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6274 Commits

Author SHA1 Message Date
KOGA Mitsuhiro 49e3eba008 Consolidate frame_changed signal into CameraFeed 2025-08-09 04:12:27 +09:00
Thaddeus Crews a3b42d85d2
Merge pull request #109406 from stuartcarnie/metal_fx_spatial_fix
Metal: Ensure correct output texture format selection
2025-08-08 12:28:10 -05:00
Thaddeus Crews 8e096d4240
Merge pull request #109415 from bruvzg/caret_range
[TextServer] Fix caret hit test rounding.
2025-08-08 12:28:08 -05:00
Pāvels Nadtočajevs d13b5361b4
[TextServer] Fix caret hit test rounding. 2025-08-08 11:06:07 +03:00
Stuart Carnie c8b5982d0f Metal: Ensure correct output texture format selection 2025-08-08 12:50:16 +10:00
KOGA Mitsuhiro 2560ddbce0 Add CameraServer camera_feeds_updated signal, and document async behavior 2025-08-08 03:53:41 +09:00
Thaddeus Crews c9096e1f98
Merge pull request #93200 from AndreiPetrov890/fix-android-microphone
Fix audio input gets muted after a while on android
2025-08-03 10:51:13 -05:00
Thaddeus Crews 38f8e18303
Merge pull request #109006 from RoyBerardo/random_pitch_bias_fix
Fix random pitch upward bias in `AudioStreamRandomizer`
2025-08-03 10:51:11 -05:00
Thaddeus Crews 321f2391d9
Merge pull request #108384 from adamscott/fix-sample-deletion
[Web] Fix sample playback deletion and `AudioStreamPolyphonic` issue
2025-08-03 10:50:49 -05:00
Roy Berardo 3e01c8a551 Fix random pitch upwards bias in AudioStreamRandomizer 2025-08-02 04:19:03 -07:00
Thaddeus Crews 87bb5ab681
Merge pull request #108919 from KeyboardDanni/d3d12_init_shader_model_check
D3D12: Fix shader model check, initialization error handling
2025-08-01 11:45:19 -05:00
Thaddeus Crews f9313aa27b
Merge pull request #108924 from bruvzg/ac17
Update access-kit to 0.17.0
2025-07-31 10:39:09 -05:00
Thaddeus Crews 5787f6fb6a
Merge pull request #108044 from apples/107935-stencil-fixes
Fix opaque stencil rendering
2025-07-31 10:39:08 -05:00
Riley Willows fbe2710843
Add and enable default textures for other samplers 2025-07-31 00:08:43 +01:00
Jojo-1000 ab178719d9 Mark methods for various classes as required 2025-07-30 19:24:56 +02:00
Thaddeus Crews cfc58710b7
Merge pull request #108697 from clayjohn/pump-task
Ensure that threads only process one pump task
2025-07-30 09:03:42 -05:00
clayjohn 782b9e328c Ensure that threads only process one pump task.
This is necessary because we will always deadlock if a thread takes on multiple pump tasks since pump tasks never return.

