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4770 Commits

Author SHA1 Message Date
Pāvels Nadtočajevs f7a10145ae
Update access-kit to 0.18.0 2025-12-14 01:05:36 +02:00
Thaddeus Crews a6f313c755
Merge pull request #113618 from blueskythlikesclouds/spirv-to-dxil-memory-alloc-opt
Update Mesa NIR to 25.3.1 + Make each SPIR-V -> DXIL conversion thread allocate from its own heap
2025-12-12 14:15:09 -06:00
Skyth 62335d1ac7 Make each SPIR-V -> DXIL conversion thread allocate from its own heap. 2025-12-12 17:05:39 +03:00
Skyth d28758e166 Fix SYNC_ALL bit getting masked out on D3D12. 2025-12-11 17:04:07 +03:00
Thaddeus Crews 14e840dd75
Merge pull request #113533 from ndarilek/fix-accessibility-node-name-persistence
Accessibility: Re-apply stored name when recreating nodes
2025-12-10 18:10:45 -06:00
mxtherfxcker 8a23bec158 Update re-spirv to fix multiple regressions.
- Fix behavior regression from decoration change.
- Empty shader fix.
- Add image query ops.

Co-authored-by: DarioSamo <dariosamo@gmail.com>
2025-12-08 16:13:36 -03:00
Thaddeus Crews db8b25e62a
Merge pull request #113609 from Kaleb-Reid/sun-scatter-incremental
Check if sun scatter is enabled when using SKY_MODE_AUTOMATIC
2025-12-08 11:53:56 -06:00
Rémi Verschelde 4b448fdd19
Merge pull request #113585 from brycehutchings/fix_d3d12_array_multisample
Fix bad D3D12 SRV breaking MSAA with OpenXR
2025-12-05 09:38:38 +01:00
Kaleb Reid 05830dfbfb Check if sun scatter is enabled when using SKY_MODE_AUTOMATIC 2025-12-04 22:58:05 -08:00
Bryce Hutchings ed4bc24f9b Fix bad D3D12 SRV breaking MSAA with OpenXR 2025-12-04 12:00:13 -08:00
Thaddeus Crews 63e14e13f9
Merge pull request #111767 from Repiteo/scons/libcpp-transitive
SCons: Remove transitive includes in `libc++`
2025-12-03 21:02:01 -06:00
Nolan Darilek abf7b3c2ee Accessibility: Re-apply stored name when recreating nodes in _ensure_node
When TabContainer calls accessibility_update_add_related_controls(), it
triggers _ensure_node() which creates a new AccessKit node. Since the
node pointer was nulled after the previous tree update push, this creates
an empty node without any properties.

TabBar only sets tab properties (name, bounds) when accessibility_item_dirty
is true. After initial setup, dirty=false, so recreated nodes would be
pushed without names, causing screen readers to announce "page tab" without
the tab name.

This fix re-applies the stored name (and name_extra_info) when _ensure_node
creates a new node, ensuring tab names persist across node recreations.
2025-12-03 18:50:11 -05:00
Thaddeus Crews 5a7e1bf0f4
Merge pull request #113288 from goatchurchprime/gtch/audioservermic
AudioServer to have function to access microphone buffer directly
2025-12-03 16:50:32 -06:00
Julian Todd 3e8bf3ba91 Access microphone buffer from AudioServer and prevent microphone double starts 2025-12-03 19:49:56 +01:00
Thaddeus Crews 8105ff7ac7
Merge pull request #106940 from allenwp/agx-add-white-contrast
Add `white`, `contrast`, and future HDR support to the AgX tonemapper.
2025-12-03 11:42:29 -06:00
Allen Pestaluky 628df323e2 Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper.
Also optimize all tonemappers to perform less calculations per-pixel.

Note: unlike `white`, `agx_white` is limited to a minimum of `2.0` and defaults to `16.29`. When using a RGB10A2 render buffer, `agx_white` will be ignored and a value of `2.0` will be used instead to ensure good behavior on the Mobile renderer.
2025-12-03 09:01:39 -05:00
Nolan Darilek 6304e9f876 Accessibility: Fix text field character count and line navigation
Two fixes for text field accessibility:

1. Fix character count being off by one due to trailing newline always
   being appended to the last line. Add `is_last_line` parameter to
   `accessibility_create_sub_text_edit_elements()` to control this.

