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Author SHA1 Message Date
Rémi Verschelde 568589c9d8
Merge pull request #90993 from darksylinc/matias-TheForge
Add debug utilities for Vulkan
2024-08-22 00:38:22 +02:00
Rémi Verschelde 78f47abe2b
Merge pull request #94022 from Riteo/a-fraction-of-the-work
Wayland: Switch pointer position handling to doubles
2024-08-22 00:10:31 +02:00
Matias N. Goldberg 364f916f3f
Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
 - Debug-only Breadcrumb info for debugging GPU crashes and device lost
 - Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks

Functionality marked as "debug-only" is only available in debug or dev
builds.

Misc fixes:
 - Early break optimization in RenderingDevice::uniform_set_create

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
Riteo 33e414cf75 Wayland: report when video drivers can't be loaded or found
This brings it to parity with the X11 backend.
2024-08-21 07:15:08 +02:00
Riteo c01f9361b1 X11: Alert only when video drivers fail initialization
Before, they would always complain even if there was no attempt at
initializing them (e.g. because there's no X11 display).

While we're at it, this patch also adds a specific message for OpenGL ES
and rewords "OpenGLES" to "OpenGL ES" in an error, for consistency
(AFAIK we either say "GLES" or "OpenGL ES").
2024-08-21 06:31:19 +02:00
bruvzg f72e74f395
[Windows/Linux] Check custom export templates architecture. 2024-08-16 15:52:12 +03:00
Riteo 0d1826e084 Wayland: Avoid recreating input objects on capability change
Before, multiple capability events would instantiate the same object
over and over as long as its bit was set. This caused issues with
hotplug and device suspension.
2024-08-09 15:42:23 +02:00
bruvzg 99b0100a06
[X11] Use motion event button state instead of async state. 2024-08-01 10:07:07 +03:00
alvinhochun 24e02d56cb
Remove unneeded call in DisplayServerX11
X11 does not need setting exclusive flag (it is not implemented).

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-07-25 17:11:15 +08:00
Alvin Wong 97aa278edb Pass window exclusive and transient properties for subwindow creation
On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
bruvzg 52a2836861 Disable FP contraction. 2024-07-23 14:33:51 +03:00
Riteo e307fd60d8 Wayland: Fix error spam when interacting with decorations
Also tried to make tablet handling a bit tidier (less whitespace).

That said I'll uniform tablet handling better once we're back in the dev
cycle.
2024-07-20 03:46:35 +02:00
Ronald Casili 3636d9dafc
Linux/X11: Fix memory leak from created screen images
Allocated XImages are improperly free'd with XFree.
The X11 documentation says that XImage should use
XDestroyImage to free both the image structure and
the data pointed to by the image structure.

Also fix a potential use-after-free bug.
2024-07-18 09:45:44 +02:00
Rémi Verschelde 64a11d08cc
Merge pull request #94411 from Riteo/suspending-the-right-way
Wayland: Check for suspended flag when unsuspending
2024-07-17 12:52:50 +02:00
Riteo 84f26a629d Wayland: check for suspended flag when unsuspending
Before, we would only check for the frame flag, which is unreliable on
newer suspension-aware compositors.
2024-07-16 00:11:22 +02:00
Riteo a852e76196 Wayland: commit surface on window creation
This is needed for initializing xdg_surfaces when not using libdecor.
Now the pure xdg_shell code path should work again.
2024-07-15 22:11:24 +02:00
Rémi Verschelde 49a6171319
Merge pull request #93352 from Calinou/linuxbsd-controller-no-trackpad-graphics-tablet
Fix trackpads and graphics tablets being recognized as controllers on Linux/*BSD
2024-07-09 16:47:04 +02:00
Riteo 2ff50119dc Wayland: switch pointer position handling to doubles
This reduces even further the amount of work we have to do when scaling
and potentially improves input accuracy as now the input code is free
from any form of rounding.
2024-07-07 09:07:29 +02:00
Riteo 3e0632cbd2 Wayland: scale relative pointer motion
Oops, forgot to do that. Motion-dependent stuff should now work properly
when using scaled displays.
2024-07-07 08:39:53 +02:00
Hugo Locurcio 724cdffc8c
Fix trackpads and graphics tablets being recognized as controllers on Linux/*BSD 2024-07-06 00:26:39 +02:00
Rémi Verschelde 25de53e147
X11: Fix creating RenderingDevice after #93706
The line was removed by mistake.
2024-06-29 14:03:29 +02:00
Pedro J. Estébanez 32d9c93af3 Improve handling of rendering startup errors 2024-06-28 19:31:50 +02:00
Rémi Verschelde ac9181c666
Merge pull request #93682 from dsnopek/fix-text-editor-find-in-files-focus-bug
Fix text editor stealing focus from "Find in Files" dialog on X11
2024-06-28 12:37:52 +02:00
Riteo f27471fbd8 Wayland: minimize surface commits and limit them to the main thread
Before of this patch, as explained in the usual
commented-wall-of-text-longer-than-the-actual-patch-itself™, due to the
multithreaded nature of the Wayland thread, it was possible to commit a
surface while the renderer was doing stuff, which was _very_ wrong.

