Rémi Verschelde
9890cc9d59
Merge pull request #97136 from chocola-mint/fix-#97021
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Stop EditorNode from refreshing the current scene tab when not needed
2025-01-07 10:14:26 +01:00
chocola-mint
86a6794a4a
Stop EditorNode from refreshing the current scene tab when not needed
2025-01-07 13:36:46 +09:00
Ricardo Subtil
b77aa473a1
Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization
2025-01-03 10:50:15 +00:00
Thaddeus Crews
c83706fdfd
Merge pull request #99904 from kitbdev/fix-load-floating-dock
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Fix loading layout with floating dock in single window mode and fix `restore_windows_on_load`
2024-12-30 08:58:52 -06:00
Adam Johnston
224bafcbce
Compare localized path against editor scene path when reloading and
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loading
2024-12-24 17:47:07 -08:00
A Thousand Ships
a1846b27ea
Improve use of `Ref.is_null/valid`
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying
f241c1fda0
Remove unused header in editor.
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:38 +08:00
Yufeng Ying
73d85f46c9
Remove unused headers in scene.
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Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:09 +08:00
Rémi Verschelde
a11364d1e6
Merge pull request #99010 from Hilderin/embedding-game-process
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Embed game process in editor
2024-12-20 23:56:43 +01:00
Rémi Verschelde
8a743f23e6
Merge pull request #98385 from RandomShaper/thread_yield
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Rationalize busy waits
2024-12-20 23:56:39 +01:00
Hilderin
9d2a4c03be
Embedding game process in editor
2024-12-18 17:52:42 -05:00
Haoyu Qiu
bf4e5cca3f
Make editor's shortcut names translated on-site
2024-12-18 13:00:30 +08:00
Rémi Verschelde
e237dd0691
Merge pull request #100408 from KoBeWi/pathdoom
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Improve UID support for main scene
2024-12-17 16:19:19 +01:00
kobewi
62d4928e86
Improve UID support for main scene
2024-12-16 19:58:16 +01:00
Thaddeus Crews
02e196eb41
Merge pull request #98132 from aaronfranke/editor-plugin-get-plugin-icon-name
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Rename internal EditorPlugin icon/name to match exposed methods
2024-12-16 12:09:57 -06:00
Thaddeus Crews
a7fa0528bb
Merge pull request #100372 from Calinou/os-add-get-version-alias
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Add `OS.get_version_alias()` to return a human-readable Windows/macOS version number
2024-12-16 12:09:40 -06:00
Aaron Franke
0ab3dc273e
Rename internal EditorPlugin icon/name to match exposed methods
2024-12-15 17:31:01 -08:00
Hugo Locurcio
928982891e
Add `OS.get_version_alias()` to return a human-readable Windows/macOS version number
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Windows 11's major version number is actually 10.x.x, which can be confusing
if you don't know about this quirk. `OS.get_version_alias()` avoids this
by displaying the "branding" version number and the build number as a suffix,
so that individual updates can still be distinguished from each other.
On macOS, `OS.get_version_alias()` returns the version number prepended
with the version name (e.g. Sequoia for macOS 15).
On other operating systems, this returns the same value as `OS.get_version()`.
2024-12-14 18:47:50 +01:00
Rémi Verschelde
e0cdba40fd
Merge pull request #99453 from reach-satori/drag_to_filesystem_folder
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Allow dragging to specific folders in filesystem dock
2024-12-14 18:25:33 +01:00
Pedro J. Estébanez
4f8dd96b3d
Rationalize busy waits
2024-12-13 10:14:26 +01:00
Robert Yevdokimov
7f09804154
Add inherit parameter to `open_scene_from_path`
2024-12-12 10:24:58 -05:00
Thaddeus Crews
15aa18bc92
Merge pull request #98675 from YeldhamDev/dont_be_shy_plugin
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Fix certain editor plugins not showing when they should
2024-12-10 14:16:09 -06:00
Thaddeus Crews
bfc1d2f95f
Merge pull request #96773 from tetrapod00/resource-save-popup
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[Editor] Use toast (notification) instead of dialog when saving with no open scene
2024-12-10 14:15:42 -06:00
Michael Alexsander
b397add456
Fix certain editor plugins not showing when they should
2024-12-09 15:23:23 -03:00
Nông Văn Tình
e6a49ab6ac
Save color palette as resources to reuse later
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Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2024-12-06 20:16:06 +07:00
Thaddeus Crews
ef22b6fe82
Merge pull request #100030 from passivestar/mainmenu-valign
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Fix vertical alignment of the main menu bar
2024-12-05 14:12:06 -06:00
passivestar
73f7e1379c
Fix vertical alignment of the main menu bar
2024-12-05 05:27:34 +04:00
kobewi
b0cee57d81
Fix extensions when saving resource as
2024-12-03 22:54:54 +01:00
kit
4e1f534c1e
Fix loading floating dock in single window mode
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Fix restore_windows_on_load setting preventing loading layouts with floating docks
2024-12-01 14:06:22 -05:00
Thaddeus Crews
37c392ebc3
Merge pull request #96414 from SaracenOne/improve_animation_warnings
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Improve behaviour of AnimationPlayer warnings.
