smix8
0ed2cb0439
Make nodes handle their respective navigation source geometry
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Makes nodes handle their respective navigation source geometry.
2025-01-12 13:14:46 +01:00
Silc Lizard (Tokage) Renew
cb61c6e852
Force update RetargetModifier3D's child skeletons on save
2025-01-12 07:31:05 +09:00
Silc Lizard (Tokage) Renew
d5e91eaa42
Change reset timing of the AnimationMixer and Skeleton on save
2025-01-12 07:12:34 +09:00
Silc Lizard (Tokage) Renew
18cc58f6be
Add lacked TOOLS_ENABLED block to RetargetModifier3D
2025-01-12 06:44:25 +09:00
QbieShay
e9eb0b6082
Implemented tools around particles seed randomization.
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The purpose of this code is to expose the necessary
functions for users and engine devs to develop tooling
for properly timing and seeking inside particles.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-11 16:31:24 +01:00
Hilderin
055b418e4d
Fix Selection Game View
2025-01-10 09:53:17 -05:00
Hugo Locurcio
13a1391e73
Draw fewer fishbones to improve Path gizmo readability and performance
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This affects both Path2D and Path3D.
2025-01-09 16:08:29 +01:00
Rémi Verschelde
eb4a9977c3
Merge pull request #101323 from demolke/modenable
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LightmapGI: Including `modules_enabled.gen.h` to properly check the configuration warning
2025-01-09 11:17:42 +01:00
demolke
2a3e0d47ea
LightmapGI: Including `modules_enabled.gen.h` to properly check the configuration warning
2025-01-09 09:55:28 +01:00
Rémi Verschelde
f83919c088
Merge pull request #101311 from TokageItLab/fix-lookat-rest
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Fix `LookAtModifier3D` rest space incorrect rotation
2025-01-09 00:42:29 +01:00
Silc Lizard (Tokage) Renew
08a2f0ae39
Fix LookAtModifier rest space rotation
2025-01-09 05:22:47 +09:00
Rémi Verschelde
709f2e1a5d
Merge pull request #100765 from Geometror/lightmapgi-add-downsampling
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Add a supersampling option to LightmapGI
2025-01-07 23:17:39 +01:00
Hendrik Brucker
054340bb6b
Add a supersampling option to LightmapGI
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This provides increased lightmap quality with less noise, smoother
shadows and better small-scale shadow detail. The downside is that
this significantly increases bake times and memory usage while baking
lightmaps, so this option is disabled by default.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: landervr <31851431+CpnWaffle@users.noreply.github.com>
2025-01-07 18:44:59 +01:00
Rémi Verschelde
9b6322a6f1
Merge pull request #97478 from bruvzg/emb_obj
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[TextServer] Improve embedded objects handling performance.
2025-01-07 10:14:30 +01:00
Rémi Verschelde
7c49ae253e
Merge pull request #96713 from Nazarwadim/thread_local_bones_backup
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Use `thread_local` for `bones_backup`
2025-01-07 10:14:15 +01:00
bruvzg
cc1db569e1
[TextServer] Improve embedded objects handling performance.
2025-01-07 08:01:29 +02:00
Rémi Verschelde
6e826b26d9
Merge pull request #101148 from TokageItLab/skelmod-generic
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Move enum BoneAxis to SkeletonModifier from LookAtModifier
2025-01-06 22:49:14 +01:00
Rémi Verschelde
bf2548463a
Merge pull request #101012 from zachseiss/master
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Preserve emission ring shape properties during conversion from GPUParticles3D to CPUParticles3D and vice versa
2025-01-06 22:48:20 +01:00
Silc Lizard (Tokage) Renew
f1f152ea5a
Move enum BoneAxis to SkeletonModifier from LookAtModifier
2025-01-05 14:14:36 +09:00
Zach Seiss
86ab88f016
added preservation of emission ring properties during conversion from GPUParticles3D to CPUParticles3D and vice versa
2025-01-03 07:47:06 -05:00
Rémi Verschelde
94f23c342a
Merge pull request #101010 from smix8/navlink_debug_direction
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Add NavigationLink debug direction indicator
2025-01-03 00:50:06 +01:00
Rémi Verschelde
d47fef15b8
Merge pull request #100991 from TokageItLab/180deg-arc
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Fix looking at with 180 degree arc
2025-01-03 00:49:59 +01:00
Rémi Verschelde
ff14d86fa3
Merge pull request #100811 from TokageItLab/bitmask-retarget
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Make transform elements BitField in RetargetModifier
2025-01-03 00:49:14 +01:00
Rémi Verschelde
d484e23bce
Merge pull request #100113 from paddy-exe/particle-emission-shape-visual-separate-pr
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Add visualization of 3D particle emission shapes
2025-01-03 00:48:22 +01:00
Silc Lizard (Tokage) Renew
d0c421976c
Fix looking at with 180 degree arc
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Co-authored-by: Fruitsalad <949631+fruitsalad@users.noreply.github.com>
2025-01-02 15:47:01 +09:00
smix8
8dd0579bcd
Add NavigationLink debug direction indicator
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Adds direction indicator arrows to the NavigationLink debug depending on if a link is onewyay or bidirectional.