This means when using separate threads for certain systems (like physics or rendering), we need to be sure that there are enough threads to have at least one per system (to ensure forward progress).
2025-07-29 07:15:34 -07:00
Pāvels Nadtočajevs 3f757c41fc
Update access-kit to 0.17.0 2025-07-29 08:37:01 +03:00
Danni bf6629a005 D3D12: Fix shader model check, initialization error handling 2025-07-28 20:35:45 -04:00
David Snopek a590be0cb2 OpenGL: Fix crash with "Thread Model" set to "Separate" 2025-07-28 13:02:46 -05:00
Thaddeus Crews ebe2b44ca9
Merge pull request #108940 from DarioSamo/transfer-alignment-lcm
Compute texture alignment for transfers using the LCM instead.
2025-07-25 11:08:13 -05:00
Dario b962b38e74 Check for Vulkan Memory Model support and make it a variant. 2025-07-25 09:24:58 -03:00
Thaddeus Crews 967e2d499a
Merge pull request #108761 from allenwp/108757-fix-mobile-hdr2d-debanding
Fix debanding for Mobile rendering method with HDR 2D.
2025-07-24 20:49:43 -05:00
Allen Pestaluky a033656eda Fix debanding for Mobile rendering method with HDR 2D. 2025-07-24 16:11:49 -04:00
Dario 4af0734a77 Compute texture alignment for transfers using the LCM instead. 2025-07-24 14:08:45 -03:00
Pāvels Nadtočajevs 9c325d0f91
Remove selective shader baking. 2025-07-23 23:02:43 +03:00
Juan Manuel Costello 5dc25db6da Fix lightmap dynamic objects with physical lights 2025-07-17 20:58:03 -03:00
clayjohn a8efa55bed Add depth resolve to the mobile renderer 2025-07-16 20:37:39 -07:00
clayjohn 17b9469bac Never overwrite motion vectors in the transparent pass 2025-07-16 04:58:39 -07:00
Thaddeus Crews 723e82bba9
Merge pull request #108568 from beicause/RD-uniform_type-check
RenderingDevice: Add `uniform_type` check to avoid crash
2025-07-14 10:30:38 -05:00
Thaddeus Crews eb0caa6029
Merge pull request #108510 from bruvzg/bake_no_atomic
[macOS] Selectively bake "no image atomics" shader variants.
2025-07-14 10:30:36 -05:00
Thaddeus Crews 6bc7fcb7af
Merge pull request #108567 from beicause/multimesh-null-checks
Add some multimesh null checks to avoid crash
2025-07-14 10:30:35 -05:00
Thaddeus Crews 35a2d7843e
Merge pull request #104302 from brennennen/reflection_probe_count_error_check
Add error check for reflection probe invalid atlas index.
2025-07-14 10:30:31 -05:00
Thaddeus Crews 2be2cbb720
Merge pull request #107782 from allenwp/vulkan-nonlinear-color-correction-dithering
Always perform color correction and debanding on nonlinear sRGB values.
2025-07-14 10:30:28 -05:00
LuoZhihao 8ad3072a6a RenderingDevice: Add `uniform_type` check to avoid crash 2025-07-13 10:27:16 +08:00
LuoZhihao 5352638f95 Add some multimesh null checks to avoid crash 2025-07-13 10:09:36 +08:00
Pāvels Nadtočajevs 87e91f7c7a
[macOS] Selectively bake "no image atomics" shader variants. 2025-07-12 21:05:48 +03:00
brennen 2583aa4a68 Add error check for reflection probe invalid atlas index. 2025-07-10 19:03:21 -05:00
Adam Scott 1328921e04
[Web] Fix sample playback deletion and `AudioStreamPolyphonic` issue 2025-07-10 08:46:34 -04:00
Pāvels Nadtočajevs a8873727ac
[macOS] Selectively bake specific shader variants for MoltenVK. 2025-07-09 20:09:56 +03:00
Thaddeus Crews d7cc121e64
Merge pull request #108347 from Rudolph-B/Issue-106184
Fix underculling of occulusion culling
2025-07-09 11:33:21 -05:00
Thaddeus Crews bfb379b766
Merge pull request #108378 from Mingxi-Z/fix/clearcoat-nan-issue
Fix division by zero in clearcoat specular BRDF
2025-07-09 11:33:21 -05:00
Thaddeus Crews 9d5513e5e6
Merge pull request #108085 from Chaosus/shader_fix_overloads
Fix shader function overloads with incorrect order
2025-07-09 11:33:19 -05:00
Allen Pestaluky a1591512f8 Always perform color correction and debanding on nonlinear sRGB values.
Fixes #107730

