Sébastien Dunne Fulmer
8a741f10f8
Add button to add animation player in track editor
2025-09-19 18:53:37 +01:00
Thaddeus Crews
2753d333f6
Merge pull request #109375 from ColinSORourke/VisualShaderEmbedHandling
...
Fix VisualShader Conversion failing with subresources
2025-09-19 09:17:10 -05:00
Thaddeus Crews
9b96eaaf80
Merge pull request #107989 from Jojo-1000/docs-add-required-qualifier
...
Documentation: Add missing required qualifier for various classes
2025-09-19 09:17:06 -05:00
Thaddeus Crews
5365372b3d
Merge pull request #110189 from bjornmp/Fix-for-issue-#110178
...
Fix Clear option not visible when a Resource's @export-ed property is a Script
2025-09-19 09:17:03 -05:00
Thaddeus Crews
dd8ae6cc66
Merge pull request #110413 from timothyqiu/sc-paths
...
Fix Open Editor Data/Settings Folder menu in self-contained mode
2025-09-19 09:17:02 -05:00
Thaddeus Crews
b2e75e5322
Merge pull request #110188 from vaner-org/converter-animation-suffix
...
Trim -loop & -cycle from animations during Godot 3 to 4 conversion
2025-09-19 09:17:01 -05:00
Thaddeus Crews
988721cda3
Merge pull request #106146 from gtibo/show-encryption-key
...
Add "Show Encryption Key" toggle
2025-09-19 09:16:59 -05:00
Thaddeus Crews
9dde5688a5
Merge pull request #110619 from timothyqiu/imported-animation
...
Fix imported animation warning labeled as Imported Scene
2025-09-18 21:02:34 -05:00
Thaddeus Crews
835a709303
Merge pull request #110291 from StarryWorm/for-merge
...
Enable objects stored as dictionary keys to be selected in inspector.
2025-09-18 21:02:33 -05:00
Thaddeus Crews
42fbaba8ad
Merge pull request #110225 from fstxz/edit_script_column
...
Fix `ScriptEditor::edit()` ignoring column parameter
2025-09-18 21:02:32 -05:00
Thaddeus Crews
7a82648b2b
Merge pull request #110404 from bruvzg/empty_shader_file
...
Shader Editor: Show "File" menu when no shaders are opened.
2025-09-18 21:02:25 -05:00
Colin O'Rourke
c4559c02de
VisualShader Conversion fails with Embeds
...
Potentially resolves https://github.com/godotengine/godot/issues/101375
VisualShader now has a has_node_embeds function that runs through it's child nodes to find embedded resources via object properties. Conversion plugin uses this function to catch the error.
2025-09-18 14:35:30 -07:00
Thaddeus Crews
e5f9f4d1cb
Merge pull request #110618 from timothyqiu/editor-translations-h-cpp-split
...
Editor: Generate translation data in separate cpp files
2025-09-17 11:34:17 -05:00
Thaddeus Crews
4eaa0ef1e7
Merge pull request #110434 from YeldhamDev/inspector_button_tidyup
...
Improve look of some buttons inside the inspector
2025-09-17 11:34:09 -05:00
Haoyu Qiu
d66cbe0114
Fix imported animation warning labeled as Imported Scene
2025-09-17 23:49:34 +08:00
Haoyu Qiu
c93f55533d
Editor: Generate translation data in separate cpp files
2025-09-17 23:10:51 +08:00
Thaddeus Crews
adb2ec043e
Merge pull request #110303 from Unbansheee/master
...
Fix vertical alignment of Inspector category titles
2025-09-16 20:29:02 -05:00
Thaddeus Crews
153bd70c8a
Merge pull request #109562 from YYF233333/style-vector
...
Replace "local" `Vector` with `LocalVector`
2025-09-16 20:28:59 -05:00
Thaddeus Crews
7ce05be884
Merge pull request #109847 from vaner-org/blendspace-accessibility-name-typos
...
Fix typos in BlendSpace2D editor's axis labels' accessibility names
2025-09-16 11:44:53 -05:00
Thaddeus Crews
490af72c99
Merge pull request #109815 from Muller-Castro/export-script-file
...
Fix `EditorExportPlugin::_export_file()` ignoring GDScripts
2025-09-16 11:44:52 -05:00
Thaddeus Crews
c39edeca6d
Merge pull request #109744 from Repiteo/core/math-constants-semantic
...
Core: Integrate semantic constants in math structs
2025-09-16 11:44:49 -05:00
Thaddeus Crews
fe327c217e
Merge pull request #109582 from spoxii/109581-palette_min_width
...
Remove unused editor setting `editors/grid_map/palette_min_width`
2025-09-16 11:44:47 -05:00
Thaddeus Crews
de572675e0
Merge pull request #109369 from ColinSORourke/MaterialConversionErrorFix
...
Material Conversion Error Handling
2025-09-16 09:48:59 -05:00
Yufeng Ying
5d66b0b41a
Replace unneeded Vector.
