Mikael Hermansson
b320a6569e
Increase stack size for all secondary threads on Apple platforms
2025-10-27 12:49:35 +01:00
Thaddeus Crews
edbfb7a6ec
Merge pull request #111183 from stuartcarnie/matias-uma-pc-pr
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Add Persistent Buffers utilizing UMA
2025-10-24 11:23:11 -05:00
Thaddeus Crews
9d2b619f51
Merge pull request #108737 from bruvzg/adb_scrcpy
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[Android] Add export option to use "scrcpy" to run project from editor.
2025-10-24 11:23:03 -05:00
Stuart Carnie
230adb7511
Add Persistent Buffers
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This work is a heavily refactored and rewritten from TheForge's initial
code.
TheForge's original code had too many race conditions and was
fundamentally flawed as it was too easy to incur into those data races
by accident.
However they identified the proper places that needed changes, and the
idea was sound. I used their work as a blueprint to design this work.
This PR implements:
- Introduction of UMA buffers used by a few buffers
(most notably the ones filled by _fill_instance_data).
Ironically this change seems to positively affect PC more than it does
on Mobile.
Updates D3D12 Memory Allocator to get GPU_UPLOAD heap support.
Metal implementation by Stuart Carnie.
Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
Co-authored-by: TheForge team
2025-10-24 08:16:19 +11:00
BlueCube3310
542d805508
Compatibility: Set `GL_TEXTURE_MAX_LEVEL` to the number of mipmaps
2025-10-23 18:46:47 +02:00
Thaddeus Crews
da593d0c16
Merge pull request #111897 from allenwp/environment-adj-prioritize-old-behaviour
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Improve `Environment` adjustments (favor old behavior and quality).
2025-10-23 11:03:56 -05:00
Allen Pestaluky
0c7f013c55
Improve `Environment` color adjustments; specifically brightness and HDR 2D contrast.
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This commit changes adjustments to behave as follows for all rendering configurations:
- Apply brightness to linear-encoded values, preventing contrast, saturation, and hue from being affected.
- Apply contrast to perceptually uniform (nonlinear sRGB-encoded) values, matching existing behavior when HDR 2D is disabled and producing optimal visual quality.
- Apply saturation with even color channel weights. This causes brightness of certain colors to change, but matches existing behavior when HDR 2D is disabled.
Adjustments are applied after glow and tonemapping to match existing behavior.
2025-10-23 11:08:49 -04:00
Thaddeus Crews
3f34e38703
Merge pull request #109596 from atlasapplications/splash-screen-stretch-mode
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Add Stretch Modes for Splash Screen
2025-10-21 19:09:33 -05:00
Thaddeus Crews
84d516fc91
Merge pull request #111834 from clayjohn/OBS-bug
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Use `GL_FRAMEBUFFER` instead of `GL_DRAW_FRAMEBUFFER` when doing final blit to the screen framebuffer to work around OBS bug
2025-10-21 19:09:31 -05:00
Justin Sasso
b6b3e1ef9e
Add Stretch Modes for Splash Screen
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Co-authored-by: Samuel Pedrajas <samuelpedrajaspz@gmail.com>
2025-10-21 18:20:44 -04:00
Thaddeus Crews
da3bdacf64
Merge pull request #111210 from blueskythlikesclouds/ssr-overhaul
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Overhaul screen space reflections.
2025-10-21 15:11:08 -05:00
Skyth
c128886c63
Overhaul screen space reflections.
