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2095 Commits

Author SHA1 Message Date
Pedro J. Estébanez a20934c8e4 Optimize enumeration of global classes in create dialog and autocomplete 2025-01-29 09:39:50 +01:00
Robert Yevdokimov c7fd0bb740 Make save confirmation a child of last exclusive window of EditorNode before popup 2025-01-28 11:28:48 +04:00
Silc Lizard (Tokage) Renew cb7085340e Add saving flag hack to Skeleton and revert reset timing of animation 2025-01-28 03:52:01 +09:00
Hamza Ali 75272237d0 confirm before quitting editor while project is running 2025-01-27 01:40:18 -05:00
kobewi 8aa3ee6a35 Create .uid files in EditorFileSystem 2025-01-18 21:01:39 +01:00
Pāvels Nadtočajevs e127093fe8 Fix conversion plugin search showing errors on `TextFile` and `OtherFile`. 2025-01-15 11:36:46 +02:00
Kilian Strunz 791ad97beb Respect order of externsions for ResourceFormatSavers with at_front 2025-01-14 13:36:29 +01:00
Rémi Verschelde 8cf6061dfd Merge pull request #99844 from KoBeWi/give_back_the_focus
Fix progress dialog steals focus
2025-01-14 12:08:46 +01:00
kobewi 77d18d1ad4 Fix progress dialog steals focus
Co-authored-by: Hilderin <81109165+Hilderin@users.noreply.github.com>
2025-01-14 01:37:21 +01:00
Rémi Verschelde e9b18fcc38 Merge pull request #99741 from a-johnston/reload_scene_compare_relative_path
Compare localized path against editor scene path when reloading
2025-01-13 20:21:32 +01:00
Rémi Verschelde bb8001c83a Merge pull request #101450 from TokageItLab/reset-anim-skeleton
Change reset timing of the AnimationMixer and Skeleton on save
2025-01-12 18:07:32 +01:00
Silc Lizard (Tokage) Renew d5e91eaa42 Change reset timing of the AnimationMixer and Skeleton on save 2025-01-12 07:12:34 +09:00
Malcolm Anderson 6b33037021 Add menu bar item for "Pack Project as ZIP..."
Apply suggestions from code review

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Fix includes

Update editor/editor_node.cpp

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-09 20:37:02 -08:00
kobewi 24eadaa6a4 Reorganize EditorNode menu options 2025-01-09 12:21:56 +01:00
Rémi Verschelde f7b9a6a8b1 Merge pull request #100091 from AeioMuch/fix_nodepath_in_history
Add missing cleanup of editor history & set appropriate class icon for object in it
2025-01-08 00:20:58 +01:00
Rémi Verschelde 0fee2724f0 Merge pull request #100751 from YYF233333/force_regex_with_editor
Force build editor with regex module, remove checking code
2025-01-07 23:17:35 +01:00
AeioMuch 96e59b99ba Cleanup editor history when opening the history menu popup & set appropriate class icon for object in it. Handle do&undo for selection when reparenting 2025-01-07 23:15:30 +01:00
Yufeng Ying 34d8255947 Force build editor with regex module, remove checking code.
Fix include.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +08:00
Rémi Verschelde 9890cc9d59
Merge pull request #97136 from chocola-mint/fix-#97021
Stop EditorNode from refreshing the current scene tab when not needed
2025-01-07 10:14:26 +01:00
chocola-mint 86a6794a4a Stop EditorNode from refreshing the current scene tab when not needed 2025-01-07 13:36:46 +09:00
Ricardo Subtil b77aa473a1 Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
Thaddeus Crews c83706fdfd
Merge pull request #99904 from kitbdev/fix-load-floating-dock
Fix loading layout with floating dock in single window mode and fix `restore_windows_on_load`
2024-12-30 08:58:52 -06:00
Adam Johnston 224bafcbce Compare localized path against editor scene path when reloading and
loading
2024-12-24 17:47:07 -08:00
A Thousand Ships a1846b27ea
Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying f241c1fda0 Remove unused header in editor.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:38 +08:00
Yufeng Ying 73d85f46c9 Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
Rémi Verschelde a11364d1e6
Merge pull request #99010 from Hilderin/embedding-game-process
Embed game process in editor
2024-12-20 23:56:43 +01:00
Rémi Verschelde 8a743f23e6
Merge pull request #98385 from RandomShaper/thread_yield
Rationalize busy waits
2024-12-20 23:56:39 +01:00
Hilderin 9d2a4c03be Embedding game process in editor 2024-12-18 17:52:42 -05:00
Haoyu Qiu bf4e5cca3f Make editor's shortcut names translated on-site 2024-12-18 13:00:30 +08:00
Rémi Verschelde e237dd0691
Merge pull request #100408 from KoBeWi/pathdoom
Improve UID support for main scene
2024-12-17 16:19:19 +01:00
kobewi 62d4928e86 Improve UID support for main scene 2024-12-16 19:58:16 +01:00
Thaddeus Crews 02e196eb41
Merge pull request #98132 from aaronfranke/editor-plugin-get-plugin-icon-name
Rename internal EditorPlugin icon/name to match exposed methods
2024-12-16 12:09:57 -06:00
Thaddeus Crews a7fa0528bb
Merge pull request #100372 from Calinou/os-add-get-version-alias
Add `OS.get_version_alias()` to return a human-readable Windows/macOS version number
2024-12-16 12:09:40 -06:00
Aaron Franke 0ab3dc273e
Rename internal EditorPlugin icon/name to match exposed methods 2024-12-15 17:31:01 -08:00
Hugo Locurcio 928982891e Add `OS.get_version_alias()` to return a human-readable Windows/macOS version number
Windows 11's major version number is actually 10.x.x, which can be confusing
if you don't know about this quirk. `OS.get_version_alias()` avoids this
by displaying the "branding" version number and the build number as a suffix,
so that individual updates can still be distinguished from each other.

