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1985 Commits

Author SHA1 Message Date
Thaddeus Crews 6efa557e9b
Merge pull request #109567 from Flarkk/fix_spotlight_fog
Fix spotlight's shadow peter-panning with volumetric fog
2025-09-16 11:44:55 -05:00
Thaddeus Crews 853884ba05
Merge pull request #109143 from sievaxx/more_sampler_default_texs
Add and enable default textures for other samplers
2025-09-16 11:44:51 -05:00
Thaddeus Crews 27a3f0eb8d
Merge pull request #108206 from Calinou/transparent-viewport-no-ssr-sss-dof
Disable unsupported SSR, SSS, DoF on transparent viewports
2025-09-16 11:44:48 -05:00
Hugo Locurcio 1c62ba40b7 Disable unsupported SSR, SSS, DoF on transparent viewports
For technical reasons, transparent viewports cannot support
screen-space reflections, subsurface scattering and depth of field.
Previously, enabling any of these would turn transparent viewports
invisible.
2025-09-11 14:59:07 +02:00
clayjohn 0576b12699 Increase precision of SpotLight attenuation calculation to avoid driver bug on Intel devices 2025-09-09 13:18:55 -07:00
Clay John 0f0bb7d225
Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
Thaddeus Crews b919b19f48
Merge pull request #110174 from clayjohn/RD-shader-cache
Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid
2025-09-01 19:09:55 -05:00
clayjohn d90332aa0f Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid 2025-09-01 12:25:23 -07:00
Pāvels Nadtočajevs f766e401db
[MSDF] Fix outline bleed out at small sizes. 2025-08-31 23:35:33 +03:00
Dario e137c882c0 Disable smolv and change the shader hash when SPIR-V debug info is enabled. 2025-08-28 14:17:58 -03:00
Thaddeus Crews aa0c7bb840
Merge pull request #109970 from allenwp/add-debanding-smaa-before-spatial-upscaler
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-26 19:01:11 -05:00
Thaddeus Crews 27b0135264
Merge pull request #109995 from clayjohn/texture-error
Handle the case where VRS is a two byte per pixel format when creating default VRS texture
2025-08-26 19:01:10 -05:00
clayjohn b0d7a241b2 Handle the case where VRS is a two byte per pixel format when creating default VRS texture 2025-08-26 12:22:23 -07:00
clayjohn 4b84207d2f Use vertex shader workaround for Mali GXX GPUs for glow shader
We applied this same workaround to the tonemap shader and DoF, but didn't apply it to glow since the bug didn't manifest on our test devices.
2025-08-26 11:31:22 -07:00
Allen Pestaluky 5a3e69d16e Add debanding to SMAA and apply debanding before spatial upscalers. 2025-08-25 16:55:36 -04:00
Thaddeus Crews 1d386b5f7d
Merge pull request #109882 from precup/shader-cache-return
Treat missing variants as normal cache misses during shader cache lookup
2025-08-24 11:04:32 -05:00
Stuart Carnie 90c9134875 Metal: Read gl_ViewIndex for multi-view subpasses
This is necessary to ensure the SpvCapabilityMultiView is included in
the SPIR-V, informing downstream transpilers, like Metal, that it should
enable multi-view capabilities in the generated Metal shader source.
2025-08-23 09:12:17 +10:00
Mike Precup 277693ba81 Treat missing variants as normal cache misses during shader cache lookup 2025-08-22 11:48:43 -07:00
Thaddeus Crews 4f393e0c3c
Merge pull request #109644 from RandomShaper/fix_dupe_tex2darr
Fix material removal clearing all instances of shared texture arrays
2025-08-20 12:07:14 -05:00
Pāvels Nadtočajevs 6a3941b5d9
Fix MSDF outline size clamping. 2025-08-19 08:28:33 +03:00
Pedro J. Estébanez 919006eb35 Fix material removal clearing all instances of shared texture arrays 2025-08-18 12:21:15 +02:00
Florent Guiocheau 199161f023 Fix spotlight's shadow with volumetric fog 2025-08-13 09:28:06 +02:00
devloglogan fb829bdd08 Fix mobile renderer motion vectors regression 2025-08-12 16:45:31 -05:00
Thaddeus Crews ca452113d4
Merge pull request #109437 from bruvzg/msdf_no_t
Use MSDF instead of MTSDF for font rendering.