2025-10-21 19:23:38 +03:00
Thaddeus Crews
1580e1069d
Merge pull request #111691 from adamscott/fix-macos-microphone
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[macOS] Fix microphone issue
2025-10-21 10:27:05 -05:00
Nintorch
7ae67813a1
Support adding advanced joypad features
2025-10-20 19:28:06 +05:00
Clay John
7bde47e433
Use GL_FRAMEBUFFER instead of GL_DRAW_FRAMEBUFFER when doing final blit to the screen framebuffer to work around OBS bug
2025-10-19 19:25:28 -07:00
clayjohn
b20466d12f
Add all PowerVR devices to the ban list for disabling the transform feedback shader cache
2025-10-18 10:28:25 -07:00
Thaddeus Crews
2edad6860a
Merge pull request #111658 from brycehutchings/bryceh_d3d12_native_handle_fixes
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Fix D3D12 rendering device driver returning pointers to internal types for get_resource_native_handle instead of proper D3D12 primitives
2025-10-16 12:48:04 -05:00
Stuart Carnie
a281e91c5a
Metal: Fix `texture_get_data` other linear formats
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Introduce a specialised `texture_get_data` for `RenderDeviceDriver`,
which can retrieve the texture data from the GPU driver for shared
textures (`TEXTURE_USAGE_CPU_READ_BIT`).
Closes #108115
2025-10-16 06:46:51 +11:00
Adam Scott
b4f9060db6
[macOS] Fix microphone issue
2025-10-15 15:37:48 -04:00
Bryce Hutchings
1f7e7de82b
Fix D3D12 driver returning internal types to RenderingDevice's texture_get_native_handle/get_driver_resource
2025-10-15 10:35:38 -07:00
Clay John
36b92128b1
Merge pull request #110671 from allenwp/environment-glow-consistent
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Blend glow before tonemapping and change default to screen.
2025-10-14 21:29:43 -07:00
Pāvels Nadtočajevs
f7263b9517
[Android] Add export option to use "scrcpy" to run project from editor.
2025-10-14 15:12:48 +03:00
Thaddeus Crews
599fd7344a
Merge pull request #111356 from blueskythlikesclouds/d3d12-spec-constant-patch-fix
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Fix specialization constant patching on D3D12.
2025-10-13 12:30:15 -05:00
Allen Pestaluky
cafc012b05
Blend `Environment` glow before tonemapping and change default blend mode to screen.
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Additionally, change the minimum `tonemap_white` parameter to `1.0`; users can increase `tonemap_exposure` for a similar effect to decreasing `tonemap_white` below `1.0`.
Co-authored-by: Hei <40064911+Lielay9@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-10 12:08:08 -04:00
Bastiaan Olij
3a003b2d96
Ensure uv2_attrib(_input) is available when rendering lightmap.
2025-10-10 14:17:34 +11:00
Allen Pestaluky
bd9d1bf070
Add material debanding for use in Mobile rendering method.
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-08 16:22:41 -04:00
Thaddeus Crews
1cf0bc2c6c
Merge pull request #111321 from blueskythlikesclouds/d3d12-region-fix
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Fix D3D12 not checking for fullscreen clear region correctly.
2025-10-08 13:56:40 -05:00
Skyth
36b7e77f03
Fix specialization constant patching on D3D12.
2025-10-08 09:37:35 +03:00
Kaleb Reid
f2d0ea6d40
Ensure reflection atlas is valid before rendering
2025-10-07 22:05:22 -07:00
Thaddeus Crews
ef853bbc06
Merge pull request #111347 from Ivorforce/no-algorithm
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Add `max()` to `Span`, replacing `<algorithm>` include from `rendering_device_commons.h`
2025-10-07 17:15:09 -05:00
Lukas Tenbrink
1fa332cad4
Add `max()` to `Span`.
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Remove `<algorithm>` include from `rendering_device_commons.h`, using `Span` instead.
