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76 Commits

Author SHA1 Message Date
Thaddeus Crews 1ce3101fbc
Merge pull request #110814 from Jordyfel/2d-editor-get
Cache editor setting queried in hot path in 2D editor
2025-09-24 09:59:16 -05:00
Thaddeus Crews 78b743cf4a
Merge pull request #110832 from Ivorforce/is-class-to-derives-from
Replace many uses of `is_class` with `derives_from`.
2025-09-24 09:59:09 -05:00
Thaddeus Crews 8c956babeb
Merge pull request #107013 from Rindbee/fix-wrong-node-path-in-connection-dialog
Fix the extra arguments of type `NodePath` in the connection dialog do not work
2025-09-24 09:59:03 -05:00
kobewi eae9ef2292 Change preview methods to take Callable 2025-09-23 20:13:00 +02:00
Lukas Tenbrink 8ef4a43ada Replace many uses of `is_class` with `derives_from`. 2025-09-23 19:59:00 +02:00
Thaddeus Crews 685c7e92e5
Merge pull request #100437 from KoBeWi/ruaninstancequestionmark
Add `is_instance()` helper method to Node
2025-09-23 12:08:48 -05:00
Jordyfel 7595a9061d Cache editor setting queried in hot path in 2D editor 2025-09-23 15:37:55 +03:00
Thaddeus Crews 709226ad1c
Merge pull request #109515 from precup/speedy-selections
Speed up large selections in the editor
2025-09-22 21:00:54 -05:00
Thaddeus Crews 800bce8a7e
Merge pull request #107975 from BlueCube3310/cube-preview-improved
Improve the cubemap preview
2025-09-22 21:00:53 -05:00
Thaddeus Crews 38188881ce
Merge pull request #108549 from ryevdokimov/transform-gizmo-opacity-no-restart
Do not require editor restart when changing manipulator gizmo opacity setting
2025-09-22 21:00:52 -05:00
Thaddeus Crews a20ca7bbfe
Merge pull request #110459 from YeldhamDev/let_the_poor_ints_slide
Allow to use sliders for integers in `EditorSpinSlider`
2025-09-22 13:28:52 -05:00
Thaddeus Crews 7ec4bd74ff
Merge pull request #110320 from WhalesState/cie-lock
Fix redundant calls of `CanvasItemEditor::_update_lock_and_group_button` on `SceneTreeEditor` node selection
2025-09-22 13:28:48 -05:00
Thaddeus Crews be421bcdd4
Merge pull request #110250 from YeldhamDev/i_just_cant_keep_focused
Hide `Control` focus when given via mouse input
2025-09-22 13:28:44 -05:00
Thaddeus Crews d069699940
Merge pull request #110752 from wheatear-dev/expand-110693
Add `GDSOFTCLASS` to six inheritors of `Object`
2025-09-22 13:28:41 -05:00
Michael Alexsander f16ff829f0
Allow to use sliders for integers in `EditorSpinSlider` 2025-09-22 11:23:15 -03:00
Thaddeus Crews 94dbc42a56
Merge pull request #62083 from KoBeWi/string_slice'n_dice
Improve usage of `String.split()` vs `get_slice()`
2025-09-22 08:50:01 -05:00
BlueCube3310 cd61d6f748 Improve the cubemap preview 2025-09-21 21:18:30 +02:00
Edward Moulsdale 12e97610a8 Add GDSOFTCLASS to six inheritors of Object 2025-09-21 16:22:29 +01:00
Thaddeus Crews 4588542dfc
Merge pull request #107065 from timothyqiu/scene-close-all
Allow closing all scene tabs via shortcut
2025-09-20 13:41:37 -05:00
风青山 fc0cbb3171
Fix the extra arguments of type `NodePath` in the connection dialog do not work
Make the node path relative to the target node instead of the source node.

Currently, a proxy object is used in the connection dialog to edit bound arguments.

In this case, the `EditorPropertyNodePath` will get the node path relative to the
source object in the connection (i.e. the object the InspectorDock is editing).