2025-09-16 15:04:13 +08:00
Michael Alexsander
06b155a18c
Improve look of some buttons inside the inspector
2025-09-14 12:29:55 -03:00
Rémi Verschelde
2b832e9974
i18n: Sync translations with Weblate
2025-09-14 12:09:21 +02:00
Lukas Tenbrink
4c0026b053
Update links to the contributing section of the docs to the appropriate new sections.
2025-09-12 01:04:14 +02:00
Thaddeus Crews
43395e2bd5
Merge pull request #110018 from Ivorforce/contributing-links
...
Update class reference contribution link.
2025-09-11 11:38:16 -05:00
Haoyu Qiu
d61d70e8b9
Fix Open Editor Data/Settings Folder menu in self-contained mode
2025-09-11 19:39:58 +08:00
Pāvels Nadtočajevs
75bbe3a0bc
Shader Editor: Show "File" menu when no shaders are opened.
2025-09-11 09:47:16 +03:00
Vinnie Gray
47756c9689
Fix vertical alignment of Inspector category titles
2025-09-11 08:35:22 +12:00
Lukas Tenbrink
527f4e9e68
Update class reference contribution link.
2025-09-10 16:50:44 +02:00
Thaddeus Crews
bd3eb67828
Merge pull request #110280 from YeldhamDev/it_is_always_the_smallest_things
...
Fix "SpriteFrames" editor not fully hidding the bottom panel
2025-09-08 13:57:18 -05:00
Clay John
0e8df80231
Merge pull request #110264 from stuartcarnie/109846/metal_version
...
Metal: Ensure baked Metal binaries can be loaded on the minimum target OS
2025-09-08 08:23:15 -07:00
Rémi Verschelde
041207fe41
i18n: Sync translations with Weblate
...
Adds Korean (ko) documentation translations.
2025-09-08 16:15:54 +02:00
Stuart Carnie
b7aac81366
Metal: Ensure baking to binary sets minimum target OS
...
Co-authored-by: Travis Lange <travislange12@gmail.com>
2025-09-08 08:16:53 +10:00
StarryWorm
45f089a143
Enable objects stored as dictionary keys to be selected in inspector.
...
Currently, when using the stack trace or the remote scene tree and selecting an
object containing a dictionary, secondary objects that are stored as values in
the dictionary can be opened in inspector by clicking on them. However,
attempting to open the same secondary object if it is stored as a key in the
dictionary will result in nothing happening.
This is fixed by connecting keys to the "object_id_selected" signal the same
way values are connected.
2025-09-06 10:04:33 -04:00
Michael Alexsander
bf65bf0bbd
Fix "SpriteFrames" editor not fully hidding the bottom panel
2025-09-05 13:33:05 -03:00
Muller-Castro
9504b0ff7a
Fix EditorExportPlugin::_export_file() ignoring GDScripts
2025-09-03 16:50:28 -03:00
Björn
8798387770
Improve identification of edits on property `Object->script`
...
Narrows down the criteria to determine if the property being edited with the `EditorResourcePicker` is actually the `Object->script` property.
2025-09-03 17:38:56 +02:00
Artemy Fedotov
fb7d2829f3
Fix `ScriptEditor::edit()` ignoring column parameter
2025-09-03 16:57:03 +04:00
Clay John
0f0bb7d225
Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
...
Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
vaner-org
bac7253fcf
Trim -loop & -cycle from animations during Godot 3 to 4 conversion
2025-09-02 06:27:39 +05:30
yotam-frid
b01b84e3a1
Fix single-object inspect command regression
2025-09-01 20:28:39 +02:00
Mounir Tohami
5412885a7a
Fix ColorPicker after adding intensity sliders.
2025-09-01 13:06:44 +03:00
Thaddeus Crews
825ef2387f
Merge pull request #110044 from timothyqiu/theme-type-name-validation
...
Validate theme type name input in Add Theme Type dialog
2025-08-29 12:00:44 -05:00
Thaddeus Crews
f851db1429
Merge pull request #110068 from ktxyz/fix-editor3d-snap-with-cmd-macos
...
fix: macOS cmd + drag snapping not working for 3D editor Move, Rotate and Scale tool
2025-08-29 12:00:42 -05:00
Kamil Tokarski
167cf79024
fix: update shortcut input to support CMD key for snapping
2025-08-29 00:22:47 +02:00
Dario
e137c882c0
Disable smolv and change the shader hash when SPIR-V debug info is enabled.
2025-08-28 14:17:58 -03:00
Dario
9086b5c05f
Fix editor export plugins always causing resources to be edited.
...
- Remove the ', true' which always caused the if statement to be true.
- Add a new comparison before setting again the same array or dictionary back to the object. Not all objects are programmed to take into account that the setter could be called with the exact same Array or Dictionary from the class. This check ensures that scenario doesn't happen since it should be unnecessary.
2025-08-28 12:21:30 -03:00