2025-10-07 22:26:32 +02:00
Thaddeus Crews
cb164a38f2
Merge pull request #107384 from Kaleb-Reid/compat-directional-cull-mask
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Implement DirectionalLight3D cull masks in Compatibility
2025-10-07 11:54:42 -05:00
Thaddeus Crews
b95024752a
SCons: Remove system includes
2025-10-07 08:11:29 -05:00
Rémi Verschelde
fda0e83bd5
Merge pull request #111192 from Nintorch/fix-joy-weird-presses
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Fix invalid reported joypad presses
2025-10-07 14:34:05 +02:00
Rémi Verschelde
9052d31c68
Merge pull request #111331 from Repiteo/scons/revert-cppextpath
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Revert "SCons: Add `CPPEXTPATH` for external includes"
2025-10-07 13:07:19 +02:00
Thaddeus Crews
fdc235f496
Merge pull request #110884 from Kaleb-Reid/fix-spotlight-aabb
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Use correct AABB for SpotLight3Ds when `spot_angle > 90`
2025-10-06 14:34:05 -05:00
Thaddeus Crews
36b76fc84c
Merge pull request #110915 from Kaleb-Reid/compat-clear-buffers
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Clear intermediate buffers when not in use in Compatibility
2025-10-06 14:34:04 -05:00
Thaddeus Crews
b17aa3343a
Revert "SCons: Add `CPPEXTPATH` for external includes"
2025-10-06 13:09:22 -05:00
Thaddeus Crews
5935a32e32
Core: Cleanup headers in `core/config`
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- `MainLoop` now forward-declared in `OS`
2025-10-06 09:20:56 -05:00
Thaddeus Crews
d1d28c0bcf
Merge pull request #111223 from Ivorforce/remove-iterator-include
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Replace `std::size` usage with `std_size` to avoid `<iterator>` include.
2025-10-06 09:06:49 -05:00
Thaddeus Crews
12aa435bbb
Merge pull request #107740 from Kaleb-Reid/compat-directional-shadow-scatter
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Apply sun scatter from lights with shadows in compatibility
2025-10-06 09:06:44 -05:00
Thaddeus Crews
686b56fae9
Merge pull request #106434 from Ivorforce/invert-hashfuncs
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Reduce cross project includes by rewriting `HashMapHasherDefault`.
2025-10-06 09:06:37 -05:00
Thaddeus Crews
d364dacac1
Merge pull request #110004 from Kaleb-Reid/divide-luminance
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Divide screen texture by luminance multiplier in compatibility
2025-10-06 09:06:33 -05:00
Thaddeus Crews
30a0a41982
Merge pull request #111274 from chocola-mint/include-optimization-logger
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Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`.
2025-10-06 09:06:32 -05:00
Thaddeus Crews
43a9999852
Merge pull request #111260 from devloglogan/compat-motion-vec-fix
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Add null check when getting motion vector fbo
2025-10-06 09:06:30 -05:00
Thaddeus Crews
660bf91360
Merge pull request #111240 from Kaleb-Reid/compat-fix-backbuffer
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Always use RenderSceneBuffers to manage backbuffer in Compatibility 3D
2025-10-06 09:06:23 -05:00
Skyth
b568b06970
Fix D3D12 not checking for fullscreen clear region correctly.
2025-10-06 16:56:05 +03:00
Rémi Verschelde
1043c3fd64
Merge pull request #111300 from stuartcarnie/net_unix_error_spam
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Unix: Don't print an error if `bind` fails
2025-10-06 14:08:16 +02:00
Rémi Verschelde
6f0f5a9bd0
Merge pull request #111058 from timothyqiu/wnohang
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Unix: Fix retrieval of PID exit code
2025-10-06 14:08:03 +02:00
Stuart Carnie
47d757d3dc
Unix: Don't print an error if `bind` fails
2025-10-06 06:12:13 +11:00
chocola-mint
ead282ff13
Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`.
2025-10-05 17:49:23 +09:00
Lukas Tenbrink
ad600125df
Rewrite `HashMapHasherDefault` based on type traits - it is now possible to declare a default hashing function for any type.
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Remove cross-project includes from `hashfuncs.h`.
Improve hashing function for `Color` (based on values instead of `String`).
Move `Variant` comparison from `hash_map.h` to `dictionary.cpp` (`VariantComparatorDictionary`), where it's used.
