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1958 Commits

Author SHA1 Message Date
Thaddeus Crews 5787f6fb6a
Merge pull request #108044 from apples/107935-stencil-fixes
Fix opaque stencil rendering
2025-07-31 10:39:08 -05:00
Dario b962b38e74 Check for Vulkan Memory Model support and make it a variant. 2025-07-25 09:24:58 -03:00
Thaddeus Crews 967e2d499a
Merge pull request #108761 from allenwp/108757-fix-mobile-hdr2d-debanding
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 20:49:43 -05:00
Allen Pestaluky a033656eda Fix debanding for Mobile rendering method with HDR 2D. 2025-07-24 16:11:49 -04:00
Pāvels Nadtočajevs 9c325d0f91
Remove selective shader baking. 2025-07-23 23:02:43 +03:00
Juan Manuel Costello 5dc25db6da Fix lightmap dynamic objects with physical lights 2025-07-17 20:58:03 -03:00
clayjohn 17b9469bac Never overwrite motion vectors in the transparent pass 2025-07-16 04:58:39 -07:00
Thaddeus Crews eb0caa6029
Merge pull request #108510 from bruvzg/bake_no_atomic
[macOS] Selectively bake "no image atomics" shader variants.
2025-07-14 10:30:36 -05:00
Thaddeus Crews 6bc7fcb7af
Merge pull request #108567 from beicause/multimesh-null-checks
Add some multimesh null checks to avoid crash
2025-07-14 10:30:35 -05:00
Thaddeus Crews 35a2d7843e
Merge pull request #104302 from brennennen/reflection_probe_count_error_check
Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
Thaddeus Crews 2be2cbb720
Merge pull request #107782 from allenwp/vulkan-nonlinear-color-correction-dithering
Always perform color correction and debanding on nonlinear sRGB values.
2025-07-14 10:30:28 -05:00
LuoZhihao 5352638f95 Add some multimesh null checks to avoid crash 2025-07-13 10:09:36 +08:00
Pāvels Nadtočajevs 87e91f7c7a
[macOS] Selectively bake "no image atomics" shader variants. 2025-07-12 21:05:48 +03:00
brennen 2583aa4a68 Add error check for reflection probe invalid atlas index. 2025-07-10 19:03:21 -05:00
Pāvels Nadtočajevs a8873727ac
[macOS] Selectively bake specific shader variants for MoltenVK. 2025-07-09 20:09:56 +03:00
Thaddeus Crews bfb379b766
Merge pull request #108378 from Mingxi-Z/fix/clearcoat-nan-issue
Fix division by zero in clearcoat specular BRDF
2025-07-09 11:33:21 -05:00
Allen Pestaluky a1591512f8 Always perform color correction and debanding on nonlinear sRGB values.
Fixes #107730

Co-authored-by: LuoZhihao <luo_zhihao@outlook.com>
2025-07-08 13:44:53 -04:00
retrotails a5e681df77 Fix crash when creating voxel GI data 2025-07-07 23:26:56 -04:00
Mingxi Zhang 2096e4c007 Fix division by zero in clearcoat
Prevents the clearcoat model from generating NaN values at grazing angles
2025-07-08 01:58:37 +00:00
Stuart Carnie 5230f6c60c Apple: Use image atomic operations on supported Apple hardware
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-07-05 05:59:00 +10:00
Apples 62a5cd90a7 Fix opaque stencil rendering 2025-07-02 21:49:19 -05:00
Thaddeus Crews e750950dc6
Merge pull request #107568 from Rudolph-B/Issue-92708
Fix floating point precision errors when setting particle trail length
2025-07-01 17:57:58 -05:00
Dario 4921a3e711 Fix VVL errors by changing frag_color to FP32 and dFdx/y. 2025-06-26 13:42:17 -03:00
Thaddeus Crews 05640191e7
Merge pull request #107928 from Kaleb-Reid/scatter-no-LIGHTX
Always send lights to sky shader if using sun scatter
2025-06-24 18:34:31 -05:00
Thaddeus Crews 01410f19f8
Merge pull request #107876 from clayjohn/vs-data-issues
Fix a few improper memory accesses in the clustered forward vertex shader
2025-06-24 18:34:25 -05:00
Kaleb Reid e659daf6e0 Always send lights to sky shader if using sun scatter 2025-06-24 14:24:49 -07:00
celyk 7f9b8dae4f Use double emulation on modelview 2025-06-24 15:37:18 +10:00
LuoZhihao ea75954575 Vulkan Mobile: Fix writing vertex color in spatial shader 2025-06-23 21:30:48 +08:00
clayjohn b4adaa291a Fix a few improper memory accesses in the clustered forward vertex shader
draw_call.instance_index should not be used directly since it doesn't take into account auto-batching

scene_data_block.data should not be used directly in the vertex shader since it can change between frames and impact motion vector generation