2024-11-26 13:04:46 -06:00
Mateus Reis
6f76ef4bdd
Allow dragging to specific folders in filesystem dock
2024-11-20 04:49:34 +02:00
A Thousand Ships
68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters
2024-11-17 10:02:18 +01:00
Thaddeus Crews
a595ae2abb
Merge pull request #97461 from lalitshankarchowdhury/better-replace
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Improve "Replace in Files" dialog button text
2024-11-14 14:51:58 -06:00
kobewi
28e5b213ae
Create .uid file when creating new Resource
2024-11-13 00:40:31 +01:00
tetrapod00
fcd32dcde6
[Editor] Use toast (notification) instead of dialog when saving with no open scene
2024-11-10 14:47:53 -08:00
Thaddeus Crews
925b690c98
Core: Integrate `Ref::instantiate` where possible
2024-11-10 12:41:26 -06:00
Michael Alexsander
16524a8a01
Add "Game" editor for better runtime debugging
2024-10-30 11:42:17 -03:00
Aaron Franke
562c666e3d
Rename internal Button icon to button_icon to match exposed methods
2024-10-29 16:23:03 -07:00
Thaddeus Crews
fa673be2b1
Merge pull request #91341 from bjornmp/NewMaster
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Enforce custom nodes to keep their original type
2024-10-24 13:22:56 -05:00
Thaddeus Crews
da01b2a462
Merge pull request #98063 from TCROC/fix-headless-import
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Fix Headless --import --quit crashes editor
2024-10-24 13:22:36 -05:00
bjornmp
06998a3927
Enforce that custom nodes keep their original type
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Enforce that custom nodes and resources created via the "Create New Node" dialog, should permanently retain their original type (script). This means:
- Type continuity: It should be impossible for the user to (accidentally) clear the original script of a custom node that was created via the "Create New Node" dialog.
- Extensibility: The user should be able to extend custom types as usual (create a script that inherits the original type and replace the original script of that node with his own). However, if he then clears his extension-script from that node later on, the custom type should revert to its original script instead of becoming a non-scripted type.
2024-10-22 18:18:16 +02:00
Yevhen Babiichuk (DustDFG)
af6d260c17
Don't include `core/io/image.h` in `core/os/os.h`
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`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot
Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`
^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
Bogdan Inculet
fb58ea6c89
Fixed Remote Nodes missing custom icons
2024-10-15 22:28:53 +03:00
Thaddeus Crews
5c00d0a54e
Merge pull request #94371 from KoBeWi/insane_particle_unification_ 😱
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Unify particle editors
2024-10-14 14:09:42 -05:00
Travis Lange
96ab05e89f
clear addon_name_to_plugin ater unload_editor_addons because of memdelete
2024-10-08 14:06:45 -04:00
Rémi Verschelde
def5a04d06
Merge pull request #97543 from KoBeWi/to_edit_or_not_to_edit
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Fix closing Theme Editor not actually closing it
2024-10-04 22:43:41 +02:00
Rémi Verschelde
aa4077338b
Merge pull request #94880 from KoBeWi/never-before-seen_way_to_restart_editor
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Call `restart_editor()` in `RUN_PROJECT_MANAGER`
2024-10-04 22:42:56 +02:00
kobewi
a4d724b37c
Unify particle editors
2024-10-04 22:36:12 +02:00
Stijn Hinlopen
06791e1acd
New Quick Open Dialog
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- Updated list view with thumbnails, and separate file name.
- Added a grid view which has larger icons.
- Added toggle to filter out files from addons.
- Store history for each opened resource type.
New Editor settings for Quick Open:
- Startup display mode (grid or list):
- Determined by the requested resource type.
- Whatever was last used.
- Toggle to filter out files from addons (for persistence).
Notes
- The dialog is now created once in EditorNode, and globally available for other components.
- A fixed number of result scenes are instantiated, and reused based on query.
- Drop support for multiselect.
