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587 Commits

Author SHA1 Message Date
Dario 4921a3e711 Fix VVL errors by changing frag_color to FP32 and dFdx/y. 2025-06-26 13:42:17 -03:00
Thaddeus Crews 01410f19f8
Merge pull request #107876 from clayjohn/vs-data-issues
Fix a few improper memory accesses in the clustered forward vertex shader
2025-06-24 18:34:25 -05:00
celyk 7f9b8dae4f Use double emulation on modelview 2025-06-24 15:37:18 +10:00
LuoZhihao ea75954575 Vulkan Mobile: Fix writing vertex color in spatial shader 2025-06-23 21:30:48 +08:00
clayjohn b4adaa291a Fix a few improper memory accesses in the clustered forward vertex shader
draw_call.instance_index should not be used directly since it doesn't take into account auto-batching

scene_data_block.data should not be used directly in the vertex shader since it can change between frames and impact motion vector generation

IN_SHADOW_PASS can only be accessed inside functions, so it needs to be a global and not a constant
2025-06-22 23:41:03 -07:00
LuoZhihao 8a2fd98004 Forward+: Fix builtins in light shader 2025-06-17 20:14:53 +08:00
Rémi Verschelde 9eda3c682d
Merge pull request #107404 from beicause/mobile-spatial-light-shader-builtins
Vulkan Mobile: Fix reading builtins in `light()` of spatial shader
2025-06-12 22:48:58 +02:00
Dario 8804c88443 Change all interpolators to FP32 in mobile renderer. 2025-06-11 15:36:22 -03:00
LuoZhihao 2a1d2afaca Vulkan Mobile: Fix reading builtins in `light()` of spatial shader 2025-06-11 21:32:59 +08:00
Rémi Verschelde a1ef1130ad
Merge pull request #107364 from DarioSamo/adreno-fix-interpolators
Upgrade normal interpolators to FP32 to fix Adreno.
2025-06-10 17:56:29 +02:00
Dario e53b67df03 Upgrade normal interpolators to FP32 to fix Adreno. 2025-06-10 12:26:58 -03:00
David Snopek 951ca21f02 Vulkan Mobile: Fix crash from shader compilation with `USE_RADIANCE_CUBEMAP_ARRAY` 2025-06-10 09:19:32 -05:00
Dario 46277836a6 Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
SaracenOne 761d5474dc Shader compilation fix:
Fix shader compilation crash on custom shaders
using VIEW_INDEX on Vulkan Clustered Forward
renderer.
2025-06-08 03:29:47 +01:00
Rémi Verschelde 26df04377e
Merge pull request #107210 from dsnopek/vulkan-mobile-fix-missing-view-index
Fix crash when using `VIEW_INDEX` in shader with Vulkan mobile renderer
2025-06-06 17:38:23 +02:00
Rémi Verschelde e6d0b32566
Merge pull request #106673 from retrotails/master
Fix light range in VoxelGI
2025-06-06 17:37:09 +02:00
David Snopek 56c2ce00d6 Fix crash when using `VIEW_INDEX` in shader with Vulkan mobile renderer 2025-06-06 07:03:35 -05:00
Rémi Verschelde 1e9200d065
Merge pull request #107099 from Kaleb-Reid/fix-sun-scatter
Increase directional light energy in sky for fog sun scatter
2025-06-05 13:13:40 +02:00
Kaleb Reid bac9427325 Fix sky energy in fog sun scatter + colour space discrepancy in compatibility 2025-06-04 13:59:53 -07:00
devloglogan 3b70fbdc3c Implement motion vectors in mobile renderer 2025-05-30 13:09:54 -05:00
Thaddeus Crews de37627404
Merge pull request #102552 from DarioSamo/shader-baker
Add shader baker to project exporter.
2025-05-28 17:09:38 -05:00
Thaddeus Crews 7830c5fadc
Merge pull request #106844 from LiveTrower/dfg-reconstruction
Fix missing ibl reconstruction from DFG multiscattering
2025-05-28 09:47:41 -05:00
Dario 5a30a7e7cd Add shader baker to project exporter.
Metal Support contributed by Migeran (https://migeran.com) and Stuart Carnie.

Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
Co-authored-by: Gergely Kis <gergely.kis@migeran.com>
2025-05-27 12:45:27 -03:00
Thaddeus Crews e89c4b0f9f
Merge pull request #102330 from RGDTAB/add_partial_smaa
Add SMAA 1x to screenspace AA options
2025-05-26 11:24:35 -05:00
Alfonso Grimaldo e1e1933244
fix missing ibl reconstruction from dfg multiscattering 2025-05-24 20:10:02 -06:00
Raymond DiDonato 6b99608950 Add SMAA 1x 2025-05-21 15:02:09 -04:00
clayjohn 9a1def8da1 Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera)
Add new shader built in Z_CLIP_SCALE to easily adjust clipping distance to avoid clipping walls etc.