Initially the consequences of such a sin weren't obvious but, now that
explicit synchronization is becoming more and more common, we can't
commit a buffer randomly without basically guaranteeing a nasty, nasty
crash (and we should have avoided commits altogether in the first place
to ensure atomic surface updates).

We now only trigger a commit _in the main thread_ when low processor usage
mode is on _and_ if we know that we won't be rendering anything as, due to
its intermittent nature, it makes "legacy" (pre xdg_wm_base v6) frame
callback based suspension quite annoying.
2024-06-28 01:47:25 +02:00
David Snopek 1289298b5e Fix text editor stealing focus from "Find in Files" dialog on X11 2024-06-27 17:27:21 -05:00
Thaddeus Crews cc6dd8d02c
Style: Optimize `.svg` files with `svgo` 2024-06-23 08:15:19 -05:00
bruvzg b5e3238109
[TextServer] Fix get_word_breaks and it uses. 2024-06-21 14:56:57 +03:00
Rémi Verschelde 4e01d8663e
Merge pull request #93021 from bruvzg/wl_ime
[Wayland] Implement IME support.
2024-06-19 10:10:09 +02:00
Hugo Locurcio 29348be0ca Tweak warning messages related to V-Sync on OpenGL
- Make warnings print only once per session.
- Tweak the message to be less confusing, and mention that the issue
  most likely stems from a graphics driver limitation.
2024-06-16 21:22:10 +02:00
Rémi Verschelde e15c2e051e
Merge pull request #92663 from Riteo/holy-egl-batman
EGL: Use `EGL_EXT_platform_base` whenever possible
2024-06-13 17:19:17 +02:00
bruvzg 3cabf51325
[X11] Detect XWayland and disable screen capture support. 2024-06-12 10:05:17 +03:00
bruvzg be25e60f61
[Wayland] Implement IME support. 2024-06-11 12:24:54 +03:00
Rémi Verschelde b80e591448
Merge pull request #92843 from anniryynanen/tooltip-in-popup
Stop color picker tooltip from stealing input events
2024-06-10 16:11:52 +02:00
Rémi Verschelde e52658643d
Merge pull request #92702 from kleonc/cursor_image_from_atlas_texture_fix
Fix creating cursor image from `AtlasTexture`
2024-06-07 23:29:57 +02:00
Anni Ryynänen ae1e2182ec
Stop color picker tooltip from stealing input events
Input events go to the tooltip because it's added to `popup_list` in
DisplayServer `popup_open`. I think there's no harm in tooltips being omitted
from the list, so this commit blocks non-popup windows from being added if they
have `FLAG_NO_FOCUS` and `FLAG_MOUSE_PASSTHROUGH`.

I'm not happy with this way of detecting tooltips. It'll also catch other
windows where this behavior may or may not be wanted.