On macOS, `OS.get_version_alias()` returns the version number prepended
with the version name (e.g. Sequoia for macOS 15).

On other operating systems, this returns the same value as `OS.get_version()`.
2024-12-14 18:47:50 +01:00
Rémi Verschelde e0cdba40fd
Merge pull request #99453 from reach-satori/drag_to_filesystem_folder
Allow dragging to specific folders in filesystem dock
2024-12-14 18:25:33 +01:00
Pedro J. Estébanez 4f8dd96b3d Rationalize busy waits 2024-12-13 10:14:26 +01:00
Robert Yevdokimov 7f09804154 Add inherit parameter to `open_scene_from_path` 2024-12-12 10:24:58 -05:00
Thaddeus Crews 15aa18bc92
Merge pull request #98675 from YeldhamDev/dont_be_shy_plugin
Fix certain editor plugins not showing when they should
2024-12-10 14:16:09 -06:00
Thaddeus Crews bfc1d2f95f
Merge pull request #96773 from tetrapod00/resource-save-popup
[Editor] Use toast (notification) instead of dialog when saving with no open scene
2024-12-10 14:15:42 -06:00
Michael Alexsander b397add456
Fix certain editor plugins not showing when they should 2024-12-09 15:23:23 -03:00
Nông Văn Tình e6a49ab6ac Save color palette as resources to reuse later
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2024-12-06 20:16:06 +07:00
Thaddeus Crews ef22b6fe82
Merge pull request #100030 from passivestar/mainmenu-valign
Fix vertical alignment of the main menu bar
2024-12-05 14:12:06 -06:00
passivestar 73f7e1379c Fix vertical alignment of the main menu bar 2024-12-05 05:27:34 +04:00
kobewi b0cee57d81 Fix extensions when saving resource as 2024-12-03 22:54:54 +01:00
kit 4e1f534c1e Fix loading floating dock in single window mode
Fix restore_windows_on_load setting preventing loading layouts with floating docks
2024-12-01 14:06:22 -05:00
Thaddeus Crews 37c392ebc3
Merge pull request #96414 from SaracenOne/improve_animation_warnings
Improve behaviour of AnimationPlayer warnings.
2024-11-26 13:04:46 -06:00
Mateus Reis 6f76ef4bdd Allow dragging to specific folders in filesystem dock 2024-11-20 04:49:34 +02:00
A Thousand Ships 68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters 2024-11-17 10:02:18 +01:00
Thaddeus Crews a595ae2abb
Merge pull request #97461 from lalitshankarchowdhury/better-replace
Improve "Replace in Files" dialog button text
2024-11-14 14:51:58 -06:00
kobewi 28e5b213ae Create .uid file when creating new Resource 2024-11-13 00:40:31 +01:00
tetrapod00 fcd32dcde6 [Editor] Use toast (notification) instead of dialog when saving with no open scene 2024-11-10 14:47:53 -08:00
Thaddeus Crews 925b690c98
Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
Michael Alexsander 16524a8a01
Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
Aaron Franke 562c666e3d
Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
Thaddeus Crews fa673be2b1
Merge pull request #91341 from bjornmp/NewMaster
Enforce custom nodes to keep their original type
2024-10-24 13:22:56 -05:00
Thaddeus Crews da01b2a462
Merge pull request #98063 from TCROC/fix-headless-import
Fix Headless --import --quit crashes editor
2024-10-24 13:22:36 -05:00
bjornmp 06998a3927 Enforce that custom nodes keep their original type
Enforce that custom nodes and resources created via the "Create New Node" dialog, should permanently retain their original type (script). This means:

