1
0
Fork 0
Commit Graph

186 Commits

Author SHA1 Message Date
Flyn San 6fca974f63 Deselect all when renaming a node or deleting a node/connection 2025-01-06 22:28:14 +10:00
A Thousand Ships a1846b27ea
Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying f241c1fda0 Remove unused header in editor.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:38 +08:00
Chaosus 7adb986e15 Fix orphan strings in `AnimationNodeStateMachine` 2024-12-11 11:08:23 +03:00
Chaosus ba39b078f5 [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
Lukas Tenbrink b5c31ebb41 Add contains_char() for single-character 'contains' calls. 2024-12-06 20:23:35 +01:00
Rémi Verschelde e6125ef51b
Merge pull request #98763 from AThousandShips/more_sname_uses
Use `SceneStringName` in more places
2024-12-02 15:50:44 +01:00
Rémi Verschelde d6b20fd7e5
Merge pull request #98402 from vaner-org/highlight-node-neighbours
Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node
2024-12-02 15:50:22 +01:00
Rémi Verschelde 463c479ac8
Merge pull request #98401 from vaner-org/green-arrow-priority-for-transition-selection
Prioritize proximity to green arrow when selecting overlapping transitions in AnimationNodeStateMachine
2024-12-02 15:50:17 +01:00
A Thousand Ships af56d6e8e8
Use `SceneStringName` in more places 2024-12-02 14:39:16 +01:00
lullabyist 366fa9ff39 Reduce opacity of nodes with no shared transition when selecting an AnimationNodeStateMachine node
Applied suggestions from code review
2024-12-01 18:21:09 +05:30
lullabyist c5199a5017 Prioritize proximity to green arrow when selecting overlapping transitions in AnimationNodeStateMachine
Applied suggestions from code review
2024-12-01 18:20:38 +05:30
passivestar edd6acdfd4 Expose state machine focus color to theming 2024-11-19 01:14:09 +04:00
Aaron Franke 562c666e3d
Rename internal Button icon to button_icon to match exposed methods 2024-10-29 16:23:03 -07:00
Silc Lizard (Tokage) Renew 7cdeac94d1 Fix StateMachine process when transition to end & optimize StringName 2024-07-13 17:32:31 +09:00
A Thousand Ships fbb879debd
[Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
A Thousand Ships d519715d94
[Scene] Add `SceneStringNames::font(_size/_color)` 2024-06-18 17:24:27 +02:00
A Thousand Ships 926afccbd8
[Scene] Add `SceneStringNames::panel` 2024-05-30 22:54:50 +02:00
A Thousand Ships 755a0efbb6
[Scene] Add `SceneStringNames::id_pressed` 2024-05-30 22:54:04 +02:00
kobewi a345160ab3 Fix wrong usage of parameters_base_path StringName 2024-05-30 12:03:43 +02:00
A Thousand Ships ee79386f7b
[Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
kobewi 413c11357d Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
kobewi a262d2d881 Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
Rémi Verschelde 05372773e1
Merge pull request #89599 from timothyqiu/vegetate
Fix unexpected auto translation of editor `Tree` content
2024-03-23 21:15:39 -07:00
Rémi Verschelde cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Silc Lizard (Tokage) Renew 6dd410854c Rework AnimationNode process for retrieving the semantic time info 2024-03-20 22:52:26 +09:00
A Thousand Ships 79ba22a73f
Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
Haoyu Qiu 8cd1ebbd6d Fix unexpected auto translation of Tree content 2024-03-18 09:31:00 +08:00
Muller-Castro 1638c1b28f Add const lvalue ref to editor/* container parameters 2024-02-26 15:28:15 -03:00
kobewi aeec3c1309 Add methods to add submenus without using names 2024-02-22 15:13:53 +01:00
Michael Alexsander 7b42c24550
Make auto translation inheritable 2024-02-15 16:51:19 -03:00
Junji Takakura dcf4d82fb5 Fix unintentional translations in AnimationTree 2024-02-03 10:49:04 +09:00
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
kobewi 0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
Rémi Verschelde 97a102caf6
Merge pull request #84052 from SaracenOne/animtree_readonly_context
Unpress buttons in AnimationTree when switching to read-only mode.
2023-11-11 23:05:37 +01:00
Yuri Sizov b04b546092 Fix node names of submenu items across the editor
Also removes some programmer remarks and fixes some docs.
2023-11-08 14:42:42 +01:00
Saracen 0e545d9e88 Unpress buttons in AnimationTree when switching to read-only mode. 2023-10-27 13:39:08 +01:00
Silc Lizard (Tokage) Renew 1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
kobewi e30e84d77a Fix submenus deleted accidentally 2023-09-26 16:47:33 +02:00
Rémi Verschelde 8ddf73c74d
Merge pull request #81939 from YuriSizov/gui-flat-and-depressed
Replace flat buttons with flat-styled buttons with a visible pressed state
2023-09-25 17:18:29 +02:00
Yuri Sizov b351cffddf Fix theme access and improve UX in AnimationTree editor 2023-09-23 21:47:27 +02:00
Yuri Sizov 4bd569be95 Replace flat buttons with flat-styled buttons with a visible pressed state 2023-09-19 22:36:29 +02:00
ajreckof 6afadbaa9f Replace Ctrl in editor shortcuts with Cmd or Ctrl depending on platform 2023-09-19 10:29:07 +02:00
A Thousand Ships 75ee58fd04 [Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-15 20:15:39 +02:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Rindbee e9cd29cf22 Fix rename animation in SpriteFramesEditor/AnimationNodeStateMachineEditor
When the name suffix grows, the old name is used if it is obtained first.

Fix the case where the following error message would appear when renaming
an animation.

```
ERROR: Animation '' doesn't exist.
   at: get_frame_count (scene/resources/sprite_frames.cpp:71)
```
2023-07-18 15:39:02 +08:00
Hendrik Brucker a29a680920 Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
Rémi Verschelde 13544fb508
Merge pull request #75759 from TokageItLab/reimplement-grouped-statemachine
Rework for nested `AnimationNodeStateMachine`
2023-04-24 16:44:21 +02:00
Silc Renew 991e6e90ba Rework StateMachine and nested StateMachine process
Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work.
2023-04-18 19:06:51 +09:00
Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00