Rémi Verschelde
4219ce91f2
Merge pull request #110485 from bruvzg/aemb_dtr
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Fix iOS/visionOS export plugin crash on exit.
2025-10-13 07:35:19 +02:00
Sat
12ced6c83b
Add support for making arrays and dictionaries with Resources unique
2025-10-12 23:11:09 -03:00
kobewi
206d4a0fb3
Move script name to top
2025-10-12 14:10:44 +02:00
Raul Santos
6faa4e369a
Make `MissingNode`/`MissingResource` non-virtual and hide from dialogs
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This allows ClassDB to get the default values for inherited properties.
The `MissingNode` and `MissingResource` types are excluded from the create
dialog and the inspector's Resource selector.
2025-10-12 09:58:50 +02:00
fish
8e3499a961
Allow keyboard echo for script_editor/next_script, script_editor/prev_script, script_editor/window_move_up, and script_editor/window_move_down events
2025-10-11 20:09:55 -07:00
Michael Alexsander
45e6a65a58
Fix some dragging operations in the editor breaking when tabbing out
2025-10-11 10:40:45 -03:00
nikitalita
03923c6ed7
scene importer: Fix skeleton path when physics body type is dynamic
2025-10-11 04:39:14 -07:00
Michael Alexsander
40ff060958
Fix "Region Editor" stuck in drag state when closing
2025-10-10 20:03:38 -03:00
Lukas Tenbrink
985e6178b4
Remove extraneous includes from `texture.h`.
2025-10-10 18:39:16 +02:00
Thaddeus Crews
d10eca9c59
Merge pull request #111448 from Giganzo/sprite-frames-editor-shortcut-name
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Use Title Case for shortcut names in SpriteFramesEditorPlugin
2025-10-10 10:26:08 -05:00
Thaddeus Crews
edcbdc5706
Merge pull request #107573 from lodetrick/tilemap-hide-overlay
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Fade TileMap editor overlay when zoomed out
2025-10-10 10:26:07 -05:00
Thaddeus Crews
99ab454a64
Merge pull request #111473 from KoBeWi/easing-i18n-redux
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Fix some easing presets not translated
2025-10-10 10:26:04 -05:00
Thaddeus Crews
c417769226
Merge pull request #111470 from Ivorforce/debug-circular-include
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Remove circular unneeded `debug_adapter_protocol.h` include from `debug_adapter_parser.h`
2025-10-10 10:26:03 -05:00
Thaddeus Crews
fb01d80e88
Merge pull request #111393 from xuhuisheng/dev/auto_expand_selected
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Should expand root when `auto_expand` is on
2025-10-10 10:25:53 -05:00
kobewi
b9f7f2d767
Fix some easing presets not translated
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Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2025-10-10 13:21:56 +02:00
Lukas Tenbrink
56abd0ece3
Remove circular unneeded `debug_adapter_protocol.h` include from `debug_adapter_parser.h`.
2025-10-10 10:40:47 +02:00
Thaddeus Crews
295e465fe4
Merge pull request #111454 from KoBeWi/buy_default
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Enable script templates by default
2025-10-09 11:46:59 -05:00
Thaddeus Crews
91a1798474
Merge pull request #109084 from allenwp/add-spatial-shader-debanding
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Add material debanding for use in Mobile rendering method.
2025-10-09 11:46:58 -05:00
Thaddeus Crews
aa88eb2a75
Merge pull request #73688 from Calinou/advanced-import-settings-tweak-property-hints
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Tweak physics property hints in the 3D Advanced Import Settings dialog
2025-10-09 11:46:56 -05:00
Thaddeus Crews
3f3a8562fb
Merge pull request #89367 from KoBeWi/locale_shift
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Allow rearranging translation list via drag and drop
2025-10-09 11:46:55 -05:00
Thaddeus Crews
4ab22026b6
Merge pull request #111405 from Ivorforce/node-no-mesh
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Remove transitive rendering includes from `node.h`
2025-10-09 11:46:49 -05:00
Thaddeus Crews
894d6ba13f
Merge pull request #76267 from Calinou/editor-theme-extra-borders-tooltip
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Add a border to tooltips when using the Draw Extra Borders editor setting
2025-10-09 11:46:48 -05:00
Thaddeus Crews
5913469309
Merge pull request #111431 from Ivorforce/registration-order-3
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Reorder registration of types, to register supertypes before subtypes.
2025-10-09 11:46:47 -05:00
Thaddeus Crews
755934f5f0
Merge pull request #111012 from KoBeWi/activate_never
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Delete "Activate now?" button
2025-10-09 11:46:45 -05:00
kobewi
a299004622
Enable script templates by default
2025-10-09 16:33:07 +02:00
Giganzo
3a3894e22c
Use Title Case for shortcut names in SpriteFramesEditorPlugin
2025-10-09 12:04:03 +02:00
Lukas Tenbrink
9843a016f5
Reorder registration of types, to register supertypes before subtypes.
2025-10-09 11:50:32 +02:00
Logan Detrick
7998b5e8d2
Cleanup EditorProperty setup methods
2025-10-08 15:52:46 -07:00
Allen Pestaluky
bd9d1bf070
Add material debanding for use in Mobile rendering method.
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-08 16:22:41 -04:00
Michael Alexsander
0de3f8b21f
Add source lines to file locations on POT generation
2025-10-08 16:43:22 -03:00
Lukas Tenbrink
33689d7beb
Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`.
2025-10-08 12:16:52 +02:00
xuhuisheng
4ba09aceb9
should expand root when auto_expand is on
2025-10-08 13:19:23 +08:00
Hugo Locurcio
f9fc0a243c
Tweak physics property hints in the 3D Advanced Import Settings dialog
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- Mention the node types explicitly in the body type.
- Add performance hints for shape type.
2025-10-08 01:50:10 +02:00
Hugo Locurcio
7fe3a661b4
Add a border to tooltips when using the Draw Extra Borders editor setting
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This distinguishes tooltips from the background when using the
Black (OLED) editor theme preset.
