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11749 Commits

Author SHA1 Message Date
Rémi Verschelde 7fe0609118 Linux: Relax interdependency between freetype, libpng, and zlib for unvendored builds
This restriction was added to fix #7373 back then, which was a symbol conflict
between FreeType's bundled copy of gzip/zlib, and distro packages.

But we also unbundled FreeType's zlib in #69395 so this is no longer an issue.

On the other hand recent issues pointed out that using system-provided icu4c
or harfbuzz can cause issues (#91401, #100301). We still allow it for now but
raise a warning.
2025-01-09 00:28:46 +01:00
Rémi Verschelde 76c8e76560 Merge pull request #101284 from akx/tyops
A handful of typo fixes
2025-01-08 15:53:33 +01:00
Aarni Koskela f134769506 Fix various typos
* Add TODO notes for typos that should be fixed for 5.0

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
Thaddeus Crews a29294fddc
SCons: Refactor color output implementation 2025-01-07 18:44:53 -06:00
Rémi Verschelde 0c763602f9 Merge pull request #101237 from mihe/jolt/cache-bounce-velocity
Cache value of Jolt Physics project setting `bounce_velocity_threshold`
2025-01-07 23:18:13 +01:00
Rémi Verschelde 709f2e1a5d Merge pull request #100765 from Geometror/lightmapgi-add-downsampling
Add a supersampling option to LightmapGI
2025-01-07 23:17:39 +01:00
Rémi Verschelde 0fee2724f0 Merge pull request #100751 from YYF233333/force_regex_with_editor
Force build editor with regex module, remove checking code
2025-01-07 23:17:35 +01:00
Hendrik Brucker 054340bb6b Add a supersampling option to LightmapGI
This provides increased lightmap quality with less noise, smoother
shadows and better small-scale shadow detail. The downside is that
this significantly increases bake times and memory usage while baking
lightmaps, so this option is disabled by default.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: landervr <31851431+CpnWaffle@users.noreply.github.com>
2025-01-07 18:44:59 +01:00
Mikael Hermansson d6b822c891 Cache value of Jolt Physics project setting `bounce_velocity_threshold` 2025-01-07 18:35:04 +01:00
Lukas Tenbrink 0fddf6a824 Optimize calls of `utf8` in a few spots to avoid calling it more than once. 2025-01-07 17:24:21 +01:00
Mikael Hermansson 174a2b6593 Fix debug contact count not being initialized when using Jolt Physics 2025-01-07 17:16:59 +01:00
Kiro f70acb0308 shift the polygon heap only if index is in range 2025-01-07 13:40:17 +01:00
Yufeng Ying 34d8255947 Force build editor with regex module, remove checking code.
Fix include.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +08:00
Rémi Verschelde 6e9be55ee2
Merge pull request #100104 from bruvzg/ts_data_in_template
[Export] Allow using ICU data from export templates instead of editor embedded data.
2025-01-07 10:14:34 +01:00
Pāvels Nadtočajevs 3d60ce9389 [Export] Allow using ICU data from export templates instead of editor embedded data. 2025-01-07 08:15:09 +02:00
bruvzg cc1db569e1 [TextServer] Improve embedded objects handling performance. 2025-01-07 08:01:29 +02:00
Rémi Verschelde 887c1557bf
Merge pull request #100961 from Geometror/lm-colored-transparent-shadows
Add support for colored shadows in LightmapGI
2025-01-07 00:45:07 +01:00
Hendrik Brucker cb460ad421 Add support for colored shadows in LightmapGI 2025-01-06 23:40:18 +01:00
Rémi Verschelde 38ffeb56f4
Merge pull request #101103 from Calinou/editor-gridmap-translucent-cursor
Make the GridMap editor cursor translucent
2025-01-06 22:48:54 +01:00
Rémi Verschelde 20728e7b05
Merge pull request #101101 from Calinou/editor-add-gridmap-grid-color-setting
Add an editor setting for the GridMap grid color
2025-01-06 22:48:50 +01:00
Rémi Verschelde bc0cd1fff3
Merge pull request #100856 from BlueCube3310/astc-decomp-rt
astcenc: Allow decompression in non-editor builds
2025-01-06 22:47:45 +01:00
Rémi Verschelde 4de07f3a97
Merge pull request #100549 from kiroxas/`NavMeshQueries3D_query_task_build_path_corridor`_simplification
Simplify `NavMeshQueries3D::_query_task_build_path_corridor`