2. Link adjacent TextRuns via `previous_on_line`/`next_on_line` so
   screen readers can properly navigate lines. Without these links,
   AccessKit treats each TextRun as a separate line, causing incorrect
   announcements when arrowing through multi-line text.
2025-12-03 07:19:05 -05:00
Skyth a8d3ecec13 Refactor descriptor heaps in D3D12 driver. 2025-12-03 11:02:41 +03:00
Dario c78c3ba894 Rewrite Radiance and Reflection probes to use Octahedral maps.
Co-authored-by: clayjohn <claynjohn@gmail.com>
2025-12-02 17:48:12 -08:00
Thaddeus Crews 666bcb2056
Merge pull request #111452 from DarioSamo/re-spirv
Use re-spirv in the Vulkan driver to optimize shaders.
2025-12-02 11:52:10 -06:00
Thaddeus Crews 0289309270
Merge pull request #112191 from blueskythlikesclouds/point-size-emulation-forward-shader
Implement point size emulation in the forward shader for D3D12.
2025-12-02 11:52:08 -06:00
Thaddeus Crews 5b527b23d8
Merge pull request #111800 from Repiteo/scons/d3d12-cleanup
SCons: Clean up hardcoded D3D12 driver workarounds
2025-12-02 11:52:07 -06:00
Thaddeus Crews ec3f304ccc
Merge pull request #113455 from bruvzg/ios_p
[iOS] Fix use of `godot_path`.
2025-12-02 11:52:01 -06:00
Thaddeus Crews cd8a292324
Merge pull request #113297 from shiena/feature/lifecycle-callbacks
Add platform lifecycle callbacks to CameraServer base class
2025-12-02 11:51:52 -06:00
Thaddeus Crews b93d82a2b3
SCons: Cleanup hardcoded D3D12 driver workarounds 2025-12-02 10:56:50 -06:00
Pāvels Nadtočajevs 358d799b9a
[iOS] Fix use of `godot_path`. 2025-12-02 16:44:00 +02:00
Dario cf00643565 Use re-spirv in the Vulkan driver to optimize shaders.
Includes contributions by Rémi to unify usage of SPIR-V Headers across the dependencies.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-12-02 11:39:11 -03:00
Skyth ba556ebe03 Implement point size emulation in the forward shader for D3D12. 2025-12-02 17:36:31 +03:00
Rémi Verschelde 5f12ada7a4
Merge pull request #113432 from TheDying0fLight/set-shader-path-before-compiling
Set shader path before compilation
2025-12-02 14:17:38 +01:00
Rémi Verschelde 2e4d5c261f
Merge pull request #113277 from blueskythlikesclouds/d3d12-framebuffer-clear-fix
Fix framebuffers getting cleared multiple times on D3D12.
2025-12-02 14:16:50 +01:00
Simon Döhl 772caa8170 set shader path before compilation 2025-12-02 09:04:19 +01:00
Hugo Locurcio 2cf7af9149
Make all unsupported renderer message features consistently warnings
Previously, some messages indicating a lack of support were errors
instead of warnings. Some messages were also not shown when running
a release export template.

- Use "renderer" terminology consistently instead of "rendering method".
2025-12-01 17:38:12 +01:00
KOGA Mitsuhiro 85ec5b9f42 Add platform lifecycle callbacks to CameraServer base class 2025-12-02 00:31:51 +09:00
Rémi Verschelde c1412af255
Merge pull request #113372 from archiethehead/fix-d3d12-startup-warnings
D3D12: Convert non-critical startup warnings to verbose prints
2025-12-01 11:50:16 +01:00
Archie Healy 31b18a2d6c
D3D12: Convert non-critical startup warnings to verbose prints 2025-12-01 11:18:09 +01:00
Skyth 3e997f5edb Fix framebuffers getting cleared multiple times on D3D12. 2025-11-28 15:59:14 +03:00
xuhuisheng 047e0e0606 Fix gles3 buffer_free_data error 2025-11-28 16:16:31 +08:00
Rémi Verschelde 1cb4ada316
Merge pull request #112994 from dsnopek/openxr-meta-foveation-eye-tracked-on-meta
OpenXR: Fix Vulkan validation errors and get `XR_META_foveation_eye_tracked` working on Meta Quest devices
2025-11-27 09:55:45 +01:00
David Snopek fce47ac456 OpenXR: Fix Vulkan validation errors and get `XR_META_foveation_eye_tracked` working on Meta Quest devices 2025-11-26 05:02:22 -06:00
Skyth 56db3aed47 Refactor rendering driver copy APIs to fix D3D12 issues.
Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
2025-11-26 12:00:02 +03:00
Thaddeus Crews 158f13aebf
Merge pull request #102232 from bruvzg/xattr
[FileAccess] Implement support for reading and writing extended file attributes/alternate data streams.
2025-11-25 09:52:37 -06:00
Thaddeus Crews 0da802cdd7
Merge pull request #111114 from bruvzg/sigpipe_ign
Suppress SIGPIPE when writing to a pipe.
2025-11-25 09:52:27 -06:00
Dario d17ea061bc Move D3D12's automatic texture clears to RenderingDevice. 2025-11-25 09:34:38 -03:00
Skyth ec7de6b82b Fix all D3D12 object memory leaks. 2025-11-24 16:45:47 +03:00
Pāvels Nadtočajevs d454e1a1e0
[FileAccess] Implement support for reading and writing extended file attributes/alternate data streams. 2025-11-24 11:18:25 +02:00
Thaddeus Crews ad02128137
SCons: Remove transitive includes in `libc++` 2025-11-23 11:09:21 -06:00
Thaddeus Crews dca2986321
Merge pull request #112844 from bruvzg/cwd_error
Add error message when trying to load project from CWD.
2025-11-21 18:37:29 -06:00
Thaddeus Crews ccf414ecb4
Merge pull request #112989 from blueskythlikesclouds/typed-uav-load-additional-check
Check for Typed UAV Load Additional Formats capability when creating D3D12 device.
2025-11-21 14:46:53 -06:00
Thaddeus Crews 8480b62202
Merge pull request #113000 from brycehutchings/d3d12_descriptor_heap_pool_corruption_fix
Fix corruption of D3D12 CPU descriptor heap free blocks
2025-11-21 14:46:47 -06:00
Bryce Hutchings 17703ab0fb Fix corruption of cpu descriptor heap free blocks 2025-11-20 15:51:12 -08:00