Remove now unnecessary `HashableHasher`.
2025-10-05 01:49:11 +02:00
Kaleb Reid
79b1a6defc
Implement DirectionalLight3D cull masks in Compatibility
2025-10-04 16:08:27 -07:00
Lukas Tenbrink
1db0a60dc0
Replace `std::size` usage with `std_size` to avoid `<iterator>` include.
2025-10-05 00:26:11 +02:00
Kaleb Reid
a88c54a5c7
Clear intermediate buffers when not in use in Compatibility
2025-10-04 13:51:23 -07:00
devloglogan
39c449fc60
Add null check when getting motion vector fbo
2025-10-04 13:18:59 -05:00
Kaleb Reid
91167c3c23
Use correct AABB for SpotLight3Ds when spot_angle > 90
2025-10-04 02:12:51 -07:00
Kaleb Reid
e1f19d14dd
Always use RenderSceneBuffers to manage backbuffer in Compatibility 3D
2025-10-04 01:06:09 -07:00
Kaleb Reid
c20ab940aa
Apply sun scatter from lights with shadows in compatibility
2025-10-04 00:35:31 -07:00
Kaleb Reid
8ad335eae0
Divide screen texture by luminance multiplier in compatibility
2025-10-04 00:19:42 -07:00
Kaleb Reid
d616da4498
Fix warning spam in Compatibility when using depth texture
2025-10-03 16:13:54 -07:00
Thaddeus Crews
d9ba9ba3da
Merge pull request #97151 from devloglogan/motion-vectors
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Implement motion vectors in compatibility renderer
2025-10-03 12:01:10 -05:00
Thaddeus Crews
cf3c00056c
Merge pull request #109974 from rsanchezsaez/apple/swiftui-lifecycle
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SwiftUI lifecycle for Apple embedded platforms
2025-10-03 12:01:09 -05:00
Thaddeus Crews
1566eec9cf
Merge pull request #111191 from Nintorch/fix-joy-vibration
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Fix weak and strong joypad vibration being swapped
2025-10-03 12:01:04 -05:00
Thaddeus Crews
38af23a654
Merge pull request #89409 from aaronfranke/server-folders
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Move server files into their subfolders
2025-10-03 12:01:00 -05:00
Nintorch
4a3bf069a6
Fix invalid reported joypad presses
2025-10-03 11:35:09 +05:00
Nintorch
e5ecc392c9
Fix weak and strong joy vibration being swapped
2025-10-03 11:08:39 +05:00
Thaddeus Crews
51ba8c1c12
Merge pull request #111146 from Kaleb-Reid/fix-sdl-no-dbus
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Fix compiling SDL without DBus under Linux
2025-10-02 15:11:54 -05:00
Kaleb Reid
03eb42642c
Fix compiling SDL without DBus under Linux
2025-10-02 00:56:32 -07:00
Thaddeus Crews
4594de69fd
Merge pull request #111013 from stuartcarnie/shader_container_ext
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Renderer: Move `reflect_spirv` to `RenderingShaderContainer`
2025-10-01 17:54:09 -05:00
Pāvels Nadtočajevs
3245230a40
Suppress SIGPIPE when writing to a pipe.