I thought about adding `FLAG_TOOLTIP`, but went with the smaller change for
now.

Fixes #79500.
2024-06-06 20:00:05 +03:00
kleonc 91e995e704 Fix creating cursor image from AtlasTexture 2024-06-05 01:44:05 +02:00
Riteo 8f69f29694 EGL: Use EGL_EXT_platform_base whenever possible
This avoids any assumption from the driver, which would otherwise select
a specific platform and potentially mess up everything, resulting
usually in a display server failure.
2024-06-04 08:43:34 +02:00
bruvzg 5168647530
Use current mouse button state instead of saved values. 2024-05-31 15:50:14 +03:00
Rémi Verschelde 1dab521f2d
Merge pull request #92208 from Calinou/linuxbsd-use-nanosleep
Use `OS::delay_usec()` to avoid using deprecated `usleep()` on Linux
2024-05-30 11:47:51 +02:00
Rémi Verschelde c98fef08bf
Merge pull request #89033 from bruvzg/doc_end_err
[DisplayServer] Add error messages and descriptions to callbacks.
2024-05-28 17:48:42 +02:00
bruvzg 714effdf07
[DisplayServer] Add error messages and descriptions to callbacks. 2024-05-28 17:36:54 +03:00
Rémi Verschelde cc6a7b97d6
Merge pull request #92458 from bruvzg/dup_cl
[macOS, X11] Fix duplicate close requests.
2024-05-28 15:50:05 +02:00
Rémi Verschelde f98c259131
Merge pull request #92353 from Riteo/you-cant-see-me
Wayland: Implement `is_window_transparency_available`
2024-05-28 15:49:33 +02:00
Rémi Verschelde 981ac9bfeb
Merge pull request #92324 from jwinarske/jw/wayland_sowrap
Linux: Enable build config `wayland=yes use_sowrap=no`
2024-05-28 15:49:16 +02:00
bruvzg 1a40cda95e
[macOS, X11] Fix duplicate close requests. 2024-05-28 09:41:04 +03:00
Riteo 9734feb449 Wayland: Implement is_window_transparency_available 2024-05-26 00:05:47 +02:00
bruvzg fc89a0c118
Fix build with `vuklan=no` and `d3d12=no` after #91505. 2024-05-25 21:08:50 +03:00
Joel Winarske f06dd46eb7 Enable build config wayland=yes use_sowrap=no
-wayland-egl.h was missing if opengl3=yes (default)

Signed-off-by: Joel Winarske <joel.winarske@gmail.com>
2024-05-25 07:15:57 -07:00
bruvzg 628c81d2d9
[DisplayServer] Add method to check if window transparency is supported and enabled. 2024-05-23 15:23:18 +03:00
Rémi Verschelde 7870b28ed3
Merge pull request #92252 from poiati/fix-wayland-window-class
Properly set window class in Wayland
2024-05-23 08:59:23 +02:00
Thaddeus Crews 896b003cc8
SCons: Convert platform `get_flags` to dictionary 2024-05-22 13:53:20 -05:00
Paulo Poiati a3769c0edc Properly set window class in Wayland 2024-05-22 10:42:12 -03:00
Jakub Marcowski d9f8ef68df
Update pre-commit hooks configuration to use `ruff` instead of `black` 2024-05-21 18:02:29 -05:00
Hugo Locurcio a008896f70
Use `OS::delay_usec()` to avoid using deprecated `usleep()` on Linux
usleep(3) was declared obsolete in POSIX.1-2001 and removed in POSIX.1-2008.
nanosleep(2) was recommended to be used instead.

`OS::delay_usec()` internally uses `nanosleep()`.