Co-authored-by: LuoZhihao <luo_zhihao@outlook.com>
2025-07-08 13:44:53 -04:00
Rudolph Bester a54df7fdb7 Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision 2025-07-08 13:38:36 +02:00
retrotails a5e681df77 Fix crash when creating voxel GI data 2025-07-07 23:26:56 -04:00
Mingxi Zhang 2096e4c007 Fix division by zero in clearcoat
Prevents the clearcoat model from generating NaN values at grazing angles
2025-07-08 01:58:37 +00:00
Thaddeus Crews db1b6b9356
Merge pull request #108028 from stuartcarnie/apple_image_atomics
Metal: Use image atomic operations on supported Apple hardware
2025-07-07 10:08:00 -05:00
LuoZhihao 05eaafc546 Fix `surface_get_arrays` returns wrong index array when using empty vertex array 2025-07-05 18:15:02 +08:00
Chaosus 00a755f609 Fix shader function overloads with incorrect order 2025-07-05 09:50:55 +03:00
Stuart Carnie 5230f6c60c Apple: Use image atomic operations on supported Apple hardware
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2025-07-05 05:59:00 +10:00
Apples 62a5cd90a7 Fix opaque stencil rendering 2025-07-02 21:49:19 -05:00
Thaddeus Crews e750950dc6
Merge pull request #107568 from Rudolph-B/Issue-92708
Fix floating point precision errors when setting particle trail length
2025-07-01 17:57:58 -05:00
lawnjelly 02b444a988 FTI - Fix `MultiMesh` init and stable behaviour 2025-06-29 15:58:15 +01:00
Thaddeus Crews cef8eb1a65
Merge pull request #108015 from DarioSamo/vvl-errors
Fix VVL errors by changing `frag_color` to FP32 and dFdx/y.
2025-06-27 09:39:54 -05:00
Thaddeus Crews 110eb1884c
Merge pull request #107724 from Chaosus/shader_fix_ternary_samplers
Prevent ternary expression with a sampler types in shaders
2025-06-27 09:39:53 -05:00
Dario 4921a3e711 Fix VVL errors by changing frag_color to FP32 and dFdx/y. 2025-06-26 13:42:17 -03:00
Adam Simpkins ad4dff7cbe Fix RenderingServer::mesh_surface_get_lods()
This function was incorrectly using the surface number to index into the
LOD indices vector.  This resulted in just returning the same index over
and over again.  In theory if you had a mesh with more surfaces than one
of its LOD vectors it could read pass the end of the LOD index array.

The SoftBody3D code creates a new ArrayMesh by duplicating the input
mesh, and uses `mesh_surface_get_lods()` to duplicate the LODs.  The
broken behavior here results in SoftBody3D creating broken meshes that
render nothing due to each LOD just using a single vertex.  This commit
fixes SoftBody3D to now work correctly with meshes with LODs.

Fixes #107984.
2025-06-25 10:37:44 -07:00
Thaddeus Crews 05640191e7
Merge pull request #107928 from Kaleb-Reid/scatter-no-LIGHTX
Always send lights to sky shader if using sun scatter
2025-06-24 18:34:31 -05:00
Thaddeus Crews 5b01921c07
Merge pull request #107944 from KoBeWi/PNAMING_everything
Mark GDScript and shader warnings for translation
2025-06-24 18:34:27 -05:00
Thaddeus Crews 01410f19f8
Merge pull request #107876 from clayjohn/vs-data-issues
Fix a few improper memory accesses in the clustered forward vertex shader
2025-06-24 18:34:25 -05:00
Kaleb Reid e659daf6e0 Always send lights to sky shader if using sun scatter 2025-06-24 14:24:49 -07:00
kobewi 015cc38912 Mark GDScript and shader warnings for translation 2025-06-24 23:11:56 +02:00
celyk 7f9b8dae4f Use double emulation on modelview 2025-06-24 15:37:18 +10:00
LuoZhihao ea75954575 Vulkan Mobile: Fix writing vertex color in spatial shader 2025-06-23 21:30:48 +08:00
clayjohn b4adaa291a Fix a few improper memory accesses in the clustered forward vertex shader
draw_call.instance_index should not be used directly since it doesn't take into account auto-batching

scene_data_block.data should not be used directly in the vertex shader since it can change between frames and impact motion vector generation