2025-10-08 01:47:06 +02:00
Thaddeus Crews
194d76e571
Merge pull request #111284 from arkology/sprite-frames-editor-translation
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Improve auto-translation of `SpriteFramesEditor`
2025-10-07 17:15:10 -05:00
Thaddeus Crews
5626f0bf0b
Merge pull request #93296 from rune-scape/editor-node-inheritance
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EditorPlugin: Allow instance base type inheriting EditorPlugin
2025-10-07 17:15:07 -05:00
Thaddeus Crews
8276e512d6
Merge pull request #110767 from Ryan-000/Fix-AnimationPlayer-to-use-StringName
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Fix AnimationPlayer to use StringName instead of String in the exposed API.
2025-10-07 17:15:06 -05:00
Thaddeus Crews
6ef2c7b34b
Merge pull request #110823 from Calinou/ui-builtin-actions-all-devices
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Allow all gamepad devices for built-in `ui_*` input actions
2025-10-07 17:15:00 -05:00
Thaddeus Crews
9f6088dafa
Merge pull request #111273 from GlitchedCode922/infinite_project_duplicator
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Project Manager: Prohibit duplicating a project into itself
2025-10-07 11:54:35 -05:00
Rémi Verschelde
7abe27ba09
Merge pull request #111068 from KoBeWi/bruh 💀
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Fix Quick Open history
2025-10-07 14:34:00 +02:00
Rémi Verschelde
bb01fa25bf
Merge pull request #110925 from rburing/obj_bump_multiplier
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OBJ importer: Support bump multiplier (normal scale)
2025-10-07 14:33:50 +02:00
Rémi Verschelde
30398802f8
Merge pull request #111136 from KoBeWi/redo_consistency_left_the_chat
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Set correct saved history after clearing
2025-10-07 13:07:11 +02:00
Rémi Verschelde
a177d33ca7
Merge pull request #110738 from YeldhamDev/oops_guess_we_needed_that
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Fix selection of remote tree using the keyboard
2025-10-07 13:07:02 +02:00
Ryan
35999a16dd
Fix AnimationPlayer to use StringName instead of String
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Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-10-06 16:29:40 -04:00
Thaddeus Crews
9fc656d2bf
Merge pull request #110676 from YeldhamDev/can_you_bezier_a_marker
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Show marker lines/sections in the animation bezier editor
2025-10-06 14:34:14 -05:00
Thaddeus Crews
ce98fae6e8
Merge pull request #111302 from hijawesam/fix/encryption-docs-link
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Editor: Fix 'More Info…' link in Export/Encryption
2025-10-06 14:34:06 -05:00
Mounir Tohami
9894256e3a
More XR disable for Viewport and export.
2025-10-06 20:15:07 +03:00
Thaddeus Crews
d1d28c0bcf
Merge pull request #111223 from Ivorforce/remove-iterator-include
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Replace `std::size` usage with `std_size` to avoid `<iterator>` include.
2025-10-06 09:06:49 -05:00
Thaddeus Crews
30a0a41982
Merge pull request #111274 from chocola-mint/include-optimization-logger
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Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`.
2025-10-06 09:06:32 -05:00
Thaddeus Crews
5b2d91ef31
Merge pull request #111270 from chocola-mint/include-optimization-control
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Remove `timer.h` include from `control.h`.
2025-10-06 09:06:31 -05:00
Thaddeus Crews
3b04c8464c
Merge pull request #107273 from DexterFstone/add-game-speed-controls
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Add game speed controls to the embedded game window
2025-10-06 09:06:24 -05:00
arkology
cb321840a1
Improve auto-translation of `SpriteFramesEditor`
2025-10-06 11:02:35 +00:00
Wesam
a9d361f88f
editor: Fix 'More Info…' link in Export/Encryption ( Fixes #111108 )
2025-10-05 22:28:31 +03:00
GlitchedCode
c5183d21db
Project Manager: Prohibit duplicating a project into itself
2025-10-05 21:50:00 +03:00
chocola-mint
ead282ff13
Remove `file_access.h` and `script_backtrace.h` includes from `logger.h`.
2025-10-05 17:49:23 +09:00
DexterFstone
7ddce8ab26
Add game speed controls to the embedded game window
2025-10-05 11:13:15 +05:30
chocola-mint
19c47c5d99
Remove `#include "scene/main/timer.h"` from `control.h`
2025-10-05 14:41:06 +09:00
Lukas Tenbrink
1db0a60dc0
Replace `std::size` usage with `std_size` to avoid `<iterator>` include.
2025-10-05 00:26:11 +02:00
Shaderman
636763276e
Add shortcuts to reset position, rotation and scale in Spatial and Canvas Item Editor
2025-10-04 16:50:35 +02:00
DexterFstone
ee1a36facd
Expose the signal when user select a file/folder in the FileSystemDock
2025-10-04 05:33:04 -07:00
rune-scape
d779c98ee1
allow inheriting EditorPlugin
2025-10-03 22:54:13 -07:00
vaner-org
79b45ac162
Make BlendSpace cursor default, and more like StateMachine
2025-10-04 09:35:44 +05:30
kobewi
4986e28bef
Allow to rearrange translation list via drag and drop
2025-10-03 20:44:56 +02:00
Malcolm Anderson
36c7bbb47a
Visualize MarginContainer margins when selected
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This time as an EditorPlugin!
Improve rendering of inner area of MarginContainer
Decrease thickness and opacity of lines, and render margins as a rectangle rather than lines extending to the edges of the bounding box
Apply suggestions from code review
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Use `get_margin_size`, change color of viz border, and trigger redraw on MarginContainer's draw signal
2025-10-03 11:42:05 -07:00
Thaddeus Crews
cf3c00056c
Merge pull request #109974 from rsanchezsaez/apple/swiftui-lifecycle
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SwiftUI lifecycle for Apple embedded platforms
2025-10-03 12:01:09 -05:00
Thaddeus Crews
b35a75e429
Merge pull request #111194 from passivestar/secondary-lists
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Add missing ItemListSecondary and TreeSecondary theme type variations
2025-10-03 12:01:08 -05:00
Thaddeus Crews
38af23a654
Merge pull request #89409 from aaronfranke/server-folders
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Move server files into their subfolders
2025-10-03 12:01:00 -05:00
Michael Alexsander
8973c91293
Add icon color theme items for `TabBar` and `TabContainer`
2025-10-03 10:41:28 -03:00
passivestar
3316609ddd
Add missing ItemListSecondary and TreeSecondary theme type variations
2025-10-03 13:34:49 +04:00
kobewi
8d91f83244
Ensure correct metadata for enum items
2025-10-03 11:31:16 +02:00
Thaddeus Crews
b67b765a10
Merge pull request #111159 from KoBeWi/soon
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Remaining FileDialog changes before unification
2025-10-02 15:12:02 -05:00
Thaddeus Crews
c6a850634f
Merge pull request #111150 from WhalesState/remote-tree
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Fix switching back to local SceneTree.