2025-01-06 22:47:41 +01:00
Rémi Verschelde e06cac212b
Merge pull request #99893 from kiroxas/avoidUTF8ParsingWhenNotNecessary
Avoid duplicated `utf8()` calls
2025-01-06 22:47:12 +01:00
Rémi Verschelde 30b20bc251
Merge pull request #99121 from dalexeev/gds-deprecate-inst-to-dict
GDScript: Deprecate `inst_to_dict()` and `dict_to_inst()` functions
2025-01-06 22:46:52 +01:00
Rémi Verschelde ba8a155551
Merge pull request #98909 from demolke/master
GLTF: Don't duplicate textures when importing blend files
2025-01-06 22:46:44 +01:00
Mikael Hermansson 053d92401e Improve performance of changing compound shapes when using Jolt Physics 2025-01-06 21:43:49 +01:00
Hugo Locurcio 4e888f9987 Make the GridMap editor cursor translucent
This makes it possible to distinguish GridMap tiles that haven't been
placed yet from those that are already in place.
2025-01-03 23:21:33 +01:00
Hugo Locurcio 19b8b10218 Add an editor setting for the GridMap grid color
The opacity can be adjusted by changing the alpha channel of the color
setting. The setting applies without having to restart the editor.
2025-01-03 23:06:29 +01:00
Danil Alexeev 07f8935c69
GDScript: Deprecate `inst_to_dict()` and `dict_to_inst()` functions 2025-01-03 21:17:06 +03:00
BlueCube3310 e8e62d0cdd astcenc: Allow runtime decompression of ASTC formats 2025-01-03 12:07:22 +01:00
Ricardo Subtil b77aa473a1 Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
Kiro 13f548c7f5 Simplify_`NavMeshQueries3D::_query_task_build_path_corridor` 2025-01-03 08:53:57 +01:00
Rémi Verschelde bdf625bd54
Merge pull request #101051 from aaronfranke/gltf-always-read-alpha-cutoff
GLTF: Always read `alphaCutoff` property
2025-01-03 02:01:35 +01:00
Rémi Verschelde 29bd5c06ef
Merge pull request #100636 from raulsntos/dotnet/emit-signal-fix
[.NET] Fix EmitSignal with typed array parameters
2025-01-03 02:01:20 +01:00
Rémi Verschelde 5a8b7188af
Merge pull request #101044 from mihe/jolt/revert-100533
Revert "Stop reporting contacts for sleeping bodies when using Jolt Physics"
2025-01-03 00:50:13 +01:00
Rémi Verschelde 8e66fac92a
Merge pull request #101037 from smix8/navregion_polys
Make NavMeshQueries use NavRegionIteration polygons directly
2025-01-03 00:50:10 +01:00
Rémi Verschelde 1f2d535f78
Merge pull request #100983 from mihe/jolt/only-iterate-active-bodies
Improve performance with many static/sleeping bodies when using Jolt Physics
2025-01-03 00:49:51 +01:00
Rémi Verschelde 8e76f669c2
Merge pull request #100929 from Geometror/fix-lm-penumbra-computation
Fix lightmapper penumbra computation
2025-01-03 00:49:33 +01:00
Rémi Verschelde 19a7b466c2
Merge pull request #100848 from BlueCube3310/astc-improvements
astcenc: Misc improvements and optimizations
2025-01-03 00:49:22 +01:00
Rémi Verschelde 5ff616736a
Merge pull request #100825 from KoBeWi/colored_eight
Add `Color.from_rgba8` and deprecate Color8
2025-01-03 00:49:18 +01:00
Rémi Verschelde dd7d36e803
Merge pull request #100770 from hpvb/command-queue-mt
Core: Refactor CommandQueueMT to use vararg templates for performance and maintainability
2025-01-03 00:49:02 +01:00
Rémi Verschelde 7dd14207dc
Merge pull request #100631 from Faless/fix/wslay_frame_end_not_fin
[WS] Fix wslay multi-frame message parsing
2025-01-03 00:48:47 +01:00
Aaron Franke ec7d7abde9
GLTF: Always read alphaCutoff property 2025-01-02 12:53:55 -08:00
Mikael Hermansson 7bed84c165 Revert "Stop reporting contacts for sleeping bodies when using Jolt Physics"
This reverts commit 5bbdb4a770.
2025-01-02 20:17:05 +01:00
smix8 4184884ad1 Make NavMeshQueries use NavRegionIteration polygons directly
Removes the duplicated NavMap polygon soup. All navmesh queries now use the NavRegionIteration polygons directly.
2025-01-02 15:35:29 +01:00
HP van Braam cccd2432c3 Refactor CommandQueueMT to use vararg templates
In order to make CommandQueueMT more maintainable this PR changes the
previous macro hell with variadic templates instead. This makes the
class far more explicit and will allow us to more easily change the way
the class functions in the future.

