Thaddeus Crews
3b4239d649
Merge pull request #111288 from bruvzg/move_input
...
[Window] Add unfiltered input handler signal for custom decorations.
2025-11-05 11:48:06 -06:00
Thaddeus Crews
9e96c7d9b8
Merge pull request #110378 from timothyqiu/rtl-preview
...
Make text-related nodes translation domain aware
2025-10-16 12:48:05 -05:00
Pāvels Nadtočajevs
101fbbbd1f
[Window] Add unfiltered input handler signal for custom decorations.
2025-10-12 21:15:46 +03:00
Pāvels Nadtočajevs
0d056cf294
Fix editor embedded windows partially resizing.
2025-10-06 09:12:20 +03:00
Haoyu Qiu
172c80df67
Make text-related nodes translation domain aware
...
- Makes `is_layout_rtl()` translation domain aware
- Makes various text-drawing controls translation domain aware
- Makes translation preview use the project's fallback locale when disabled
2025-09-22 09:39:14 +08:00
Pāvels Nadtočajevs
7b47f5e8db
[Accessibility] Process non-focusable windows (popups, menus) as part of the parent window tree.
2025-08-17 12:15:08 +03:00
Pāvels Nadtočajevs
2111ff0e2a
Fix menu keyboard and controller navigation.
2025-07-21 10:03:07 +03:00
Thaddeus Crews
e748514112
Merge pull request #105835 from bruvzg/edited_scene_direction
...
Improve edited scene layout direction detection.
2025-07-09 11:33:11 -05:00
Thaddeus Crews
353bd80c91
Merge pull request #107581 from timothyqiu/window-title-update
...
Fix game view window not updating title when translation changes
2025-06-18 18:13:50 -05:00
Pāvels Nadtočajevs
34a97f9c9b
Fix scale and position of popups with `force_native`.
2025-06-16 13:03:42 +03:00
Haoyu Qiu
0a1fa10315
Fix game view window not updating title when translation changes
2025-06-16 09:35:25 +08:00
Rémi Verschelde
318a81779b
Merge pull request #107498 from bruvzg/force_native_crash
...
Fix `set_force_native` when window is not in tree.
2025-06-13 18:37:52 +02:00
Pāvels Nadtočajevs
5ea0baab8b
Fix `set_force_native` when window is not in tree.
2025-06-13 19:08:56 +03:00
kobewi
8a4081347f
Multiply contents minimum size by scale factor
2025-06-13 14:12:15 +02:00
LuoZhihao
8ba4656ea3
Compile out editor-only logic within `validate_property` in games
2025-06-12 12:54:19 +08:00
Pāvels Nadtočajevs
12d957e737
Call `PopupMenu` min. size calculations after `about_to_popup` signal processing.
2025-06-11 12:23:29 +03:00
Rémi Verschelde
07ee1331e8
Merge pull request #106952 from bruvzg/fna_emb_fx
...
Fix window embedding for windows with `force_native` enabled.
2025-06-10 12:30:11 +02:00
Thaddeus Crews
6427343ec8
Merge pull request #106660 from bruvzg/ac_node_to_ctl
...
Move some accessibility properties from Node to Control
2025-06-09 12:31:32 -05:00
Haoyu Qiu
3886ee84e6
Don't store deprecated `auto_translate` property
2025-06-08 21:53:28 +08:00
Pāvels Nadtočajevs
aff5b413aa
Move some accessibility properties from Node to Control
2025-06-08 16:25:28 +03:00
Pāvels Nadtočajevs
4877a964e4
Fix window embedding for windows with `force_native` enabled.
2025-05-30 08:31:17 +03:00
Riteo
408de3c970
Wayland: Fix window fitting in single-window mode
...
We disabled window fitting in multi-window mode as it was broken due to
the limited data but it should still be enabled for embedded windows.
2025-05-21 00:58:41 +02:00
Thaddeus Crews
22a0e81a69
Merge pull request #103922 from Jesusemora/Jesusemora-patch-1
...
Show `theme_type_variation`s in the inspector on `Control`s that inherit a theme
2025-05-13 16:22:29 -05:00
Rémi Verschelde
1f2f144ce7
Merge pull request #106298 from bruvzg/ac_win_transform
...
[Accessibility] Account for window scaling transform when setting node bounds.
2025-05-13 01:05:38 +02:00
Jesusemora
b22eba1285
Show `theme_type_variation`s in the inspector on `Control`s that inherit a theme
...
`theme_type_variation`s are now shown in the children and children of children
that inherit a theme from a parent `Control` node.
2025-05-13 00:56:06 +02:00
Pāvels Nadtočajevs
870fb5f74b
[Accessibility] Account for window scaling transform when setting node bounds.
2025-05-12 09:12:55 +03:00
Pāvels Nadtočajevs
5441a82cfb
Do not call `accessibility_set_window_rect` on Wayland, fix main windows accessibility context creation.
2025-05-11 12:51:46 +03:00
Pāvels Nadtočajevs
c6e1bc6170
Fix oversampling for embedded windows using content scale.
2025-04-30 17:35:22 +03:00
lawnjelly
f8f350a32a
Add `GLOBAL_GET` cached macros.