2025-10-02 15:11:57 -05:00
Thaddeus Crews
c82387b384
Merge pull request #110827 from YeldhamDev/not_quite_right
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Fix regression with min size on nested inspectors
2025-10-02 15:11:55 -05:00
Thaddeus Crews
1e3754c1d1
Merge pull request #111141 from stuartcarnie/shader_container_fix
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Renderer: Fix missing shader_name; use forward declarations
2025-10-02 15:11:53 -05:00
kobewi
fdc79f5286
Remaining FileDialog changes before unification
2025-10-02 19:13:04 +02:00
Rémi Verschelde
0f3e975aac
Merge pull request #111134 from KoBeWi/remove_remove_char
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Fix enum strings losing space
2025-10-02 14:05:42 +02:00
Mounir Tohami
2182dedcc6
Fix switching back to local SceneTree.
2025-10-02 11:46:47 +03:00
Stuart Carnie
3ffcae66a8
Renderer: Fix missing shader_name; use forward declarations
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* Moving over to RenderingShaderContainer, missed setting shader_name
* Use forward declaration reduces compile time when modifying
rendering_shader_container.h from over 950s to about 10-15
2025-10-02 10:02:18 +10:00
Thaddeus Crews
c92430e84a
Merge pull request #110737 from DeeJayLSP/no-embolden-when-variable
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Editor font: do not embolden the Main Font if it's variable
2025-10-01 17:54:17 -05:00
Thaddeus Crews
1a504af2ee
Merge pull request #111121 from syntaxerror247/fix-drag-issue
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Fix bottom panel being unintentionally draggable
2025-10-01 17:54:15 -05:00
Thaddeus Crews
ef496a4289
Merge pull request #111085 from KoBeWi/focus_tagger
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Fix tag name focus
2025-10-01 17:54:12 -05:00
Thaddeus Crews
bf926c2000
Merge pull request #106503 from KoBeWi/docker_exe
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Rework editor docks
2025-10-01 17:54:10 -05:00
Thaddeus Crews
4594de69fd
Merge pull request #111013 from stuartcarnie/shader_container_ext
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Renderer: Move `reflect_spirv` to `RenderingShaderContainer`
2025-10-01 17:54:09 -05:00
kobewi
ea452f2de5
Set correct saved history after clearing
2025-10-01 22:27:36 +02:00
kobewi
60c45fb64c
Fix enum strings losing space
2025-10-01 22:00:31 +02:00
Thaddeus Crews
817974ec53
Merge pull request #108766 from aaronfranke/move-mat-3d-conv
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Move Material3D conversion editor plugins to their own folder
2025-10-01 13:12:46 -05:00
Thaddeus Crews
d9078d887f
Merge pull request #109049 from ryevdokimov/deprecate-script-add-root-node
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Relocate `add_root_node` method to `EditorInterface` from `EditorScript` and deprecate old method
2025-10-01 13:12:45 -05:00
Thaddeus Crews
a0afcdd05a
Merge pull request #103416 from CreatedBySeb/animation-workflow-enhancements
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Minor Animation Player workflow enhancements
2025-10-01 13:12:44 -05:00
Thaddeus Crews
45dfd4dd23
Merge pull request #108147 from KoBeWi/set_get_is_back
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Expose FileDialog callbacks for getting custom icons
2025-10-01 13:12:42 -05:00
Thaddeus Crews
1df6a40aa0
Merge pull request #110066 from Giganzo/folder-color
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Fix folder color in FileSystem Dock when using light theme
2025-10-01 13:12:41 -05:00
Thaddeus Crews
9712d6fb1f
Merge pull request #109549 from jroprohehe/unknown_error_getting_token_fix
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Fix the text editor confusing resource files of class JSON with json files.
2025-10-01 13:12:37 -05:00
Thaddeus Crews
0a5f7125e4
Merge pull request #104740 from Jojo-1000/update-import-plugin-docs
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Update EditorImportPlugin docs and clarify which methods are required
2025-10-01 13:12:32 -05:00
Anish Mishra
f7e052a456
Fix bottom panel being unintentionally draggable
2025-10-01 21:44:26 +05:30
kobewi
ddcb3cfcf5
Store script states for built-in scripts
2025-10-01 17:57:46 +02:00
Vojtěch Struhár
59b1836b85
Change snap settings to not use LineEdits
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Change snap settings to use SpinBox
Change snap settings to use EditorSpinSlider
Update editor/scene/3d/node_3d_editor_plugin.cpp
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Use suffixes in snapping fields
Use meters suffix for translation snap setting
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-01 17:40:26 +02:00
David Snopek
fe27a72cb5
Allow editor plugins to modify run arguments
2025-10-01 07:37:40 -05:00
kobewi
f88b51995b
Expose FileDialog callbacks for getting custom icons
2025-10-01 12:08:34 +02:00
Aaron Franke
3d1c9fd5de
Move server files into their subfolders
2025-09-30 19:39:39 -07:00
Aaron Franke
06f0c3fef6
Move Material3D conversion editor plugins to their own folder
2025-09-30 19:15:32 -07:00
Thaddeus Crews
dd09d5b7dd
Merge pull request #110576 from Rindbee/fix-the-project-file-not-updated-when-some-file-removed
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Fix the project file was not updated when some files were removed
2025-09-30 20:10:48 -05:00
Thaddeus Crews
ac65df58a5
Merge pull request #110946 from KoBeWi/regions_of_ruin
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Fix region folding not loading properly
2025-09-30 20:10:47 -05:00
Thaddeus Crews
44f4002bf2
Merge pull request #110661 from Calinou/dpitexture-fix-icon-name
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Fix DPITexture editor icon name
2025-09-30 20:10:45 -05:00
Thaddeus Crews
318e6c77b5
Merge pull request #108473 from mihe/clickable-diagnostics
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Make file part of errors/warnings clickable in Output panel
2025-09-30 20:10:42 -05:00
Thaddeus Crews
9d7663398a
Merge pull request #106415 from YeldhamDev/desobey_your_master
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Ignore changes in "Master" bus while in the Audio Importer
2025-09-30 20:10:40 -05:00
Thaddeus Crews
22467f3a5b
Merge pull request #111018 from Zylann/fix_double_build_get_downloads_availability
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Fix unreachable code warning in double-precision builds
2025-09-30 20:10:38 -05:00
Aaron Franke
9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API
2025-09-30 16:52:25 -07:00
Thaddeus Crews
5240f1c283
Merge pull request #108658 from bruvzg/ed_pl_init
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[EditorExportPlatform] Move initialization to a dedicated method.