This also uses large number separators for improved readability.
2024-05-21 17:32:40 +02:00
bruvzg 1f8e69ddec
[X11] Fallback to root window size, when Xinerama extension is available, but return zero screens. 2024-05-14 11:08:10 +03:00
Hugo Locurcio 7b678b961c
Set `execinfo=no` by default when compiling for Linux/*BSD
Alpine 3.17 and later no longer provide execinfo in its repositories,
making compilation impossible unless you pass `execinfo=no`.
2024-05-11 00:25:13 +02:00
Pedro J. Estébanez fc08eca524 DisplayServer: Avoid deadlocks while issuing input events and recursive main loop iterations 2024-05-08 17:41:40 +02:00
A Thousand Ships a0dbdcc3ab
Replace `find` with `contains/has` where applicable
* Replaces `find(...) != -1` with `contains` for `String`
* Replaces `find(...) == -1` with `!contains` for `String`
* Replaces `find(...) != -1` with `has` for containers
* Replaces `find(...) == -1` with `!has` for containers
2024-05-08 12:37:42 +02:00
Jakub Marcowski 7699d678c4
Fix `builtin_embree=no` build linking the wrong version of Embree 2024-05-08 00:40:45 +02:00
Rémi Verschelde 039aa28a60
Merge pull request #89574 from Riteo/scale-your-expectations-with-this-one
Wayland: Workaround API limitation in screen/UI scale logic
2024-05-07 21:52:44 +02:00
Riteo 1bb8199342 Wayland: Workaround API limitation in screen/UI scale logic
Mainly, this fixes auto UI scaling with _single-monitor_ fractional
setups (see the comment in `display_server_wayland.cpp` for more info).

This is the result of a bunch of current limitations, mainly the fact
that the UI scale is static (it's probed at startup) and the fact that
Wayland exposes fractional scales only at the window-level, by design.

The `screen_get_scale` special case should help in 99% of cases, while
the auto UI scale part will unfortunately only help with single-screen
situations, as multi-screen fractional scaling requires dynamic UI
scale changing.
2024-05-07 19:50:48 +02:00
A Thousand Ships 955d5affa8
Reduce and prevent unnecessary random-access to `List`
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Riteo d3279fa552 Wayland: Add support for OpenGL ES driver
Everything was already there, we just had to wire it up in the display
server.
2024-05-03 05:17:13 +02:00
A Thousand Ships 308dbb8c63
[Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Rémi Verschelde 947f5a8741
Merge pull request #91247 from AThousandShips/callable_fix
Fix unsafe uses of `Callable.is_null()`
2024-04-29 10:10:32 +02:00
Rémi Verschelde dee1231ce6
Merge pull request #91220 from Repiteo/scons/colorize-warn-error
SCons: Colorize warnings/errors during generation
2024-04-29 10:10:16 +02:00
Thaddeus Crews e0e8ce1fc0
SCons: Colorize warnings/errors during generation 2024-04-28 16:24:48 -05:00
A Thousand Ships 31e7ee63f2
Fix unsafe uses of `Callable.is_null()`
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
Riteo 2b34ba6d4b Wayland: Improve compositor compatibility by allowing older globals
Previously we pretty much hardcoded most of the globals we requested,
causing compatibility issues with certain compositors like Weston, which
support only some pretty old versions or miss some more advanced
protocols.

To put fuel on the fire, we also errored out when certain protocols
weren't available, despite us being able to boot a game just fine (but
obviously with a degraded featureset).

The solution is to simply allow all the way from version 1 to the
current latest, adding some compatibility code (such as for older
`wl_output`s or newer `wl_pointer`s).

