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Author SHA1 Message Date
Jan Haller df66ea74d7 Fix `NodePath::slice()` incorrect behavior for subname indexing
Adjust slice boundaries in `NodePath` logic to correctly handle subnames.
Update test cases to reflect these changes.
2024-12-30 21:22:26 +01:00
demolke 964e2b3a9e Fix handling of leading `..` in simplify_path
Prior to this `..\..\texture.png` was incorrectly simplified to `texture.png`
2024-12-06 07:53:55 +01:00
Dan Nicholson 6f4fadf65d Expose standardize_locale add_default param publicly
Comparing locales can have surprising outcomes since it standardizes
locales with defaults. For example, zh and zh_CN result in an exact
match since the defaults change them both to zh_Hans_CN. Expose the
add_default parameter publicly with a default of false so the fully
standardized locale can be inspected.
2024-11-21 16:50:31 -07:00
Thaddeus Crews 27b394c52a
Merge pull request #98743 from dbnicholson/improve-compare-locales
Improve locale comparison
2024-11-12 09:27:54 -06:00
Dan Nicholson 2dd409fd70 Improve locale comparison
Since 9456454109, country specific locales are always preferred over
country-less locales even when the OS locale country doesn't match. For
example, running the Godot editor with locale es_ES will result in the
es_AR locale being chosen even though the es locale would be better.

The change happened because the score of the es_AR locale and the es
locale are the same when comparing to es_ES. Change this by parsing
locale strings into a Locale structure and decreasing the score when
script, country or variant are set in both but not matched. For the
es_ES case, this causes the es_AR score to be decreased since the
countries don't match. On the other hand, the es locale is not decreased
since it doesn't specify a country.
2024-11-12 06:06:50 -07:00
Thaddeus Crews 6c4c61f1b2
Merge pull request #98547 from timothyqiu/loaded-locales-set
Fix duplicated entries in `TranslationServer::get_loaded_locales()`
2024-11-11 14:18:40 -06:00
Juan fe34c45d2a
Allow passing UID to importer
This helps, for importers spitting out new resources to the res://
filesystem to actually hash them to generate deterministic UIDs.