2025-09-30 18:35:25 -05:00
Thaddeus Crews
6dc4272a1e
Merge pull request #110156 from aaronfranke/editor-res-filesystem
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Fix inconsistent internal name of `get_resource_filesystem`
2025-09-30 18:35:15 -05:00
Thaddeus Crews
af08ab49f7
Merge pull request #107468 from Calinou/editor-animationtree-warn-disabled
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Display AnimationTree editor warnings when the node is disabled
2025-09-30 18:35:14 -05:00
Thaddeus Crews
19165b0b11
Merge pull request #111050 from MBCX/fix-incorrect-color-usage
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Fix incorrect usage of `Color::from_hsv()` exposed by newer compilers
2025-09-30 18:35:12 -05:00
Thaddeus Crews
6b22951162
Merge pull request #107954 from stuartcarnie/unix_domain_socket_support
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Add Core UNIX domain socket support
2025-09-30 18:35:08 -05:00
Thaddeus Crews
f9a6e51e21
Merge pull request #104488 from arkology/texture-editors-reuse-shader
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TextureEditors: Compile shader/material only once
2025-09-30 18:35:07 -05:00
Thaddeus Crews
70b6fa1525
Merge pull request #108576 from ryevdokimov/gizmo-rotation-arc
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Create a rotation arc showing accumulated rotation when using transform gizmo
2025-09-30 18:35:06 -05:00
Thaddeus Crews
6f3c5088ae
Merge pull request #110492 from KoBeWi/pro 🍐 _languages
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Improve editor language selector
2025-09-30 18:35:03 -05:00
Thaddeus Crews
dba83ef669
Merge pull request #101521 from kitbdev/mesh3d_to_primitive_shape
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Add MeshInstance3D primitive conversion options
2025-09-30 18:34:58 -05:00
Thaddeus Crews
bf940f0eab
Merge pull request #108672 from KoBeWi/too_much_code
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Reduce code duplication in material conversion
2025-09-30 18:34:56 -05:00
Logan Detrick
f191fc8ab7
Remove stack pattern in inspector pending
2025-09-30 16:06:08 -07:00
Logan Detrick
c3fdc85d16
Hide TileMap overlay when too zoomed out
2025-09-30 16:03:16 -07:00
kobewi
56e62869fb
Fix tag name focus
2025-09-30 20:25:47 +02:00
Thaddeus Crews
21fd4faf1b
Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions
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Remove implicit conversions between `LocalVector` and `Vector`
2025-09-30 11:19:17 -05:00
Thaddeus Crews
7974cf00e7
Merge pull request #110952 from aaronfranke/skip-cons-then-copy
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Skip copying values constructed immediately before returning
2025-09-30 11:19:15 -05:00
Thaddeus Crews
5089e9aef0
Merge pull request #105737 from Calinou/editor-project-settings-init-jolt
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Use Jolt Physics by default in newly created projects
2025-09-30 11:19:14 -05:00
Thaddeus Crews
fdf32d1b2a
Merge pull request #108577 from YYF233333/global_class_list
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Simplify `ScriptServer::get_global_class_list`
2025-09-30 11:19:10 -05:00
kobewi
084783e92b
Reduce code duplication in material conversion
2025-09-30 16:56:05 +02:00
kobewi
618afcffa6
Add pivot_offset_ratio property to Control
2025-09-30 15:27:52 +02:00
kobewi
be53dd3d04
Fix Quick Open history
2025-09-30 14:26:14 +02:00
Rémi Verschelde
cf6da2a12e
i18n: Sync translations with Weblate
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(cherry picked from commit d488e962df )
2025-09-30 13:32:35 +02:00
MBCX
f00df0ad1e
Fix incorrect usage of `Color::from_hsv()` that was exposed by newer compiler warnings
2025-09-29 18:18:51 -04:00
Malcolm Anderson
2f1e8dad74
Add Instant Preview to Quick Open dialog
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Add toggle for instant preview
Always keep search box selected so that keyboard navigation works
Add default setting for Instant Preview
Directly set property value for resource via Quick Load menu (no undo/redo or dirty-scene functionality yet)
Add undo/redo functionality
Update class reference
Update doc/classes/EditorSettings.xml
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
Slight improvement(?) to wording of setting
Allow previewing without committing change
Address various suggestions/improvements
Only allow Instant Preview to be used if Quick Open menu is being used to modify a property
Only allow property-based Quick Load when resource to modify is defined (otherwise default to old behavior)
Apply suggestions from code review
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Address comments/suggestions
Get rid of duplicated code and use original callback strategy
(Attempt to) fix Instant Preview for editing multiple nodes at once and undo/redo stack for single nodes
Fix cancelling Quick Open when multiple nodes are selected
Prevent initially selected item in Quick Open dialog from overwriting the currently selected property
Apply suggestions from code review
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Make a few changes/improvements based on feedback
- Combine some duplicated code into `_finish_dialog_setup()`
- Move `ERR_FAIL_NULL(p_obj);` to top of checks
- Fix renaming of `is_instant_preview_enabled()` across code, and remove now-redundant conditions where it is used
- Make `EditorResourcePicker::property_path` be `StringName` not `String`
2025-09-29 15:12:21 -07:00
Stuart Carnie
65e8b0951b
Renderer: Move reflect_spirv to RenderingShaderContainer
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This change introduces a new protected type, `ReflectedShaderStage` to
`RenderingShaderContainer` that derived types use to access SPIR-V and
the reflected module, `SpvReflectShaderModule` allowing implementations
to use the reflection information to compile their platform-specific
module.