2025-01-02 01:07:26 +01:00
Nazarii
482531c4b8
Use thread_local for bones_backup
2024-12-31 16:32:15 +02:00
Thaddeus Crews
df2b117ec2
Merge pull request #100317 from TCROC/fix-collision-shape-debug-color-breaks-gdextension
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Fix collision shape debug color breaking GDExtension
2024-12-30 08:58:41 -06:00
Patrick Exner
e689c122a6
Add visualization of 3D particle emission shapes
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Co-authored-by: Kasper Arnklit Frandsen <kasper.arnklit@gmail.com>
2024-12-28 19:56:50 +01:00
Silc Lizard (Tokage) Renew
24f5361b8a
Make transform elements BitField in RetargetModifier
2024-12-28 07:19:48 +09:00
A Thousand Ships
a1846b27ea
Improve use of `Ref.is_null/valid`
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Travis Lange
f0c077deb8
fix collision shape debug color breaking gdextension
2024-12-23 15:02:54 -05:00
Thaddeus Crews
e109ac21fb
Merge pull request #100708 from smix8/navobstacle2d_debug
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Improve NavigationObstacle2D debug visuals and performance
2024-12-23 11:15:06 -06:00
Yufeng Ying
73d85f46c9
Remove unused headers in scene.
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Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
smix8
23ea3ab8d1
Improve NavigationObstacle2D debug visuals
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Improves NavigationObstacle2D debug visuals by aligning them closer to their aleady improved 3D counterpart.
2024-12-21 19:53:17 +01:00
Alex Threlfo
90a0c06631
Fix crash when duplicating Decal or Light3D nodes
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Co-authored-by: Jayden Sipe <jayden.sipe@gmail.com>
2024-12-20 23:51:47 +01:00
Thaddeus Crews
b715fabd70
Merge pull request #76371 from ze2j/array_mesh_surface_remove
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Add `ArrayMesh::surface_remove`
2024-12-19 19:59:56 -06:00
Thaddeus Crews
2fcd8223e8
Merge pull request #99538 from Geometror/lightmap-gi-transparent-surface
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Add transparency support for LightmapGI
2024-12-19 19:59:52 -06:00
Thaddeus Crews
37d1e7fc89
Merge pull request #99268 from Meorge/add-volume-linear
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Add `volume_linear` property and getter/setter methods for audio-related classes
2024-12-19 19:59:47 -06:00
Zshandi Krahn
0d40fe46e3
Node2D/3D: Make position follow default float step
2024-12-19 00:11:39 -08:00
Malcolm Anderson
2f5b97c7f9
Add `volume_linear` property and methods for audio-related classes
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Remove default value from `volume_linear` property documentation
Remove `volume_linear` internal property from `AudioBusLayout`
Update doc/classes/AudioEffectAmplify.xml [no ci]
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Make documentation more concise [no ci]
2024-12-18 12:41:57 -08:00
Hendrik Brucker
a3525bc015
Add transparency support for LightmapGI
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Co-authored-by: Guerro323 <kaltobattle@gmail.com>
2024-12-18 19:36:16 +01:00
Rémi Verschelde
46c8f8c5c5
Merge pull request #100093 from dalexeev/fix-collision-shape-2d-3d-debug-color
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Fix `CollisionShape{2D,3D}.debug_color` inconsistencies
2024-12-18 18:23:54 +01:00
Rémi Verschelde
90555e6b4d
Merge pull request #100378 from clayjohn/particles-preprocess
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Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes
2024-12-18 00:39:49 +01:00
Hugo Locurcio
7a04d85ec3
Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh
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If an invalid type is supplied (which can still be done from a script),
a warning is printed (along with a workaround for ViewportTexture).
This also adds support for "negative" resource hints such as
"Texture2D,-ViewportTexture" to exclude one or more subclasses
from a class hint.
