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19121 Commits

Author SHA1 Message Date
Sébastien Dunne Fulmer 8a741f10f8 Add button to add animation player in track editor 2025-09-19 18:53:37 +01:00
Thaddeus Crews 2753d333f6
Merge pull request #109375 from ColinSORourke/VisualShaderEmbedHandling
Fix VisualShader Conversion failing with subresources
2025-09-19 09:17:10 -05:00
Thaddeus Crews 9b96eaaf80
Merge pull request #107989 from Jojo-1000/docs-add-required-qualifier
Documentation: Add missing required qualifier for various classes
2025-09-19 09:17:06 -05:00
Thaddeus Crews 5365372b3d
Merge pull request #110189 from bjornmp/Fix-for-issue-#110178
Fix Clear option not visible when a Resource's @export-ed property is a Script
2025-09-19 09:17:03 -05:00
Thaddeus Crews dd8ae6cc66
Merge pull request #110413 from timothyqiu/sc-paths
Fix Open Editor Data/Settings Folder menu in self-contained mode
2025-09-19 09:17:02 -05:00
Thaddeus Crews b2e75e5322
Merge pull request #110188 from vaner-org/converter-animation-suffix
Trim -loop & -cycle from animations during Godot 3 to 4 conversion
2025-09-19 09:17:01 -05:00
Thaddeus Crews 988721cda3
Merge pull request #106146 from gtibo/show-encryption-key
Add "Show Encryption Key" toggle
2025-09-19 09:16:59 -05:00
Thaddeus Crews 9dde5688a5
Merge pull request #110619 from timothyqiu/imported-animation
Fix imported animation warning labeled as Imported Scene
2025-09-18 21:02:34 -05:00
Thaddeus Crews 835a709303
Merge pull request #110291 from StarryWorm/for-merge
Enable objects stored as dictionary keys to be selected in inspector.
2025-09-18 21:02:33 -05:00
Thaddeus Crews 42fbaba8ad
Merge pull request #110225 from fstxz/edit_script_column
Fix `ScriptEditor::edit()` ignoring column parameter
2025-09-18 21:02:32 -05:00
Thaddeus Crews 7a82648b2b
Merge pull request #110404 from bruvzg/empty_shader_file
Shader Editor: Show "File" menu when no shaders are opened.
2025-09-18 21:02:25 -05:00
Colin O'Rourke c4559c02de VisualShader Conversion fails with Embeds
Potentially resolves https://github.com/godotengine/godot/issues/101375