2024-10-01 21:39:16 +02:00
Lalit Shankar Chowdhury
b9ce6c9047
Improve "Replace in Files" dialog button text
2024-10-01 22:22:12 +05:30
chocola-mint
ed13a840fa
Add markers to animation
2024-09-29 17:27:36 +09:00
kobewi
66d2b0fc6a
Fix closing Theme Editor not actually closing it
2024-09-27 17:08:20 +02:00
Rémi Verschelde
2912cb9975
Merge pull request #97118 from mihe/patch-exports
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Add ability to export patch packs
2024-09-26 12:45:42 +02:00
Mikael Hermansson
d3be030ea6
Add ability to export patch packs
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Co-authored-by: Poq Xert <poqxert@poqxert.ru>
2024-09-25 17:07:28 +02:00
Rémi Verschelde
fc960cdf80
Merge pull request #97013 from Hilderin/fix-load-errors-popup-empty
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Fix empty load errors popup
2024-09-24 12:57:04 +02:00
Rémi Verschelde
aa5c69bfd5
Merge pull request #97239 from Calinou/editor-system-info-add-display-driver-window-mode
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Mention display driver and window mode in Copy System Info text
2024-09-21 11:50:42 +02:00
Rémi Verschelde
621cadcf65
Merge pull request #97168 from Hilderin/fix-reloading-scripts-already-in-use
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Fix reloading scripts already in use
2024-09-20 21:35:08 +02:00
Hugo Locurcio
107675f785
Mention display driver and window mode in Copy System Info text
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This is useful information to know, as the X11 display driver can be
used both on X11 natively and on Wayland through XWayland.
Certain editor issues only occur in multi-window mode
(or only in single-window mode). Some issues also only occur
on multi-monitor setups, so the monitor count is now listed.
2024-09-20 18:16:45 +02:00
Hilderin
9638220473
Fix reloading scripts already in use
2024-09-20 12:12:24 -04:00
Rémi Verschelde
7e62565f1e
Merge pull request #95787 from timothyqiu/domestic
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Add translation domain
2024-09-20 16:06:23 +02:00
Rémi Verschelde
0a4aedb360
Merge pull request #97187 from KoBeWi/do_not
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Don't store project metadata when loading
2024-09-19 17:13:56 +02:00
kobewi
b277a2985d
Don't store project metadata when loading
2024-09-19 16:01:53 +02:00
Haoyu Qiu
14321b8ed5
Set auto translate mode for drag previews
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- Controls
- `LineEdit`, `TextEdit`: Always disabled since it's dragging user input.
- `TabBar`: Use the same auto translate mode as the node.
- `RichTextLabel`: Always disable since auto translation is done
differently from other controls (selection text you get
programmatically is always after auto translation).
- Editor
- Disable drag preview auto translation if the text is user input,
filename, or class name.
- Also disabled unexpected auto translation for audio bus effect names.
2024-09-19 19:21:29 +08:00
Rémi Verschelde
6bd833d2b8
Merge pull request #97028 from Hilderin/fix-error-reopening-non-existing-scene-on-startup
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Fix error reopening non existing scene on startup
2024-09-17 09:17:57 +02:00
Haoyu Qiu
818acb4290
Make editor use translation domains
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How editor plugins use this feature:
1. Pick a unique translation domain name.
2. `_enter_tree()`: load translations into that translation domain.
3. Call `set_translation_domain()` for its root UI node.
4. `_exit_tree()`: remove that translation domain.
Plugins can also set the translation domain to `godot.editor` for
nested nodes that should use editor translations. `EditorFileDialog`
automatically does this.
2024-09-17 13:09:44 +08:00
SaracenOne
f44bce2ee0
Add support for resource conversion plugins in filesystem dock.
2024-09-16 15:11:40 +01:00
Hilderin
d06c7ad6f0
Fix error reopening non existing scene on startup
2024-09-14 20:55:34 -04:00
Hilderin
430e5658f1
Fix empty load errors popup
2024-09-14 15:35:50 -04:00
Rémi Verschelde
feb31176d4
Merge pull request #96830 from Hilderin/fix-popup-load-errors-showing-on-every-progress
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Fix load error popup showing on every progress dialog
2024-09-12 09:25:35 +02:00
Hilderin
47703c7005
Fix load error popup showing on every progress dialog
2024-09-11 18:58:21 -04:00
Rémi Verschelde
a4e77d94bc
Merge pull request #96539 from KoBeWi/feat_context_menu_plugin4.x_2-electric_boogaloo
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Add EditorContextMenuPluginManager and refactor menu plugins
2024-09-11 12:34:53 +02:00
kit
5e1c9d68aa
Extract editor main screen
2024-09-09 11:06:18 -04:00
Rémi Verschelde
5a92e27bfd
Merge pull request #96343 from passivestar/dock-scale
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Fix dock width not respecting editor scale
2024-09-08 23:21:48 +02:00
Rémi Verschelde
7a4c03418a
Merge pull request #96144 from SaracenOne/reimport_owner_instance
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Make reimported models reimport their owner.