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-12-17 20:41:12 +01:00
Andrew_Shobbrook
e42def12d0
Implement per-light Specular property in DirectionalLight3D
2024-12-16 19:18:18 +01:00
Thaddeus Crews
9ecdeb3723
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
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Standardize terms for renderers in error strings
2024-12-13 16:19:37 -06:00
clayjohn
f2a993aa1d
Reduce slider range for Particles preprocess to discourage setting a preprocess time of 10 minutes
2024-12-13 11:36:36 -08:00
Thaddeus Crews
7c015a768f
Merge pull request #99958 from lander-vr/reflection-probe-blend-property
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Add Blend Distance property to ReflectionProbe
2024-12-12 16:13:32 -06:00
BlueCube3310
85e4d1b9d3
LightmapGI: Automatically compress new lightmaps
2024-12-12 17:43:47 +01:00
Rémi Verschelde
0e5c337453
Merge pull request #85653 from BlueCube3310/lightmap-gi-shadowmask
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Implement LightmapGI shadowmasks
2024-12-12 14:09:30 +01:00
BlueCube3310
189c8eb671
Implement shadowmasks for LightmapGI
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Co-authored-by: dearthdev <nathandearthdev@gmail.com>
2024-12-12 11:00:28 +01:00
smix8
476479419b
Despaghettify NavigationServer path queries
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Despaghettify NavigationServer path queries.
2024-12-11 22:29:48 +01:00
Thaddeus Crews
b88fd31687
Merge pull request #99397 from yosoyfreeman/master
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Allow `apply_floor_snap` to preserve the horizontal position regardless of `stop_on_slopes`
2024-12-10 14:15:59 -06:00
YoSoyFreeman
72650f9787
Allow apply_floor_snap to preserve the horizontal position after the snapping independently of stop_on_slopes
2024-12-07 23:00:46 +01:00
Lukas Tenbrink
b5c31ebb41
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
Danil Alexeev
8bf2afd341
Fix `CollisionShape{2D,3D}.debug_color` inconsistencies
2024-12-06 15:12:20 +03:00
landervr
05010180ce
ReflectionProbe add Blend Distance
2024-12-05 23:29:47 +01:00
Rémi Verschelde
ca1440fafb
Merge pull request #99759 from Mickeon/audio-stream-player-3d-seek-fix-for-real
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Fix AudioStreamPlayer2D/3D's `get_playback_position` returning `0` right after calling `seek`
2024-12-02 15:51:38 +01:00
Rémi Verschelde
e6125ef51b
Merge pull request #98763 from AThousandShips/more_sname_uses
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Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00
A Thousand Ships
af56d6e8e8
Use `SceneStringName` in more places
2024-12-02 14:39:16 +01:00
rune-scape
d58b2e879f
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
Rémi Verschelde
82311791db
Merge pull request #99802 from lander-vr/reflection-probe-wireframe
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Fix ReflectionProbe AABB
2024-11-29 22:51:24 +01:00
Rémi Verschelde
ab08876e5c
Merge pull request #89566 from AThousandShips/range_val_fix
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Fix some invalid `int` property ranges
2024-11-29 22:45:35 +01:00
Rémi Verschelde
56a7dba10b
Merge pull request #99799 from akien-mga/fix-typos
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Fix various typos and code style issues
2024-11-29 22:02:53 +01:00
Rémi Verschelde
08b931b656
Merge pull request #99734 from Mickeon/audio-stream-player-3d-seek-fix
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Fix code consistency between AudioStreamPlayer2D and AudioStreamPlayer3D
2024-11-29 22:02:29 +01:00
Rémi Verschelde
88e81ee730
Fix various typos and code style issues
2024-11-28 17:40:42 +01:00
landervr
11225de197
Fix ReflectionProbe AABB
2024-11-28 17:31:29 +01:00
Thaddeus Crews
3edf8b91e9
Merge pull request #98489 from Flarkk/fix_project_position
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Fix Camera3D::project_position() when depth=zfar
2024-11-27 10:47:07 -06:00
Micky
99cbcd250a
Fix AudioStreamPlayer2D/3D's `get_playback_position` returning `0` right after calling `seek`
2024-11-27 16:02:46 +01:00
Micky
06bb9944d7
Fix code consistency between AudioStreamPlayer2D and AudioStreamPlayer3D
2024-11-27 15:29:59 +01:00
ze2j
97e0b43faa
Add ArrayMesh::surface_remove
2024-11-27 13:46:15 +01:00
Thaddeus Crews
33093c2029
Merge pull request #99619 from TokageItLab/flippable
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Make flipping flag consider influence in LookAtModifier3D
2024-11-26 13:04:48 -06:00
Thaddeus Crews
04786f0ee8
Merge pull request #97824 from TokageItLab/retarget-modifier
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Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-26 13:04:47 -06:00
Thaddeus Crews
d18f8046dd
Merge pull request #99613 from TokageItLab/scl-fw
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Fix `forward_vector` scale to handle `safe_margin` correctly in LookAtModifier
2024-11-26 13:04:45 -06:00
Thaddeus Crews
dc0fcf9753
Merge pull request #99612 from TokageItLab/lkat-bn
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Make LookAtModifier3D adopt the bone name method
2024-11-26 13:04:44 -06:00
Jamie Greunbaum
0fc082e1ee
Add CollisionShape3D custom debug colours
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This allows changing the display colour of a CollisionShape3D node on a per-shape basis.