* Fixes memory leak in `reflect_spirv` that would not deallocate the
`SpvReflectShaderModule` if an error occurred.
* Removes unnecessary allocation when creating `SpvReflectShaderModule`
by passing `NO_COPY` flag to `spvReflectCreateShaderModule2`
constructor function.
* Replaces `VectorView` with `Span` for consistency
* Fixes unnecessary allocations in D3D12 shader container in
`_convert_spirv_to_nir` and `_convert_spirv_to_dxil` which implicitly
converted the old `VectorView` to a `Vector`
2025-09-30 06:40:14 +10:00
Marc Gilleron
0534423c58
Fix unreachable code warning in double-precision builds
2025-09-29 18:36:00 +02:00
kobewi
97b398cba1
Rework editor docks
2025-09-29 17:30:41 +02:00
kobewi
65a00fc60a
Delete "Activate now?" button
2025-09-28 22:46:30 +02:00
xuhuisheng
800ff0e01e
fix snap Polygon2D editor
2025-09-28 12:52:13 +08:00
Pāvels Nadtočajevs
9318466183
Open translation CSV in the text editor instead of printing errors.
2025-09-27 17:29:25 +03:00
Aaron Franke
754d49ac81
Skip copying values constructed immediately before returning
2025-09-26 19:13:58 -07:00
DallasHuff
3d16ea88c6
Add New File Shortcuts in FileSystem Dock
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It currently takes several clicks to create a file in the filesystem dock. This
change adds the option to create shortcuts for creating files,
greatly reducing the number of inputs required to do so.
2025-09-26 18:52:30 -05:00
kobewi
835383d46b
Fix region folding not loading properly
2025-09-26 23:29:31 +02:00
kobewi
e68b171aaa
Fix Script editor state types
2025-09-26 21:38:12 +02:00
Thaddeus Crews
9283328fe7
Merge pull request #109491 from syntaxerror247/window-color
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Android: Add method to set root window color at runtime
2025-09-26 13:47:32 -05:00
Michael Alexsander
26745b4b87
Unfold tree items on hover while drag-n-dropping
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Co-authored-by: suddjian
2025-09-26 14:38:45 -03:00
Hugo Locurcio
cf259473d9
Show centiseconds in LightmapGI bake time printout in the editor
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On modern high-end GPUs, bake times are regularly under 15 seconds,
especially with preview-quality settings.
In this case, sub-second differences can be significant for benchmarking,
so it's worth showing them.
2025-09-26 18:53:20 +02:00
Hugo Locurcio
c4bbf27cb5
Use Jolt Physics by default in newly created projects
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This also adds infrastructure to make specific settings the default, but only
in projects created after this point (so that existing projects
are not affected). This can be used for progressive upgrades in the future.
This applies to both the project creation dialog and creating projects
through the command line using `touch project.godot`.
2025-09-26 17:16:28 +02:00
Ricardo Buring
2f3eaa965c
OBJ importer: Support bump multiplier (normal scale)
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This improves compatibility with OBJ/MTL files found in the wild.
2025-09-26 12:46:31 +02:00
arkology
57b1848e8c
`ProjectManager`: Change favorite button tooltip to toggle
2025-09-26 06:19:16 +00:00
Thaddeus Crews
121b1b7d58
Merge pull request #110420 from fstxz/fix-folder-nullptr
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Fix crash due to null pointer dereference when moving/renaming folders in `FileSystemDock`
2025-09-25 14:57:10 -05:00
Thaddeus Crews
5088a93024
Merge pull request #110415 from fstxz/fix_favorites
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Fix favorite folders that are outside of the project being displayed in `FileSystemDock`'s file list
2025-09-25 14:57:08 -05:00
Stuart Carnie
7227fdd805
Core: Add UNIX domain socket support
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> [!NOTE]
>
> Later versions of Windows has support for `AF_UNIX`, so it could be
> added.
2025-09-26 05:46:19 +10:00
arkology
221f1f4401
`FindInFiles`: Allow replace individual results
2025-09-25 21:43:05 +03:00
Thaddeus Crews
c32c2606f4
Merge pull request #110837 from wheatear-dev/add-gdsoftclass-deeper
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Add `GDSOFTCLASS` to deeper inheritors of `Object`
2025-09-25 12:13:56 -05:00
Jojo-1000
71723f74b7
Mark necessary EditorImportPlugin functions as required
2025-09-25 17:15:32 +02:00
A Thousand Ships
bd65cfa876
Revert "Replace many uses of `is_class` with `derives_from`."
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This reverts commit 78b743cf4a .
2025-09-25 13:48:53 +02:00
Aaron Franke
23fa9d8508
Organize toggle files button logic in shader editor
2025-09-24 17:55:39 -07:00
Edward Moulsdale
e366471fdc
Add GDSOFTCLASS to deeper inheritors of Object
2025-09-24 19:15:56 +01:00
Thaddeus Crews
1ce3101fbc
Merge pull request #110814 from Jordyfel/2d-editor-get
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Cache editor setting queried in hot path in 2D editor
2025-09-24 09:59:16 -05:00
Thaddeus Crews
de27f3a435
Merge pull request #110108 from PiCode9560/suspend-button
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Differentiate the suspend button in the Game tab with the Pause button in the editor run bar
2025-09-24 09:59:15 -05:00
Thaddeus Crews
5db618a2db
Merge pull request #109078 from WhalesState/text-edit-clipping
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Fix TextEdit clips children and focus style.
2025-09-24 09:59:12 -05:00
Thaddeus Crews
cf82b71c7a
Merge pull request #109915 from arkology/audio-editor
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Fix Audio bottom panel going under the taskbar on small displays
2025-09-24 09:59:10 -05:00
Thaddeus Crews
78b743cf4a
Merge pull request #110832 from Ivorforce/is-class-to-derives-from
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Replace many uses of `is_class` with `derives_from`.
