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1185 Commits

Author SHA1 Message Date
Rémi Verschelde 7aee071097
Merge pull request #106013 from akien-mga/move-MovieWriterMJPEG-to-jpg-module
Move MovieWriterMJPEG class to `jpg` module it depends on
2025-06-05 13:11:18 +02:00
Rémi Verschelde 78eb0b68d3
Move MovieWriterMJPEG class to `jpg` module it depends on
Fixes #90932.
2025-06-05 10:29:22 +02:00
Pāvels Nadtočajevs 98f377d9d0
Use system timer/wait functions for frame delay when screen reader is active. 2025-06-04 13:44:02 +03:00
bruvzg ee181951b6
[macOS] Add support for loading shell environment from UI apps. 2025-06-03 18:27:29 +03:00
kobewi b41d6ecf8c Allow to override editor settings per project 2025-06-02 17:51:26 +02:00
Ricardo Sanchez-Saez 47971c0a27
Introduce 'visionos' platform derived from 'apple_embedded' 2025-05-19 15:47:01 -07:00
Ricardo Sanchez-Saez 457299449d
Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
Thaddeus Crews 7439ea95f6
Merge pull request #105302 from KoBeWi/scenic
Add `--scene` command line argument
2025-05-13 16:22:20 -05:00
Pāvels Nadtočajevs 6a118b5027
Draw checkerboard (or clear color) under embedded window. 2025-05-13 13:16:22 +03:00
Stuart Carnie f658161619 macOS: Embedded window can be dismissed by clicking close
- Installed a SIGINT handler to terminate the application gracefully.
- Handle varying display scaling
2025-05-12 07:09:42 +10:00
Thaddeus Crews edb49129e8
Merge pull request #106130 from kitbdev/fix-test-help
Fix `--test` help option not showing in template builds
2025-05-08 07:19:36 -05:00
Stuart Carnie 9290adee38 MacOS: Additional improvements and fixes for embedded window support 2025-05-07 06:11:05 +10:00
kit 3d2ad8c316 Fix `--test` help option not in template builds 2025-05-06 14:39:39 -04:00
Thaddeus Crews 85fa1194f5
Merge pull request #96134 from mobile-bungalow/video_writer_extension_support
`MovieWriter` extension support
2025-04-24 09:09:25 -05:00
mobile-bungalow 387980a40a move movie writer to post extension init step 2025-04-23 07:30:37 -07:00
RedMser a96e8ac62c Remove old path remaps system
Unused in public repositories, deprecated for over 6 years, and the
replacement system is well-tested by now.
2025-04-23 15:48:33 +02:00
Thaddeus Crews 1a454b6527
Merge pull request #105427 from Calinou/force-angle-rename-macros
Rename `BLOCK_DEVICE()` macro to `FORCE_ANGLE()` in `main.cpp`
2025-04-16 10:45:15 -05:00
Thaddeus Crews c76e7024c9
Merge pull request #105288 from bruvzg/uid_custom_scene
Fix custom scene argument if it's referenced as UID.
2025-04-15 12:28:45 -05:00
Hugo Locurcio b7aadabee9
Rename `BLOCK_DEVICE()` macro to `FORCE_ANGLE()` in `main.cpp`
This makes the macro's role more explicit, as devices in the list
are not prevented from running Godot. They are only forced to use ANGLE
when using the Compatibility rendering method.
2025-04-15 17:43:50 +02:00
Thaddeus Crews 756053f05f
Merge pull request #105067 from smix8/navmesh_sync
Move NavigationServer navmesh sync from main() to process()
2025-04-14 19:39:51 -05:00
Pāvels Nadtočajevs 4afeca3bcf
Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
kobewi 47568a4654 Add --scene command line argument 2025-04-12 09:15:10 +02:00
Pāvels Nadtočajevs 57bb602e37
Fix custom scene argument if it's referenced as UID. 2025-04-11 21:41:18 +03:00
Thaddeus Crews 0d267e7b1e
Core: Add dedicated `BitField` template 2025-04-11 11:53:26 -05:00
Thaddeus Crews 334006b501
Merge pull request #105216 from bruvzg/no_dummy_rs
Remove "dummy" renderer from the editor dropdown.
2025-04-11 09:50:46 -05:00
A Thousand Ships 889410dcda
Add `String::replace_char(s)` methods for performance and convenience 2025-04-10 13:08:45 +02:00
Pāvels Nadtočajevs 1054ab8239
Remove "dummy" renderer from the editor dropdown. 2025-04-10 08:45:47 +03:00
Thaddeus Crews 807ce83f00
Merge pull request #103805 from rsubtil/fix-recovery_lock_on_import
Fix recovery mode lock file not being cleared on import/export
2025-04-09 18:12:03 -05:00
Pāvels Nadtočajevs 5c9d63ff52
Fix initial project manager size and scales < 1. 2025-04-09 08:24:45 +03:00
Thaddeus Crews e6a61b1ecc
Merge pull request #76829 from bruvzg/ac_kit_direct
Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
Pāvels Nadtočajevs b106dfd4f9
Base accessibility API. 2025-04-08 20:14:28 +03:00
Pāvels Nadtočajevs f37fb49739
Add separate `minimize_disabled` and `maximize_disabled` window flags. 2025-04-07 18:58:11 +03:00
smix8 a4c56d478a Move NavigationServer navmesh sync from main() to process()
Moves NavigationServer navmesh sync from main() to process().
2025-04-05 21:29:24 +02:00
LuoZhihao 31c191ee72 Fix compiling with `disable_xr=yes` 2025-04-04 00:26:53 +08:00
Aaron Franke 2800948d61
Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00
Thaddeus Crews c9c8556a47
Merge pull request #104862 from smix8/navserver_process
Prepare NavigationServer for `process()` and `physics_process()` split
2025-04-02 07:37:32 -05:00
Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
smix8 16fd7b6ae1 Prepare NavigationServer for process() and physics_process() split
Prepares the NavigationServer API for a split of its functionality between frame process() and stepped physics_process().
2025-04-02 11:01:08 +02:00
Michael Alexsander 556933306a
Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
A Thousand Ships 5cc0539961
[Navigation] Create a dedicated 2D navigation server
* Add a dedicated 2D server
* Create dedicated tests
* Split performance metrics between 2D and 3D
* Rename the 3D only server module
2025-03-29 12:10:50 +01:00
Michael Alexsander 5ad414d046
Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
Pāvels Nadtočajevs 3358128dc2
Disable broken Vulkan layers before running RenderingDevice tests. 2025-03-25 22:39:22 +01:00
Rémi Verschelde c9f0ab6701
Vulkan: Re-enable Mesa device select layer
We got this from RenderDoc which had an issue with it 5 years ago, but it's
not a given that Godot is also affected.