- Type continuity: It should be impossible for the user to (accidentally) clear the original script of a custom node that was created via the "Create New Node" dialog.

- Extensibility: The user should be able to extend custom types as usual (create a script that inherits the original type and replace the original script of that node with his own). However, if he then clears his extension-script from that node later on, the custom type should revert to its original script instead of becoming a non-scripted type.
2024-10-22 18:18:16 +02:00
Yevhen Babiichuk (DustDFG) af6d260c17 Don't include `core/io/image.h` in `core/os/os.h`
`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot

Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`

^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
Bogdan Inculet fb58ea6c89 Fixed Remote Nodes missing custom icons 2024-10-15 22:28:53 +03:00
Thaddeus Crews 5c00d0a54e
Merge pull request #94371 from KoBeWi/insane_particle_unification_😱
Unify particle editors
2024-10-14 14:09:42 -05:00
Travis Lange 96ab05e89f clear addon_name_to_plugin ater unload_editor_addons because of memdelete 2024-10-08 14:06:45 -04:00
Rémi Verschelde def5a04d06
Merge pull request #97543 from KoBeWi/to_edit_or_not_to_edit
Fix closing Theme Editor not actually closing it
2024-10-04 22:43:41 +02:00
Rémi Verschelde aa4077338b
Merge pull request #94880 from KoBeWi/never-before-seen_way_to_restart_editor
Call `restart_editor()` in `RUN_PROJECT_MANAGER`
2024-10-04 22:42:56 +02:00
kobewi a4d724b37c Unify particle editors 2024-10-04 22:36:12 +02:00
Stijn Hinlopen 06791e1acd New Quick Open Dialog
- Updated list view with thumbnails, and separate file name.
  - Added a grid view which has larger icons.
  - Added toggle to filter out files from addons.
  - Store history for each opened resource type.

New Editor settings for Quick Open:
  - Startup display mode (grid or list):
      - Determined by the requested resource type.
      - Whatever was last used.
  - Toggle to filter out files from addons (for persistence).

Notes
  - The dialog is now created once in EditorNode, and globally available for other components.
  - A fixed number of result scenes are instantiated, and reused based on query.
  - Drop support for multiselect.
2024-10-01 21:39:16 +02:00
Lalit Shankar Chowdhury b9ce6c9047
Improve "Replace in Files" dialog button text 2024-10-01 22:22:12 +05:30
chocola-mint ed13a840fa Add markers to animation 2024-09-29 17:27:36 +09:00
kobewi 66d2b0fc6a Fix closing Theme Editor not actually closing it 2024-09-27 17:08:20 +02:00
Rémi Verschelde 2912cb9975
Merge pull request #97118 from mihe/patch-exports
Add ability to export patch packs
2024-09-26 12:45:42 +02:00
Mikael Hermansson d3be030ea6 Add ability to export patch packs
Co-authored-by: Poq Xert <poqxert@poqxert.ru>
2024-09-25 17:07:28 +02:00
Rémi Verschelde fc960cdf80
Merge pull request #97013 from Hilderin/fix-load-errors-popup-empty
Fix empty load errors popup
2024-09-24 12:57:04 +02:00
Rémi Verschelde aa5c69bfd5
Merge pull request #97239 from Calinou/editor-system-info-add-display-driver-window-mode
Mention display driver and window mode in Copy System Info text
2024-09-21 11:50:42 +02:00
Rémi Verschelde 621cadcf65
Merge pull request #97168 from Hilderin/fix-reloading-scripts-already-in-use
Fix reloading scripts already in use
2024-09-20 21:35:08 +02:00
Hugo Locurcio 107675f785
Mention display driver and window mode in Copy System Info text
This is useful information to know, as the X11 display driver can be
used both on X11 natively and on Wayland through XWayland.