While we're at it, this commit also fixes a few typos and naming inconsistencies
I found.
2024-04-26 15:52:10 +02:00
bruvzg 67d6be30a0
[DBus] Process file dialog callback in the main event loop instead of using deferred call. 2024-04-23 19:32:35 +03:00
Pedro J. Estébanez c28f5901c7 Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture.
- Fix DisplayServer being locked while dispatching input (prevent deadlocks).
2024-04-10 18:47:42 +02:00
bruvzg bf558adcdd
[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms. 2024-04-09 17:47:39 +03:00
sambler 97e95e1750 Make sysctl calls on FreeBSD
The OS module get_unique_id and get_processor_name rely
on linux files which don't exist on a standard FreeBSD install,
make sysctl calls to get the required data.
2024-04-08 19:18:03 +09:30
Rémi Verschelde 06f86e6e37
Merge pull request #89935 from bruvzg/dbus_conn_fix
[Linux/Portal] Fix incorrect DBus connection usage.
2024-04-04 14:35:31 +02:00
Rémi Verschelde 7092230df6
Merge pull request #89907 from bruvzg/nat_dlg_ftr_flags
[DisplayServer] Add separate feature flags for different native dialog types.
2024-03-28 10:47:15 +01:00
Rémi Verschelde d28fb26ab0
Merge pull request #89716 from theromis/master
[X11] Add more details to large icon size warning
2024-03-28 10:47:08 +01:00
bruvzg 607cc27152
[Linux/Portal] Fix incorrect DBus connection usage. 2024-03-27 09:18:31 +02:00
bruvzg dc01658ee9
[DisplayServer] Add separate feature flags for different native dialog types. 2024-03-26 15:18:06 +02:00
Rémi Verschelde 9335b83a32
Merge pull request #87831 from Riteo/bitfield-xor
Core: Implement a XOR operator for BitField
2024-03-26 13:45:02 +01:00
Rémi Verschelde e2f85b4f7a
Merge pull request #89707 from AThousandShips/typo_fix
[Wayland] Fix typo in input code
2024-03-24 01:22:10 +01:00
Rémi Verschelde f49efbe0e5
Merge pull request #89229 from akien-mga/main-refactor-os-exit-code
Refactor OS exit code to be `EXIT_SUCCESS` by default
2024-03-24 01:15:06 +01:00
Roman Vasilyev ece8685b3b Add icon source size to warning about "too large icon dimensions" to help faster find it 2024-03-22 12:53:57 -07:00
A Thousand Ships 79ba22a73f
Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
A Thousand Ships 9aa99c0a9d
[Wayland] Fix typo in input code 2024-03-20 10:37:08 +01:00
Thaddeus Crews 3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr` 2024-03-12 10:59:53 -05:00
Rémi Verschelde b1b0a526d8
Merge pull request #89393 from Repiteo/retire-subprocess_main
SCons: Remove `run_in_subprocess` & `subprocess_main` dependencies
2024-03-11 23:48:21 +01:00
Rémi Verschelde 058202e960
Merge pull request #86101 from GrammAcc/partial-fix-68305
[X11] Partial fix for Editor and Project Manager stealing focus on some window managers
2024-03-11 23:48:07 +01:00
Thaddeus Crews 5a6e3cbcb0
SCons: Remove `run_in_subprocess` dependency 2024-03-11 13:20:09 -05:00
Thaddeus Crews 8116d70d4b
SCons: Convert remaining `run_in_subprocess` to `env.Run` 2024-03-10 14:01:23 -05:00
Rémi Verschelde 2cb884bdbd
Merge pull request #89328 from Riteo/wayland-cursor-frame-opt
Wayland: Setup next cursor frame callback only if animated
2024-03-09 22:20:12 +01:00
Rémi Verschelde 3ca230df25
Merge pull request #89307 from alesliehughes/wayland_usage
Wayland: Stop possible Null pointer dereferences
2024-03-09 22:19:48 +01:00
Riteo 120936f78c Wayland: Setup next cursor frame callback only if animated
Before, the cursor kept updating for no good reason really.

