Adam Scott
e34e127062
Add `XK_KP_{Decimal,Enter}` to `KeyMappingX11::is_sym_numpad()`
2025-02-05 10:54:46 -05:00
Hilderin
f7d1558bc0
Fix Embedded Game disappear when not focused on KDE 5
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-02-05 12:01:40 +01:00
Rémi Verschelde
b4e16b4520
Merge pull request #102314 from Hilderin/fix-floating-window-overlapping
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Fix Floating Window overlapping when on screen edge on KDE
2025-02-05 11:34:05 +01:00
Rémi Verschelde
ab0c712bf5
Merge pull request #102311 from Hilderin/fix-floating-window-not-visible-after-restore
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Fix Floating Window not visible after restore on KDE
2025-02-05 11:34:01 +01:00
Fredia Huya-Kouadio
9e4365f1a7
Export the `rendering/renderer/rendering_method.mobile` project setting to the AndroidManifest
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The AndroidManifest already stores the Godot editor and library versions. The addition of this meta-data allows to identify Godot Android apps that may be subject to renderer specific issues addressed in future versions of the engine.
2025-02-04 21:11:56 -08:00
Thaddeus Crews
92ebcd2343
Merge pull request #102079 from bruvzg/emb_nmenu
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Fix native popup menus position in embedded windows.
2025-02-04 09:04:09 -06:00
Thaddeus Crews
dfedfe7ac7
Merge pull request #102179 from bruvzg/remove_sim
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Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter.
2025-02-03 08:16:14 -06:00
Thaddeus Crews
480843cf2b
Merge pull request #101812 from bruvzg/portal_chk
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[FreeDesktop portal] Check for `FileChooser` and `Settings` interface availability instead of assuming it's always available.
2025-02-03 08:16:10 -06:00
Thaddeus Crews
d2995dcfe8
Merge pull request #102169 from Riteo/what-is-even-a-keypad
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Linux/BSD: Modify only keypad keys
2025-02-03 08:16:08 -06:00
Riteo
140a63be25
Linux/BSD: Modify only keypad keys
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The `keycode` field of `InputEventKey` is supposed to be "unshifted";
That is, what the key would output if no modifier keys were pressed.
This should match what's written on the key label, but `Key` enumerates
also all keypad keys, which require a modifier. We thus require some
extra checks for them.
Note that this can still allow "stuck keys", but that's an even deeper
problem.
2025-02-02 19:19:15 +01:00
Hilderin
bc0efb86a9
Fix Floating Window overlapping when on screen edge
2025-02-01 22:27:57 -05:00
Hilderin
150191353f
Fix Floating Window not visible after restore on KDE
2025-02-01 21:08:39 -05:00
Pāvels Nadtočajevs
4b8cfc3040
Fix native popup menus position in embedded windows.
2025-02-01 21:31:03 +02:00
Thaddeus Crews
4f3dddbbff
Merge pull request #101987 from Riteo/imagine-using-rids
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Wayland: Check custom cursor resource reference for cache invalidation
2025-01-31 09:15:52 -06:00
Thaddeus Crews
295a1dd5f7
Merge pull request #102067 from Eddy-Rogers/102008-TempDirSlashes
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Windows: Normalize slashes in return of `OS.get_temp_dir()`
2025-01-31 09:15:51 -06:00
Thaddeus Crews
a7e5469155
Merge pull request #102163 from adamscott/fix-glitched-audio-web
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[Web] Fix audio issues with samples and GodotPositionReportingProcessor
2025-01-31 09:15:49 -06:00
Thaddeus Crews
81e17d879d
Merge pull request #102109 from bruvzg/export_res
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[Export] Respect icon/splash screen import settings.
2025-01-31 09:15:45 -06:00
Janis Kirsteins
e77a011188
Fix a crash in Joypad initialization on iOS
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Creating a JoypadApple can trigger a notification to add a joypad (if
a device is already connected before the game is started). Observed
on iOS 18.2.1 with a Nimbus SteelSeries.
However at this point the Input singleton is not available yet, so
it will crash.
This commit moves JoypadApple initialization to `initialize_joypad()`
which is called explicitly after the Input singleton is available.
This is consistent with other platform joypad initialization.
2025-01-31 12:57:52 +01:00
Pāvels Nadtočajevs
86f56efbaa
[FreeDesktop portal] Check for `FileChooser` and `Settings` interface availability instead of assuming it's always available.