Furthermore this refactoring has allowed for some optimizations. In
particular by using std::forward to delay the decision of decaying the
type to as late as possible we are able to move the data from the
callsite into our Command buffer and later move it to the call.

In practice what this means is that compared to the old version instead
of copying values 3 times, we can now get away with 1 copy, and 1 move
for lvalues, and just 2 moves for rvalues. This saves quite a few
operations in a hot codepath.

We also now test to make sure that the amount of copies and moves are
what we expect. This way we can spot performance regressions in this
code easily.

Somewhat unscientifically, running TPS-demo by pressing enter and not
touching the controls average mspf, repeatable across many runs:

before: 6.467
after : 6.202
2025-01-02 15:35:08 +01:00
Mikael Hermansson 7beaddc9c0 Improve performance with many static/sleeping bodies when using Jolt Physics 2025-01-01 21:30:02 +01:00
BlueCube3310 6f363b989a astcenc: Misc improvements and optimizations 2024-12-31 14:25:14 +01:00
HolonProduction 9db804f72e Jsonrpc: Convert ids to int if they are int by value 2024-12-30 20:06:02 +01:00
Hendrik Brucker 751d3d5852 Fix lightmapper penumbra computation 2024-12-30 16:30:59 +01:00
Thaddeus Crews 2582793d40
Merge pull request #100774 from Geometror/rm-leftover-print-lightmapper
Remove leftover debug print statement from `lightmapper_rd.cpp`
2024-12-30 08:58:58 -06:00
Thaddeus Crews d12eeefcf4
Merge pull request #100763 from dsnopek/openxr-composition-layers-hole-punch-visibility
OpenXR: Fix hiding/showing composition layers using hole punching
2024-12-30 08:58:57 -06:00
Thaddeus Crews 77eb92f8f3
Merge pull request #100826 from Lielay9/csg-spin-360
Fix gaps in CSGPolygon3D spin mode at 360 degrees
2024-12-30 08:58:35 -06:00
Thaddeus Crews a9b6b3d932
Merge pull request #100776 from AThousandShips/improve_null_checks
Improve use of `Ref.is_null/valid`
2024-12-29 09:35:04 -06:00
kobewi 4e48b19e1f Add Color.from_rgba8 and deprecate Color8 2024-12-27 11:26:59 +01:00
smix8 c69408168c Patch navigation map async synchronization
Patches navigation map async synchronization.
2024-12-26 13:04:20 +01:00
Hei d310d9f975 Fix gaps in CSGPolygon3D spin mode at 360 degrees 2024-12-26 13:59:24 +02:00
A Thousand Ships a1846b27ea
Improve use of `Ref.is_null/valid`
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Hendrik Brucker 3cc5f6e346 Remove leftover print in lightmapper_rd.cpp 2024-12-23 21:14:14 +01:00
Thaddeus Crews 0f95e9f8e6
Merge pull request #100575 from Wierdox/improve_syntax_highlighting_for_shorthand_of_and_plus_bitwise_and_by_altering_string_name_highlighting
Improve `&&` and `&` syntax highlighting by altering `StringName` highlighting
2024-12-23 11:15:21 -06:00
Yufeng Ying 33817b186f Remove unused header in drivers and modules.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2024-12-24 00:40:47 +08:00