Add fov_override to StandardMaterial3D to easily have a custom FOV for FPS objects

Add IN_SHADOW_PASS built-in to shaders for tweaking materials without impacting shadow maps
2025-05-21 10:16:05 -03:00
retrotails ba06234309 Fix light range in voxel GI 2025-05-21 06:49:35 -04:00
Dario ff3ababb09 Reduce amount of permutations in mobile shader. 2025-05-16 12:40:21 -03:00
Dario 499fff51fb Rewrite textureProjLod usage to avoid a Vulkan validation error. 2025-05-15 11:35:34 -03:00
Thaddeus Crews d0693d6867
Merge pull request #89988 from LunaCapra/specular-occlusion
Add support for bent normal maps for specular occlusion and indirect lighting
2025-05-14 09:44:06 -05:00
landervr be01c7f5a4 fix reflection probe box projection stretching 2025-05-14 00:02:06 +02:00
Capry 9828c365c3 Add support for bent normals for indirect lighting and specular occlusion 2025-05-12 12:52:04 +02:00
Thaddeus Crews 19bb18716e
Merge pull request #102399 from clayjohn/cull-mask-overhaul
Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
2025-05-09 11:29:28 -05:00
Thaddeus Crews dda0562f2f
Merge pull request #103934 from LiveTrower/dfg-lut
Forward+: Replace the current BRDF approximation with a DFG LUT and add multiscattering energy compensation
2025-05-09 11:29:16 -05:00
clayjohn 305216f558 Overhaul the cull mask internals for Lights, Decals, and Particle Colliders
Properly pair and unpair instances based on cull mask to avoid any unnecessary processing and to ensure that changing the cull_mask and layer_mask actually updates culling behavior
2025-05-08 21:39:12 -07:00
landervr 56730d0cb2 Add specular occlusion from ambient light
Co-authored-by: guerro323 <kaltobattle@gmail.com>
2025-05-08 23:52:01 +02:00
LiveTrower 44408eabaa Replace BRDF approximation with a DFG LUT 2025-05-08 10:23:35 -06:00
dsmtE 4e68f277c6 add REGION_RECT
fix formatting

fix shader compile (region_rect after draw_data)

fix formatting

fix formatting

Review fix (move region_rect in main + remove useless visual shader options)

fix formatting

fix alphabetic order (+ remove useless action for spatial shaders)

typo + remove TYPE_LIGHT option for  region_rect
2025-04-30 11:07:22 +02:00
landervr e3dbf74634 Fix reflection probe dark borders 2025-04-29 17:18:52 +02:00
clayjohn d2dce41681 Fix float/int comparison in acos_approx in sky template shader
Strict GLSL implementations will not automatically convert `0` to a float
2025-04-27 17:06:34 -07:00
mrjustaguy bc746f2962 Implement FXAA 3.11 2025-04-22 22:19:06 -07:00
Thaddeus Crews 1f7a8eac9d
Merge pull request #101973 from clayjohn/sky-material-opt
Optimize ProceduralSkyMaterial by removing uses of acos and simplifying logic
2025-04-22 18:25:51 -05:00
BlueCube3310 5640ddd0a5 Scene shader: Improve and document SH evaluation for light probes 2025-04-19 15:08:02 +02:00
clayjohn 6fede0b951 Optimize SkyMaterials by removing uses of acos and simplifying logic
The results looks almost the same and run much faster.
2025-04-17 22:50:11 -07:00
Thaddeus Crews 4d5f455cf7
Merge pull request #105037 from clayjohn/RD-instance-index-crash
Avoid using a global variable to store instance index in canvas items shader in RD renderer
2025-04-07 08:43:27 -05:00
Thaddeus Crews 5edb235018
CI: Bump various pre-commit hooks 2025-04-07 08:23:35 -05:00
clayjohn bef26b8861 Avoid using a global variable to store instance index in canvas items shader in RD renderer 2025-04-04 16:32:15 -07:00
Rémi Verschelde 408d07109b
Merge pull request #99551 from DarioSamo/fragment-density-map
Implement Fragment density map support.
2025-03-28 14:31:19 +01:00
Dario 76d709be74 Implement support for fragment density maps.
Co-Authored-By: Bastiaan Olij <mux213@gmail.com>
2025-03-24 11:50:04 -05:00