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10397 Commits

Author SHA1 Message Date
Thaddeus Crews 9c9af038d5
Merge pull request #91060 from dalexeev/code-edit-add-doc-tooltips
Code Editor: Add documentation tooltips
2024-12-16 12:09:45 -06:00
Thaddeus Crews 7254761a46
Merge pull request #98861 from MJacred/get_joypad_infos_on_windows
Get joypad's vendor ID, product ID and name on Windows for XInput devices.
2024-12-16 12:09:44 -06:00
Thaddeus Crews 017f0eb33a
Merge pull request #97449 from Geometror/ge-connections-prop
[GraphEdit] Make connections a property
2024-12-16 12:09:43 -06:00
Thaddeus Crews ee7de7d088
Merge pull request #99361 from havi05/itemlist-hover-on-selected
`ItemList` highlight selected items and draw `cursor`-stylebox last
2024-12-16 12:09:42 -06:00
Thaddeus Crews a7fa0528bb
Merge pull request #100372 from Calinou/os-add-get-version-alias
Add `OS.get_version_alias()` to return a human-readable Windows/macOS version number
2024-12-16 12:09:40 -06:00
Thaddeus Crews 07af56bcc5
Merge pull request #94603 from aaronfranke/editor-insp-edit
Expose EditorInspector.edit to scripting
2024-12-16 12:09:37 -06:00
Rémi Verschelde 08508d2e01
Merge pull request #99700 from hpvb/scene_tree_editor_performance
Improve Scene Tree editor performance
2024-12-16 17:16:00 +01:00
Hendrik Brucker e5be03a42b [GraphEdit] Make connections a property 2024-12-16 02:28:34 +01:00
MJacred 01a2726c59 Get joypad's vendor ID, product ID, and name on Windows 2024-12-15 23:59:11 +01:00
Danil Alexeev 80d11500b5
Code Editor: Add documentation tooltips 2024-12-15 10:51:33 +03:00
Aaron Franke 298daa8b6f
Expose EditorInspector.edit to scripting 2024-12-14 23:51:12 -08:00
havi05 b05111799b ItemList - highlight selected items && draw cursor last 2024-12-14 19:03:43 +01:00
Hugo Locurcio 928982891e Add `OS.get_version_alias()` to return a human-readable Windows/macOS version number
Windows 11's major version number is actually 10.x.x, which can be confusing
if you don't know about this quirk. `OS.get_version_alias()` avoids this
by displaying the "branding" version number and the build number as a suffix,
so that individual updates can still be distinguished from each other.

On macOS, `OS.get_version_alias()` returns the version number prepended
with the version name (e.g. Sequoia for macOS 15).

On other operating systems, this returns the same value as `OS.get_version()`.
2024-12-14 18:47:50 +01:00
Rémi Verschelde ffe0cdebab
Merge pull request #99355 from havi05/itemlist-toggle-mode
Add `Toggle` selection mode to `ItemList`
2024-12-14 18:25:25 +01:00
Rémi Verschelde e271b2ca08
Merge pull request #99145 from dsnopek/xr-lock-camera
XR: Allow locking the camera to the `XROrigin3D` for benchmarking or automated testing
2024-12-14 18:25:21 +01:00
Rémi Verschelde f7f2361fa8
Merge pull request #90057 from ryevdokimov/fix-inherit2
Add ability to create a new inherited scene from code
2024-12-14 18:25:01 +01:00
Thaddeus Crews 244f7931d2
Merge pull request #100369 from Calinou/doc-gpuparticles-emit-subparticle
Document `GPUParticles.emit_particle()` only working on Forward+ and Mobile
2024-12-13 16:19:31 -06:00
Thaddeus Crews 3c6896fd2a
Merge pull request #99181 from GuilhermeGSousa/animation-node-extension
Add animation node extension
2024-12-13 16:19:30 -06:00
Thaddeus Crews d7e4b9e31b
Merge pull request #95660 from Meorge/remove-texturebutton-needs-normal-texture
Remove incorrect statement about TextureButton normal texture
2024-12-13 16:19:27 -06:00
Hugo Locurcio 49ca40cdbf
Document `GPUParticles.emit_particle()` only working on Forward+ and Mobile 2024-12-13 16:41:41 +01:00
Malcolm Anderson 46c9089ddc Remove incorrect statement that TextureButton needs a texture for normal state in docs
Update doc/classes/TextureButton.xml

