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Commit Graph

2015 Commits

Author SHA1 Message Date
Thaddeus Crews 686b56fae9
Merge pull request #106434 from Ivorforce/invert-hashfuncs
Reduce cross project includes by rewriting `HashMapHasherDefault`.
2025-10-06 09:06:37 -05:00
Rémi Verschelde 900bd07d10
Merge pull request #111125 from BlueCube3310/lightmap-sort-bitshift
Fix LightmapGI not being correctly applied to objects
2025-10-06 14:08:07 +02:00
Lukas Tenbrink ad600125df Rewrite `HashMapHasherDefault` based on type traits - it is now possible to declare a default hashing function for any type.
Remove cross-project includes from `hashfuncs.h`.
Improve hashing function for `Color` (based on values instead of `String`).
Move `Variant` comparison from `hash_map.h` to `dictionary.cpp` (`VariantComparatorDictionary`), where it's used.
Remove now unnecessary `HashableHasher`.
2025-10-05 01:49:11 +02:00
BlueCube3310 24ed12d4a3 Fix LightmapGI not being correctly applied to objects 2025-10-01 19:18:09 +02:00
Aaron Franke 3d1c9fd5de
Move server files into their subfolders 2025-09-30 19:39:39 -07:00
Thaddeus Crews 2b7f39ea28
Merge pull request #110505 from Calinou/tweak-draw-command-labels
Tweak draw command label names for consistency
2025-09-30 20:10:37 -05:00
Aaron Franke 9fbf5808a0
Rename server "free" functions to "free_rid" to match exposed API 2025-09-30 16:52:25 -07:00
Thaddeus Crews f9694033a5
Merge pull request #107923 from clayjohn/RD-mat3x4
Use Mat3x4 for model and view transforms to save bandwidth and ALUs
2025-09-30 18:34:59 -05:00
Thaddeus Crews c28b6c2ced
Merge pull request #109186 from clayjohn/reflection-probe-size-update
Prompt editor restart when reflection probe size is updated
2025-09-30 18:34:57 -05:00
Thaddeus Crews 3997e77393
Merge pull request #111054 from Kaleb-Reid/fix-render-list
Sort render list correctly in RD renderers
2025-09-30 11:19:18 -05:00
Thaddeus Crews 21fd4faf1b
Merge pull request #107469 from Ivorforce/vector-localvector-explicit-span-conversions
Remove implicit conversions between `LocalVector` and `Vector`
2025-09-30 11:19:17 -05:00
clayjohn aa8bc0b56d Prompt editor restart when reflection probe size is updated
Also formally deprecate the RS function for updating an individual probes size. The functionality was removed in 4.0, but the function itself was mistakenly left exposed.
2025-09-29 18:35:34 -07:00
Kaleb Reid 5021b3e6e5 Sort render list correctly in RD renderers 2025-09-29 17:22:26 -07:00
clayjohn 14b60f2264 Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs 2025-09-26 23:20:08 -07:00
Thaddeus Crews 7b8073d122
Merge pull request #107763 from Ivorforce/missing-vpv
Add missing `vpv.push_back(pv);` in `render_target_get_sdf_texture`.
2025-09-24 09:59:11 -05:00
Thaddeus Crews cd3a6c88fd
Merge pull request #106200 from BlueCube3310/image-16-u16
Image: Implement 16-bit unorm and uint formats
2025-09-23 12:08:46 -05:00
Thaddeus Crews cede7c8aa7
Merge pull request #109401 from DarioSamo/ubershader-for-sdf-and-material
Add ubershader support to material and SDF variants in Forward+.
2025-09-22 21:01:00 -05:00
Thaddeus Crews 62273fa10b
Merge pull request #110627 from clayjohn/RD-intel-mac-sky-check
Move check for sky cubemap array back into the SkyRD initializer
2025-09-18 21:02:24 -05:00
clayjohn fc951855ed Move check for sky cubemap array back into the SkyRD initializer so it is set before being used.
Previously it was moved out of this function becuase we relied on RenderingServer::get_video_adapter_name which wasn't available yet.

