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194 Commits

Author SHA1 Message Date
Pāvels Nadtočajevs 302fa831cc
Initial editor accessibility. 2025-04-08 20:25:48 +03:00
Yufeng Ying 8ae16699c5 Do not use Dictionary::keys() for Dictionary iteration. 2025-04-05 18:42:13 +08:00
Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
kobewi 75881f8322 Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
Michael Alexsander d01d40490f
Fix regressions regarding multiple remote object selection 2025-03-24 18:07:12 -03:00
Stuart Carnie 742b27fdd6 Editor: Simplify `_parse_message`; separate into handler functions
Move the individual message handlers to separate functions, to make it
easier to follow and add additional message handlers. The function
is also more efficient as it only performs a single hash lookup for
the handler and then dispatches to the member function.
2025-03-22 05:52:20 +11:00
Thaddeus Crews 97241ffea6
Merge pull request #99555 from Meorge/mute-game
Add "Mute Game" toggle in Game view
2025-03-19 17:46:11 -05:00
Malcolm Anderson 6858607e74 Add "Mute Audio" button to Game view in editor
Update servers/audio_server.cpp

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Apply suggestions from code review

Co-authored-by: Adam Scott <ascott.ca@gmail.com>

Fix a few lines for new member names

Add command-line argument `--debug-mute-audio`, and pass it to game if started with mute enabled

Apply suggestions from code review

Co-authored-by: arkology <43543909+arkology@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>

Fix icon for svgo
2025-03-19 08:20:17 -07:00
Haoyu Qiu ff903e36a5 Debugger: Allow locating VRAM resource by double-clicking 2025-03-18 08:26:05 +08:00
Thaddeus Crews c1b7865ae9
Merge pull request #103557 from aaronfranke/godot-version-defines
Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp
2025-03-13 08:57:42 -05:00
Aaron Franke 97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
kobewi 7d82704f12 Allow to ignore debugger error breaks 2025-03-12 19:05:57 +01:00
Michael Alexsander 5c66129e62
Allow to select multiple remote nodes at runtime 2025-03-11 12:35:41 -03:00
Haoyu Qiu 513dbff72b Translate main thread name in the editor instead of running project 2025-03-07 19:06:54 +08:00
Esther Dalhuisen 109e2b3b5f
Change output format for milliseconds in timestamps to 3 zeroes
Fixes #102527
2025-02-07 13:54:15 +01:00
Hilderin 05fcfede1e Fix Floating Game Window Title 2025-01-19 15:45:59 -05:00
Yufeng Ying f241c1fda0 Remove unused header in editor.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:38 +08:00
Chaosus ba39b078f5 [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
Rémi Verschelde e6125ef51b
Merge pull request #98763 from AThousandShips/more_sname_uses
Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00
Rémi Verschelde ed93ab2f53
Merge pull request #98657 from ydeltastar/stay-sane-using-evaluator
Add editor setting to stop the bottom panel from switching to the Stack Trace
2024-12-02 15:50:31 +01:00
A Thousand Ships af56d6e8e8
Use `SceneStringName` in more places 2024-12-02 14:39:16 +01:00
Rémi Verschelde 04882d73bb
Merge pull request #99113 from MewPurPur/tweak-debugger-sizings
Add minimum size to some debugger elements
2024-11-29 22:47:02 +01:00
Rémi Verschelde 4aed2b7981
Merge pull request #99086 from Calinou/editor-visual-profiler-show-hardware-info
Display CPU and GPU model name in the editor visual profiler
2024-11-29 22:46:58 +01:00
Thaddeus Crews 9e259ef061
Merge pull request #97884 from passivestar/list-variations
Add theme type variations for secondary Trees and ItemLists
2024-11-27 10:47:14 -06:00
passivestar 0ff5d5fd04 Add theme type variations for secondary Trees and ItemLists 2024-11-19 18:33:30 +04:00
passivestar 6ba86c3852 Disable the debugger thread selector when there's nothing to select 2024-11-19 17:11:43 +04:00
MewPurPur 5769c80196 Add minimum size to some debugger elements 2024-11-12 12:35:41 +02:00
Hugo Locurcio 3e8a24d0da
Display CPU and GPU model name in the editor visual profiler
This shows the information from the remote device, which will typically
differ from the local device in remote debugging scenarios.
2024-11-11 19:51:54 +01:00
Thaddeus Crews f3294e59e1
Merge pull request #98891 from Faless/debugger/game_view_settings
[Debugger] Better settings configuration for RuntimeNodeSelect and Window quit
2024-11-10 12:12:46 -06:00
Fabio Alessandrelli 7cd850b909 [Debugger] Move quit shortcut configuration to the SceneDebugger 2024-11-07 15:03:17 +01:00
Michael Alexsander 81cb7658f8
Reload cached resources in runtime on file reimport 2024-11-05 10:51:20 -03:00
Michael Alexsander 16524a8a01
Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
Aaron Franke 562c666e3d
Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
yds e6eeaf28df Add editor setting to stop the bottom panel from switching to the stack trace 2024-10-29 19:50:13 -03:00
Danil Alexeev be41e6f84e
Clarify `EngineDebugger` and `EditorDebugger*` documentation 2024-10-21 11:36:59 +03:00
Ricardo Subtil 0d098d3cca Support REPL expressions through DAP `evaluate` request 2024-10-03 21:28:38 +01:00
kobewi 645abdbb80 Add expression evaluater to debugger (REPL)
Co-authored-by: rohanrhu <rohanrhu2@gmail.com>
2024-10-01 15:36:09 +02:00
Hendrik Brucker c53fd9c7be Implement Autostart Feature for Profiler / Visual Profiler / Network Profiler
Co-authored-by: stmSi <stm1998sithumyo@gmail.com>
2024-09-10 19:40:42 +02:00
bruvzg b5e3238109
[TextServer] Fix get_word_breaks and it uses. 2024-06-21 14:56:57 +03:00
A Thousand Ships d9e2fc74c7
[Scene] Add `SceneStringNames::item_selected` 2024-06-19 09:39:05 +02:00
A Thousand Ships d519715d94
[Scene] Add `SceneStringNames::font(_size/_color)` 2024-06-18 17:24:27 +02:00
A Thousand Ships 926afccbd8
[Scene] Add `SceneStringNames::panel` 2024-05-30 22:54:50 +02:00
A Thousand Ships 755a0efbb6
[Scene] Add `SceneStringNames::id_pressed` 2024-05-30 22:54:04 +02:00
Rémi Verschelde c42751cae2
Merge pull request #91033 from Hilderin/keep_current_bottom_panel_on_play
Add editor setting to keep bottom panel state on play and stop game
2024-05-29 22:13:45 +02:00
Hilderin 76205d4276 Add editor setting to keep bottom panel state on play and stop game 2024-05-29 05:45:17 -04:00
A Thousand Ships ee79386f7b
[Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to `List`
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Ricardo Subtil b6d1204186 Add output type to DAP `output` events 2024-03-14 14:34:14 +00:00
Muller-Castro 1638c1b28f Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
A Thousand Ships 684752e75b
Replace error checks against `size` with `is_empty` 2024-02-09 12:50:15 +01:00