It's also a bit neater and it ever-so-slightly makes `WAYLAND_DEBUG`
logs easier to read, although they're still spammed by the window's
frame logic (which is needed).
2024-03-09 20:32:54 +01:00
Alistair Leslie-Hughes 82a052a008 wayland: Stop possible Null pointer dereferences 2024-03-09 21:50:55 +11:00
Alistair Leslie-Hughes d3ebae5e33 wayland: Stop unreachable warning 2024-03-09 21:50:39 +11:00
Rémi Verschelde 023dcd44c1
Refactor OS exit code to be `EXIT_SUCCESS` by default
- `Main::setup` early exits (failure or `--help`/`--version`) now
  consistently return `EXIT_FAILURE` or `EXIT_SUCCESS` on all platforms,
  instead of 255 on some and a Godot Error code on others.
- `Main::start` now returns the exit code, simplifying the handling of early
  failures.
- `Main::iteration` needs to explicit set the exit code in OS if it errors
  out.
- Web and iOS now properly return `OS::get_exit_code()` instead of 0.
2024-03-08 23:31:24 +01:00
Rémi Verschelde 13954fc33e
Merge pull request #87452 from bruvzg/native_menu
Move `global_menu_*` methods to a separate `NativeMenu` class.
2024-03-06 13:16:52 +01:00
Rémi Verschelde 2ecf0eba95
Merge pull request #88520 from LinuxUserGD/execinfo
Disable the crash handler if `execinfo=no` scons option is set
2024-03-05 16:54:37 +01:00
Rémi Verschelde f9ebd84b5a
Merge pull request #89178 from Riteo/gotta-have-them-all
Wayland: Properly report all used features
2024-03-05 14:55:36 +01:00
bruvzg c65a667924
Move `global_menu_*` methods to a separate `NativeMenu` class. 2024-03-04 23:41:41 +02:00
Riteo ea4be5d3df Wayland: Properly report all used features
Oops, missed a few.
2024-03-04 21:08:37 +01:00
A Thousand Ships 9273106bb3
[Wayland] Fix tilt handling 2024-03-03 20:45:07 +01:00
Rémi Verschelde 6d9a529c87
Merge pull request #88970 from KoBeWi/ImageCursor2D
Improve `cursor_set_custom_image()` method
2024-02-29 13:54:53 +01:00
Rémi Verschelde 7434f8b4e3
Merge pull request #88959 from akien-mga/pre-commit-clang-17.0.6-black-24.2.0
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0
2024-02-29 13:54:38 +01:00
kobewi 3aeb4a5542 Improve cursor_set_custom_image() method 2024-02-28 20:32:25 +01:00
Rémi Verschelde 3a08c646ee
Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
Riteo b01a36b3cd Wayland: Restore tablet support and handle multiple tools
This code was already partially there, although heavily incomplete and
nowadays commented out.

It got broken after the `WaylandThread` refactor and I didn't bother to
bring it over, preferring to `#if 0` it into oblivion for the time
being as I don't have a tablet/pen which support an eraser and tilt
reporting.

This commit brings it back and adds proper multi-tool support (needed
for eraser detection) thanks to winston-yallow, who could test this code
with their more capable tablet.
2024-02-28 13:08:31 +01:00
LinuxUserGD 6307cebf37
os_linuxbsd.cpp: include `servers/rendering_server.h` 2024-02-19 01:14:30 +01:00
Rémi Verschelde 033821c595
Merge pull request #88245 from shana/simplify-mono-support-detection
C#: Let platforms signal if they support the mono module or not
2024-02-19 00:08:07 +01:00
LinuxUserGD f1a677fb4c
Disable the crash handler if execinfo=no scons option is set 2024-02-18 21:42:05 +01:00
Rémi Verschelde 59643bdb86
Merge pull request #88325 from akien-mga/texture-formats
Export: Unify settings for PC texture formats, removed obsoleted ETC feature
2024-02-17 00:23:45 +01:00
Riteo 2e07dcf1e7 Wayland: suspend window after frame timeout or suspend state
This is a pretty popular approach that took a while for me to wrap my
head around and which only recently got "official" support through an
update (xdg_shell version 6), so I think that this is all-in-all a
better option than the overkill 2000Hz ticking we have now :P

Basically, we wait for a frame event and, if either too much time passes
or we get the new `suspended` state, we consider the window as "hidden"
and stop drawing, ticking by the low usage rate.

This should work great for KDE and Mutter, which support the new state,
but not yet for sway, which is still stuck at a very old xdg_shell
version and thus falls back to the timeout approach.