2025-09-24 09:59:09 -05:00
Thaddeus Crews
a7b2cd66ad
Merge pull request #105773 from dugramen/fix-inspector-spacing
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Fix inspector spacing issues
2025-09-24 09:59:08 -05:00
Thaddeus Crews
22355f2114
Merge pull request #110251 from KoBeWi/semote_relect
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Properly inspect old remote selection
2025-09-24 09:59:07 -05:00
Thaddeus Crews
f987cf8a8a
Merge pull request #110231 from fstxz/fix_shader_path
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Fix invalid suggested file name when saving resource from a scene that hasn't been saved yet
2025-09-24 09:59:06 -05:00
Thaddeus Crews
8c956babeb
Merge pull request #107013 from Rindbee/fix-wrong-node-path-in-connection-dialog
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Fix the extra arguments of type `NodePath` in the connection dialog do not work
2025-09-24 09:59:03 -05:00
dugramen
5fa4e3dee1
Fix inspector spacing issues
2025-09-23 16:38:01 -04:00
Thaddeus Crews
2569d4088f
Merge pull request #109166 from Calinou/editor-expression-use-fixed-width-font
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Use a fixed-width font for the expression evaluator
2025-09-23 14:51:50 -05:00
Thaddeus Crews
8d27c00038
Merge pull request #107692 from timothyqiu/editor-overrides-doc
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Show description for editor setting overrides
2025-09-23 14:51:49 -05:00
Thaddeus Crews
b1b9a42517
Merge pull request #108551 from KoBeWi/paste_as_unique_norecursive
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Improve Paste as Unique option
2025-09-23 14:51:47 -05:00
Thaddeus Crews
44c847c1a5
Merge pull request #108162 from KoBeWi/preview_simplication
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Change preview methods to take Callable
2025-09-23 14:51:44 -05:00
Thaddeus Crews
c21e977e66
Merge pull request #107649 from timothyqiu/no-translations-configured
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Show "No Translations Configured" message for empty translation preview menu
2025-09-23 14:51:44 -05:00
kobewi
eae9ef2292
Change preview methods to take Callable
2025-09-23 20:13:00 +02:00
Lukas Tenbrink
8ef4a43ada
Replace many uses of `is_class` with `derives_from`.
2025-09-23 19:59:00 +02:00
Michael Alexsander
d283e4cb2a
Ignore changes in "Master" bus while in the Audio Importer
2025-09-23 14:58:09 -03:00
Thaddeus Crews
685c7e92e5
Merge pull request #100437 from KoBeWi/ruaninstancequestionmark
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Add `is_instance()` helper method to Node
2025-09-23 12:08:48 -05:00
Thaddeus Crews
4b8cd07408
Merge pull request #110770 from arkology/find-in-files-count
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`FindInFiles`: Show the number of matches for each file
2025-09-23 12:08:47 -05:00
Thaddeus Crews
2cc0f68c56
Merge pull request #110602 from Calinou/editor-sort-scripts-by-tweak-setting-order
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Tweak the enum visual order for Sort Scripts By editor setting
2025-09-23 12:08:44 -05:00
Thaddeus Crews
fc9a775f56
Merge pull request #104420 from pafuent/pause_audio_when_game_is_paused
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Pause audio when game is paused
2025-09-23 12:08:34 -05:00
Michael Alexsander
8b68b55d16
Fix regression with min size on nested inspectors
2025-09-23 13:04:56 -03:00
Hugo Locurcio
0dcf28104d
Allow all gamepad devices for built-in `ui_*` input actions
...
This allows all controllers to navigate the UI, which enhances
compatibility with PC handhelds when external controllers are connected.
Previously, only the first device was allowed to use `ui_*` actions
out of the box, which means that on a PC handheld, external controllers
couldn't navigate the UI (since the first ID is always the built-in controller).
2025-09-23 17:12:56 +02:00
Jordyfel
7595a9061d
Cache editor setting queried in hot path in 2D editor
2025-09-23 15:37:55 +03:00
Thaddeus Crews
3d63c6b602
Merge pull request #110137 from fstxz/fix_edit_script
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Fix `ScriptEditor::edit()` not jumping to the first line
2025-09-22 21:00:57 -05:00
Thaddeus Crews
2455635238
Merge pull request #100876 from ryevdokimov/no-restart-prompt-custom-theme
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Remove prompt to restart editor after changing custom theme
2025-09-22 21:00:56 -05:00
Thaddeus Crews
709226ad1c
Merge pull request #109515 from precup/speedy-selections
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Speed up large selections in the editor
2025-09-22 21:00:54 -05:00
Thaddeus Crews
800bce8a7e
Merge pull request #107975 from BlueCube3310/cube-preview-improved
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Improve the cubemap preview
2025-09-22 21:00:53 -05:00
Thaddeus Crews
38188881ce
Merge pull request #108549 from ryevdokimov/transform-gizmo-opacity-no-restart
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Do not require editor restart when changing manipulator gizmo opacity setting
2025-09-22 21:00:52 -05:00
Ricardo Sanchez-Saez
038f5934e7
[Apple embedded] Adopt SwiftUI lifecycle for Apple embedded platforms
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- Introduces a SCons builder for Swift files
- Increases the minimum deployment targets to iOS 14.0, and visionOS 26.0.
- Replaces manually UIWindow management by a SwiftUI instantiated app.