This PR also fixes the determinism for translations.
2024-11-11 15:22:42 +01:00
Thaddeus Crews 63838c936c
Merge pull request #98278 from a-johnston/fuzzy-search-rebase
Add fuzzy string matching to quick open search
2024-11-10 12:12:56 -06:00
Thaddeus Crews 363c0b5fec
Merge pull request #47502 from KoBeWi/add_0
Always add decimal when converting float to string
2024-10-31 20:14:39 -05:00
Adam Johnston 3ac043c508 Add fuzzy string matching to quick open search
Co-authored-by: sam <samsface@gmail.com>
2024-10-28 11:24:36 -07:00
Haoyu Qiu f451997666 Fix duplicated entries in `TranslationServer::get_loaded_locales()` 2024-10-26 15:10:43 +08:00
kobewi 5c0f2414cd Always add decimal when printing float 2024-10-23 15:00:21 +02:00
yeojunh b3b24ded19 Add checks for valid base in String::num_int64, uint64().
- Ensure String::num_int64, uint64 returns an empty string for bases less than 2 or greater than 36.
- Added corresponding test cases to verify the behavior.
- Error messages are printed when invalid bases are encountered. These messages are suppressed in the test output.
2024-10-20 00:22:08 -07:00
Pablo Andres Fuente 0b258e69f3 Add unit tests for String::parse_url() 2024-10-01 17:09:22 -03:00
Haoyu Qiu 6516ca6b11 Parse fragment from URL 2024-09-27 19:42:30 +08:00
Haoyu Qiu a751c05b15 Fix script editor wrongly replaces and quotes non-ASCII letters 2024-09-23 00:05:16 +08:00
Mika Viskari 3153e9afda Added more unit tests for String insert and join. 2024-08-29 20:05:44 +03:00
Haoyu Qiu 8bf4ecc026 Add `String.is_valid_unicode_identifier()`
- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
Rémi Verschelde 49e5fbfbd2
Merge pull request #95184 from jsjtxietian/shader-include-relative
Fix `String::simplify_path` handling of relative paths to parent dir (`../`), fixes relative shader includes
2024-08-17 00:46:11 +02:00
Rémi Verschelde 803dfcc3cb
Merge pull request #95613 from timothyqiu/split-empty
Fix `split_floats` behavior when spaces are used as separators
2024-08-16 14:36:40 +02:00
Haoyu Qiu f483c3aafa Fix split_floats behavior when spaces are used as separators 2024-08-16 17:30:44 +08:00
Haoyu Qiu 7343dc3a5d Split TranslationServer into its own file 2024-08-15 15:00:47 +08:00
jsjtxietian 6cf9af2817 Fix error when use relative #include in .gdshader / .gdshaderinc file 2024-08-08 11:59:14 +08:00
A Thousand Ships b4c6cc7d82
[Core] Add case-insensitive `String::containsn` 2024-05-08 12:48:01 +02:00
Wilson E. Alvarez d4154dbc55
Add const char * overloads to String class
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-05-07 10:53:00 -04:00
A Thousand Ships bb6305d1c4
[Core] Fix incorrect file sort method 2024-03-24 17:54:57 +01:00
A Thousand Ships 2cbf469912
Fix sorting of files/dirs in dialogs
Sorts leading `_` before other characters except `.`.
2024-03-20 13:45:47 +01:00
Mika Viskari 3026b566b0 Fix String::begins_with when both strings are empty 2024-03-05 20:46:10 +02:00
Rémi Verschelde 1cc9190c70
Merge pull request #81822 from nlupugla/nodepath-slice
Add `NodePath::slice` method
2024-02-29 13:53:34 +01:00
A Thousand Ships d7a72d72e6
Fix running tests in template builds 2024-02-22 18:05:42 +01:00
Danil Alexeev c0aa88ae4f
Add Unicode support to `String.to_*_case()` methods 2024-02-22 13:58:46 +03:00
Robert Yevdokimov f9826a1dd7 Fix various spelling errors 2024-01-04 09:56:43 -05:00
nlupugla cd221c1816 Added NodePath::slice method. 2023-12-13 13:30:28 -05:00
Mika Viskari 5e40124d4d Add more C++ unit tests for String to number conversions 2023-12-02 20:54:48 +02:00
Alfonso J. Ramos 5cd7ca0ccc Do not replace starting digit with underscore when making identifier 2023-10-04 08:05:04 -05:00
bruvzg 2b3bbde6da
[String] Fix string conversion for -0.0 float values. 2023-09-05 11:32:55 +03:00
Rémi Verschelde 20e24bd2bb
Merge pull request #78529 from Chaosus/string_reverse
Add `String.reverse` method
2023-08-16 16:53:40 +02:00
Rémi Verschelde 169a28bd0f
Merge pull request #80362 from Calinou/string-use-unicode-compiletime
Use compile-time Unicode string conversion
2023-08-07 14:55:58 +02:00
Hugo Locurcio e9f723006a
Use compile-time Unicode string conversion
Thanks to this syntax introduced in C++11, this reduces the amount of work
that needs to be performed at run-time while making the code more terse.
2023-08-07 10:38:16 +02:00
azuloo dd0bd90865 Add a test suite for TranslationServer 2023-07-11 14:30:53 +03:00
MewPurPur cc5500f7de Fix erroneous pad_zeros warning 2023-07-08 16:16:01 +03:00
Rémi Verschelde 100082b3ac
Merge pull request #74760 from lassade/unicode-err-uses-replacement-char
Don't append non unicode scalar values on the string, instead use the unicode replacement char
2023-06-22 18:30:04 +02:00
Yuri Roubinski 230385b587 Add `String.reverse` method 2023-06-21 20:40:48 +03:00
andybarcia 553f4f8dce
Improve error reporting when parsing CSV translation file
Fixes #46682.

Also fix unit test suite to separate generic FileAccess CSV testing
from using CSV as translation. And add more CSV translation tests.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-06-19 12:47:44 +02:00
Clay John 7a13cf9aeb
Merge pull request #75510 from SilicDev/string_erase
Reimplement `String.erase()` as immutable method
2023-05-05 10:03:49 -07:00
SilicDev 6fa4f71ca6 Reimplement String.erase 2023-05-04 00:52:35 +02:00
Juan Linietsky 223ce4fcb9 Optimize Node::add_child validation
Adding 10k nodes is almost twice as fast.
2023-04-07 13:18:47 +02:00
Felipe Jorge 999f3e2c13 use the unicode replacement char on error
update tests

also fix utf8 and ascii parse functions to use the replacement char

created a _replacement_char const inside the string
2023-03-12 11:46:56 -03:00
VolTer 57e39d0ce9 Fix String.split() with empty string and delimeter 2023-02-02 01:34:11 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00