2025-08-11 09:55:28 -05:00
Pāvels Nadtočajevs 86e61a311f
Use MSDF instead of MTSDF for font rendering.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2025-08-09 10:41:16 +03:00
Stuart Carnie c8b5982d0f Metal: Ensure correct output texture format selection 2025-08-08 12:50:16 +10:00
Thaddeus Crews 5787f6fb6a
Merge pull request #108044 from apples/107935-stencil-fixes
Fix opaque stencil rendering
2025-07-31 10:39:08 -05:00
Riley Willows fbe2710843
Add and enable default textures for other samplers 2025-07-31 00:08:43 +01:00
Dario b962b38e74 Check for Vulkan Memory Model support and make it a variant. 2025-07-25 09:24:58 -03:00
Thaddeus Crews 967e2d499a
Merge pull request #108761 from allenwp/108757-fix-mobile-hdr2d-debanding
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 20:49:43 -05:00
Allen Pestaluky a033656eda Fix debanding for Mobile rendering method with HDR 2D. 2025-07-24 16:11:49 -04:00
Pāvels Nadtočajevs 9c325d0f91
Remove selective shader baking. 2025-07-23 23:02:43 +03:00
Juan Manuel Costello 5dc25db6da Fix lightmap dynamic objects with physical lights 2025-07-17 20:58:03 -03:00
clayjohn 17b9469bac Never overwrite motion vectors in the transparent pass 2025-07-16 04:58:39 -07:00
Thaddeus Crews eb0caa6029
Merge pull request #108510 from bruvzg/bake_no_atomic
[macOS] Selectively bake "no image atomics" shader variants.
2025-07-14 10:30:36 -05:00
Thaddeus Crews 6bc7fcb7af
Merge pull request #108567 from beicause/multimesh-null-checks
Add some multimesh null checks to avoid crash
2025-07-14 10:30:35 -05:00
Thaddeus Crews 35a2d7843e
Merge pull request #104302 from brennennen/reflection_probe_count_error_check
Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
Thaddeus Crews 2be2cbb720
Merge pull request #107782 from allenwp/vulkan-nonlinear-color-correction-dithering
Always perform color correction and debanding on nonlinear sRGB values.
2025-07-14 10:30:28 -05:00
LuoZhihao 5352638f95 Add some multimesh null checks to avoid crash 2025-07-13 10:09:36 +08:00
Pāvels Nadtočajevs 87e91f7c7a
[macOS] Selectively bake "no image atomics" shader variants. 2025-07-12 21:05:48 +03:00
brennen 2583aa4a68 Add error check for reflection probe invalid atlas index. 2025-07-10 19:03:21 -05:00
Pāvels Nadtočajevs a8873727ac
[macOS] Selectively bake specific shader variants for MoltenVK. 2025-07-09 20:09:56 +03:00
Thaddeus Crews bfb379b766
Merge pull request #108378 from Mingxi-Z/fix/clearcoat-nan-issue
Fix division by zero in clearcoat specular BRDF
2025-07-09 11:33:21 -05:00
Allen Pestaluky a1591512f8 Always perform color correction and debanding on nonlinear sRGB values.
Fixes #107730

Co-authored-by: LuoZhihao <luo_zhihao@outlook.com>
2025-07-08 13:44:53 -04:00
retrotails a5e681df77 Fix crash when creating voxel GI data 2025-07-07 23:26:56 -04:00
Mingxi Zhang 2096e4c007 Fix division by zero in clearcoat
Prevents the clearcoat model from generating NaN values at grazing angles
2025-07-08 01:58:37 +00:00
Stuart Carnie 5230f6c60c Apple: Use image atomic operations on supported Apple hardware
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-07-05 05:59:00 +10:00
Apples 62a5cd90a7 Fix opaque stencil rendering 2025-07-02 21:49:19 -05:00
Thaddeus Crews e750950dc6
Merge pull request #107568 from Rudolph-B/Issue-92708
Fix floating point precision errors when setting particle trail length
2025-07-01 17:57:58 -05:00
Dario 4921a3e711 Fix VVL errors by changing frag_color to FP32 and dFdx/y. 2025-06-26 13:42:17 -03:00