2025-09-22 18:20:04 -07:00
Thaddeus Crews
a20ca7bbfe
Merge pull request #110459 from YeldhamDev/let_the_poor_ints_slide
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Allow to use sliders for integers in `EditorSpinSlider`
2025-09-22 13:28:52 -05:00
Thaddeus Crews
2db6704576
Merge pull request #110259 from ktxyz/add-name-to-invalid-name-error-output
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Add name info to EditorAutoloadSettings invalid name message
2025-09-22 13:28:50 -05:00
Thaddeus Crews
f553875728
Merge pull request #110387 from timothyqiu/project-zip-utf8
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Set language encoding flag when using Pack Project as ZIP
2025-09-22 13:28:49 -05:00
Thaddeus Crews
7ec4bd74ff
Merge pull request #110320 from WhalesState/cie-lock
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Fix redundant calls of `CanvasItemEditor::_update_lock_and_group_button` on `SceneTreeEditor` node selection
2025-09-22 13:28:48 -05:00
Thaddeus Crews
be421bcdd4
Merge pull request #110250 from YeldhamDev/i_just_cant_keep_focused
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Hide `Control` focus when given via mouse input
2025-09-22 13:28:44 -05:00
Thaddeus Crews
d069699940
Merge pull request #110752 from wheatear-dev/expand-110693
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Add `GDSOFTCLASS` to six inheritors of `Object`
2025-09-22 13:28:41 -05:00
Michael Alexsander
f16ff829f0
Allow to use sliders for integers in `EditorSpinSlider`
2025-09-22 11:23:15 -03:00
Thaddeus Crews
b56e83a041
Merge pull request #110135 from Flynsarmy/scene_changed
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Emit scene_changed event when opening a scene from an empty tab list
2025-09-22 08:50:09 -05:00
Thaddeus Crews
5e8c2f9a0e
Merge pull request #108872 from Giganzo/text-contrast-stack-var
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Fix bad text contrast on readonly EditorPropertyArray/Dict/Res
2025-09-22 08:50:04 -05:00
Thaddeus Crews
3ce6402d25
Merge pull request #109413 from WhalesState/ProfilerAutostartWarning-icon-cleanup
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ProfilerAutostartWarning svg icon cleanup
2025-09-22 08:50:03 -05:00
Thaddeus Crews
c852872cb2
Merge pull request #108804 from bruvzg/mac_bundle_icon
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[macOS] Use "file" icon for bundles in the file dialogs.
2025-09-22 08:50:02 -05:00
Thaddeus Crews
94dbc42a56
Merge pull request #62083 from KoBeWi/string_slice'n_dice
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Improve usage of `String.split()` vs `get_slice()`
2025-09-22 08:50:01 -05:00
Thaddeus Crews
3ef19961cc
Merge pull request #110242 from ktxyz/fix-crash-theme-and-another-project
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Fix editor crash caused by EditorFileSystem::get_singleton access in theme initialization path
2025-09-22 08:50:00 -05:00
Thaddeus Crews
60c33a222c
Merge pull request #108929 from Giganzo/spin-slider-suffix
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Add suffix to EditorSpinSlider tooltips
2025-09-22 08:49:59 -05:00
DeeJayLSP
d719fc74f5
Editor font: do not embolden the Main Font if it's variable
2025-09-22 10:35:22 -03:00
Haoyu Qiu
172c80df67
Make text-related nodes translation domain aware
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- Makes `is_layout_rtl()` translation domain aware
- Makes various text-drawing controls translation domain aware
- Makes translation preview use the project's fallback locale when disabled
2025-09-22 09:39:14 +08:00
BlueCube3310
cd61d6f748
Improve the cubemap preview
2025-09-21 21:18:30 +02:00
Edward Moulsdale
12e97610a8
Add GDSOFTCLASS to six inheritors of Object
2025-09-21 16:22:29 +01:00
arkology
7fcc8c0831
`FindInFiles`: Show the number of matches for each file
2025-09-21 18:11:47 +03:00
Mounir Tohami
b25e35cf58
Fix TextEdit styles and disable clipping.
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Co-Authored-By: kit <kitbdev@gmail.com>
2025-09-21 07:32:30 +03:00
Michael Alexsander
53231879b3
Fix selection of remote tree using the keyboard
2025-09-20 20:11:59 -03:00
Thaddeus Crews
326b22124a
Merge pull request #108794 from bruvzg/macos_actool_export
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[macOS] Add support for exporting macOS 26 Liquid Glass icons.
2025-09-20 13:41:38 -05:00
Thaddeus Crews
4588542dfc
Merge pull request #107065 from timothyqiu/scene-close-all
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Allow closing all scene tabs via shortcut
2025-09-20 13:41:37 -05:00
Thaddeus Crews
25981beebd
Merge pull request #107511 from shadow-foss/insert-at-timeline-cursor-button
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Add toggle for inserting keys/markers at current time vs mouse cursor's position
2025-09-20 13:41:35 -05:00
Thaddeus Crews
96185c7d8c
Merge pull request #106341 from fkeyzuwu/backup-drag-n-drop-export
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Add drag and drop export variables
2025-09-20 13:41:31 -05:00
Thaddeus Crews
8159c45834
Merge pull request #109027 from timothyqiu/editor-node-variables
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Remove unused member variables in EditorNode
2025-09-20 13:41:30 -05:00
Thaddeus Crews
ab01179d6c
Merge pull request #106849 from KoBeWi/soft_coding
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Don't hard-code hsplit count
2025-09-20 13:41:28 -05:00
风青山
fc0cbb3171
Fix the extra arguments of type `NodePath` in the connection dialog do not work
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Make the node path relative to the target node instead of the source node.
Currently, a proxy object is used in the connection dialog to edit bound arguments.
In this case, the `EditorPropertyNodePath` will get the node path relative to the
source object in the connection (i.e. the object the InspectorDock is editing).
This path is not available in scripts (i.e. the target object in the connection).
2025-09-20 22:10:55 +08:00
Thaddeus Crews
d7382aa058
Merge pull request #109502 from WhalesState/bottom-panel-fix
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Fix scrolling to bottom panel selected button.
2025-09-19 20:54:34 -05:00
Thaddeus Crews
b33e988aef
Merge pull request #109977 from timothyqiu/tooltip-atr-extract
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Make POT generation use `tooltip_auto_translate_mode`
2025-09-19 20:54:30 -05:00
Thaddeus Crews
daa89d5292
Merge pull request #109513 from precup/small-editor-optimizations
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Miscellaneous editor optimizations for large scenes
2025-09-19 20:54:24 -05:00
Artemy Fedotov
0668944255
Fix `ScriptEditor::edit()` not jumping to the first line
2025-09-19 22:08:54 +04:00
Thaddeus Crews
3c9d03b875
Merge pull request #110269 from clayjohn/delay-RD-check
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Defer checking for rendering device support until the new project dialog is opened
2025-09-19 13:07:20 -05:00
Thaddeus Crews
9ef1ec5870
Merge pull request #103608 from gr8alpaca/expose_node_3d_snapping
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Expose 3D editor snap settings to EditorInterface
2025-09-19 13:07:18 -05:00
Thaddeus Crews
9cb6411740
Merge pull request #110164 from bruvzg/prop_pass
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Use placeholder instead of value for tooltips of `PROPERTY_HINT_PASSWORD` properties.