2024-09-08 23:21:32 +02:00
Saracen
86ce15fb7a
Make reimported models reimport their owner.
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Changes the behaviour of the scene hot-reload system
so that if the scene which needs to be reimported is
owned by another instance, reload that instance instead.
2024-09-08 03:12:47 +01:00
Rémi Verschelde
05709b35fa
Merge pull request #96603 from bruvzg/fs_ext_list
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[FileSystem Dock] Add option to show some unsupported files in the dock.
2024-09-06 10:09:36 +02:00
bruvzg
22b19c433f
[FileSystem Dock] Add option to show some unsupported files in the dock.
2024-09-05 18:29:29 +03:00
Hilderin
151645a1b6
Fix editor layout reset on startup
2024-09-04 19:31:23 -04:00
Rémi Verschelde
df44d6a2e7
Merge pull request #96551 from DCTewi/fix-editor-progress-error
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Fix ProcessDialog errors appeared after rebuilding .NET project
2024-09-04 17:12:13 +02:00
Rémi Verschelde
906a4e9db9
Merge pull request #96525 from bruvzg/rem_gl_renderer_incl
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Store GLES over GL status in the OS to avoid direct renderer includes in the editor.
2024-09-04 11:16:48 +02:00
bruvzg
8009d7c6da
[macOS] Make gaps between editor titlebar buttons unclickabe to prevent accidental window move/resize.
2024-09-04 10:48:42 +03:00
DCTewi
5bfd8db7b7
Fix ProcessDialog errors appeared after rebuilding .NET project
2024-09-04 14:26:48 +08:00
kobewi
ecc0ab8061
Add EditorContextMenuPluginManager and refactor menu plugins
2024-09-03 23:59:25 +02:00
bruvzg
d4e78b8db5
Store GLES over GL status in the OS to avoid direct renderer includes in the editor.
2024-09-03 16:11:59 +03:00
Rémi Verschelde
f4cc60fe0c
Merge pull request #96446 from Hilderin/fix-missing-material-override-after-two-glb-reimports
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Fix missing material override after two glb reimports
2024-09-03 11:43:56 +02:00
Hilderin
79d0254a2d
Fix missing material override after two glb reimports
2024-09-01 17:12:15 -04:00
bruvzg
c273786758
Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info.
2024-09-01 18:22:40 +03:00
Saracen
1deb42ad8d
Improve behaviour of AnimationPlayer warnings.
2024-09-01 01:32:56 +01:00
passivestar
8ff190b065
Fix dock width not respecting editor scale
2024-08-30 22:00:36 +04:00
Rémi Verschelde
1e57671718
Merge pull request #90130 from KoBeWi/erased_from_history
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Expose EditorUndoRedoManager's `clear_history()`
2024-08-30 11:42:58 +02:00
Rémi Verschelde
b128e71383
Merge pull request #96208 from m4gr3d/cleanup_immersive_logic
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Restore fullscreen toggle menu for the Android editor and clean up the immersive mode logic
2024-08-30 09:59:27 +02:00
Rémi Verschelde
f0ee0bdd37
Merge pull request #93972 from Hilderin/fix-editor-needs-restart-after-adding-gdextensions
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Fix editor needs restart after adding GDExtensions
2024-08-30 09:59:05 +02:00
kobewi
ad7a2d19a6
Expose EditorUndoRedoManager's clear_history()
2024-08-29 19:23:39 +02:00
demolke
c409e6d722
Import/export GLTF extras to node->meta
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This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.
- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
2024-08-29 19:17:04 +02:00
Hilderin
ef6f873938
Fix editor needs restart after adding GDExtensions
2024-08-29 06:15:32 -04:00
Fredia Huya-Kouadio
923b0f2e56
Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic
2024-08-28 09:50:34 -07:00
Rémi Verschelde
cf2782911f
Merge pull request #87787 from aaronfranke/scene-import-type
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ResourceImporterScene: Replace animation bool with an import type string enum
2024-08-28 00:10:27 +02:00
Rémi Verschelde
109203d472
Merge pull request #85331 from RobProductions/customize-navigation-controls
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Add full customization of 3D navigation controls
2024-08-28 00:10:19 +02:00
Aaron Franke
9dd71c6414
ResourceImporterScene: Replace animation bool with an import type string enum
2024-08-27 14:58:18 -07:00
Rémi Verschelde
012ccbc301
Merge pull request #95048 from KoBeWi/keep_the_party_going
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Add `keep_screen_on` editor setting
2024-08-27 22:27:35 +02:00