...
GLOBAL_GET is an expensive operation which should not be used each frame / tick.
This PR adds macros which do a cheaper revision check, and only call the expensive GLOBAL_GET when project settings have changed.
Co-authored-by: Lukas Tenbrink <lukas.tenbrink@gmail.com>
2025-04-30 15:08:50 +01:00
Pāvels Nadtočajevs
03048aa94a
Improve edited scene layout direction detection.
2025-04-28 07:57:26 +03:00
kobewi
2ed4ed8cd0
Improve Window's _validate_property()
2025-04-24 23:05:48 +02:00
Pāvels Nadtočajevs
4afeca3bcf
Replace global oversampling with overrideable per-viewport oversampling.
2025-04-14 13:43:09 +03:00
Thaddeus Crews
e6a61b1ecc
Merge pull request #76829 from bruvzg/ac_kit_direct
...
Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
Pāvels Nadtočajevs
b106dfd4f9
Base accessibility API.
2025-04-08 20:14:28 +03:00
Pāvels Nadtočajevs
f37fb49739
Add separate `minimize_disabled` and `maximize_disabled` window flags.
2025-04-07 18:58:11 +03:00
Riteo
84d3adcf2f
Wayland: Implement native sub-windows
...
The backend is now mature enough to not explode with multiple windows
but the `DisplayServer` API still cannot meet some guarantees required
by the various Wayland protocols we use. To meet those guarantees this
patch adds three new elements to the DisplayServer API, with relative
handling logic for `Window` and `Popup` nodes:
- `WINDOW_EVENT_FORCE_CLOSE`, which tells a window to *forcefully*
close itself and ensure a proper cleanup of its references, as Wayland
enforces this behavior;
- `WINDOW_FLAG_POPUP_WM_HINT`, which explicitly declares a window as a
"popup", as Wayland enforces this distinction and heuristics are not
reliable enough;
- `FEATURE_SELF_FITTING_WINDOWS`, which signals that the compositor can
fit windows to the screen automatically and that nodes should not do
that themselves.
Given the size of this feature, this patch also includes various
`WaylandThread` reworks and fixes including:
- Improvements to frame wait logic, with fixes to various stalls and a
configurable (through a `#define`) timeout amount;
- A proper implementation of `window_can_draw`;
- Complete overhaul of pointer and tablet handling. Now everything is
always accumulated and handled only on each respective `frame` event.
This makes their logic simpler and more robust.
- Better handling of pointer leaving and pointer enter/exit event
sending;
- Keyboard focus tracking;
- More solid window references using IDs instead of raw pointers as
windows can be deleted at any time;
- More aggressive messaging to window nodes to enforce rects imposed by
the compositor.
2025-04-04 20:23:25 +02:00
Thaddeus Crews
8f6bb119f4
Merge pull request #100602 from KoBeWi/over_100_changes_in_50_random_files_aka_the_best_kind_of_PR
...
Add templated version of `ObjectDB::get_instance()`
2025-03-31 12:03:47 -05:00
kobewi
bc9d0c7835
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
kobewi
75881f8322
Use initializer list in Arrays
2025-03-26 18:38:15 +01:00
Pāvels Nadtočajevs
fd98c963ba
[Editor] Change global menu icons theme independently of editor theme.
2025-03-07 08:59:52 +02:00
KerekesDavid
315cc5e437
Fix wrong viewport scaling at intermediate resolutions
...
Fixes viewport scale being wrong at resolutions that are not
integer multiples of content_scale_factor.
This is done by allowing size_2d_override to be Size2 instead of
Size2i. This change is not propagated to the exposed SubViewport
to keep compatibility for now.
2025-02-21 11:24:38 +01:00
Hilderin
05fcfede1e
Fix Floating Game Window Title
2025-01-19 15:45:59 -05:00
Pāvels Nadtočajevs
8d911b2554
[Window] Expose `start_drag` and `start_resize` methods (for both native and embedded windows).
2025-01-07 23:35:14 +02:00
Thaddeus Crews
01c6e18963
Merge pull request #100745 from mdelorme/mdelorme/issue_100727
...
Assign the project manager title to the node instead of DisplayServer
2024-12-30 08:58:23 -06:00
A Thousand Ships
a1846b27ea
Improve use of `Ref.is_null/valid`
...
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Maxime Delorme
e4e966b0f2
Fix #100727 by giving the project manager title to the node instead of DisplayServer
2024-12-23 19:44:18 +01:00
Anish Mishra
9f3067ef21
Fix Window size changes ignored on Android
2024-12-22 23:12:54 +05:30
Rémi Verschelde
88e6997917
Merge pull request #97745 from scgm0/Fix-blurred-content-of-embedded-windows
...
Improve blurred content of embedded windows
2024-12-22 00:09:55 +01:00
Rémi Verschelde
a7a2a12bfd
Merge pull request #100671 from bruvzg/get_menu
...
[MenuBar] Use PopupMenu title property as a menu name.
2024-12-20 23:57:47 +01:00
Rémi Verschelde
a11364d1e6
Merge pull request #99010 from Hilderin/embedding-game-process
...
Embed game process in editor
2024-12-20 23:56:43 +01:00