2025-09-19 13:07:16 -05:00
Thaddeus Crews
8900a5e045
Merge pull request #110318 from bruvzg/ed_loc_cmd
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Use `language` command line argument to override editor locale.
2025-09-19 13:07:11 -05:00
Thaddeus Crews
14bdf39806
Merge pull request #107789 from rsanchezsaez/apple/apple-embedded-export-template
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Replace iOS/visionOS Xcode templates by new Apple embedded template
2025-09-19 13:07:09 -05:00
Thaddeus Crews
2a7e01e4fc
Merge pull request #80427 from MewPurPur/rework-noise-texture-icons
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Rework icons of noise-related classes
2025-09-19 13:07:07 -05:00
Thaddeus Crews
4fa2409c78
Merge pull request #82121 from MewPurPur/more-icons
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Add icons to some editor classes
2025-09-19 13:07:04 -05:00
Sébastien Dunne Fulmer
cf65c18817
Auto-select sole AnimationPlayer on panel open
2025-09-19 18:53:37 +01:00
Sébastien Dunne Fulmer
8a741f10f8
Add button to add animation player in track editor
2025-09-19 18:53:37 +01:00
Michael Alexsander
aeb3a45c97
Hide `Control` focus when given via mouse input
2025-09-19 13:43:29 -03:00
jroprohehe
e4763e6329
Fix the text editor confusing resource files of class JSON with json files.
2025-09-19 19:24:42 +03:00
Mounir Tohami
b9837e4ada
Fix scrolling to bottom panel selected button.
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-09-19 17:43:06 +03:00
kobewi
d61a337a70
Improve usage of String.split() vs get_slice()
2025-09-19 16:31:55 +02:00
Thaddeus Crews
2753d333f6
Merge pull request #109375 from ColinSORourke/VisualShaderEmbedHandling
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Fix VisualShader Conversion failing with subresources
2025-09-19 09:17:10 -05:00
Thaddeus Crews
9b96eaaf80
Merge pull request #107989 from Jojo-1000/docs-add-required-qualifier
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Documentation: Add missing required qualifier for various classes
2025-09-19 09:17:06 -05:00
Thaddeus Crews
5365372b3d
Merge pull request #110189 from bjornmp/Fix-for-issue-#110178
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Fix Clear option not visible when a Resource's @export-ed property is a Script
2025-09-19 09:17:03 -05:00
Thaddeus Crews
dd8ae6cc66
Merge pull request #110413 from timothyqiu/sc-paths
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Fix Open Editor Data/Settings Folder menu in self-contained mode
2025-09-19 09:17:02 -05:00
Thaddeus Crews
b2e75e5322
Merge pull request #110188 from vaner-org/converter-animation-suffix
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Trim -loop & -cycle from animations during Godot 3 to 4 conversion
2025-09-19 09:17:01 -05:00
Thaddeus Crews
988721cda3
Merge pull request #106146 from gtibo/show-encryption-key
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Add "Show Encryption Key" toggle
2025-09-19 09:16:59 -05:00
kobewi
a4b5b0ec68
Keep shortcut selected when clearing filter
2025-09-19 16:15:37 +02:00
kobewi
2fd881c40f
Don't hard-code hsplit count
2025-09-19 16:05:26 +02:00
Ivan Shakhov
ecf6620ab7
Extend DAP to allow debug main/current/specific_scene and also commanline arguments - fix https://github.com/godotengine/godot-proposals/discussions/12121
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Co-authored-by: Artemy Fedotov <47072685+fstxz@users.noreply.github.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-09-19 09:21:21 +02:00
Thaddeus Crews
9dde5688a5
Merge pull request #110619 from timothyqiu/imported-animation
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Fix imported animation warning labeled as Imported Scene
2025-09-18 21:02:34 -05:00
Thaddeus Crews
835a709303
Merge pull request #110291 from StarryWorm/for-merge
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Enable objects stored as dictionary keys to be selected in inspector.
2025-09-18 21:02:33 -05:00
Thaddeus Crews
42fbaba8ad
Merge pull request #110225 from fstxz/edit_script_column
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Fix `ScriptEditor::edit()` ignoring column parameter
2025-09-18 21:02:32 -05:00
Thaddeus Crews
7a82648b2b
Merge pull request #110404 from bruvzg/empty_shader_file
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Shader Editor: Show "File" menu when no shaders are opened.
2025-09-18 21:02:25 -05:00
Michael Alexsander
0f614cd63f
Show marker lines/sections in the animation bezier editor
2025-09-18 21:50:04 -03:00
Colin O'Rourke
c4559c02de
VisualShader Conversion fails with Embeds
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Potentially resolves https://github.com/godotengine/godot/issues/101375
VisualShader now has a has_node_embeds function that runs through it's child nodes to find embedded resources via object properties. Conversion plugin uses this function to catch the error.
2025-09-18 14:35:30 -07:00
Pablo Andres Fuente
b0080500bd
Pause audio when game is paused
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Fixes #68880
Implementation based on #99555
2025-09-18 18:01:49 -03:00
kobewi
f320274ca3
Improve Paste as Unique option
2025-09-18 22:34:48 +02:00
Hugo Locurcio
d824e79fc0
Fix DPITexture editor icon name
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It was still using its previous name from 4.5 development.
2025-09-18 17:21:02 +02:00
Haoyu Qiu
3f03260a21
Cleanup editor translation related methods
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- Unify logic for loading editor/property/doc/extractable translations.
- Replace legacy `TranslationServer` methods with translation domains for internal translations.
- Only pre-create editor/property/doc translation domains in editor builds.
- Prevent adding `null` translation.
- Fixes potential loading of duplicated editor translations.
- Add internal `has_translation_for_locale()` instead of calling `get_loaded_translations().has()`.
2025-09-18 20:27:09 +08:00
kit
3892fa4a0b
Add MeshInstance3D primitive conversion options
2025-09-17 18:56:25 -04:00