Certain editor issues only occur in multi-window mode
(or only in single-window mode). Some issues also only occur
on multi-monitor setups, so the monitor count is now listed.
2024-09-20 18:16:45 +02:00
Hilderin 9638220473 Fix reloading scripts already in use 2024-09-20 12:12:24 -04:00
Rémi Verschelde 7e62565f1e
Merge pull request #95787 from timothyqiu/domestic
Add translation domain
2024-09-20 16:06:23 +02:00
Rémi Verschelde 0a4aedb360
Merge pull request #97187 from KoBeWi/do_not
Don't store project metadata when loading
2024-09-19 17:13:56 +02:00
kobewi b277a2985d Don't store project metadata when loading 2024-09-19 16:01:53 +02:00
Haoyu Qiu 14321b8ed5 Set auto translate mode for drag previews
- Controls
  - `LineEdit`, `TextEdit`: Always disabled since it's dragging user input.
  - `TabBar`: Use the same auto translate mode as the node.
  - `RichTextLabel`: Always disable since auto translation is done
    differently from other controls (selection text you get
    programmatically is always after auto translation).
- Editor
  - Disable drag preview auto translation if the text is user input,
    filename, or class name.
  - Also disabled unexpected auto translation for audio bus effect names.
2024-09-19 19:21:29 +08:00
Rémi Verschelde 6bd833d2b8
Merge pull request #97028 from Hilderin/fix-error-reopening-non-existing-scene-on-startup
Fix error reopening non existing scene on startup
2024-09-17 09:17:57 +02:00
Haoyu Qiu 818acb4290 Make editor use translation domains
How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.

Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +08:00
SaracenOne f44bce2ee0 Add support for resource conversion plugins in filesystem dock. 2024-09-16 15:11:40 +01:00
Hilderin d06c7ad6f0 Fix error reopening non existing scene on startup 2024-09-14 20:55:34 -04:00
Hilderin 430e5658f1 Fix empty load errors popup 2024-09-14 15:35:50 -04:00
Rémi Verschelde feb31176d4
Merge pull request #96830 from Hilderin/fix-popup-load-errors-showing-on-every-progress
Fix load error popup showing on every progress dialog
2024-09-12 09:25:35 +02:00
Hilderin 47703c7005 Fix load error popup showing on every progress dialog 2024-09-11 18:58:21 -04:00
Rémi Verschelde a4e77d94bc
Merge pull request #96539 from KoBeWi/feat_context_menu_plugin4.x_2-electric_boogaloo
Add EditorContextMenuPluginManager and refactor menu plugins
2024-09-11 12:34:53 +02:00
kit 5e1c9d68aa Extract editor main screen 2024-09-09 11:06:18 -04:00
Rémi Verschelde 5a92e27bfd
Merge pull request #96343 from passivestar/dock-scale
Fix dock width not respecting editor scale
2024-09-08 23:21:48 +02:00
Rémi Verschelde 7a4c03418a
Merge pull request #96144 from SaracenOne/reimport_owner_instance
Make reimported models reimport their owner.
2024-09-08 23:21:32 +02:00
Saracen 86ce15fb7a Make reimported models reimport their owner.
Changes the behaviour of the scene hot-reload system
so that if the scene which needs to be reimported is
owned by another instance, reload that instance instead.
2024-09-08 03:12:47 +01:00
Rémi Verschelde 05709b35fa
Merge pull request #96603 from bruvzg/fs_ext_list
[FileSystem Dock] Add option to show some unsupported files in the dock.
2024-09-06 10:09:36 +02:00
bruvzg 22b19c433f
[FileSystem Dock] Add option to show some unsupported files in the dock. 2024-09-05 18:29:29 +03:00
Hilderin 151645a1b6 Fix editor layout reset on startup 2024-09-04 19:31:23 -04:00
Rémi Verschelde df44d6a2e7
Merge pull request #96551 from DCTewi/fix-editor-progress-error
Fix ProcessDialog errors appeared after rebuilding .NET project
2024-09-04 17:12:13 +02:00
Rémi Verschelde 906a4e9db9
Merge pull request #96525 from bruvzg/rem_gl_renderer_incl
Store GLES over GL status in the OS to avoid direct renderer includes in the editor.
2024-09-04 11:16:48 +02:00
bruvzg 8009d7c6da
[macOS] Make gaps between editor titlebar buttons unclickabe to prevent accidental window move/resize. 2024-09-04 10:48:42 +03:00
DCTewi 5bfd8db7b7
Fix ProcessDialog errors appeared after rebuilding .NET project 2024-09-04 14:26:48 +08:00
kobewi ecc0ab8061 Add EditorContextMenuPluginManager and refactor menu plugins 2024-09-03 23:59:25 +02:00
bruvzg d4e78b8db5
Store GLES over GL status in the OS to avoid direct renderer includes in the editor. 2024-09-03 16:11:59 +03:00
Rémi Verschelde f4cc60fe0c
Merge pull request #96446 from Hilderin/fix-missing-material-override-after-two-glb-reimports
Fix missing material override after two glb reimports
2024-09-03 11:43:56 +02:00
Hilderin 79d0254a2d Fix missing material override after two glb reimports 2024-09-01 17:12:15 -04:00
bruvzg c273786758
Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info. 2024-09-01 18:22:40 +03:00
Saracen 1deb42ad8d Improve behaviour of AnimationPlayer warnings. 2024-09-01 01:32:56 +01:00
passivestar 8ff190b065 Fix dock width not respecting editor scale 2024-08-30 22:00:36 +04:00
Rémi Verschelde 1e57671718
Merge pull request #90130 from KoBeWi/erased_from_history
Expose EditorUndoRedoManager's `clear_history()`
2024-08-30 11:42:58 +02:00
Rémi Verschelde b128e71383
Merge pull request #96208 from m4gr3d/cleanup_immersive_logic
Restore fullscreen toggle menu for the Android editor and clean up the immersive mode logic
2024-08-30 09:59:27 +02:00
Rémi Verschelde f0ee0bdd37
Merge pull request #93972 from Hilderin/fix-editor-needs-restart-after-adding-gdextensions
Fix editor needs restart after adding GDExtensions
2024-08-30 09:59:05 +02:00
kobewi ad7a2d19a6 Expose EditorUndoRedoManager's clear_history() 2024-08-29 19:23:39 +02:00
demolke c409e6d722 Import/export GLTF extras to node->meta
This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.

- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
2024-08-29 19:17:04 +02:00
Hilderin ef6f873938 Fix editor needs restart after adding GDExtensions 2024-08-29 06:15:32 -04:00
Fredia Huya-Kouadio 923b0f2e56 Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic 2024-08-28 09:50:34 -07:00
Rémi Verschelde cf2782911f
Merge pull request #87787 from aaronfranke/scene-import-type
ResourceImporterScene: Replace animation bool with an import type string enum
2024-08-28 00:10:27 +02:00
Rémi Verschelde 109203d472
Merge pull request #85331 from RobProductions/customize-navigation-controls
Add full customization of 3D navigation controls
2024-08-28 00:10:19 +02:00
Aaron Franke 9dd71c6414
ResourceImporterScene: Replace animation bool with an import type string enum 2024-08-27 14:58:18 -07:00
Rémi Verschelde 012ccbc301
Merge pull request #95048 from KoBeWi/keep_the_party_going
Add `keep_screen_on` editor setting
2024-08-27 22:27:35 +02:00
Rémi Verschelde b34aa7b44d
Merge pull request #76085 from spanzeri/better_remember_editor_window
Remember editor window mode, screen, size and position on restart
2024-08-26 23:27:55 +02:00
Rémi Verschelde 0f16336be0
Merge pull request #93526 from m4gr3d/add_apksigner_util
[Android Editor] Add support for exporting platform binaries
2024-08-26 22:45:09 +02:00
Rémi Verschelde b78da13e2a
Merge pull request #93064 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
Fix FileSystem dock won't show any file folders (v2)
2024-08-26 22:45:04 +02:00
Fredia Huya-Kouadio a5897d579b Update the `GodotHost` interface to support signing and verifying Android apks
Update the export logic to enable apk generation and signing for Android editor builds