This layer is actually quite convenient to be able to change what default Vulkan
capable GPU should be used for applications via environment variables:
https://docs.mesa3d.org/envvars.html#vulkan-mesa-device-select-layer-environment-variables
2025-03-25 10:16:50 +01:00
Thaddeus Crews 97241ffea6
Merge pull request #99555 from Meorge/mute-game
Add "Mute Game" toggle in Game view
2025-03-19 17:46:11 -05:00
Malcolm Anderson 6858607e74 Add "Mute Audio" button to Game view in editor
Update servers/audio_server.cpp

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Apply suggestions from code review

Co-authored-by: Adam Scott <ascott.ca@gmail.com>

Fix a few lines for new member names

Add command-line argument `--debug-mute-audio`, and pass it to game if started with mute enabled

Apply suggestions from code review

Co-authored-by: arkology <43543909+arkology@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>

Fix icon for svgo
2025-03-19 08:20:17 -07:00
Pāvels Nadtočajevs f6891b0305
[DisplayServer] Decouple `show_window(MAIN_WINDOW_ID)` from `DisplayServer` constructor, update project manager size/position after DS init. 2025-03-19 11:23:04 +02:00
Thaddeus Crews c8a94993bf
Merge pull request #103961 from bruvzg/win_pos_sync
Sync `display/window/size/initial_position_type` and `Window::WINDOW_INITIAL_POSITION_` enum.
2025-03-18 14:42:33 -05:00
unvermuthet e41200b407 Vulkan: Disable layers in editor deemed buggy by RenderDoc 2025-03-17 22:46:25 +01:00
Thaddeus Crews c1b7865ae9
Merge pull request #103557 from aaronfranke/godot-version-defines
Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp
2025-03-13 08:57:42 -05:00
Aaron Franke 97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00