2025-01-31 07:52:40 +02:00
Pāvels Nadtočajevs
b3f7c8f5d3
[Export] Respect icon/splash screen import settings.
2025-01-31 07:45:16 +02:00
NOLogicalSense
b38103e95d
Windows: Normalize slashes in return of `OS.get_temp_dir()`
2025-01-30 22:02:20 +01:00
Thaddeus Crews
59406ce250
Merge pull request #101706 from bruvzg/ios_exp_prov_validation
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[iOS] Fix provisioning profile specifier / UUID validation.
2025-01-30 11:38:48 -06:00
Pāvels Nadtočajevs
9310d2512f
Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter.
2025-01-30 11:32:01 +02:00
Thaddeus Crews
f4c2ffffb7
Merge pull request #102134 from bruvzg/win_main_cleanup
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[Windows] Remove unused code from `godot_windows.cpp`.
2025-01-29 17:45:15 -06:00
Adam Scott
c558c8a5f1
[Web] Fix audio issues with samples and GodotPositionReportingProcessor
2025-01-29 17:02:14 -05:00
Thaddeus Crews
3c80c14092
Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
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Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
Pāvels Nadtočajevs
d9bba03392
[Windows] Remove unused code from `godot_windows.cpp`.
2025-01-28 20:12:47 +02:00
Adam Scott
47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
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- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Thaddeus Crews
55c9dbc043
Merge pull request #102003 from Meorge/app-bundle-date
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Update the app bundle's access and modified times to match the build time on macOS
2025-01-28 09:03:32 -06:00
Thaddeus Crews
b238fe25e1
Merge pull request #101996 from syntaxerror247/fix-swipe-to-dismiss
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Android: Keep swipe-to-dismiss disabled by default
2025-01-28 09:03:30 -06:00
Anish Mishra
6df21a8fdc
Android: Keep swipe-to-dismiss disabled by default
2025-01-27 23:45:58 +05:30
Thaddeus Crews
4793965c1f
Merge pull request #102045 from Hilderin/fix-bad-window-error-when-stopping-embedded-game
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Fix BadWindow error when stopping embedded game on Linux
2025-01-27 09:46:16 -06:00
Thaddeus Crews
c019f3d4a5
Merge pull request #102049 from timothyqiu/editor-i18n
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Fix several i18n issues in editor
2025-01-27 09:46:15 -06:00
Haoyu Qiu
4c4f29a490
Fix several i18n issues in editor
2025-01-26 16:41:10 +08:00
Malcolm Anderson
998e3dfcf7
Update the app bundle's creation time to match the build time on macOS
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2025-01-25 20:21:17 -08:00
Hilderin
725dd4930e
Fix BadWindow error when stopping embedded game on Linux
2025-01-25 20:30:40 -05:00
Rémi Verschelde
90208f7dd4
SCons: Fix handling of platform-specific tools, notably `mingw`
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Add optional `detect.py` `get_tools` method to let platforms register SCons
tools they need.
This helps move this logic out of SConstruct, keeping platforms more self
contained, and helping thirdparty platforms define their own custom tools.
This logic was also unreliable (the `use_mingw` one would only work if
passed manually on the command line, not in e.g. `get_flags`).
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2025-01-25 13:59:30 +01:00
Riteo
c8087567c9
Wayland: Check custom cursor resource reference for cache invalidation
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Images don't have RIDs and this way of checking stuff broke the cursor
cache. Let's do like all other platforms and check the resource
reference instead.
2025-01-24 15:10:46 +01:00
Thaddeus Crews
b0655dc86f
Merge pull request #101050 from jamie-pate/fix_android_godot_app_create_instance
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Fix create_instance in android GodotApp so non-editor apps can restart
2025-01-22 16:32:29 -06:00
Thaddeus Crews
f1c0b5b854
Merge pull request #101779 from Riteo/primary-mess
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Wayland: Check selection devices before using them
2025-01-22 09:19:30 -06:00
Hilderin
9eed43d429
Fix NOTIFICATION_WM_CLOSE_REQUEST in Embedded Floating Window
2025-01-21 21:03:15 -05:00
Thaddeus Crews
28b917dcdf
Merge pull request #101848 from Riteo/wl-embarassingly-hard
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Wayland: Pass unmodified symbols to key events
2025-01-21 11:55:27 -06:00
Thaddeus Crews
8cf94c8de5
Merge pull request #101763 from SupSuper/patch-1
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[Windows] Fix left/right Shift key regression
2025-01-21 11:55:21 -06:00
Daniel
17423e9899
[Windows] Fix left/right Shift key regression
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Fixes #101384 by checking the latest state of the Shift keys before sending the KEYUP event.