Note: Only legacy builds are supported. Gradle builds are not supported at this point in time.
2024-08-26 11:16:38 -07:00
Rémi Verschelde 091212b4f1
Merge pull request #93602 from aaronp64/inspector_latency
Improve Editor Inspector/Theme item lookup performance
2024-08-22 00:10:26 +02:00
Hilderin 1b0c5cbc01 Fix FileSystem dock won't show any file folders (v2) 2024-08-20 21:23:13 -04:00
aaronp64 7593e55527 Improve Editor Inspector/Theme item lookup performance
Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab

- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call

These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
2024-08-20 13:39:40 -04:00
Stuart Carnie 2d0165574d
Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
Rémi Verschelde 49e4ad1460
Merge pull request #95691 from Hilderin/fix-display-dialog-while-saving-scene
Fix display dialog while saving scene
2024-08-20 12:08:49 +02:00
Rémi Verschelde 8dfb8efaa9
Merge pull request #95849 from bruvzg/sys_theme_check
[Editor] Prevent unnecessary editor theme regeneration on unrelated system setting update.
2024-08-20 10:03:13 +02:00
Rémi Verschelde 8acd82f70e
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
Implement bicubic sampling for lightmaps
2024-08-20 10:01:41 +02:00
Rémi Verschelde 554dc002b5
Merge pull request #85108 from theDrake/pick-main-scene-punctuation
Adjust `pick_main_scene` dialog punctuation
2024-08-20 10:01:28 +02:00
bruvzg 97085358ce [Editor] Prevent unnecessary editor theme regeneration on unrelated system setting update. 2024-08-20 10:23:00 +03:00
BlueCube3310 ef9bb1a207 Implement support for bicubic lightmap filtering
Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
2024-08-19 09:52:09 +02:00
Hilderin da31679d12 Fix display dialog while saving scene 2024-08-17 08:45:13 -04:00
Haoyu Qiu 7343dc3a5d Split TranslationServer into its own file 2024-08-15 15:00:47 +08:00
Hilderin b1c111d033 Fix reimport file multiple scenes 2024-08-07 20:22:46 -04:00
Hilderin 7934e73d78 Fix performance issue reimport file reload scene 2024-08-06 22:29:04 -04:00
Hilderin 769424388e Fix crash on reimport scene with animations 2024-08-02 16:50:22 -04:00
kobewi ab4c23583a Add keep_screen_on editor setting 2024-08-02 03:44:29 +02:00
kobewi 2470eedd61 Call restart_editor() in RUN_PROJECT_MANAGER 2024-07-28 20:31:36 +02:00
Rémi Verschelde 1ad905c027
Merge pull request #85654 from Listwon/quit-to-project-list-wipe-fix-40968
Defer creating new editor process in "Quit to Project List" just like in "Reload Current Project"
2024-07-28 17:46:23 +02:00
Samuele Panzeri d0bcac8197 Remember editor window mode, screen, size and position on restart 2024-07-23 00:32:12 +02:00
Rémi Verschelde 50eee00180
Merge pull request #94093 from Yahkub-R/94056-fix
Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
2024-07-19 17:31:39 +02:00
Yahkub-R 66822a8948 Fix instanced .blend/GLTF scenes lose all children after update until .tscn is reopened
Co-Authored-By: Tomek <kobewi4e@gmail.com>
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Hilderin <81109165+Hilderin@users.noreply.github.com>
2024-07-19 08:51:23 -04:00
Rémi Verschelde f649112dfc
Merge pull request #94116 from bruvzg/ed_quit_unload
[Editor] Unload addons when using `--import` or `--quit`.
2024-07-19 11:10:37 +02:00
Rémi Verschelde 496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
Fredia Huya-Kouadio 5e59819727 Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.

Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
bruvzg c151c7dce0
[Editor] Unload addons when using `--import` or `--quit`. 2024-07-09 09:54:41 +03:00
Rémi Verschelde 40d9f3a158
Merge pull request #94020 from Hilderin/fix-reimport-model-does-not-update-scene
Fix re-import glb model doesn't change the old glb model
2024-07-08 19:13:34 +02:00
Hilderin a7c4522c04 Fix custom shortcut Ctrl-Space in Script Editor add a space 2024-07-07 15:53:48 -04:00
Hilderin 5a13cf0aea Fix re-import glb model doesn't change the old glb model 2024-07-07 02:01:03 -04:00