Yufeng Ying 73d85f46c9 Remove unused headers in scene.
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
David Snopek d9ad5d1cd4 OpenXR: Fix hiding/showing composition layers using hole punching 2024-12-23 08:01:19 -06:00
smix8 d51615b334 Change navigation map synchronization to an async process
Changes the navigation map synchronization to an async process to avoid stalling the main thread.
2024-12-22 02:03:59 +01:00
Rémi Verschelde 0454122b3c
Merge pull request #100711 from spoxii/patch/gltfstate_link_typo
Remove trailing double quote from link in GLTFState class documentation
2024-12-22 00:10:22 +01:00
Rémi Verschelde 4b3338799a
Merge pull request #100633 from BastiaanOlij/fix_openxr_dpad_angle_degrees
OpenXR: Make sure wedge on DPad modifier is expressed in degrees.
2024-12-22 00:10:08 +01:00
Wierdox ed81a17e1e Improve '&&' and '&' syntax highlighting by altering StringName highlighting 2024-12-21 14:02:31 -08:00
SPOXY a676465b79
Remove trailing double quote from link in GLTFState class documentation
This fixes the link to https://github.com/KhronosGroup/glTF/blob/main/specification/2.0/schema/asset.schema.json
2024-12-21 20:58:47 +01:00
Rémi Verschelde 4727f0707b
Jolt: Update to commit f094082aa, adding RISC-V, PPC64 and LoongArch support
Fixes #100557.
2024-12-21 15:15:50 +01:00
Bastiaan Olij 65bb72261b OpenXR: Make sure wedge on DPad modifier is expressed in degrees. 2024-12-21 20:59:24 +11:00
Rémi Verschelde 387230b90c
Merge pull request #100667 from raulsntos/dotnet/fix-version-in-errors
[.NET] Update required .NET SDK version in error messages
2024-12-20 23:57:39 +01:00
Rémi Verschelde fd5548a8b7
Merge pull request #100634 from YYF233333/iwyu2
Remove unused headers in servers
2024-12-20 23:57:09 +01:00
Rémi Verschelde 0a37e12a9b
Merge pull request #100610 from YYF233333/style
Remove unused variable in `GDScriptLanguage`
2024-12-20 23:56:58 +01:00
Rémi Verschelde e91b3ecd00
Merge pull request #100562 from AThousandShips/fix_text_server_binds
[TextServer] Fix use of `find_char` in text servers
2024-12-20 23:56:51 +01:00
Rémi Verschelde 8a743f23e6
Merge pull request #98385 from RandomShaper/thread_yield
Rationalize busy waits
2024-12-20 23:56:39 +01:00
Raul Santos 63960e1ed6
[.NET] Update required .NET SDK version in error messages
Also, replaces the download URL with a shorter one since links are not clickable so I thought it'd be more convenient.
2024-12-20 21:57:38 +01:00
Fabio Alessandrelli d798068a08 [WS] Fix wslay multi-frame message parsing
The wslay library, somehow unintuitively, will call the frame recv end
callback for control frames.

This has the side effect that while receiving a long message (i.e. a
multi-frame message), if a control frame (e.g. a ping or pong) is
received it may seem that a FIN frame has been received, resulting in
the current code truncating the message.