VisualShader now has a has_node_embeds function that runs through it's child nodes to find embedded resources via object properties. Conversion plugin uses this function to catch the error.
2025-09-18 14:35:30 -07:00
Thaddeus Crews e5f9f4d1cb
Merge pull request #110618 from timothyqiu/editor-translations-h-cpp-split
Editor: Generate translation data in separate cpp files
2025-09-17 11:34:17 -05:00
Thaddeus Crews 4eaa0ef1e7
Merge pull request #110434 from YeldhamDev/inspector_button_tidyup
Improve look of some buttons inside the inspector
2025-09-17 11:34:09 -05:00
Haoyu Qiu d66cbe0114 Fix imported animation warning labeled as Imported Scene 2025-09-17 23:49:34 +08:00
Haoyu Qiu c93f55533d Editor: Generate translation data in separate cpp files 2025-09-17 23:10:51 +08:00
Thaddeus Crews adb2ec043e
Merge pull request #110303 from Unbansheee/master
Fix vertical alignment of Inspector category titles
2025-09-16 20:29:02 -05:00
Thaddeus Crews 153bd70c8a
Merge pull request #109562 from YYF233333/style-vector
Replace "local" `Vector` with `LocalVector`
2025-09-16 20:28:59 -05:00
Thaddeus Crews 7ce05be884
Merge pull request #109847 from vaner-org/blendspace-accessibility-name-typos
Fix typos in BlendSpace2D editor's axis labels' accessibility names
2025-09-16 11:44:53 -05:00
Thaddeus Crews 490af72c99
Merge pull request #109815 from Muller-Castro/export-script-file
Fix `EditorExportPlugin::_export_file()` ignoring GDScripts
2025-09-16 11:44:52 -05:00
Thaddeus Crews c39edeca6d
Merge pull request #109744 from Repiteo/core/math-constants-semantic
Core: Integrate semantic constants in math structs
2025-09-16 11:44:49 -05:00
Thaddeus Crews fe327c217e
Merge pull request #109582 from spoxii/109581-palette_min_width
Remove unused editor setting `editors/grid_map/palette_min_width`
2025-09-16 11:44:47 -05:00
Thaddeus Crews de572675e0
Merge pull request #109369 from ColinSORourke/MaterialConversionErrorFix
Material Conversion Error Handling
2025-09-16 09:48:59 -05:00
Yufeng Ying 5d66b0b41a Replace unneeded Vector. 2025-09-16 15:04:13 +08:00
Michael Alexsander 06b155a18c
Improve look of some buttons inside the inspector 2025-09-14 12:29:55 -03:00
Rémi Verschelde 2b832e9974
i18n: Sync translations with Weblate 2025-09-14 12:09:21 +02:00
Lukas Tenbrink 4c0026b053 Update links to the contributing section of the docs to the appropriate new sections. 2025-09-12 01:04:14 +02:00
Thaddeus Crews 43395e2bd5
Merge pull request #110018 from Ivorforce/contributing-links
Update class reference contribution link.
2025-09-11 11:38:16 -05:00
Haoyu Qiu d61d70e8b9 Fix Open Editor Data/Settings Folder menu in self-contained mode 2025-09-11 19:39:58 +08:00
Pāvels Nadtočajevs 75bbe3a0bc
Shader Editor: Show "File" menu when no shaders are opened. 2025-09-11 09:47:16 +03:00
Vinnie Gray 47756c9689 Fix vertical alignment of Inspector category titles 2025-09-11 08:35:22 +12:00
Lukas Tenbrink 527f4e9e68 Update class reference contribution link. 2025-09-10 16:50:44 +02:00
Thaddeus Crews bd3eb67828
Merge pull request #110280 from YeldhamDev/it_is_always_the_smallest_things
Fix "SpriteFrames" editor not fully hidding the bottom panel
2025-09-08 13:57:18 -05:00
Clay John 0e8df80231
Merge pull request #110264 from stuartcarnie/109846/metal_version
Metal: Ensure baked Metal binaries can be loaded on the minimum target OS
2025-09-08 08:23:15 -07:00
Rémi Verschelde 041207fe41
i18n: Sync translations with Weblate
Adds Korean (ko) documentation translations.
2025-09-08 16:15:54 +02:00
Stuart Carnie b7aac81366 Metal: Ensure baking to binary sets minimum target OS
Co-authored-by: Travis Lange <travislange12@gmail.com>
2025-09-08 08:16:53 +10:00
StarryWorm 45f089a143 Enable objects stored as dictionary keys to be selected in inspector.
Currently, when using the stack trace or the remote scene tree and selecting an
object containing a dictionary, secondary objects that are stored as values in
the dictionary can be opened in inspector by clicking on them. However,
attempting to open the same secondary object if it is stored as a key in the
dictionary will result in nothing happening.

This is fixed by connecting keys to the "object_id_selected" signal the same
way values are connected.
2025-09-06 10:04:33 -04:00
Michael Alexsander bf65bf0bbd
Fix "SpriteFrames" editor not fully hidding the bottom panel 2025-09-05 13:33:05 -03:00
Muller-Castro 9504b0ff7a Fix EditorExportPlugin::_export_file() ignoring GDScripts 2025-09-03 16:50:28 -03:00
Björn 8798387770 Improve identification of edits on property `Object->script`
Narrows down the criteria to determine if the property being edited with the `EditorResourcePicker` is actually the `Object->script` property.
2025-09-03 17:38:56 +02:00
Artemy Fedotov fb7d2829f3
Fix `ScriptEditor::edit()` ignoring column parameter 2025-09-03 16:57:03 +04:00
Clay John 0f0bb7d225
Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
vaner-org bac7253fcf Trim -loop & -cycle from animations during Godot 3 to 4 conversion 2025-09-02 06:27:39 +05:30
yotam-frid b01b84e3a1
Fix single-object inspect command regression 2025-09-01 20:28:39 +02:00
Mounir Tohami 5412885a7a Fix ColorPicker after adding intensity sliders. 2025-09-01 13:06:44 +03:00
Thaddeus Crews 825ef2387f
Merge pull request #110044 from timothyqiu/theme-type-name-validation
Validate theme type name input in Add Theme Type dialog
2025-08-29 12:00:44 -05:00
Thaddeus Crews f851db1429
Merge pull request #110068 from ktxyz/fix-editor3d-snap-with-cmd-macos
fix: macOS cmd + drag snapping not working for 3D editor Move, Rotate and Scale tool
2025-08-29 12:00:42 -05:00
Kamil Tokarski 167cf79024
fix: update shortcut input to support CMD key for snapping 2025-08-29 00:22:47 +02:00
Dario e137c882c0 Disable smolv and change the shader hash when SPIR-V debug info is enabled. 2025-08-28 14:17:58 -03:00
Dario 9086b5c05f Fix editor export plugins always causing resources to be edited.
- Remove the ', true' which always caused the if statement to be true.
- Add a new comparison before setting again the same array or dictionary back to the object. Not all objects are programmed to take into account that the setter could be called with the exact same Array or Dictionary from the class. This check ensures that scenario doesn't happen since it should be unnecessary.
2025-08-28 12:21:30 -03:00