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6236 Commits

Author SHA1 Message Date
Thaddeus Crews 1d386b5f7d
Merge pull request #109882 from precup/shader-cache-return
Treat missing variants as normal cache misses during shader cache lookup
2025-08-24 11:04:32 -05:00
Stuart Carnie 90c9134875 Metal: Read gl_ViewIndex for multi-view subpasses
This is necessary to ensure the SpvCapabilityMultiView is included in
the SPIR-V, informing downstream transpilers, like Metal, that it should
enable multi-view capabilities in the generated Metal shader source.
2025-08-23 09:12:17 +10:00
Mike Precup 277693ba81 Treat missing variants as normal cache misses during shader cache lookup 2025-08-22 11:48:43 -07:00
Thaddeus Crews c7a07610e9
Merge pull request #109591 from mihe/no-async-physics-while-processing
Pause physics command queue during physics processing
2025-08-21 18:39:36 -05:00
Thaddeus Crews 4f393e0c3c
Merge pull request #109644 from RandomShaper/fix_dupe_tex2darr
Fix material removal clearing all instances of shared texture arrays
2025-08-20 12:07:14 -05:00
Pāvels Nadtočajevs 6a3941b5d9
Fix MSDF outline size clamping. 2025-08-19 08:28:33 +03:00
Pedro J. Estébanez 919006eb35 Fix material removal clearing all instances of shared texture arrays 2025-08-18 12:21:15 +02:00
Thaddeus Crews 34d01ea07e
Merge pull request #109607 from mihe/character-thread-sync
Fix `move_and_slide` forcing synchronization with physics thread
2025-08-15 12:58:44 -05:00
Mikael Hermansson 6c907c2d37 Fix `move_and_slide` forcing synchronization with physics thread
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com>
2025-08-14 18:58:36 +02:00
Thaddeus Crews 6f298b6642
Merge pull request #109548 from bruvzg/shader_x
Improve shader overloaded function error reporting.
2025-08-14 09:28:01 -05:00
Mikael Hermansson 70979ae8bd Pause physics command queue during physics processing 2025-08-14 15:54:59 +02:00
devloglogan fb829bdd08 Fix mobile renderer motion vectors regression 2025-08-12 16:45:31 -05:00
Pāvels Nadtočajevs c3cc1ba8e4
Improve shader overloaded function error reporting. 2025-08-12 16:58:43 +03:00
Thaddeus Crews ca452113d4
Merge pull request #109437 from bruvzg/msdf_no_t
Use MSDF instead of MTSDF for font rendering.
2025-08-11 09:55:28 -05:00
Pāvels Nadtočajevs 86e61a311f
Use MSDF instead of MTSDF for font rendering.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2025-08-09 10:41:16 +03:00
KOGA Mitsuhiro 49e3eba008 Consolidate frame_changed signal into CameraFeed 2025-08-09 04:12:27 +09:00
Thaddeus Crews a3b42d85d2
Merge pull request #109406 from stuartcarnie/metal_fx_spatial_fix
Metal: Ensure correct output texture format selection
2025-08-08 12:28:10 -05:00
Thaddeus Crews 8e096d4240
Merge pull request #109415 from bruvzg/caret_range
[TextServer] Fix caret hit test rounding.
2025-08-08 12:28:08 -05:00
Pāvels Nadtočajevs d13b5361b4
[TextServer] Fix caret hit test rounding. 2025-08-08 11:06:07 +03:00
Stuart Carnie c8b5982d0f Metal: Ensure correct output texture format selection 2025-08-08 12:50:16 +10:00
KOGA Mitsuhiro 2560ddbce0 Add CameraServer camera_feeds_updated signal, and document async behavior 2025-08-08 03:53:41 +09:00
Thaddeus Crews c9096e1f98
Merge pull request #93200 from AndreiPetrov890/fix-android-microphone
Fix audio input gets muted after a while on android
2025-08-03 10:51:13 -05:00
Thaddeus Crews 38f8e18303
Merge pull request #109006 from RoyBerardo/random_pitch_bias_fix
Fix random pitch upward bias in `AudioStreamRandomizer`
2025-08-03 10:51:11 -05:00
Thaddeus Crews 321f2391d9
Merge pull request #108384 from adamscott/fix-sample-deletion
[Web] Fix sample playback deletion and `AudioStreamPolyphonic` issue
2025-08-03 10:50:49 -05:00
Roy Berardo 3e01c8a551 Fix random pitch upwards bias in AudioStreamRandomizer 2025-08-02 04:19:03 -07:00
Thaddeus Crews 87bb5ab681
Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check
D3D12: Fix shader model check, initialization error handling
2025-08-01 11:45:19 -05:00
Thaddeus Crews f9313aa27b
Merge pull request #108924 from bruvzg/ac17
Update access-kit to 0.17.0
2025-07-31 10:39:09 -05:00
Thaddeus Crews 5787f6fb6a
Merge pull request #108044 from apples/107935-stencil-fixes
Fix opaque stencil rendering
2025-07-31 10:39:08 -05:00
Thaddeus Crews cfc58710b7
Merge pull request #108697 from clayjohn/pump-task
Ensure that threads only process one pump task
2025-07-30 09:03:42 -05:00
clayjohn 782b9e328c Ensure that threads only process one pump task.