IN_SHADOW_PASS can only be accessed inside functions, so it needs to be a global and not a constant
2025-06-22 23:41:03 -07:00
Mingxi Zhang de2aa1bc4d Fix: Ensure sky orientation is set when reflection uses sky 2025-06-22 23:50:39 +08:00
notgoyome e37efa8722 Fix: make nav_map_2d uses rasterizer cell scale options in 2d navigation settings 2025-06-21 16:51:17 +02:00
Chaosus d3792efa89 Prevent ternary expression with a sampler types in shaders 2025-06-21 15:52:33 +03:00
Thaddeus Crews 8aba865a86
Merge pull request #107708 from bruvzg/os_restore
Restore per font oversampling override.
2025-06-20 08:38:56 -05:00
Pāvels Nadtočajevs 22e99a4901
Restore per font oversampling override. 2025-06-19 18:10:54 +03:00
Thaddeus Crews 71680094f8
Merge pull request #107715 from devloglogan/body-tracker-joint-fix
Adjust names of new `XRBodyTracker` joints
2025-06-19 09:53:54 -05:00
Thaddeus Crews c9511255de
Merge pull request #107684 from dsnopek/revert-shadow-normal-bias-relative
Revert "Use lower shadow normal bias for distant directional shadow splits"
2025-06-19 09:53:54 -05:00
David Snopek 4cc1d0ba67 Revert "Use lower shadow normal bias for distant directional shadow splits"
This reverts commit dfc05caf06.
2025-06-18 18:14:22 -05:00
Thaddeus Crews 8f6597ad41
Merge pull request #107625 from beicause/forward-plus-fix-light-shader-builtins
Forward+: Fix builtins in light shader
2025-06-18 18:14:05 -05:00
devloglogan 7a2db8c67d Adjust names of new XRBodyTracker joints 2025-06-18 12:26:25 -05:00
Lukas Tenbrink 2b36c79f7b Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
LuoZhihao 8a2fd98004 Forward+: Fix builtins in light shader 2025-06-17 20:14:53 +08:00
Rémi Verschelde c1785e93d5
Merge pull request #107517 from kitbdev/fix-test-warning-linebreak-setting
Fix tests warning line break strictness project setting
2025-06-16 01:52:38 +02:00
Rudolph Bester 3c5d4a2410 Fix floating point precision errors when setting particle trail length 2025-06-15 20:38:50 +02:00
kit d9d1d25933 Fix tests warning line break project setting 2025-06-15 13:36:00 -04:00
devloglogan 36128bfc29 Check render target validity before getting motion vector texture in mobile renderer 2025-06-13 18:52:02 -05:00
Rémi Verschelde 3b2b0157ff
Merge pull request #107475 from beicause/fix-global-shader-texture-uniform
Fix global shader texture uniform
2025-06-13 15:54:09 +02:00
smix8 cbd446ac29 Add navigation path query parameter limits
Adds navigation path query parameter limits.
2025-06-13 14:42:26 +02:00
LuoZhihao 7419e4429d Fix global shader texture uniform 2025-06-13 13:24:38 +08:00
Rémi Verschelde ce3ebacb3e
Merge pull request #107381 from smix8/ref_iterations_2d
Change 2D navigation region and link updates to an async process
2025-06-12 23:32:48 +02:00
Rémi Verschelde 6eb6e3e6e0
Merge pull request #107457 from akien-mga/improve-error-message-call-single-argument
Improve error messages for method calls expecting only 1 argument
2025-06-12 22:49:36 +02:00
Rémi Verschelde 5507b3aa80
Merge pull request #107451 from NetroScript/fix-vrs-attachment
Fix the VRS attachment being incorrectly added to `color_attachments`
2025-06-12 22:49:24 +02:00
Rémi Verschelde f7a3ea72ae
Merge pull request #107450 from bruvzg/move_fnt_props
Move font related project settings definitions to `TextServer`.
2025-06-12 22:49:20 +02:00
Rémi Verschelde 9eda3c682d
Merge pull request #107404 from beicause/mobile-spatial-light-shader-builtins
Vulkan Mobile: Fix reading builtins in `light()` of spatial shader
2025-06-12 22:48:58 +02:00
Rémi Verschelde 1a64b6b5b6
Merge pull request #106913 from Ivorforce/string-resize-uninitialized
Rename `String::resize` to `resize_uninitialized`
2025-06-12 22:48:45 +02:00
Rémi Verschelde d1083c9722
Improve error messages for method calls expecting only 1 argument 2025-06-12 17:02:59 +02:00
Pāvels Nadtočajevs beb8398857
Move font related project settings definitions to `TextServer`. 2025-06-12 15:14:57 +03:00
NetroScript 66d68707d3
Fix the VRS attachment being incorrectly added to color_attachments 2025-06-12 13:38:18 +02:00
Rémi Verschelde da05a6b775
Merge pull request #106907 from SpockBauru/fix-mobile-lightmap-instances
Vulkan Mobile: Fix lightmap instances count
2025-06-12 11:56:32 +02:00
LuoZhihao 8ba4656ea3 Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
Rémi Verschelde 0497ae9947
Merge pull request #80710 from apples/7174-apples-stencil
Add stencil support to spatial materials
2025-06-12 01:15:35 +02:00
Dario 8804c88443 Change all interpolators to FP32 in mobile renderer. 2025-06-11 15:36:22 -03:00
Lukas Tenbrink b13a0e1834 Rename `String::resize` to `resize_uninitialized`, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
Apples d674c9e289 Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00