2024-09-26 14:42:54 +02:00
Rémi Verschelde a0d1ba4a3d
Merge pull request #97458 from Faless/fix/imagine_its_2024_and_your_os_cant_handle_few_kbs_of_text
[SCons] Remove MAXLINELENGTH override for MSVC
2024-09-26 12:50:14 +02:00
Rémi Verschelde a4c1804cab
Merge pull request #97483 from akien-mga/clang-format-19.1.0
CI: Update `clang-format` pre-commit hook to 19.1.0
2024-09-26 12:46:04 +02:00
Rémi Verschelde 991e6c92ab
Merge pull request #96923 from Repiteo/style/warning-admonition
Style: Add `WARNING:` as new comment admonition
2024-09-26 12:45:38 +02:00
Rémi Verschelde a90da7e87b
Merge pull request #93058 from Repiteo/scons/scons_hints
SCons: Add unobtrusive type hints in SCons files
2024-09-26 12:45:21 +02:00
Fabio Alessandrelli 395a4fc5f2 [SCons] Remove MAXLINELENGTH override for MSVC
It's not clear what is the actual max value that windows support, but
despite their claim of it being 8191 we have been seeing failure with
just 8150.
2024-09-26 12:06:16 +02:00
Rémi Verschelde c92a6c7e27
CI: Update `clang-format` pre-commit hook to 19.1.0 2024-09-26 11:46:12 +02:00
Fredia Huya-Kouadio 77202e08b4 Update the set of excluded permissions for the XR Editor
A few permissions including the `USE_SCENE` permission are being renamed with the launch of the Meta Spatial SDK, so we update the excluded list to avoid requesting them on app start.
2024-09-25 23:22:16 -07:00
Thaddeus Crews 32c83a228d
Style: Add `WARNING:` as new comment admonition 2024-09-25 09:44:42 -05:00
Thaddeus Crews 9f9ee0c813
SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
David Snopek 36293a2dbf Fix renaming nodes on X11 2024-09-25 09:05:51 -05:00
Rémi Verschelde 648b21b9ba
Merge pull request #96813 from Repiteo/scons/fix-clang-cl-flags
SCons: Fix `clang-cl` link/ar flags
2024-09-23 12:27:59 +02:00
Joaquim Monteiro c4e4810e93
Fallback to OpenGL 3 if Vulkan isn't available on Wayland 2024-09-21 06:35:35 +01:00