IN_SHADOW_PASS can only be accessed inside functions, so it needs to be a global and not a constant
2025-06-22 23:41:03 -07:00
Mingxi Zhang de2aa1bc4d Fix: Ensure sky orientation is set when reflection uses sky 2025-06-22 23:50:39 +08:00
Thaddeus Crews c9511255de
Merge pull request #107684 from dsnopek/revert-shadow-normal-bias-relative
Revert "Use lower shadow normal bias for distant directional shadow splits"
2025-06-19 09:53:54 -05:00
David Snopek 4cc1d0ba67 Revert "Use lower shadow normal bias for distant directional shadow splits"
This reverts commit dfc05caf06.
2025-06-18 18:14:22 -05:00
Thaddeus Crews 8f6597ad41
Merge pull request #107625 from beicause/forward-plus-fix-light-shader-builtins
Forward+: Fix builtins in light shader
2025-06-18 18:14:05 -05:00
Lukas Tenbrink 2b36c79f7b Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
LuoZhihao 8a2fd98004 Forward+: Fix builtins in light shader 2025-06-17 20:14:53 +08:00
Rudolph Bester 3c5d4a2410 Fix floating point precision errors when setting particle trail length 2025-06-15 20:38:50 +02:00
devloglogan 36128bfc29 Check render target validity before getting motion vector texture in mobile renderer 2025-06-13 18:52:02 -05:00
Rémi Verschelde 3b2b0157ff
Merge pull request #107475 from beicause/fix-global-shader-texture-uniform
Fix global shader texture uniform
2025-06-13 15:54:09 +02:00
LuoZhihao 7419e4429d Fix global shader texture uniform 2025-06-13 13:24:38 +08:00
Rémi Verschelde 9eda3c682d
Merge pull request #107404 from beicause/mobile-spatial-light-shader-builtins
Vulkan Mobile: Fix reading builtins in `light()` of spatial shader
2025-06-12 22:48:58 +02:00
Rémi Verschelde da05a6b775
Merge pull request #106907 from SpockBauru/fix-mobile-lightmap-instances
Vulkan Mobile: Fix lightmap instances count
2025-06-12 11:56:32 +02:00
Rémi Verschelde 0497ae9947
Merge pull request #80710 from apples/7174-apples-stencil
Add stencil support to spatial materials
2025-06-12 01:15:35 +02:00
Dario 8804c88443 Change all interpolators to FP32 in mobile renderer. 2025-06-11 15:36:22 -03:00
Apples d674c9e289 Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
LuoZhihao 2a1d2afaca Vulkan Mobile: Fix reading builtins in `light()` of spatial shader 2025-06-11 21:32:59 +08:00
Rémi Verschelde a1ef1130ad
Merge pull request #107364 from DarioSamo/adreno-fix-interpolators
Upgrade normal interpolators to FP32 to fix Adreno.
2025-06-10 17:56:29 +02:00
Dario e53b67df03 Upgrade normal interpolators to FP32 to fix Adreno. 2025-06-10 12:26:58 -03:00
David Snopek 951ca21f02 Vulkan Mobile: Fix crash from shader compilation with `USE_RADIANCE_CUBEMAP_ARRAY` 2025-06-10 09:19:32 -05:00
Rémi Verschelde 40b251ba8e
Merge pull request #103899 from Ivorforce/idiomatic-template-vargs
Use idiomatic templating vargs in a few places to reduce code.
2025-06-10 12:29:40 +02:00
Thaddeus Crews fc523ec5f6
Merge pull request #107230 from dsnopek/rd-depth-image-swizzle
RendererRD: Fix swizzle on depth formats
2025-06-09 17:08:49 -05:00