It also adds the ability to display a solid coloured preview of a CollisionShape3D.
Closes https://github.com/godotengine/godot-proposals/issues/906
2024-11-26 16:28:13 +01:00
Silc Lizard (Tokage) Renew
38d274b021
Make flipping flag consider influence in LookAtModifier3D
2024-11-25 15:59:39 +09:00
Silc Lizard (Tokage) Renew
b76cdf525b
Make LookAtModifier3D adopt to bone name method
2024-11-25 15:47:10 +09:00
Silc Lizard (Tokage) Renew
27bd7b23f6
Fix forward_vector scale to handle safe_margin in LookAtModifier
2024-11-24 13:43:07 +09:00
Bad Sector
da191168fe
Add VoxelGI bake cancelling and progress UI improvement
2024-11-23 21:12:57 +02:00
A Thousand Ships
f6ea6cdb67
Fix some invalid `int` property ranges
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* `HeightMapShape3D` had ranges configured for `float` instead of `int`
* Particles had `amount` that used `exp` which is not supported, added
note
2024-11-23 19:17:29 +01:00
Thaddeus Crews
37305e40bc
Merge pull request #95711 from TokageItLab/warn-oneshot-prop
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Add hint for oneshot property & warning when it will be updated continuously by Force Continuous in `AnimationMixer`
2024-11-22 14:54:30 -06:00
Bad Sector
5bca028e2b
Add lightmap bake cancelling
2024-11-21 21:31:02 +02:00
Thaddeus Crews
1680edb2cd
Merge pull request #99231 from fire/sort-blendshapes-by-id
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Sort blend shapes in the inspector by ID instead of alphabetically
2024-11-19 15:20:11 -06:00
Silc Lizard (Tokage) Renew
f5b49af99f
Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-18 22:44:55 +09:00
Rie
31a3b418f7
Fix obstacle avoidance and 3D editor ignoring transform
2024-11-16 11:30:48 +01:00
Hugo Locurcio
1e5f0a86ca
Allow more flexible adjustments of VisualInstance3D Lightmap Scale
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Any floating-point value greater than 0.01 can now be used.
Prior to this change, only factors of 1×, 2× and 4× and 8× could be used.
2024-11-14 17:28:05 +01:00
K. S. Ernest (iFire) Lee
b0e04c1e7a
Sort blend shapes in the inspector by ID instead of alphabetically
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Blend shapes (morph targets, shape keys) should be sorted by the physical order of the blend shapes, and that index should be converted to a name string.
2024-11-14 05:54:32 -08:00
Thaddeus Crews
cf160747a0
Merge pull request #98536 from TokageItLab/fix-deactivation-modifier
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Fix Skeleton doesn't update skin after deactivating modifiers when it has only one modifier
2024-11-12 09:28:07 -06:00
Thaddeus Crews
9995c3eedd
Merge pull request #98446 from TokageItLab/look-at-modifier
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Implement LookAtModifier3D
2024-11-12 09:27:35 -06:00
Thaddeus Crews
0ad3181d14
Merge pull request #98951 from AThousandShips/fix_more_super_call
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Fix a few more super calls in `get_configuration_warnings` methods
2024-11-12 09:27:33 -06:00
smix8
086bd1d82c
Improve NavigationObstacle3D editor tooling
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Improves NavigationObstacle3D editing options inside the editor.
2024-11-12 12:44:12 +01:00
Thaddeus Crews
848d90837e
Merge pull request #96730 from tracefree/properly_transforming_obstacles
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Make use of NavigationObstacle3D's transform
2024-11-11 14:18:33 -06:00
Silc Lizard (Tokage) Renew
6fc061b4fe
Implement LookAtModifier3D
2024-11-12 05:03:35 +09:00
Silc Lizard (Tokage) Renew
5d1a2a4216
Fix Skeleton doesn't update skin after deactivating modifiers
2024-11-12 04:41:08 +09:00
tetrapod00
899f5151c3
Standardize terms for renderers in error strings
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Use "Forward+", "Mobile", "Compatibility", and "renderer" or "rendering method".
2024-11-10 13:30:44 -08:00
Thaddeus Crews
925b690c98
Core: Integrate `Ref::instantiate` where possible
2024-11-10 12:41:26 -06:00
Silc Lizard (Tokage) Renew
761a20f7a7
Add hint for oneshot & warning when it will be updated continuously
2024-11-11 01:12:45 +09:00
Rie
44ef3d35eb
Make use of NavigationObstacle3D's transform
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Co-authored-by: a0kami <dev.aokami@netc.fr>
2024-11-10 17:08:12 +01:00