2025-01-20 23:02:58 +00:00
Riteo
d12137bdda
Wayland: Pass unmodified symbols to key events
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Before this change we would internationalize the keycode itself in all
`InputEventKey`s, confusing the whole input subsystem.
2025-01-20 18:27:04 +01:00
Thaddeus Crews
24fb28af55
Merge pull request #101689 from syntaxerror247/native-dialogs
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Make dialogs non-cancelable on Android
2025-01-20 10:05:43 -06:00
Thaddeus Crews
edaf14aada
Merge pull request #101697 from bruvzg/win_dlg_ncc
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[Windows] Make native dialogs non-cancelable and stay on top of parent.
2025-01-20 10:05:42 -06:00
Riteo Siuga
bed2a1927f
Wayland: Check selection devices before using them
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Looks like we never actually stopped the code from using bad pointers.
I even forgot the check in the primary selection code 🤦
2025-01-20 02:13:45 +01:00
Riteo Siuga
368a59e6f9
Wayland: Release pressed events on application focus out
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Looks like I always assumed wrongly that the compositor would send us
key release events when unfocusing... It did not.
2025-01-20 01:38:25 +01:00
Jamie Pate
605b97075f
Fix create_instance in android GodotApp so non-editor apps can restart
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Enables OS.create_instance(args) and OS.set_restart_on_exit(true, args)
on android.
Borrowed the logic from the editor, so it completely restarts the
process so you can pass --rendering-method, --rendering-driver to switch
between forward_plus, mobile, gl_compatibility etc on an exported app.
Related:
https://github.com/godotengine/godot-proposals/issues/6423
2025-01-19 03:23:45 -08:00
bruvzg
d65c07da4c
[Windows] Override key codes with Unicode values for OEM keys only.
2025-01-18 14:56:18 +02:00
Pāvels Nadtočajevs
f355c9ad37
[iOS] Fix provisioning profile specifier / UUID validation.
2025-01-17 19:20:17 +02:00
Thaddeus Crews
041cb204c3
Merge pull request #101645 from m4gr3d/disable_xr_mode_for_regular_launch
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Clean up the XR editor logic
2025-01-17 10:16:53 -06:00
bruvzg
7c50a7822e
[Windows] Make native dialogs non-cancelable and stay on top of parent.
2025-01-17 17:44:34 +02:00
Anish Mishra
401310d74d
Make dialogs non-cancelable on Android.
2025-01-17 19:45:34 +05:30
Pāvels Nadtočajevs
133ea4f17a
[Wayland] Fix excessive IME updates.
2025-01-17 15:29:06 +02:00
Thaddeus Crews
fd88acc671
Merge pull request #101008 from Repiteo/scons/nocache-all-text
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SCons: Properly `NoCache` all text files
2025-01-16 17:17:59 -06:00
Thaddeus Crews
6820cceb86
Merge pull request #101566 from TCROC/fix-wayland-cant-set-mode-exclusive-full-screen
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Fix Wayland `window_can_set_mode` ExclusiveFullScreen
2025-01-16 17:17:49 -06:00
Thaddeus Crews
73278bf35d
SCons: Properly `NoCache` all text files
2025-01-16 16:59:12 -06:00
Fredia Huya-Kouadio
b4f25b1863
Clean up the XR editor logic
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- Coalesce common logic into the `main` flavor to avoid duplication
- Code cleanup
2025-01-16 09:40:30 -08:00
Adam Scott
33e16435f5
Replace some problematic uses of `String::num` to `String::num_int64`
2025-01-15 12:51:51 -05:00
Travis Lange
d713a22f2e
fix wayland can set mode exclusive full screen
2025-01-14 20:21:52 -05:00
Rémi Verschelde
f8724e41a0
Merge pull request #101538 from bruvzg/wdrag_ftr
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[DisplayServer] Add missing `FEATURE_WINDOW_DRAG` flag to Windows, X11 and Wayland display servers.