2025-10-01 13:39:29 +03:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Thaddeus Crews
6b22951162
Merge pull request #107954 from stuartcarnie/unix_domain_socket_support
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Add Core UNIX domain socket support
2025-09-30 18:35:08 -05:00
Thaddeus Crews
4c3765d9ff
Merge pull request #108826 from BlueCube3310/bc1-rgb
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Compatibility: Explicitly use BC1's RGB variant
2025-09-30 18:35:04 -05:00
Thaddeus Crews
c28b6c2ced
Merge pull request #109186 from clayjohn/reflection-probe-size-update
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Prompt editor restart when reflection probe size is updated
2025-09-30 18:34:57 -05:00
BlueCube3310
d07a72e067
Compatibility: Explicitly use BC1's RGB variant
2025-09-30 20:17:22 +02:00
Thaddeus Crews
4a1c1c483b
Merge pull request #110873 from stuartcarnie/fix_metal_baker
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Metal: Fix Metal compiler version inspection
2025-09-30 11:19:21 -05:00
Thaddeus Crews
31b25d5971
Merge pull request #111032 from Joonnas/bugfix-stencil-issue-d3d12
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Fix d3d12 stencil buffer not clearing
2025-09-30 11:19:20 -05:00
Thaddeus Crews
21fd4faf1b
Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions
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Remove implicit conversions between `LocalVector` and `Vector`
2025-09-30 11:19:17 -05:00
devloglogan
8fef9a689e
Implement motion vectors in compatibility renderer
2025-09-30 09:42:17 -05:00
Haoyu Qiu
d5738b5cdd
Unix: Fix retrieval of PID exit code
2025-09-30 12:29:49 +08:00
clayjohn
aa8bc0b56d
Prompt editor restart when reflection probe size is updated
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Also formally deprecate the RS function for updating an individual probes size. The functionality was removed in 4.0, but the function itself was mistakenly left exposed.
2025-09-29 18:35:34 -07:00
Stuart Carnie
65e8b0951b
Renderer: Move reflect_spirv to RenderingShaderContainer
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This change introduces a new protected type, `ReflectedShaderStage` to
`RenderingShaderContainer` that derived types use to access SPIR-V and
the reflected module, `SpvReflectShaderModule` allowing implementations
to use the reflection information to compile their platform-specific
module.
* Fixes memory leak in `reflect_spirv` that would not deallocate the
`SpvReflectShaderModule` if an error occurred.
* Removes unnecessary allocation when creating `SpvReflectShaderModule`
by passing `NO_COPY` flag to `spvReflectCreateShaderModule2`
constructor function.
* Replaces `VectorView` with `Span` for consistency
* Fixes unnecessary allocations in D3D12 shader container in
`_convert_spirv_to_nir` and `_convert_spirv_to_dxil` which implicitly
converted the old `VectorView` to a `Vector`
2025-09-30 06:40:14 +10:00
Jonas Seidl
d1246b099e
Fix d3d12 stencil buffer not clearing
2025-09-29 13:16:29 +02:00
GlitchedCode922
587c3134fb
Fix permission handling for backup on write files
2025-09-27 18:49:39 +00:00
Stuart Carnie
7227fdd805
Core: Add UNIX domain socket support
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> [!NOTE]
>
> Later versions of Windows has support for `AF_UNIX`, so it could be
> added.
2025-09-26 05:46:19 +10:00
Thaddeus Crews
c32c2606f4
Merge pull request #110837 from wheatear-dev/add-gdsoftclass-deeper
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Add `GDSOFTCLASS` to deeper inheritors of `Object`
2025-09-25 12:13:56 -05:00
A Thousand Ships
bd65cfa876
Revert "Replace many uses of `is_class` with `derives_from`."
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This reverts commit 78b743cf4a .
2025-09-25 13:48:53 +02:00
Stuart Carnie
d93fe9038d
Metal: Fix Metal compiler version inspection
2025-09-25 06:35:31 +10:00
Edward Moulsdale
e366471fdc
Add GDSOFTCLASS to deeper inheritors of Object
2025-09-24 19:15:56 +01:00
Thaddeus Crews
78b743cf4a
Merge pull request #110832 from Ivorforce/is-class-to-derives-from
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Replace many uses of `is_class` with `derives_from`.
2025-09-24 09:59:09 -05:00
Lukas Tenbrink
8ef4a43ada
Replace many uses of `is_class` with `derives_from`.