This is necessary because we will always deadlock if a thread takes on multiple pump tasks since pump tasks never return.

This means when using separate threads for certain systems (like physics or rendering), we need to be sure that there are enough threads to have at least one per system (to ensure forward progress).
2025-07-29 07:15:34 -07:00
Pāvels Nadtočajevs 3f757c41fc
Update access-kit to 0.17.0 2025-07-29 08:37:01 +03:00
Danni bf6629a005 D3D12: Fix shader model check, initialization error handling 2025-07-28 20:35:45 -04:00
David Snopek a590be0cb2 OpenGL: Fix crash with "Thread Model" set to "Separate" 2025-07-28 13:02:46 -05:00
Thaddeus Crews ebe2b44ca9
Merge pull request #108940 from DarioSamo/transfer-alignment-lcm
Compute texture alignment for transfers using the LCM instead.
2025-07-25 11:08:13 -05:00
Dario b962b38e74 Check for Vulkan Memory Model support and make it a variant. 2025-07-25 09:24:58 -03:00
Thaddeus Crews 967e2d499a
Merge pull request #108761 from allenwp/108757-fix-mobile-hdr2d-debanding
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 20:49:43 -05:00
Allen Pestaluky a033656eda Fix debanding for Mobile rendering method with HDR 2D. 2025-07-24 16:11:49 -04:00
Dario 4af0734a77 Compute texture alignment for transfers using the LCM instead. 2025-07-24 14:08:45 -03:00
Pāvels Nadtočajevs 9c325d0f91
Remove selective shader baking. 2025-07-23 23:02:43 +03:00
Juan Manuel Costello 5dc25db6da Fix lightmap dynamic objects with physical lights 2025-07-17 20:58:03 -03:00
clayjohn 17b9469bac Never overwrite motion vectors in the transparent pass 2025-07-16 04:58:39 -07:00
Thaddeus Crews 723e82bba9
Merge pull request #108568 from beicause/RD-uniform_type-check
RenderingDevice: Add `uniform_type` check to avoid crash
2025-07-14 10:30:38 -05:00
Thaddeus Crews eb0caa6029
Merge pull request #108510 from bruvzg/bake_no_atomic
[macOS] Selectively bake "no image atomics" shader variants.
2025-07-14 10:30:36 -05:00
Thaddeus Crews 6bc7fcb7af
Merge pull request #108567 from beicause/multimesh-null-checks
Add some multimesh null checks to avoid crash
2025-07-14 10:30:35 -05:00
Thaddeus Crews 35a2d7843e
Merge pull request #104302 from brennennen/reflection_probe_count_error_check
Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
Thaddeus Crews 2be2cbb720
Merge pull request #107782 from allenwp/vulkan-nonlinear-color-correction-dithering
Always perform color correction and debanding on nonlinear sRGB values.
2025-07-14 10:30:28 -05:00
LuoZhihao 8ad3072a6a RenderingDevice: Add `uniform_type` check to avoid crash 2025-07-13 10:27:16 +08:00
LuoZhihao 5352638f95 Add some multimesh null checks to avoid crash 2025-07-13 10:09:36 +08:00
Pāvels Nadtočajevs 87e91f7c7a
[macOS] Selectively bake "no image atomics" shader variants. 2025-07-12 21:05:48 +03:00
brennen 2583aa4a68 Add error check for reflection probe invalid atlas index. 2025-07-10 19:03:21 -05:00