2025-01-14 18:29:47 +01:00
Rémi Verschelde
4d1cfc1784
Merge pull request #101061 from syntaxerror247/first-pr-2025
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Android: Implement support for `native dialog`
2025-01-14 15:05:59 +01:00
Pāvels Nadtočajevs
2e99d84e87
[DisplayServer] Add missing `FEATURE_WINDOW_DRAG` flag to Windows, X11 and Wayland display servers.
2025-01-14 15:26:32 +02:00
Anish Mishra
cb9ee099ac
Android: Implement support for native dialog
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This adds support for DisplayServer::dialog_show() on Android, aligning it with the functionality already available on macOS and Windows.
2025-01-14 15:03:14 +05:30
Anish Mishra
867ae4d85a
Update Android editor name and add missing icons
2025-01-14 13:46:45 +05:30
Rémi Verschelde
e8981308f2
Merge pull request #101498 from m4gr3d/run_launcher_godot_app_from_editor
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Use implicit launch when running a Godot Android project from the editor
2025-01-13 20:22:52 +01:00
Rémi Verschelde
aa72d56d50
Merge pull request #101458 from syntaxerror247/fix-back-request
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Fix double emission of `NOTIFICATION_WM_GO_BACK_REQUEST`
2025-01-13 20:22:24 +01:00
Rémi Verschelde
b7c0a0fbd1
Merge pull request #101387 from picoxr/add-picoos-immersivemode
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Add PICO OS Immersive Mode
2025-01-13 20:22:11 +01:00
Fredia Huya-Kouadio
17279cdf45
Use implicit launch when running a Godot Android project from the editor
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This allows developers to override the default launching activity (`com.godot.game.GodotApp`) with a custom one if desired.
Logic is added to fallback to the default launching activity if the implicit launch fails.
2025-01-13 08:52:17 -08:00
ygz-bd
a2bfb7cff2
Enable XR Preview Mode for PICO OS
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Supported features in the immersive preview mode
- Passthrough
- Hand tracking
Notes:
- Multi-window is only available for internal apps on PICO OS, therefore launching adjacent windows is not possible currently.
- Passthrough splash screen is not supported on PICO OS
2025-01-13 16:34:22 +00:00
Fredia Huya-Kouadio
4bc8918c19
Add support for specifying whether to play the current scene or a specific scene in XR or regular mode
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The functionality is only activated for the XR Editor, when a project has OpenXR enabled.
2025-01-12 22:02:24 -08:00
Anish Mishra
c327b5797e
Fix double emission of NOTIFICATION_WM_GO_BACK_REQUEST
2025-01-13 09:09:22 +05:30
Thaddeus Crews
9d0c41a489
Style: Unify `.editorconfig` logic
2025-01-12 08:49:01 -06:00
Rémi Verschelde
f431419e7b
Merge pull request #99781 from Meorge/pack-project-as-zip
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Add "Pack Project as ZIP..." to Project menu
2025-01-11 22:29:33 +01:00
Pāvels Nadtočajevs
b252867145
[macOS/Windows] Add `Emoji & Symbols` context menu item to LineEdit/TextEdit to show system character picker.
2025-01-10 09:25:34 +02:00
Malcolm Anderson
6b33037021
Add menu bar item for "Pack Project as ZIP..."
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Apply suggestions from code review
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Fix includes
Update editor/editor_node.cpp
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-09 20:37:02 -08:00
Rémi Verschelde
a0de7d0e01
Merge pull request #101257 from SteffenBlake/remote-debug-windows-battery-fix
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Windows: Update export script's task to work even on battery power
2025-01-09 13:50:59 +01:00
Rémi Verschelde
26db0bb15f
SCons: Make `lto=auto` prefer ThinLTO over full LTO for LLVM targets
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This speeds up build time considerably for these platforms compared to
using `lto=full`, which is sadly single-threaded with LLVM, unlike GCC.
Changes to default behavior of `lto=auto` (i.e. `production=yes`):
- Linux: Prefer ThinLTO for LLVM
- Web: Prefer ThinLTO
- Windows: Prefer ThinLTO for llvm-mingw
The following LLVM targets don't use LTO by default currently, which
needs to be assessed further (gains from LLVM LTO on performance need
to be weighed against the potential size increase from heavy inlining):
- Android
- iOS
- macOS
- Windows clang-cl
2025-01-09 13:03:58 +01:00
Rémi Verschelde
65cf7c1d5e
Merge pull request #101221 from bruvzg/win_dec_exp
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[Window] Expose `start_drag` and `start_resize` methods (for both native and embedded windows).