This path is not available in scripts (i.e. the target object in the connection).
2025-09-20 22:10:55 +08:00
Thaddeus Crews daa89d5292
Merge pull request #109513 from precup/small-editor-optimizations
Miscellaneous editor optimizations for large scenes
2025-09-19 20:54:24 -05:00
Michael Alexsander aeb3a45c97
Hide `Control` focus when given via mouse input 2025-09-19 13:43:29 -03:00
kobewi d61a337a70 Improve usage of String.split() vs get_slice() 2025-09-19 16:31:55 +02:00
Thaddeus Crews c39edeca6d
Merge pull request #109744 from Repiteo/core/math-constants-semantic
Core: Integrate semantic constants in math structs
2025-09-16 11:44:49 -05:00
Thaddeus Crews de572675e0
Merge pull request #109369 from ColinSORourke/MaterialConversionErrorFix
Material Conversion Error Handling
2025-09-16 09:48:59 -05:00
Mounir Tohami 320ff6bc75 Fix Redundant calls of CIE _update_lock_and_group_button on SceneTree selection. 2025-09-09 01:33:51 +03:00
Michael Alexsander bf65bf0bbd
Fix "SpriteFrames" editor not fully hidding the bottom panel 2025-09-05 13:33:05 -03:00
Mike Precup 1c8e3f9037 Speed up large selections in the editor 2025-08-31 14:25:44 -07:00
Mike Precup e73e978d65 Misc editor speedups for large scenes 2025-08-31 13:46:33 -07:00
Thaddeus Crews 825ef2387f
Merge pull request #110044 from timothyqiu/theme-type-name-validation
Validate theme type name input in Add Theme Type dialog
2025-08-29 12:00:44 -05:00
Kamil Tokarski 167cf79024
fix: update shortcut input to support CMD key for snapping 2025-08-29 00:22:47 +02:00
Haoyu Qiu e5373c5cb0 Validate theme type name input in Add Theme Type dialog 2025-08-28 15:47:37 +08:00
Adam Simpkins edfe631c7c
Create an undo/redo action when pinning a SoftBody3D point in the editor
Previously, if you pinned a point by clicking on one of the soft body
vertex handles, the scene was not marked as modified, and the action
could not be undone by hitting Ctrl + Z.

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-08-25 17:07:23 +02:00
Thaddeus Crews 1a7c477787
Merge pull request #109684 from ryevdokimov/fix-cancel-fighting
Fix transforms trying to continue after a cancel
2025-08-24 11:04:30 -05:00
Thaddeus Crews b947e5f8cc
Merge pull request #109133 from aaronp64/polygon_editor_grab_radius
Use `point_grab_radius` setting in `Polygon2DEditor` bottom panel editor
2025-08-21 18:39:35 -05:00
Thaddeus Crews 4854c0447b
Merge pull request #109619 from aaronp64/theme_editor_name_change
`ThemeEditor` fix to show filename for new/renamed files
2025-08-20 12:07:15 -05:00
Thaddeus Crews 84c0ec04f3
Core: Integrate semantic constants in math structs
- Excludes self-explanatory constants (ZERO, ONE, etc)
2025-08-19 10:15:08 -05:00
robert yevdokimov d99d2cb884 Prevent held escape key from unselecting nodes after canceling a transform 2025-08-18 16:47:09 +04:00
Robert Yevdokimov 26f920f85e Fix transforms trying to continue after a cancel 2025-08-17 10:04:42 +04:00
Thaddeus Crews a43e6e68cc
Merge pull request #100813 from ryevdokimov/prevent-selecting-hidden-transform-gizmo
Fix being able to grab hidden transform gizmo handles
2025-08-15 12:58:47 -05:00
aaronp64 842b44d872 ThemeEditor fix to show filename for new/renamed files
Updated ThemeEditor to set the theme name label when theme file is initially created or renamed.
2025-08-14 15:20:50 -04:00
Thaddeus Crews de463e0241
Merge pull request #109564 from timothyqiu/scene-create-3d
SceneCreateDialog: Hide 3D Scene option when 3D editor is disabled
2025-08-13 18:42:16 -05:00
kleonc 5ba1d0ff97 Fix TileMapLayer terrain preview icons for transformed alternative tiles 2025-08-13 18:35:51 +02:00
Haoyu Qiu 69613d2099 SceneCreateDialog: Hide 3D Scene option when 3D editor is disabled 2025-08-13 13:54:39 +08:00
Thaddeus Crews 8aa37cab89
Merge pull request #109469 from ryevdokimov/fix-previews
Fix cinematic preview causing the editor redraw continuously and aspect ratio not updating in camera preview
2025-08-12 11:46:40 -05:00
robert yevdokimov 1672b69ce8 Fix node can't be rotated by holding ctrl/command while in select mode 2025-08-11 15:15:55 +04:00
robert yevdokimov edee07bb62 Fix cinematic preview causing the editor redraw continuously and aspect ratio not updating in camera preview 2025-08-10 19:08:28 +04:00
Thaddeus Crews 96cf51335c
Merge pull request #104945 from YeldhamDev/subgizmo_lock_ignore
Fix gizmos from 3D editor plugins not applying changes to locked nodes
2025-08-08 12:28:09 -05:00
Colin O'Rourke 05fd79af7c Material Conversion Error Handling
Material Conversion Plugins now ERR_FAIL if called on an unitialized material.

FileSystemDock no longer crashes if Conversion Plugin fails and returns a null ref.
2025-08-06 14:03:11 -07:00
aaronp64 aaaa840568 Use point_grab_radius setting in Polygon2DEditor bottom panel editor
Updated Polygon2DEditor bottom panel editor to use point_grab_radius setting instead of fixed value, similar to grab behavior in main 2D editor panel.  Also updated closest point detection to better handle overlapping grab areas.
2025-08-05 17:42:44 -04:00