However, that was unnecessary since it is just a wrapper around RenderingDevice::get_device_name() which is available.
2025-09-17 11:41:56 -07:00
Thaddeus Crews 8c7c96e2c4
Merge pull request #108636 from clayjohn/MSAA-depth-mobile
Add depth resolve to the mobile renderer
2025-09-17 11:34:13 -05:00
Thaddeus Crews e721af5775
Merge pull request #110330 from DarioSamo/reflection-probe-size-leak
Fix reflection probes not recreating downsampled textures when mode changes.
2025-09-17 11:34:12 -05:00
Thaddeus Crews e504943212
Merge pull request #110184 from Namey5/vertex-lighting-issue
Fix rounding error in clustered vertex light culling
2025-09-17 11:34:11 -05:00
Lukas Tenbrink abe3b481ae Make conversions from `LocalVector` to `Vector` explicit. 2025-09-16 21:41:28 +02:00
Thaddeus Crews 6efa557e9b
Merge pull request #109567 from Flarkk/fix_spotlight_fog
Fix spotlight's shadow peter-panning with volumetric fog
2025-09-16 11:44:55 -05:00
Thaddeus Crews 853884ba05
Merge pull request #109143 from sievaxx/more_sampler_default_texs
Add and enable default textures for other samplers
2025-09-16 11:44:51 -05:00
Thaddeus Crews 27a3f0eb8d
Merge pull request #108206 from Calinou/transparent-viewport-no-ssr-sss-dof
Disable unsupported SSR, SSS, DoF on transparent viewports
2025-09-16 11:44:48 -05:00
Hugo Locurcio 204e310914
Tweak draw command label names for consistency
- Use Title Case for all labels, and add hyphens where relevant.
- Mention Roughness in SSR Filter's label name, as it's only enabled
  when the SSR roughness quality is not set to Disabled.
2025-09-14 01:23:47 +02:00
Hugo Locurcio 1c62ba40b7 Disable unsupported SSR, SSS, DoF on transparent viewports
For technical reasons, transparent viewports cannot support
screen-space reflections, subsurface scattering and depth of field.
Previously, enabling any of these would turn transparent viewports
invisible.
2025-09-11 14:59:07 +02:00
clayjohn 0576b12699 Increase precision of SpotLight attenuation calculation to avoid driver bug on Intel devices 2025-09-09 13:18:55 -07:00
Dario 7b923609c2 Fix reflection probes not recreating downsampled textures when mode changes. 2025-09-08 15:54:37 -03:00
Clay John 0f0bb7d225
Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
Fix --generate-spirv-debug-info regression (alternate take)
2025-09-01 19:37:27 -07:00
Alex Threlfo 60a7bed19c Fix rounding error in clustered vertex light culling 2025-09-02 11:33:38 +10:00
Thaddeus Crews b919b19f48
Merge pull request #110174 from clayjohn/RD-shader-cache
Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid
2025-09-01 19:09:55 -05:00
clayjohn d90332aa0f Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid 2025-09-01 12:25:23 -07:00
Pāvels Nadtočajevs f766e401db
[MSDF] Fix outline bleed out at small sizes. 2025-08-31 23:35:33 +03:00
Dario e137c882c0 Disable smolv and change the shader hash when SPIR-V debug info is enabled. 2025-08-28 14:17:58 -03:00
Thaddeus Crews aa0c7bb840
Merge pull request #109970 from allenwp/add-debanding-smaa-before-spatial-upscaler
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-26 19:01:11 -05:00
Thaddeus Crews 27b0135264
Merge pull request #109995 from clayjohn/texture-error
Handle the case where VRS is a two byte per pixel format when creating default VRS texture
2025-08-26 19:01:10 -05:00
clayjohn b0d7a241b2 Handle the case where VRS is a two byte per pixel format when creating default VRS texture 2025-08-26 12:22:23 -07:00
clayjohn 4b84207d2f Use vertex shader workaround for Mali GXX GPUs for glow shader
We applied this same workaround to the tonemap shader and DoF, but didn't apply it to glow since the bug didn't manifest on our test devices.
2025-08-26 11:31:22 -07:00
Allen Pestaluky 5a3e69d16e Add debanding to SMAA and apply debanding before spatial upscalers. 2025-08-25 16:55:36 -04:00
Thaddeus Crews 1d386b5f7d
Merge pull request #109882 from precup/shader-cache-return
Treat missing variants as normal cache misses during shader cache lookup
2025-08-24 11:04:32 -05:00
Stuart Carnie 90c9134875 Metal: Read gl_ViewIndex for multi-view subpasses
This is necessary to ensure the SpvCapabilityMultiView is included in
the SPIR-V, informing downstream transpilers, like Metal, that it should
enable multi-view capabilities in the generated Metal shader source.
2025-08-23 09:12:17 +10:00
Mike Precup 277693ba81 Treat missing variants as normal cache misses during shader cache lookup 2025-08-22 11:48:43 -07:00
Thaddeus Crews 4f393e0c3c
Merge pull request #109644 from RandomShaper/fix_dupe_tex2darr
Fix material removal clearing all instances of shared texture arrays
2025-08-20 12:07:14 -05:00
Pāvels Nadtočajevs 6a3941b5d9
Fix MSDF outline size clamping. 2025-08-19 08:28:33 +03:00
Pedro J. Estébanez 919006eb35 Fix material removal clearing all instances of shared texture arrays 2025-08-18 12:21:15 +02:00
Florent Guiocheau 199161f023 Fix spotlight's shadow with volumetric fog 2025-08-13 09:28:06 +02:00
devloglogan fb829bdd08 Fix mobile renderer motion vectors regression 2025-08-12 16:45:31 -05:00
Thaddeus Crews ca452113d4
Merge pull request #109437 from bruvzg/msdf_no_t
Use MSDF instead of MTSDF for font rendering.
2025-08-11 09:55:28 -05:00