2025-09-23 19:59:00 +02:00
Thaddeus Crews
cd3a6c88fd
Merge pull request #106200 from BlueCube3310/image-16-u16
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Image: Implement 16-bit unorm and uint formats
2025-09-23 12:08:46 -05:00
Ricardo Sanchez-Saez
038f5934e7
[Apple embedded] Adopt SwiftUI lifecycle for Apple embedded platforms
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- Introduces a SCons builder for Swift files
- Increases the minimum deployment targets to iOS 14.0, and visionOS 26.0.
- Replaces manually UIWindow management by a SwiftUI instantiated app.
2025-09-22 18:20:04 -07:00
Thaddeus Crews
3bf0f771ee
Merge pull request #110781 from Ivorforce/rasterizer-render-uv2-allocation
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Use an array instead of `TightLocalVector` in `RasterizerSceneGLES3::_render_uv2`, to avoid allocation.
2025-09-22 13:28:53 -05:00
Thaddeus Crews
50ba0149e4
Merge pull request #110241 from Calinou/compatibility-shader-fix-depth-buffer
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Fix shader compilation errors in Compatibility when using `depth_texture`
2025-09-22 13:28:43 -05:00
Lukas Tenbrink
bc7c05bfbd
Use an array instead of `TightLocalVector` in `RasterizerSceneGLES3::_render_uv2`, to avoid allocation.
2025-09-22 16:16:28 +02:00
Thaddeus Crews
d8a909d99c
Merge pull request #110203 from DarioSamo/d3d12-clamp-mipmap
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Clamp minimum size of 3D texture view in D3D12.
2025-09-19 13:07:19 -05:00
Thaddeus Crews
191efe2e91
Merge pull request #109778 from BlueCube3310/gles3-astc-detect
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Compatibility: Improve ASTC extension detecting
2025-09-19 13:07:15 -05:00
Thaddeus Crews
747722d639
Merge pull request #109299 from BlueCube3310/compat-cube-fix
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Compatibility: Fix cubemap faces order when setting texture data
2025-09-19 09:17:07 -05:00
Thaddeus Crews
aa294bb3c8
Merge pull request #110360 from zorbathut/pr/memorybarrierrename
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Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-17 11:34:15 -05:00
Thaddeus Crews
b73ba6c58d
Merge pull request #110198 from zeux/sdl-linux-stdlib
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Configure SDL assuming we, in fact, have a libc
2025-09-17 11:34:14 -05:00
Lukas Tenbrink
abe3b481ae
Make conversions from `LocalVector` to `Vector` explicit.
2025-09-16 21:41:28 +02:00
Thaddeus Crews
853884ba05
Merge pull request #109143 from sievaxx/more_sampler_default_texs
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Add and enable default textures for other samplers
2025-09-16 11:44:51 -05:00
Thaddeus Crews
4dec6af2c8
Merge pull request #108613 from Repiteo/scons/fix-defines
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SCons: Ensure `CPPDEFINES` is properly utilized
2025-09-16 11:44:45 -05:00
Thaddeus Crews
697474baad
Merge pull request #109793 from joaopedroxavier/double-sided-shadows-no-culling
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Compatibility: Fix backface culling gets ignored when double-sided shadows are used
2025-09-16 11:44:44 -05:00
Thaddeus Crews
5f5b21481d
Merge pull request #106809 from lrahmann/d3d12_cpu_descriptor_heap
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DirectX DescriptorsHeap pooling on CPU
2025-09-16 09:49:00 -05:00
Thaddeus Crews
1a6d3c2192
Merge pull request #110002 from BastiaanOlij/fix_openxr_viewport_texture_compatibility
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OpenXR: Fix ViewportTextures not displaying correct texture (OpenGL)
2025-09-16 09:48:56 -05:00
Ben Rog-Wilhelm
e5ab5acd95
Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
2025-09-10 05:19:36 -05:00
Stuart Carnie
b7aac81366
Metal: Ensure baking to binary sets minimum target OS
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Co-authored-by: Travis Lange <travislange12@gmail.com>
2025-09-08 08:16:53 +10:00
Lukas Rahmann
f7fd65923a
Add descriptor heap pooling to D3D12.