Be aware that if we rely on timing out the engine will have to stall for
the whole timeout, which _could_ be problematic but doensn't seem like
it. Further testing is needed.

Special thanks go to the guys over at #wayland on OFTC, who very
patiently explained me this approach way too many times.
2024-02-15 23:48:56 +01:00
Rémi Verschelde ef5d6ccfb7
Merge pull request #86966 from Muller-Castro/value2ref-core
Add const lvalue ref to `core/*` container parameters
2024-02-15 15:44:43 +01:00
Rémi Verschelde a10b4bdb81
Export: Unify settings for PC texture formats
S3TC and BPTC should always be used together, and likewise for ETC2 and ASTC.
2024-02-14 17:16:43 +01:00
Rémi Verschelde e457f41f9b
Remove code relative to obsoleted ETC texture format
Co-authored-by: BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>
2024-02-14 17:16:41 +01:00
Thaddeus Crews 633dcf6dfd
SCons: "Environment" to "SConsEnvironment" 2024-02-14 09:26:47 -06:00
Muller-Castro a8bc9f3e78 Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
Andreia Gaita 21e524a798 C#: Let platforms signal if they support it or not
Instead of hardcoding platform names that support C#, let platforms
set a flag indicating if they support it. All public platforms
except web already support it, and it's a pain to maintain a patch
for this list just to add additional names of proprietary console
platforms.

This makes adding new platforms or variants or existing platforms
much easier, as the platform can signal what it supports/doesn't
support directly, and we can avoid harcoding platform names.
2024-02-13 22:48:43 +01:00
bruvzg ee53ae28df
Add method to get "base" system UI color (macOS/Windows) and system theme change callback. 2024-02-13 18:38:53 +02:00
Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
Rémi Verschelde 4e990cd7e5
Merge pull request #88134 from akien-mga/scons-wayland-py3.12-escape
SCons: Use r-strings for wayland-scanner builder command
2024-02-09 18:10:19 +01:00
Rémi Verschelde 74b03edf1e
Merge pull request #82800 from Sauermann/fix-screen-mousemotion
Add screen-related attributes to mouse input events
2024-02-09 18:08:58 +01:00
Rémi Verschelde 03c8a0d089
SCons: Use r-strings for wayland-scanner builder command
Silences a Python 3.12 warning.
2024-02-09 15:52:20 +01:00
Rémi Verschelde 11964fb569
Merge pull request #87464 from bruvzg/pck_section
[Linux] Add support for PCK embedding section with non GNU-ld linkers.
2024-02-08 10:53:36 +01:00
Rémi Verschelde 7223c5b54a
Fix various typos with codespell
Using 2.2.7.dev115+g0eb441d6.

Had to add `cancelled` to the ignore list, as it's a Wayland signal which
we're handling in our code, so we don't want codespell to fix that "typo".

Also includes the typo fix from #87927.

Co-authored-by: Divyanshu Shekhar <61140213+divshekhar@users.noreply.github.com>
2024-02-07 11:09:34 +01:00
Rémi Verschelde c9c2b12637
Merge pull request #88028 from Calinou/wayland-silence-scanner-check
Silence wayland-scanner check in buildsystem
2024-02-07 11:06:00 +01:00
Rémi Verschelde 3b6f2e0525
Merge pull request #87977 from Chubercik/wayland-1.22.0
wayland: Update to 1.22.0
2024-02-07 11:02:05 +01:00
Rémi Verschelde 4f478a55cc
Merge pull request #86843 from RandomShaper/fix_null_ptr
Avoid several null-dereferences of ApiContextRD
2024-02-07 10:58:01 +01:00
Pedro J. Estébanez d5a5dd52e8 Avoid several null-dereferences of ApiContextRD 2024-02-06 19:55:01 +01:00
Hugo Locurcio 7b0f2a5f53
Silence wayland-scanner check in buildsystem
This prevents a wayland-scanner message from appearing every build
when `wayland=yes` is used (the default). The error message when
wayland-scanner is still printed as it's not printed by
wayland-scanner itself.
2024-02-06 19:49:34 +01:00
Jakub Marcowski 292df42c3f wayland: Update to 1.22.0 2024-02-06 10:23:42 +01:00
Dalton Lang 8a2e4409e6 [X11] Partial Fix Godot Editor and Project Manager steals focus on a window manager on Linux
This is a workaround for the most critical portion of the WM focus bug
described in #68305. On some specific X11 WM configurations, the
editor's main window and any popups it creates will fight for focus,
which causes a total system lockup due to mouse and keyboard input being
stolen as well. Getting out of this infinite loop requires force
restarting the system.