2025-01-09 11:17:24 +01:00
Rémi Verschelde
892f77d5af
Merge pull request #100052 from akien-mga/scons-linux-relax-freetype-libpng-zlib-deps
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Linux: Relax interdependency between freetype, libpng, and zlib for unvendored builds
2025-01-09 11:17:13 +01:00
Rémi Verschelde
2a2adfa36c
Merge pull request #101267 from Summersay415/angle-libs
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Fix ANGLE and D3D12 libraries inclusion in .zip export
2025-01-09 00:42:25 +01:00
Rémi Verschelde
8e0f498400
Merge pull request #101266 from WhalesState/color-picking-fix
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Fix color picking on Linux/X11.
2025-01-09 00:42:22 +01:00
Rémi Verschelde
7fe0609118
Linux: Relax interdependency between freetype, libpng, and zlib for unvendored builds
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This restriction was added to fix #7373 back then, which was a symbol conflict
between FreeType's bundled copy of gzip/zlib, and distro packages.
But we also unbundled FreeType's zlib in #69395 so this is no longer an issue.
On the other hand recent issues pointed out that using system-provided icu4c
or harfbuzz can cause issues (#91401 , #100301 ). We still allow it for now but
raise a warning.
2025-01-09 00:28:46 +01:00
Rémi Verschelde
6f3cc27423
Merge pull request #101178 from BlueCube3310/web-high-quality
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Web: Export ASTC/BPTC compressed textures
2025-01-08 21:48:13 +01:00
Rémi Verschelde
76c8e76560
Merge pull request #101284 from akx/tyops
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A handful of typo fixes
2025-01-08 15:53:33 +01:00
Rémi Verschelde
cc3a32b67e
Merge pull request #101249 from Repiteo/scons/color-refactor
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SCons: Refactor color output implementation
2025-01-08 15:53:29 +01:00
Rémi Verschelde
abd188f099
Merge pull request #97480 from Riteo/why-is-suspension-so-hard
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Wayland: Unsuspend only for the same reason as suspension
2025-01-08 15:53:19 +01:00
Rémi Verschelde
dea597c679
Merge pull request #94580 from stuartcarnie/sgc/macos_joypad
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Apple: Bug fixes and improvements for game controllers
2025-01-08 15:53:15 +01:00
Stuart Carnie
cd17cb0110
[macos, ios]: Refactor joypad support into shared code, numerous bugfixes
2025-01-08 07:00:23 -07:00
Riteo
e5ac45e822
Wayland: Unsuspend only for the same reason as suspension
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Before, we would check both methods together, leading to loops.
Now we track the actual reason we suspended and only unsuspend when
that same reason triggers. For example, if we suspend because of the
suspended flag we'll unsuspend only because it got unset. Conversely, if
we suspend because of a timeout we'll unsuspend only if we get a new
frame event.
We do this because, while some compositors properly report a "suspended"
state (hinting us to stop repainting), most don't and we need a "safety
net" anyways as we do not want to constantly stay at 1fps (the max time
we'll wait before giving up) either.
2025-01-08 13:53:01 +01:00
Aarni Koskela
f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
WhalesState
989161e117
Fix color picking on linux.
2025-01-08 10:32:25 +02:00
Summersay415
a8377d0f22
Fix ANGLE and D3D12 libraries inclusion in .zip export
2025-01-08 12:09:35 +07:00
Steffen Blake
7cedf99ddc
Update Windows Export Script to work on Battery Power
2025-01-07 18:37:43 -07:00
Thaddeus Crews
a29294fddc
SCons: Refactor color output implementation
2025-01-07 18:44:53 -06:00
Rémi Verschelde
cecc83d26a
Merge pull request #101225 from Summersay415/arch-docs
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Update official export templates architecture list in docs
2025-01-08 00:21:07 +01:00
Rémi Verschelde
0fee2724f0
Merge pull request #100751 from YYF233333/force_regex_with_editor
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Force build editor with regex module, remove checking code
2025-01-07 23:17:35 +01:00
Pāvels Nadtočajevs
8d911b2554
[Window] Expose `start_drag` and `start_resize` methods (for both native and embedded windows).
2025-01-07 23:35:14 +02:00