2025-09-04 09:17:40 -03:00
Hugo Locurcio
dd8bab9f89
Fix shader compilation errors in Compatibility when using `depth_texture`
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Globals were defined too early, which means some uniforms were not available
at the point they were defined in.
2025-09-04 00:33:45 +02:00
Dario
1ce55b946c
Clamp minimum size of 3D texture view in D3D12.
2025-09-02 15:13:27 -03:00
Arseny Kapoulkine
dcefe95ae4
Configure SDL assuming we, in fact, have a libc.
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Without this, on Linux and Linux alone, and only if SDL is builtin, the
definitions for some functions - notably, memset/memcpy - are taken from
SDL source.
This leaves them at the mercy of the compiler and may lead to the
optimal implementations of these functions not being selected. But the
main motivation for this is that it's action at a distance that is
incredibly surprising - linking in a gamepad support library should not
change the implementation of memset/memcpy!
2025-09-01 23:19:35 -07:00
Clay John
0f0bb7d225
Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
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Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
Thaddeus Crews
280503b4ee
Merge pull request #110063 from stuartcarnie/109846/ios_crash
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Metal: Reduce baked version to MSL 3.1; validate minimum version
2025-09-01 19:09:56 -05:00
Thaddeus Crews
ac5c6a1060
Merge pull request #110148 from bruvzg/0_5_msdf_outline
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[MSDF] Fix outline bleed out at small sizes.
2025-09-01 12:25:41 -05:00
Thaddeus Crews
52a5644b5f
Merge pull request #108214 from Nintorch/fix-joypad-vendor-product
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Fix `Input.get_joy_info()` regression after the SDL input driver PR
2025-09-01 11:14:12 -05:00
Pāvels Nadtočajevs
f766e401db
[MSDF] Fix outline bleed out at small sizes.
2025-08-31 23:35:33 +03:00
Nintorch
f28acf97d0
Fix Input.get_joy_info() regression
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SDL input driver did not have the "xinput_index", "raw_name", "vendor_id" and "product_id" fields for this method and exposed an additional, essentially useless for the users "mapping_handled" field. This commit fixes these issues.
2025-08-29 22:13:40 +05:00
Stuart Carnie
1b64bcb98d
Metal: Reduce baked version to MSL 3.1; validate minimum version
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Validate the MSL version of the baked shader is <= the current version
supported by the OS, and return an error so it is recompiled.
Closes #109846
2025-08-29 05:48:51 +10:00
Dario
e137c882c0
Disable smolv and change the shader hash when SPIR-V debug info is enabled.
2025-08-28 14:17:58 -03:00
Bastiaan Olij
a38256c19e
OpenXR: Fix ViewportTextures not displaying correct texture (Compatibility)
2025-08-27 13:02:39 +10:00
Thaddeus Crews
6db7f65110
Merge pull request #109819 from Nintorch/fix-get-connected-joypads
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Fix DirectInput controllers on game startup
2025-08-25 09:54:17 -05:00
Thaddeus Crews
b432e108d5
Merge pull request #109791 from Talkashie/master
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Typo cleanup pass
2025-08-21 18:39:37 -05:00
Nintorch
dd2e1b104b
Fix DirectInput controllers on game startup
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Now SDL and DirectInput don't complain when a game starts with a DirectInput controller already connected. Fixes "JoypadSDL::process_events: Error opening gamepad at index 1: IDirectInputDevice8::SetCooperativeLevel() DirectX error 0x80070006"
2025-08-21 13:21:48 +05:00
Thaddeus Crews
4012392cd6
Merge pull request #109786 from Repiteo/scons/metal-gnu++20
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SCons: Use gnu++20 in metal driver
2025-08-20 12:07:16 -05:00
Thaddeus Crews
4f393e0c3c
Merge pull request #109644 from RandomShaper/fix_dupe_tex2darr
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Fix material removal clearing all instances of shared texture arrays
2025-08-20 12:07:14 -05:00
Thaddeus Crews
28d1406d61
Merge pull request #109765 from bruvzg/msdf_outline_clamp
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Fix MSDF outline size clamping.