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>

Improve explanation of texture fallback behaviors for TextureButton

Remove a bit of incorrect information from TextureButton documentation

Most other state textures are not overlaid (only `texture_focused`)

Apply suggestions from code review
2024-12-12 15:34:38 -08:00
Thaddeus Crews 7c015a768f
Merge pull request #99958 from lander-vr/reflection-probe-blend-property
Add Blend Distance property to ReflectionProbe
2024-12-12 16:13:32 -06:00
Thaddeus Crews 31bc6afcad
Merge pull request #96802 from dsnopek/expose-resource-importer-get-format-version
Expose `ResourceImporter::get_format_version` via `EditorImportPlugin::_get_format_version()`
2024-12-12 16:13:26 -06:00
Thaddeus Crews c5f0d571b5
Merge pull request #97985 from RobProductions/add-tablet-nav-preset
Add `Tablet/Trackpad` 3D navigation preset
2024-12-12 16:13:24 -06:00
HP van Braam 6f7525c396 Improve Scene Tree editor performance
We now cache the Node*<>TreeItem* mapping in the SceneTreeEditor. This
allows us to make targeted updates to the Tree used to display the scene
tree in the editor.

Previously on almost all changes to the scene tree the editor would
rebuild the entire widget, causing a large number of deallocations an
allocations. We now carefully manipulate the Tree widget in-situ saving
a large number of these allocations.

In order to know what Nodes need to be updated we add a
editor_state_changed signal to Node, this is a TOOLS_ENABLED,
editor-only signal fired when changes to Node happen that are relevant
to editor state.

We also now make sure that when nodes are moved/renamed we don't check
expensive properties that cannot contain NodePaths. This saves a lot of
time when SceneTreeDock renames a node in a scene with a lot of
MeshInstances. This makes renaming nodes go from ~27 seconds to ~2
seconds on large scenes.

SceneTreeEditor instances will now also not do all of the potentially
expensive update work if they are invisible. This behavior is turned off
by default so it won't affect existing users. This change allows the
editor to only update SceneTreeEditors that actually in view. In
practice this means that for most changes instead of updating 6
SceneTreeEditors we only update 1 instantly, and the others only when
they become visible.

There is definitely more that could be done, but this is already a
massive improvement. In complex scenes we see an improvement of 10x,
things that used to take ~30 seconds now only take 2.