To avoid this, this commit now ignores the frame recv end callback, and
instead rely on the msg recv callback where we can check the opcode, and
is guaranteed to be called only when the FIN frame is received for text
and binary frames.
2024-12-20 12:44:59 +01:00
Yufeng Ying e88e30c273 Remove unused headers in servers.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-12-20 18:51:01 +08:00
Raul Santos 975369fceb
[.NET] Fix EmitSignal with typed array parameters
Signals with typed arrays were generating EmitSignal methods with untyped array parameters.
2024-12-20 06:51:09 +01:00
AThousandShips 15b4331fb1
[TextServer] Fix use of `find_char` in text servers
The `find_char` method is not (currently) available to extensions and
can't be used in the text servers which can be built as extensions, so
now controlled by compile option
2024-12-19 21:44:30 -05:00
Thaddeus Crews 8b0b38ffa7
Merge pull request #100588 from timothyqiu/wild-rid
Betsy: Fix stack-use-after-scope when using BC3 and BC5
2024-12-19 20:00:12 -06:00
Thaddeus Crews 5ceeff711c
Merge pull request #100587 from smix8/path_return
Fix early navigtion path return
2024-12-19 20:00:10 -06:00
Thaddeus Crews 2fcd8223e8
Merge pull request #99538 from Geometror/lightmap-gi-transparent-surface
Add transparency support for LightmapGI
2024-12-19 19:59:52 -06:00
Thaddeus Crews 3a12fc89b6
Merge pull request #100473 from opsocket/fix-rigid-bodies-damping
Update damping values for jolt rigid bodies on mode switch at runtime
2024-12-19 19:59:39 -06:00
Thaddeus Crews a4f423cc97
Merge pull request #78489 from dalexeev/gds-add-disassembling-implicit-funcs
GDScript: Add disassembling implicit and lambda functions
2024-12-19 19:59:36 -06:00
Yufeng Ying a43f90b89d Remove unused variable in GDScriptLanguage. 2024-12-20 00:48:06 +08:00
Kiro 06efe84bca Remove duplicate `utf8()` calls 2024-12-19 10:15:46 +01:00
Haoyu Qiu b447eaa6a8 Betsy: Fix stack-use-after-scope when using BC3 and BC5 2024-12-19 08:42:21 +08:00
smix8 c8242162d1 Fix early navigtion path return
Fixes early navigtion path return.
2024-12-19 01:21:38 +01:00
opsocket 0dd072b460 🐛 enforce bodies damping recomputation on mode switch at runtime 2024-12-18 16:07:04 -05:00
demolke e649e7e3c5 GLTF: Don't duplicate textures when importing blend files
Blender imports will always start within `.godot/imported`  folder because we first convert the .blend file to .gltf, store it in `.godot/imported` and run the import from there, so on-disk resources linked from .blend files end up with duplicate textures.
2024-12-18 21:24:18 +01:00
Rémi Verschelde 024efda0b4
Merge pull request #100568 from Repiteo/dotnet/warning-as-error
C#: Add option to treat warnings as errors
2024-12-18 19:50:20 +01:00
Hendrik Brucker a3525bc015 Add transparency support for LightmapGI
Co-authored-by: Guerro323 <kaltobattle@gmail.com>
2024-12-18 19:36:16 +01:00
Rémi Verschelde 56d11c1062
Merge pull request #100552 from mdelorme/mdelorme/issue_100514
Fix initialization order in `AudioStreamInteractive` to allow `initial_clip` to be properly played
2024-12-18 17:23:42 +01:00
Thaddeus Crews 8642e970c5
C#: Add option to treat warnings as errors 2024-12-18 10:23:41 -06:00
Rémi Verschelde 48167ff06e
Merge pull request #100540 from j20001970/cameraserver-check-feed-type
Camera: Skip non platform-specifc `CameraFeed` types in Linux/macOS driver
2024-12-18 17:23:39 +01:00
Rémi Verschelde d45825347d
Merge pull request #100300 from edwin0cheng/improve_emoji
Improve emoji SVG parsing by caching
2024-12-18 17:23:28 +01:00
Maxime Delorme ea97d4457f Fix order initialization to allow initial_clip to be properly played 2024-12-18 15:24:20 +01:00
Edwin Cheng 61d387135f Improve emoji SVG parsing by caching
Basically, when we first encounter the document, we parse it as before, but we also note the offsets of other glyphs and store the remaining XML. The next time we see another glyph, we can simply parse that glyph node and insert it back into the stored XML.
2024-12-18 19:02:03 +08:00
Rémi Verschelde 6cba6299f9
Merge pull request #100195 from raulsntos/dotnet/upgrade-tfm
[.NET] Upgrade user project's TargetFramework to `net8.0`
2024-12-18 09:53:10 +01:00