2025-08-20 12:07:11 -05:00
Thaddeus Crews
5cd785d3a8
SCons: Use gnu++20 in metal driver
2025-08-20 09:56:38 -05:00
Talkashie
3ff4e29657
Typo fix round 2
2025-08-20 04:24:06 -05:00
João Pedro Xavier
d6aca93c1a
Fix bug where material with double-sided shadows ignores backface culling on compatibility renderer
2025-08-19 20:21:10 -07:00
Talkashie
bc7e68dfd1
Typos
2025-08-19 18:32:59 -05:00
Thaddeus Crews
c8b89b84cc
Merge pull request #109750 from Nintorch/fix-get-connected-joypads
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Handle SDL joypad events for connected controllers on game startup (on Windows and Linux)
2025-08-19 10:29:46 -05:00
Thaddeus Crews
b2deb22edd
Merge pull request #109749 from Repiteo/scons/mesa-rollback
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SCons: Temporarily revert Mesa includes to `CPPPATH`
2025-08-19 10:29:45 -05:00
Thaddeus Crews
ef44ec13d1
Merge pull request #109397 from bruvzg/execute_with_pipe_dsc_fix
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[Unix] Fix `execute_with_pipe` closing wrong pipe handle.
2025-08-19 10:29:44 -05:00
BlueCube3310
d481a23c5a
Compatibility: Improve ASTC extension detecting
2025-08-19 17:12:55 +02:00
Pāvels Nadtočajevs
6a3941b5d9
Fix MSDF outline size clamping.
2025-08-19 08:28:33 +03:00
Nintorch
197961ddc9
Process SDL joypad events on startup
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Make sure that SDL events are processed when the SDL joypad input driver is initialized, this will allow it to register the connected controllers when a game starts.
2025-08-18 23:55:20 +05:00
Thaddeus Crews
65b8210b9b
SCons: Revert Mesa includes to `CPPPATH`
2025-08-18 13:37:46 -05:00
Pedro J. Estébanez
919006eb35
Fix material removal clearing all instances of shared texture arrays
2025-08-18 12:21:15 +02:00
Thaddeus Crews
ca452113d4
Merge pull request #109437 from bruvzg/msdf_no_t
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Use MSDF instead of MTSDF for font rendering.
2025-08-11 09:55:28 -05:00
Thaddeus Crews
1ee48c5fde
Merge pull request #109478 from TCROC/fix-ios-auto-orientation
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Fix screen_orientation not being assigned on ios
2025-08-11 09:55:22 -05:00
Thaddeus Crews
da91a55b3c
Merge pull request #109283 from Nintorch/master
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Fix C# environment variables access on Linux (SDL-related bug)
2025-08-11 09:55:21 -05:00
Nintorch
5876648666
Fix C# environment variables (SDL-related issue)
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For some reason, these SDL defines mess with C#'s ability to use environment variables
2025-08-11 11:34:30 +05:00
Travis Lange
d4b7222ca0
fixed screen_orientation not being assigned on ios
2025-08-09 20:46:17 -04:00
Pāvels Nadtočajevs
86e61a311f
Use MSDF instead of MTSDF for font rendering.
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2025-08-09 10:41:16 +03:00
Pāvels Nadtočajevs
9d13037653
[Unix] Fix `execute_with_pipe` closing wrong pipe handle.
2025-08-07 19:04:01 +03:00
Pāvels Nadtočajevs
8b4e34cda5
[Unix] Replace symlink target, not the link itself when using backup save mode.
2025-08-07 11:14:18 +03:00
BlueCube3310
356b1ab2a6
Compatibility: Fix cubemap faces order when setting texture data
2025-08-04 13:27:28 +02:00