This fixes #83460

I want to thank KoBeWi, TokisanGames, a-johnston, aniel080400 for
their tireless testing. And AeioMuch for their testing and providing a
fix for the hover issue.
2024-12-12 22:47:05 +01:00
havi05 b29e93bb51 ItemList - Add Toggle mode 2024-12-12 17:33:04 +01:00
Robert Yevdokimov 7f09804154 Add inherit parameter to `open_scene_from_path` 2024-12-12 10:24:58 -05:00
David Snopek af47df1005 Expose `ResourceImporter::get_format_version` via `EditorImportPlugin::_get_format_version()` 2024-12-12 08:15:28 -06:00
Rémi Verschelde 4cf1b0d94c
Merge pull request #100135 from Lazy-Rabbit-2001/expose-create-dialog-new
Add `popup_create_dialog()` for `EditorInterface` to create custom create dialog
2024-12-12 14:10:13 +01:00
Rémi Verschelde d1b683d413
Merge pull request #97140 from BastiaanOlij/xr_action_map_enhancements
OpenXR: Add support for binding modifiers
2024-12-12 14:09:41 +01:00
Rémi Verschelde 0e5c337453
Merge pull request #85653 from BlueCube3310/lightmap-gi-shadowmask
Implement LightmapGI shadowmasks
2024-12-12 14:09:30 +01:00
Lazy-Rabbit-2001 9c34ad1791 Add popup_create_dialog() for EditorInterface to create custom create dialog 2024-12-12 18:13:31 +08:00
BlueCube3310 189c8eb671 Implement shadowmasks for LightmapGI
Co-authored-by: dearthdev <nathandearthdev@gmail.com>
2024-12-12 11:00:28 +01:00
Thaddeus Crews dee79d55fe
Merge pull request #100204 from KoBeWi/nananananan
Clarify `limit_length()` for infinite vectors
2024-12-11 17:36:03 -06:00
Thaddeus Crews e9d343805e
Merge pull request #94636 from Calinou/doc-process-delta-low-fps
Document `_process()` and `_physics_process()` delta behavior at low FPS
2024-12-11 17:35:42 -06:00
Thaddeus Crews 153ef23483
Merge pull request #100129 from smix8/pathunspaghettification
Despaghettify NavigationServer path queries
2024-12-11 17:35:38 -06:00
Thaddeus Crews db2088b0cd
Merge pull request #100126 from dsnopek/gdextension-missing-gdvirtual-bind
Add missing `GDVIRTUAL_BIND()` for `AudioStream::_has_loop()` and `::_get_bar_beats()`
2024-12-11 17:35:33 -06:00
Thaddeus Crews 4146bcc0dc
Merge pull request #99089 from Mickeon/documentation-truth-csharp-rabbit-hoole
Fix C# boolean "Prints" comments in documentation
2024-12-11 17:35:30 -06:00
Thaddeus Crews c5e6f6276b
Merge pull request #100110 from DarioSamo/rd-get-data-async
Implement `RD::buffer_get_data_async()` and `RD::texture_get_data_async()`
2024-12-11 17:35:29 -06:00
Thaddeus Crews f20ab9b2cf
Merge pull request #99338 from KoBeWi/consider_it_fixed
Clarify Button's text clipping
2024-12-11 17:35:27 -06:00
Thaddeus Crews 61f2001aba
Merge pull request #99081 from Mickeon/documentation-floats-now-print-the-trailing-zero
Update documentation's "Prints" comments after #47502
2024-12-11 17:35:26 -06:00
Bastiaan Olij 0a61ebdcea OpenXR: Add support for binding modifiers 2024-12-12 09:46:19 +11:00
smix8 476479419b Despaghettify NavigationServer path queries
Despaghettify NavigationServer path queries.
2024-12-11 22:29:48 +01:00
Dario 054891de04 Implement buffer_get_data_async and texture_get_data_async. 2024-12-11 11:55:23 -08:00
Rémi Verschelde 44dfa7e710
Merge pull request #99895 from mihe/jolt-physics
Add Jolt Physics as an alternative 3D physics engine
2024-12-11 14:53:57 +01:00
Mikael Hermansson d470c2ac6a Add Jolt Physics as an alternative 3D physics engine
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2024-12-11 13:57:25 +01:00
Thaddeus Crews 69c67ede17
Merge pull request #88950 from bruvzg/excap
[macOS, Windows] Add support for excluding windows from a screenshot.
2024-12-10 14:16:10 -06:00
Thaddeus Crews 66dea152b5
Merge pull request #99257 from darksylinc/matias-TheForge-pr04-excluded-ubo+render_opt
Improvements from TheForge
2024-12-10 14:15:55 -06:00
Thaddeus Crews 8f16f864a6
Merge pull request #99765 from dalexeev/core-fix-json-from-to-native
Core: Fix `JSON.{from,to}_native()` issues
2024-12-10 14:15:53 -06:00
Thaddeus Crews ef0d1e0eb9
Merge pull request #100001 from clayjohn/rd-uniform-set-cache
Increase the size of the uniform set cache to 4096 to avoid cache thrashing from projects with high numbers of unique textures
2024-12-10 14:15:48 -06:00