It can be tested with the following shell script:

```bash
	!#/bin/sh

	godot4 &
	sleep 30
	pkill -x godot4
```

The workaround identified in #68305 is to remove the call to
XSetInputFocus in the ConfigureNotify event handler, so I have removed
the conditional block that calls this as well as the setup code above it
since there is no need to allocate the memory for the variables if they
won't be used in that call anymore.

This is just a hack and is not a complete fix for #68305. Multiple
developers are collaborating on a proper fix in the discussion in that
issue, but time is a valuable resource that no one has enough of, so I
am committing this workaround as a stop-gap to prevent the most critical
problem while we work on a full solution for the underlying cause.
2024-02-05 17:00:24 -06:00
Markus Sauermann 2235a1cbd0 Add screen-related attributes to mouse input events 2024-02-05 23:30:15 +01:00
Riteo 7739940202 Core: Implement a XOR operator for BitField 2024-02-01 20:44:40 +01:00
Rémi Verschelde 9adb7c7d13
Merge pull request #87764 from Riteo/wayland-native-handle
Wayland: Implement `window_get_native_handle`
2024-01-31 14:01:59 +01:00
Rémi Verschelde f23fda39d3
Merge pull request #87776 from bruvzg/wl_nfd
[Wayland] Add support for native file dialogs.
2024-01-31 14:00:30 +01:00
bruvzg edb21e0573
[Wayland] Add support for native file dialogs. 2024-01-31 14:13:19 +02:00
Riteo d8658df94e Wayland: implement `window_get_native_handle`
This will be the most useful for stuff like OpenXR, although we'd need a
way to eventually also expose the EGL handles.
2024-01-31 11:57:05 +01:00
Riteo c3d6cc57be Wayland: disable backend at build-time if wayland-scanner is missing
This allows previous X11-only setups to still build Godot with default
settings. Note that compilation will still abort if wayland-scanner is
present but not the various Wayland libraries.
2024-01-31 02:08:33 +01:00
Riteo 7e0f7d3abd Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:

- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.

- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.

- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.

- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.

- The cursor doesn't yet support fractional scaling.

- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).

- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.

This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.

Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
Rémi Verschelde f220d46cdc
Merge pull request #80231 from romlok/input-key-location
Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
bruvzg a8f521bcad
[Native File Dialog] Add support for adding custom options to the dialogs.
Add support for adding custom options (checkboxes and optionboxes) to the dialogs (both native and built-in).
2024-01-24 15:00:31 +02:00
bruvzg 625c4bdace
[Linux] Add support for PCK embedding section with non GNU-ld linkers. 2024-01-24 12:21:05 +02:00
David Snopek 64a52e08fe [X11] Don't re-set input focus if the given window already has it 2024-01-18 08:52:03 -06:00
Rémi Verschelde 4aff0ab5d5
Merge pull request #86441 from dsnopek/mequam-x11-focus-grab
[X11] Fix Godot stealing focus on alternative window managers
2024-01-18 09:34:18 +01:00
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde 03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
Juan Linietsky 15144c24bd Implement a transient_to_focused mode
This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.

This deprecates the "unparent_when_invisible" function introduced by #76025.
2024-01-14 18:51:44 +01:00
kobewi 0e8f90f4c8 Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
mequam 40d69c25d5 [X11] Fix Godot stealing focus on alternative Window Managers 2024-01-09 08:58:59 -06:00